Campaign equipment drop feedback
Synthetic Commander
✭✭✭✭✭
in The Bridge
I believe I recall Shan asking for specific feedback on the equipment drops in campaign, I just wanted to share that I'm finding them MUCH more consistently useful than the dabo equipment. You have to keep an eye out that they are not all the same quality level equipment, but I received 2 lvl 90 legendary equipment for a crew I was working on from ONE campaign equipment drop.
I'm intentionally leaving high faction item/chron cost equipment available when I see campaign equipment drops coming up and it's often paying off for me!
I'm intentionally leaving high faction item/chron cost equipment available when I see campaign equipment drops coming up and it's often paying off for me!
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Edit: after clearing Tier 98, it’s now 879 items. A 4* duotronic probe, a 3* Starfleet security uniform, and a 3* Maquis emblem are okay (though the only Maquis crew I can think of that I don’t have would be Maquis Tuvok and I don’t even know if he needs one), a 3* Archer’s Uniform and a 3* Kohlinar text are not.
Similar results for me, @Dirk Gunderson. Lots of crew-specific items I can't use that are filling up my inventory.
Captain Level: 95
VIP Level: 12
Unique Crew Immortalized: 525
Collections Completed: Vulcan, Ferengi, Borg, Romulan, Cardassian, Uncommon, Rare, Veteran, Common, Engineered, Physician, Innovator, Inspiring, Diplomat, Jury Rigger, Gauntlet Legends
For instance I had a section 31 Georgiou at level 60-70 trained to 70.
The 4 items were a 3* outfit, 3* agonizer, 4* ID code, 4* tequila. These were the only 3-5* items I had trained through. There were no 5* items available.
This is what I got. It included a random 5* item, but the 3/4* items were controlled.
The Campaign crate dropped 2 of them. 🖖🏻
When you don't have an item of the rarity trained through, you get a random item, given the shear number of unique crew items its much more likely to be crew specific than generic.
To really take advantage of these boxes, you need to control what items are available and have them really only be generic items. Maybe open 2-3 of these boxes at once with the only 3 and 4* items trained through being 3/4* encoded comms and ID codes. Things that get used on almost every crew. You can easily wind up with several of each item so you don't want any crew specific items to be options.
The low level boxes are less useful, since it won't be a chron expensive equipment but maybe will save you one or two faction items.
I’m at the point where I am really only leveling one crew member ten levels per day (outside of new 4* event crew, of course). For the 5* crew I work on, I’ll take them to level 50, equip everything, press the level-up button, equip the first item, and leave the other equipment to be built the next day. For FF’d 4* crew, I do the same thing but don’t power-level to 50 first.
As of right now, I have both BO #1 and the White Rabbit at level 80 of 90 with only clothing equipped. I understand completely if loot boxes won’t drop a mountain of 5* equipment to fill those six open slots but it would be nice to get non-character-specific items or at least sub-assemblies of character-specific items instead of hard-to-find replicator fodder.
The fact you have them at 80 of 90 with clothing equipped guarantees you won’t get anything.
Put them at 90/90 with only the lvl 80 clothing equipped and you can get those 6 items.
So the algorithm won’t drop tailored equipment if it’s locked out by level even if it can be built from the character screen? Interesting, thanks!
Now the question becomes whether I can stand to look at the “you have things you can build” notifications more or less than I can stand having to clean out my inventory from time to time. It’s bad enough having the notification over the Time Portal and Arena buttons all the time...
Do you mean that I should leave a crew at level 80 rather than move up to 89 in order to maximize likelihood of getting the stuff?
I generally leave equipment open. Right now I have 3/4 Kurn at L100 with three equipment slots open for example. I've left 5* Damar's Revolutionary Contacts open for the last 1.5 years. There's 9 total crew I have with open gear.
During the Beta campaign I got 5* Russell's Tricorder for a crew I froze a long time ago. I had at least 5x 5* open items at the time. During the current campaign I got a 5* Diplomatic Protocol which I used for Test Archer.
I think Paladin was trying to say you SHOULD level your crew PAST the level requirement of the equipment you want to drop (but not build it yet), as I also stated in my post. This also works for dabo equipment (though less reliably, dabo works better when you have a pile of crew in varying levels of completion).
Your character must be sufficient level EQUIP the component, in order for the game to recognize there is an option to drop it for you. otherwise it assumes you're out of trainers or were otherwise uninterested in leveling that crew member.
Postscript: My other Campaign Box had equipment for 3* Hugh. Frozen....
Why do crew slots exist, again, when the ™️Disruptor Beam engine scans our entire crew roster during beholds?
EDIT: If server calls are the issue, then please explain how DB can make more money & make more players happy.
Show your math.
Thanks! 🖖🏻
Either make the equipment not crew specific, or refer to the lengthly thread about lifting or eliminating the inventory cap. In that case either eliminate the cap or make it easier to find un-needed crew specific items, create a storage bin for unwanted items to easily access for replication.
Had almost exactly the same scenario. Only two 5* items open on one crew and the only 4* item open on my roster was Georgiou's 4* tequila. Ended up with a random 5* item that doesn't fit any crew I own and three 3* items. I suppose it may have chosen the tequilla had I not got unlucky with the rarity, but I'm disappointed the 5* item wasn't either of the two I had open.
This was after a restart and a period of a few hours between setting up the crew and hitting the threshold/opening crate.
This was how my experience was, coming to mind in particular was a 5 star mirror Kirk's uniform...I neither have mirror Kirk now, nor want him, no matter how bad the other choices in a behold may be. This was even when having multiple equipable slots open... Oh well maybe next run will be better for me.
All 4 blue items are crew-specific. 3 are for crew I don't have. 1 is for a frozen crew. All of these are now in my inventory and have to be sorted out when that is excessively difficult. The purple item was useful.
I have a dozen crew members with multiple open item spots over level 50 that could have used items. It is not like I had only one or two possible crew who need an item.
@Shan, you said they were trying to make these useful. Something in their algorithm needs a bunch of work.
My crew is 100% fully-equipped, and has been for a year and a half. The campaign gives out 4 random items roughly once per day, meaning that after 25 days of the campaign, I've added nearly 100 unusable item types and I essentially have to fish them out and shove them in the replicator every couple days, or risk hitting 1000 and having the game eat something valuable.
I understand that these trash items are wonderful for most players. Please just give us a "dismiss now" button, similar to the crew portal, so the rest of us can throw the items away right away instead of having to fish for them.
OR, perhaps add an "equipment I can't use" filter in the replicator.
Er...if your crew is 100 FE, how are you using the replicator?
IN all seriousness though, many of us are in the same sitch.
Granted, I did thaw & refreeze Dixon recently, but c’mon, that’s just Dabo-level worthless to me.
If my client app is “Hailing Starfleet” before I pull the lever on these things, then why can’t the server exclude what my client shows as Frozen, or Immortal, or Equipped, or whatever? 🖖🏻