Team work events would cause too many problems for small fleets and non whales. Non whales would be pressured to spend money and it would greatly drop off the enjoyment of the game. An event utilizing voyages would be fun but perhaps difficult to set up.
No it wouldn’t, especially if the objectives to achieve are leveled. Lower levels for less developed players, high levels for the “whales” you allude to. Other games like Battle Pirates have made it work (in that game, players worked together to destroy enemy bases). In that system, they had reward tiers at point levels much like our regular rewards, where if someone at any level was willing to grind away, he or she could obtain some nice loot. I fail to see how STT couldn’t do something similar in terms of a teamwork based event style. As far as being pressured to spend money... it is easier now-a-days to save up for a particular event and make the standard in-game threshold rewards. Being discerning with the events played will also help in that endeavor so people do not necessarily have to spend money as no one has to play all events.
I would suggest no one base any game on a kixeye product. I played Vega Conflict for years and watched as Kixeye over monetized it into disaster. One event every three months turned into events all the time. One after the other with no time without events with players spending hundreds of hours and thousands of dollars getting the brand new ships and levelling them up to have all the ships be nearly worthless at the end of the six months when Kixeye would release the next grouping of ships and tech. Tens of thousands quit Vega Conflict including many players that had come over from Battle Pirates when it was such a mess. Go on any kixeye forum and see the rage from the players. Just non stop grinding for ships that are obsolete soon after you get them. I heard from players in Battle Pirates it would take a month or longer to build one ship just like in Vega Conflict. Lots of loot boxes you work to get that then have bad stuff you do not want cause the good stuff has such a low drop rate. Events made where no matter how good your ships and flying were you could not escape taking damage and have to repair your ships for hours, sometimes days. Nothing but grinding endlessly and nothing else to do because no one has time for anything else.
Great, you don’t like Kixeye. Neither do I, but that’s not relevant (nor did I state we should copy and paste their system). I merely stated a teamwork style event could be done, and gave an example of one in existence. Such an example could be used as a template by STT (and STT could avoid the pitfalls and poor choices made by Kixeye).
Going back to my original response, a teamwork style event could be done and create enjoyment for all levels. You could have tiered objectives geared for various levels of play so all could participate and earn points towards threshold rewards.
Personally, I think the two issues you mention can be germane to any event style. Spending does give an advantage, as does the possession of an upper level crew by seasoned players or “whales”. I just don’t see those as solid reasons to not try a teamwork style event.
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Great, you don’t like Kixeye. Neither do I, but that’s not relevant (nor did I state we should copy and paste their system). I merely stated a teamwork style event could be done, and gave an example of one in existence. Such an example could be used as a template by STT (and STT could avoid the pitfalls and poor choices made by Kixeye).
Going back to my original response, a teamwork style event could be done and create enjoyment for all levels. You could have tiered objectives geared for various levels of play so all could participate and earn points towards threshold rewards.
Personally, I think the two issues you mention can be germane to any event style. Spending does give an advantage, as does the possession of an upper level crew by seasoned players or “whales”. I just don’t see those as solid reasons to not try a teamwork style event.