Excess Accolades from campaigns
Ironagedave
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Was just thinking maybe left over accolades could be converted into some useful currency or maybe starbase items like an extra channel for holoemmiters, nothing ground breaking because we already receive quite a lot of goodies and honor from the campaign tiers already but trickle credits, merits or holoemitters wouldn't do much harm.
[was on Sabbatical/Hiatus] Currently a trialist at Galaxy SquadronSTAY SAFE and KBO
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Last Thursday I got close to forty 10x shuttle boosts pulls. I did the dilithium refill twice plus all the free runs that I could manage. Normally I do one refill with the daily card, but my son woke me up at 3am, so I sprung for the second refill. When it comes to value, my opinion is:
1) Campaign
2) Monthly card
3) Thursday cadet missions
On that list should also include supply kit. I think it gets overlooked how great a supply kit can be at 72 dilithium, especially when making a galaxy or skirmish run
It could but I always stock em up. Galaxy you only need to use 2 max. Phase 1 binge and then if necessary to hold a particular, desired rank use 1 in phase 2 last 24 hours leaving a bit over to level up the event reward as well. Skirmishes I tend to use more maybe 3 to get the full benefit of levelling crew up at the same time although I am starting to run out of crew in my roster for this. But the faction events replenish what I use extra in a Skirmish, I still have 8 unused, so I rarely would buy it with dilithium if ever.
I usually have them from thresholds too but I guess I was harkening back to the days when buying them was the only way to get them
I think where it is set now is fine. If some mechanic to turn excess Accolades into some other usable currency comes along, I'll certainly take it, but I don't think it's really necessary. Accolades did not exist before Campaigns, so they need not necessarily have value outside Campaigns.
I agree with this 100%. We get enough accolades to finish the campaign with some wiggle room for those who may miss a day or two. That seems like a fine design. It encourages people to play more but doesn't penalize those who can't play every single day.
I don't think it's necessary to have to take every resource and maximize it in one way or another. There is enough of this in other aspects of the game. I understand why people want to do that or feel like accolades are wasted if they have completed the campaign, however, many things like this are integral to game design. In much the same way every one wants unlimited crew slots, the limitations actually aid in gameplay. It forces you to make decisions. I fully believe if everyone got everything they wanted then the game would not be nearly as fun.
My suggestion would be that once the campaign is finished then it just doesn't award anymore accolades. That way nothing is "wasted".