Faction Shuttles - Old or New?
Prime Lorca
✭✭✭✭✭
in The Bridge
DB's latest faction shuttles have used the same skill seats for the shuttles of each faction. The old way was a large variety of shuttles with little or no duplication.
I see benefits for both. How about you? Do you prefer the old or new shuttles?
I see benefits for both. How about you? Do you prefer the old or new shuttles?
Farewell 🖖
Faction Shuttles - Old or New? 53 votes
0
Comments
On the other hand, when running 24 shuttles, it is not optimal. Everyone else is probably happy to hear that.
In the real world, however, it seems that the choices are “many shuttles per faction but the same seat design is used for each faction” or “all shuttle missions are unique but the total number of missions per faction is reduced.” Cutting back to six (or even fewer) missions per faction directly impacts the effectiveness of the kickstart and makes it that much harder for players looking only to reach a certain threshold to do so; telling such people to work harder or fall farther behind, when they are likely to be an older player looking for a weekend off or a new player trying to get better, isn’t very nice at all.
Also as more crew gets added the bonus crew can potentially get much bigger. I'd rather like to use a variety of crew, crew that ordinarily wouldn't be much use, that being said it can happen under the new style, case in point It was quite refreshing to use Riley Frazier for this event instead of auto dumping Cornwell or Lawnmower Man in a DIP seat, but it would certainly happen a lot more under the old system.
I agree with those explanations for the old way above.
But on the other hand it is very easy to recognize the difficult missions on sight and saves time by just passing them up instead of trying to fill/boost/refill crew.
Edit: 🥓
I used to pick my faction based on which one had shuttle missions that gave me the highest success rates. Now I pick my faction based on what items I want to farm, often switching to a second option during the event, since I know I'll be spending the next week farming items from the winning faction.
I'd almost prefer shuttle events to simply run a single pool of faction-less shuttle missions.
, but the common player probably has far less and there for more
difficulties to to find a perfect seat for their bonus crew.
So as more different missions and seats as better for ppl with less crew, since its a higher chance 1 or more of their bonus crew find the perfect seat in a mission.
For this event i have pulled plenty bonus crew out of freezer, that don‘t have any perfect seat that matches both of their main skills, no surprise since there are only 8 different missions. Make it a 2 faction event with 6 max per faction(as we had seen it in the past) and we are down to 6 only.
The current way gives another advantage to ppl that probably have spent heavy on this game and/or are playing it for 3 years plus.
And as Shan has stated it in the engineering thread, it was not DBs intention to make things harder. And NO it doesn t affect all players the same way.
It won't let me change my vote. I'm pretty much with you, but with a caveat. If devs want to "create efficiencies" when someone goes on vacation, I'm ok with the occasional copy/paste.
I like what you said and I like the way you said it.
This is really only a day-one consideration anyway, since (based on forum comments) most established players just wash-rinse-repeat the same set of shuttles for the entire event. Under the new format, I do occasionally switch from one faction to another for the farming benefits (obviously running the same seat arrangements). I never did that under the old format since I didn't want to hurt my success rates.
Thanks for the laugh! I'll remember your pain as I watch you sail along on the leaderboard.
I pick the faction I want, then chose the shuttles based upon that. The only time I have all the missions from all the factions open is during the kick start, and even then I don't keep an eye on what the other faction missions are.
I occasionally hire extra shuttles, but have never had more than a total of eight running.
I know I am not going to compete for a top place in a faction event, I prize my sleep too much, and have to work.
Yes.
No, I'm sure a lot of folks do that.
I always optimise, either at the kickstart, or when I have a bit of free time later.
Point 4. Sometimes I take two passes at this, send out the first set of shuttles, and then adjust on the second set if one shuttle has all event crew, and another none. I then send the voyage out after the second pass.
You will then have optimum crew all the way through the event, you don't need to write down which crew are needed for which shuttle, they will just fit back in. Non-event crew will still find the correct seats.
As a bonus you should get good crew for the voyage. I have just run an eight hour voyage with my second crew.
It takes slightly longer, costs a few more merits, but delivers results as more shuttles should successfully complete.
For the most part, I just fill 'em as they come. I will, however, set aside a 5-seater until I've sent out the others in that wave. If the leftover crew are able to get it to 67% or higher, I'll send it. If not, I'll skip it and open something else. But that's the closest to cherry picking I get. I definitely don't chart which crew to assign to which shuttle or anything that detailed. I'm much too lazy for that.
I’m so a cherry picker. It makes a huge success percentage difference
I only skip 5* when I am short of event crew or leave a 3*/4* mission behind for the next round if I open too many of the same kind and need to recover crew.
Count me in with the lazy folks. I skip the 5-seaters too, but usually run them as they come. I'm usually only trying for 350k, so a few % points won't hurt as long as I am running them consistantly.
Depends. If I want the gold, I optimize as much as possible. But if I don't care about ranking, I just run them as they come.