Arena
Kant
✭✭✭
in The Bridge
Perhaps this is my best fight lately
8
Comments
Pretty much what works for me. If I manage to hit my cloak fast enough, I win 90% of the time.
Worked ok for me.
Full disclosure - I now run a D'kora with Mirror Spock, Locutus, RP Comm and Killy. Either I win quickly or lose.
I’ve said it before and I’ll say it again. Evasion is a myth. It does nothing. I have Admiral Janeway to trigger right away and it affects nothing
It figures.
I assume you have Janeway immortalized.
Which ships are beating you?
Try attacking other ships. Also on ship you lose too, look for what is common.
I found in my Bounty that a D'Kora Krayton with a Locutus I lose to almost 100% of the time.
Other D'Kora 's I beat almost 95% of the time.
I assume you are most likely having problems with D'Kora Krayton. Mainly, because you cannot cloak. You may have to switch to a cloaking ship.
But remember your D'Kora Krayton may be doing well defensively. But if you switch ships you may not do as well.
If you do switch to a cloaking ship, remember against D'Kora Krayton to mash down on that cloak button. You have to get cloak to trigger as soon as possible.
Also, for your D'Kora Krayton, remember you can click on more crew than one. It may be you need to get two to trigger at once to win.
Yes, I gave that Krayton with Locutis a lot myself. And it crushes me. I’ve been using the Krayton since day one and don’t like change much. I’m the guy with the Krayton that has two Killy’s. I have Yarnek on my bridge for accuracy. Perhaps I should replace him with Locutus. I never fight the Poont’ang or anything with a cloak. Anything without a cloak or that’s not a Krayton I can easily destroy.
My vote is take arena out of dailies. Then ppl who enjoy can play all they want, and ppl who dont enjoy can stop wasting time.
They still get first hit though due to the activation of the D'Kora Krayton's special that reduces their Killies to 4 sec which is before the T'Ong cloak can activate. Sometimes all they need is first shot.
I guess you probably do not have Mirror Spock. Because I think he would be a better choice than yarnek. If possible, I would think replacing your evasion with Locutus might be the better choice.
Not sure about seating for passive skills. However, both Spock and Locutus would be active before the Killy's .
What I have noticed in arena is when the computer has multiple things occurring at same time, it picks the one at the left and proceeds to the right. It does not activate them all at once. So on defense with your current setup Yarnek should be the left most. With my suggested crew it would not matter.
I went through my crew (a lot of my superrare are frozen though) only found two other crew with accuracy and init time less than 4, one is only a rare Commanding Officer Sisko the other is Colonel Q both have an init time of 3.
Generally I agree but I think there are not many players who actually enjoy arena if they cannot win. If there are only players who like arena fights, they are also very good at it, and soon they will lose interest because everybody there is good.
This way, when all of us have to play for dailies, there are enough bad captains so those who like it have enough competition to win fairly regularly.
This very thread is proof of that as everybody is complaining that they are losing all the time. That is because there are too many that like arena and they are good at it.
I don't care personally and I am playing for daily. I am always around 5k place and that is good enough for me.
Interesting is that even though I don't really play, I just start battle and let it go on itself; I do not lose position in weeks now.
I did notice lately that if I wait a split second before activating the second Killy it’s more effective. But many times in that split second is when I get toasted by one shot
As for accuracy (or evasion) - from my experience I don’t think it’s a myth.
I think this again shows the importance of having higher attack before the first Killy is clicked. i know from arena and skirmish, the attack by instant crew is based on what the current attack strength is and not on that crews attack value.
Perhaps that is it
I'd only add one thing to this. This is a game of numbers - RANDOM numbers. An awesome build will win more than you lose, but sometimes that unbelievable Gauntlet result of their 5% critting you out of the park and your 65% not critting once?
That'll happen in the Arena too.
I had this happen about a week ago. My 65% Locutus, no crits. 5% opponent, three crits. Lost
Unquestionably - my biggest Arena gripe is how often instant-damage attacks miss for me. It’s not a problem in Skirmish battles, thankfully, just the Arena. I have a good accuracy booster and still there are multiple battles in a week where I go 1 for 3 or 0 for 3 on instant-damage attacks. What keeps me from having trouble maintaining rank is a good evasion option, which I also now use in the Captain division...going from struggling to remain in the top 3000 there to never falling below 1500 and actually being able to win more than once a week made a huge difference.
Others are correct about their timing observations - the defending ship always activates a little slower and performs actions from left to right. Also, while it historically seemed like burst attack characters used to get their own Attack boost (if they are Attack boost), this no longer seems to be the case. Specifically, you'll notice that the level boost seems to lag behind the attack animation. Hence why a Locutus staffed Krayton tends to be superior to a non-Locutus Krayton.
That said, it's difficult to say what's happening with Admiral division for sure because there is such diversity of crew line ups. Passive boosts can make a real difference.
I base my observations primarily on the Captain division as it's largely the same opponent line up every time. I run an Evasion build in contrast to the typical T'Mir line up. It's around 50/50 that T'Mir's burst attack hits, even with a quicker Evasion activation (that is obviously superior to the opponent's Accuracy). Meanwhile, waiting for a crew to boost Attack and letting the animation finish before using a burst attack crew makes a significant difference in outcome.
Regarding activation of abilities from left to right - just want to add that it takes into account base activation timers. If, for example, Krayton has Killy on the leftmost battle station and Scotty to the right, Scotty is activated before Killy even though after power surge they’re both ready to go.