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Reward Structure, looking back

Prime LorcaPrime Lorca ✭✭✭✭✭
My fleet family has been taking in some newer players. They have brought back memories of when I was new and trying to catch up. The one thing that has come to the fore is Galaxy events. So many established players would stop at the threshold of 130k VP because they already had the existing SR crew. It was reasonable as a new player to push past that in order to FF an additional SR crew. With the additional tiers of rewards, experienced players are using more chronitons to get those rewards. It appears harder for new players to catch up that way.

I've been playing 10 months and feel established enough to be competitive when I choose. But I also feel like the ladder was pulled up behind me and new players have to climb that rope in gym class instead of using the same ladder.

This community has been fairly welcoming and helpful. I would like to disuse some things we could do to help newer players join the game and not become discouraged. (Without cutting into DB cashflow, of course.)

One thought that I have is to revise the chapter rewards. Make the reward each time a main cast SR. Something helpful for events as bonus crew. Nothing particularly game breaking, but a boost toward being competitive.

I would love to see some constructive thoughts from new and experienced players. I really enjoy the community and would love to see it grow.
Farewell 🖖

Comments

  • I believe part of the reason for adding more rewards (besides us asking for them so we have more reasons to keep playing, since "threshold and out" was so common), is for stat creep. I recall there was an extended time of stat creep for a while when crew like darth bashir, tieran kes, victorian pulaski, it felt like constant stat creep then settled for a bit.

    Now we're getting very high stat crew again in the last couple months, so more of us will have higher % success on shuttles and galaxy component builds so VP is rising faster. I know many of us can hit thresholds very rapidly in galaxy now, especially with lots of us past 8 hours voyages consistently all week hoarding chrons.

    New players have a huge pile of options that did not exist before, including just playing galaxy events and getting free 4* if they don't rank at all. I realize ranking for a 4* requires more VP than before, but some of those free 4* they're getting are a lot more powerful than the ones I got when I started.
  • Matt_DeckerMatt_Decker ✭✭✭✭✭
    One thought that I have is to revise the chapter rewards. Make the reward each time a main cast SR. Something helpful for events as bonus crew.

    Looks like DB listened to you at least for the newest episode 9: choice of Seven of Nine or Picard.
    Fleet: Starship Trista
    Captain Level: 95
    VIP Level: 12
    Unique Crew Immortalized: 525
    Collections Completed: Vulcan, Ferengi, Borg, Romulan, Cardassian, Uncommon, Rare, Veteran, Common, Engineered, Physician, Innovator, Inspiring, Diplomat, Jury Rigger, Gauntlet Legends
  • Prime LorcaPrime Lorca ✭✭✭✭✭
    One thought that I have is to revise the chapter rewards. Make the reward each time a main cast SR. Something helpful for events as bonus crew.

    Looks like DB listened to you at least for the newest episode 9: choice of Seven of Nine or Picard.

    That's pretty much where I got the idea. I just think it would be better to go one step further.
    Farewell 🖖
  • Prime LorcaPrime Lorca ✭✭✭✭✭
    I believe part of the reason for adding more rewards (besides us asking for them so we have more reasons to keep playing, since "threshold and out" was so common), is for stat creep. I recall there was an extended time of stat creep for a while when crew like darth bashir, tieran kes, victorian pulaski, it felt like constant stat creep then settled for a bit.

    Now we're getting very high stat crew again in the last couple months, so more of us will have higher % success on shuttles and galaxy component builds so VP is rising faster. I know many of us can hit thresholds very rapidly in galaxy now, especially with lots of us past 8 hours voyages consistently all week hoarding chrons.

    New players have a huge pile of options that did not exist before, including just playing galaxy events and getting free 4* if they don't rank at all. I realize ranking for a 4* requires more VP than before, but some of those free 4* they're getting are a lot more powerful than the ones I got when I started.

    I definitely see what you are saying. It just appears to be a daunting task for someone who is barely making 2- or 4-hour voyages. And then needing chronitons to level crew. It just seemed a lot easier 4 months ago to get in the top 2k to finish that second SR crew for the week. Faction events are automatically out for anyone but a moderate or higher spender.

    But... maybe you're right. Maybe that one SR (complete with star creep) is enough to get a new player up to speed with a little patience and effort.
    Farewell 🖖
  • Travis S McClainTravis S McClain ✭✭✭✭✭
    As I reflect back on when I got started, I remember how intimidated I was by established players. There were plenty of helpful forum members and threads, though, then as now. And DB added several helpful features (the cryostasis vault, replicator, Honor, Voyages, etc.). I stayed patient and disciplined.

    But you want to know what helped me the most? The God's honest truth: Expeditions. I used them as a barometer of my progress. I had been playing for three months when the first of those ran. I was strictly F2P/VIP 0. I ranked at #3569. A month later, though, I was #2150. A month after that, #1240. Then #1070. So close! Finally, in November, they replayed the first Expedition, "The Game's Afoot". I had my first ever top 1000 finish at #723--in the event that I'd originally ended at #3569. The Professor was the first 5* I ever earned from an event, and for that, he'll always be special.

    You can see progress with other event formats, too, of course, but I didn't find it nearly as clear to track. For one thing, I was VIP 0, so I only had two shuttles. My rank wasn't advancing exponentially with just that pair even as my crew grew. I was struggling to equip crew, so stockpiling chronitons for a Galaxy Event just seemed like a rich person problem. Expeditions eliminated both of those constraints. Seeing that my crew could clear higher thresholds this month than they could a month ago, and that I was ranking considerably higher each time...that did it for me.
  • Bylo BandBylo Band ✭✭✭✭✭
    edited January 2019
    @[10F] Prime Lorca IMO, one of the ways the ladder was brought up behind us was with the nerfing of chronitons yields from voyages. Based on your OP we seem to have started at roughly the same time, back when it was still possible to get some pretty great chroniton yields from shorter voyages. I 100% agree that extending the tier rewards for events has made it nearly impossible for newer players to compete like we did when most people were just 130K and out, but now I feel that even if players go 350K and out, the new players won't have enough chronitons to physically get beyond that to score meaningful ranked rewards.

    I am not sure what if anything is the answer to this, but I do think it is part of the equation. I had managed to build up a sizable nest egg of chrons before voyages got nerfed and have been carefully expanding it ever since, but starting from scratch right now I'm not sure the path we took is available anymore.

    One idea I just had (literally just popped into my head as I was typing, so I have not had time to think it through, but why not post it?!) is that perhaps going forward, give players with less than X months playing (in my mind X is 6, but that is arbitrary) a specialized monthly card offer, say $5.99 for 200 dilithium per day. One of the ways I started to get competitive was saving up my monthly cards ALL WEEK and then buying a single 10 event pack to at least give myself a chance, so perhaps giving new players access to slightly better dilithium offers will allow them to catch up. That also addresses the chroniton nerfing as dilithium can be used to acquire chronitons while keeping DB with a steady stream of cash flowing in.
  • Ishmael MarxIshmael Marx ✭✭✭✭✭
    Patience, young padowans. I started a couple months after Travis (judging from our respective event histories; my first event was Ghost in the Machine, finished 44,230th). I was in awe of the more established players, and couldn't even fathom how someone could earn as many points as they were generating. It was months before I even realized there was a faction shuttle vp level above 1200 ('cause I certainly was never seeing them). This was back before all the ways we can currently accumulate chronitons, so galaxy events were all about pre-existing inventory and the hourly drip rate, which meant I was creeping along at a pace of a couple recipe builds every few hours. In short, it was impossible to ever conceive of competing at the level of the established players. Today, I suppose I have become one of those players. I'm not a whale, but other than not being able to FF every 5* crew in sight, there's nothing in the game that I can't be competitive in pursuing. It just takes time.

    That said, I never understood why there wasn't a crew reward at the end of every episode chapter. You have to make a choice that "changes the fate of the galaxy" or whatever the dialog was/is. But other than slapping an icon on your galaxy map, it made no real difference. And yet, we used to have entire threads dedicated to discussing the merits of picking Mirror Garak vs Colonel Karr. We need more discussions like that.
  • ProontProont ✭✭✭✭✭
    I've been playing since last July. I started shortly before "One Incredible Tale". I'm doing better in events but with the extended thresholds it feels like I'm running on a treadmill. I think if Chroniton drops from Skirmishes and Voyages were higher it would help me equip and level up crew faster. That seems like my biggest problem. It can take me 2 days or more to completely equip 1 crew member.
    *Snip* And yet, we used to have entire threads dedicated to discussing the merits of picking Mirror Garak vs Colonel Karr. *Snip*

    Um, I chose Weyoun 4 for that Chapter. Did they change it from Mirror Garak at some point?
  • ThurthoradThurthorad ✭✭✭✭✭
    I think the most likely way people will advance is through player churn. Those who stick with and grow their crew will replace people who get bored or those of us who have taken breaks etc.

    Another route is when DB make the new Legendaries kinda naff. Lots of people skip those weeks. They haven’t done that in a while though. My first top 1k finishes we’re the likes of Ilia Probe and Trader Worf.
  • Prime LorcaPrime Lorca ✭✭✭✭✭
    ByloBand wrote: »
    One idea I just had (literally just popped into my head as I was typing, so I have not had time to think it through, but why not post it?!) is that perhaps going forward, give players with less than X months playing (in my mind X is 6, but that is arbitrary) a specialized monthly card offer, say $5.99 for 200 dilithium per day. One of the ways I started to get competitive was saving up my monthly cards ALL WEEK and then buying a single 10 event pack to at least give myself a chance, so perhaps giving new players access to slightly better dilithium offers will allow them to catch up. That also addresses the chroniton nerfing as dilithium can be used to acquire chronitons while keeping DB with a steady stream of cash flowing in.

    There was a game that I played before this that gave bonus rewards for the first purchase at various dollar amounts. One for the monthly pack, $5, $10, and so on. That's similar to your idea, so that probably means it's a good one. :smile:
    Farewell 🖖
  • When i first started i had a hard enough time deciding when to level crew or when to push on am event, but i can see how it would be daunting for a new player...reminds me of how 30 years ago, kids in grade 8 werent familiar with the likes of algebra and calculus...skip ahead to today and basic algebra is being taught in grade 6...school certinly is more difficult now that it was 30, 20, or even 10 years ago...so is life i suppose.
  • Ishmael MarxIshmael Marx ✭✭✭✭✭
    Proont wrote: »
    Um, I chose Weyoun 4 for that Chapter. Did they change it from Mirror Garak at some point?

    So... I'm just going to blame this on typing after midnight on a Sat night with a less-than-pure drink or two in my system. :o Mirror Garak vs Commander Tomalak (chapter 7) and Colonel Karr vs Weyoun 4 (chapter 8). Appreciate the error-check, but I'll stand by the point - I used to like those discussions.
  • ProontProont ✭✭✭✭✭
    Proont wrote: »
    Um, I chose Weyoun 4 for that Chapter. Did they change it from Mirror Garak at some point?

    So... I'm just going to blame this on typing after midnight on a Sat night with a less-than-pure drink or two in my system. :o Mirror Garak vs Commander Tomalak (chapter 7) and Colonel Karr vs Weyoun 4 (chapter 8). Appreciate the error-check, but I'll stand by the point - I used to like those discussions.

    I remember using the wiki to look up stats on the crew offered but I ended up going with my preferred factions anyway. So Commander Spock, Persis, Klingon Dukat, Dr. Reyga (I didn't care for either faction so went by stats), Defiant Class schematics, Commander Tomalak, Weyoun Clone 4 (Again didn't care about the factions so went with Weyoun because of the upcoming Dominion Mega), and Drone Seven of Nine.
  • Ishmael MarxIshmael Marx ✭✭✭✭✭
    1) Size of the ranked reward categories has never scaled with the playerbase.
    2) There is no meaningful reward scaling between placing 1000th until you get into top 25th.
    3) Event scoring and the new extended threshold rewards are very dubiously calibrated, and frankly moronic for supporting new players.

    I agree with all of these points.

    But regarding the general theme that that events are tilted toward established and/or P2W players... as far as I can tell, it's always been that way. Just one player's experience, but here it is - -

    I started in Oct 2016. It took me 16 events before cracking the top-3000, and 19 events to earn my first 5* (Grand Nagus Rom, whose relatively low power probably had something to do with my winning him). I earned my second 5* in my 27th event (Cap La Forge, a re-run of Quadrilateral, which likely reduced the competition). It wasn't until roughly my 40th event that I had developed my crew enough to become a consistent threat to crack the top-1000. This was my pace as a relatively light spender - mostly just monthly card. It's just a gut feeling, but I think a new player today could do it faster than I did - "free" resources are more plentiful than they were in the early days.

    The first few months of the game are necessarily spent acquiring and leveling the 1-3* crew and completing the episode missions. And getting a few random 4* cards from community rewards. Ranking high in events requires a developed crew, and development takes time (or money). This game is a marathon, not a sprint. Set intermediate goals and enjoy the ride.
  • IronagedaveIronagedave ✭✭✭✭✭
    edited January 2019
    My first sub 1k was actually a galaxy and I won Queen Guinevere Kira, the following week I picked up Interfaced La Forge. So it took me about 8 months to start hitting sub 1k I don't know if that is average.
    Last 10 events I have won 6 legendaries, of the four I didn't win 2 events I knew I wouldn't have the resources, 1 I ran out of resources and the other one I got shuttle sniped last few seconds on the EMA event.

    I think the problem has always been spacing out the event types full galaxy and full faction in particular are the most resource draining.

    Skirmish is the one event that is a positive because if you take advantage of it, it is the one event you can really catch up on. Ergo a similar reward structure needs to be added for Galaxy or faction

    Perhaps Credits, Honor, Cronitons, in a faction event based on successes.
    and perhaps Credits, Honor, Kit Boosts, in a galaxy event on SR successes. Or something along those lines.
    [was on Sabbatical/Hiatus] Currently a trialist at Galaxy SquadronSTAY SAFE and KBO
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