Mega Gauntlet Voyage Crew
Travis S McClain
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in The Bridge
I just cashed in the Honor to immortalize The Caretaker, and I got curious what a Voyage crew staffed with immortalized mega-event recurring 5*'s and Gauntlet jackpot 5*'s would look like. Had I done this a week ago, it would consist of all dozen existing such crew, but obviously we also now have Armus and next week, we'll be getting Etana Jol, so there are more crew than slots. Still, here's what it looks like. (Obviously, my Starbase and collection bonuses are included, but the proportions will be the same for all players.)
I'll be curious to revisit this circa late April, by which point we ought to have a full dozen mega-event 5*'s.
I'll be curious to revisit this circa late April, by which point we ought to have a full dozen mega-event 5*'s.
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Comments
Perhaps DB will take note of this and bless us with a Med/Sci/Eng crew for the next Mega. That would be very welcome.
It seems to me that a new mega SCI-primary character would fill the biggest skill gap among the existing megas.
Jett Reno?
But since there were already people asking for her to be added after her first appearance in the season, I guess they won't give her away for free
What about Flint from the TOS episode "Requiem for Methuselah"?
I mean, he did claim to be Da Vinci...
Given that he built Rayna Kapec, I would think ENG/DIP/MED or DIP/ENG/MED would be a reasonable combination.
Based on how horribly he behaved for nearly the entire episode, Diplomacy would IMO be his WORST skill!
He built a sentient android, so obviously Engineering. He scienced the BLEEP out of his entire compound, so obviously Science. And he had an entire medical lab in his house where he was able to easily process the drug ryetalyn, so obviously Medicine.
Plus, we still have not had a TOS mega-5*. How viable the likeness rights are, I dunno, but that's DB's problem to solve.
Did someone say...Groppler Zorn?
In fairness, the template has been to spotlight a leader figure, and those are the most common skills for such crew members to have. I imagine if Mega-Events had been planned from the start, crew members like Dr. Richard Daystrom, Phoenix Cochrane, and The Traveler might have been set aside to be featured as Recurring Legendaries.
Though in reality, I expect Changeling Founder, Mirror Spock, and Wrathful Khan would have been ahead of them and we'd be where we are anyway.
It was a squeaker! I had my laptop open to the game and was using the calculator on my phone after every hazard. They got back before the trait changed over, so I sent 'em right back out. I'm curious to see how they do a second time with the exact same stats.
Just a note to say they haven't always done themselves favours though on some skill choices Elizabeth Dehner struck me as always a weird one she could/should have had MED SCI DIP, instead of a MED DIP SCI combination.
Oh, no doubt! We all have our own personal pet peeves when it comes to skill assignments, I'm sure. Some of mine:
Wish I'd thought to take a screenshot of the first run's summary, but here's how it played out the second time:
Wow, I didn't notice until I posted that screenshot that DIP (the secondary skill) came up two more times than did CMD (the primary). That definitely affected the outcome.
Some of us can't even hit 8 hours consistently
And look at MED vs SEC. If they swapped and you got 14 for SEC instead. Let's say you passed 10 more that way. That's an extra 350 AM/15 minutes. Wouldn't get you to 10 hours, but that plus some more on your primary and it starts to add up.
Worth noting is that I still haven't maxed my stat bonuses. I still need...
CMD Core and Proficiency +1% ("To Boldly Go")
DIP Proficiency +1% (Starbase)
ENG Core +2% (Starbase and "Spit and Bailing Wire"), Proficiency +1% ("Spit...")
SCI Core +1%, Proficiency +2% ("The Daystrom Award", "A New Challenger Approaches")
MED Proficiency +1% ("Resistance Is Futile")
My SEC is, funnily enough, the one skill that has all bonuses maxed! I don't think any of these are dramatic enough to have made much difference, but maybe ENG and SCI pass one or two more hazards apiece. In any event, I know this specific crew can hit 10h, 'cause they did it for me earlier. Any time I get CMD/DIP outside of an event in which I need any of that dozen, I plan on sending them out.