Any update on inventory max issue?
Synthetic Commander
✭✭✭✭✭
in The Bridge
I shared info with my fleet regarding the 1000 max inventory cap, but one person indicated they've been floating around 1050 pieces of unique equipment for "a while" now.
Has anyone heard any update on this issue, that the inventory cap has been increased, or at least the auto-deletions have stopped? If not, anyone have any idea how long it takes before someone's components will be wiped out back to 1k inventory cap?
I'm worried for this person they're playing with fire not clearing out items.
Thanks.
Has anyone heard any update on this issue, that the inventory cap has been increased, or at least the auto-deletions have stopped? If not, anyone have any idea how long it takes before someone's components will be wiped out back to 1k inventory cap?
I'm worried for this person they're playing with fire not clearing out items.
Thanks.
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Comments
Early on, when it was a surprise for everyone, I had the utmost sympathy (especially for those who lost 5* citations without warning). Now, I think I am a little closer to this side of the debate, with one caveat: how will the useless campaign loot box items change the dynamic?
I hosed down my inventory last weekend down to 820-830 items and I am already back up to 855. If we’re getting 20-30 worthless items a week, we won’t be able to go months in between closet purges anymore.
I have heard nothing about this limit being raised or fixed
Many thanks.
Sorry, but we shouldn’t have to babysit our inventories because they aren’t interested in fixing a destructive defect in their code.
Right now every single crew I have in my quarters is at level 100 with all items equipped. I have no way to use the replicator to even get rid of these useless items the game is dumping on me. I shouldn’t have to worry about this.
It's very much an issue for some. Especially when it's not documented that you need to clean out things and even folks who have played the game for three years don't know about it until something important goes missing from their inventory. Doesn't help that the game is constantly giving out useless crew specific items from Dabo, Gauntlet and now Campaigns and that many of those items use the same images as other items. The replicator is generally a good way to get rid of stuff, but it can take a lot of time to make sure you're offing the correct items and some people are at the credit starved stage of things or have nothing to replicate.
Ive never had much of a problem with it yet. Thou I think it would be less of an issue, if inventory management was better in general, like being able to see what an item is when looking thru, to know if you want to delete it or not.
I will agree with that. There are things I see that I’m not sure if I can dump or not cuz I’m not sure exactly what they are. That is annoying
thank you for confirming Shan.
I tried that a couple months ago, just clearing out named items that had been equipped and the amount of time it took just to pare down about 10-15 items was absurd.
It would help if we could see info while replicating, of course.
Proud member of Patterns of Force
Captain Level 99
Played since January 2017
TP: Do better!!!
Seriously, no one wants useless loot we can't get rid of. Seriously.
Proud Former Officer of The Gluten Empire
Retired 12-14-20. So long, and thanks for all the cat pics!
Well at its base the 1,000 items is certainly intentional and was designed into the game at the start.
In August of 2017 a change was made so that "Players with over 1000 items in their inventory should no longer receive an 'Item in Overflow' error and will be able to build and equip items. Items in overflow will be dismissed after 7 days.". Before that if you were at the limit you couldn't build anything until you dropped your inventory down below 1K and the current setup was a "fix" for that.
At the time it was said that this was a "first pass" at things. Immediately suggestions were made for how to make things better even if it was just a simple warning that you had reached the limit and things would start going bye bye if you didn't correct. Other suggestions about making items being put into the replicator or just giving the ability to trash things outright have also been made among other things, but so far nothing. We are told they aren't ignoring the problem (they've acknowledged it is a problem) but that appropriate solutions for it are tough to implement.
Of course more unique items are added to the game on a weekly basis making more and more people run into the issue all of the time.
All that said, I’m all for a delete button in inventory, or a clearer replicator interface. 100% support for better UI with more control/information.
I agree that the campaign boxes are useful for a lot of people, and they're obviously part of the reward table because they're intending to be so. My issue is just that their inclusion removes a lot of player choice. I don't spin dabo because I don't want or need the items there. Even if I try to leave certain recipes or item slots open, I'll always end up getting stuff I don't want or need. I have a choice not to spin. With campaigns, I *have* to claim. This then means that I have to go hunting through the replicator screen to unload the stuff I've picked up that I don't want.
Most games - even going back to RPGs - that have inventory limits have some sort of recycle / junk button so you can easily get rid of stuff you don't want as you pick it up. Can you imagine trying to play Skyrim or DA:I with this kind of inventory management? DB did something along those lines with crew dismissals into honor, which was incredibly helpful to make it easier for us to spend money.
With that in mind, I'd be more likely to purchase Campaigns in the future if I could delete items from the screen as well.
Proud Former Officer of The Gluten Empire
Retired 12-14-20. So long, and thanks for all the cat pics!
And yes, they have been generous giving more free rewards, items, and new things like shuttle tokens and 2x shuttle rewards thats great. But to have so many new items stored without giving thought to the item cap???? It should have been hand in hand thought especially since the cap has been discussed so many times.
DO NOT LET YOUR INVENTORY REACH 1000/1000!
I know most of us aware, but if you happen to be a newer player, or maybe just missed the memo’s from the community (not DB, they haven’t sent out any comms on this)... if you hit the 1000 limit, random and sometimes highly valuable stock will just simply disappear.
What’s a valuable item? Well, imagine you have some purple citations stored up for a rainy day. Then imagine they weren’t just purple, they were gold citations.
The act of removing items above 1000 seems very random, do not assume ‘it’ will only pick out obscure equipment for deletion, without warning. It’s blind to what individuals consider important.
There is actually a way to see the names of all items in your inventory before you delete them.
- add all the items you think are unnecessary into the replicator up to 100%
- if necessary, use rations or schems to get you to the 100% mark
- click on the replicate button but DO NOT PRESS CONFIRM!
- at this point, in the dialogue box, you can click on the items that you have put into the replicator to see the actual name of each item
- if it's something that you wish to keep just click "Cancel", remove the item, and put somthing else in instead
Since the names will only be displayed if the replicator is at 100% and we're talking about hundreds of items to go through, to facilitate the process I do this by steps:
- first I add the 5, 4 and 3* items + rations (if necessary) and check their names
- because I have more of the lower star items, I then seperately check the 2* ones, then the 1* and finally the 0*
- depending on the amount of items you want to get rid of, this process might take two seperate replications
It's still a painfully annoying and time consuming process but it does allow for a thorough and safe deletion of unnecessary items in your inventory.
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thank you so much for looking up this official reply Unkie, I have posted this for my fleetmates.
This is only true if there are more than 1 of that item. If there is only 1, it takes it off your replication list. And there are A LOT of single items (especially 4* and 5*) that come from Dabo that are useless and need to be used as replicator fodder. For those, you absolutely have to go to inventory (outside of the replicator) to find out what they are.
I usually throw a single useless 0* item or single starbase component or trainer in first, then the 4 or 5 star one if it's something I'm not sure on. A pain, but it makes verifying possible.