That’s it. I’m done.
Soup
✭✭✭
in The Bridge
First it was the legendary behind that I bought from the honor hall where all 3 options were 5*. Then it was the 30 premium pulls I purchased and got a grand total of 0 legendaries. Thank you DB for freeing up my expendable income.
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RNG is a cruel mistress...
Only buy event packs, using dilithium to buy premium packs is a poor use of your money.
I've said it before and I'll say it again: the drop rate of legendary crew has to increase or veteran players will have nothing to do in this game. Improving your crew is just too hard.
That or increase the honor bonuses.
30 packs sounds like yesterday's offer bought twice.
I did that too and got 2 legendaries out of it. Better than 0 but still underwhelming. But at least I got 6k Dil + 6k chrons, I consider the packs as a goodie in this offer.
The constant pack disappointment is the reason I never buy 10x10 for 10$.
It's not just premium pulls, it's an entire ecosystem, and you're either in or out but there is no middle ground, and the fact that you're extremely annoyed right now is part of the intended experience.
When it is advertised as 1.27% of a legendary per 10 pk premium pull, to an average person you expects that equals approximately one 5* in 100 cards.
But the math has been broken down to explain % and so forth in other threads like this.
And DB C/S explains the 1.27% not as a guarantee but as a chance per card. So as explained by them, each card dropped has a 1.27% chance of being a 5*. And this “per card chance” has nothing to do with how many pks you pull consecutively.
I have said before the way the advertising is stated is misleading to the person who expects a % to be a fact, and DB calls it a chance. It needs to be reworded.
I’ve said it before too - aye it has. The more packs you do - the more chance you have to get a legendary. If it’s a real decent RNG, of course.
And that is exactly what their advertised drop rate means. I'm sorry you got burned by this, but just because you didn't understand the offer doesn't mean it's misleading.
0 5*'s - 28%
1 5*'s - 36%
2 5*'s - 23%
3 or more 5*'s - 13%
I don't think the percentages are too horrible although I'm not sure if the honour received is sufficient given there's a decent chance you'll get some replicator fuel. The competition (ie MPQ) is introducing a fractional character increase system. We'll see if STT honour is better than MPQ's shards.
Welcome to our exclusive club of no 5*s guaranteed. You are in great company
How should it be reworded? It is accurate that there is a 1.27% chance. If your hypothetical person doesn't understand how probabilities work to that degree, I don't see how that's anyones responsability other than the school system.
The problem is people simplify odds. When you see 1,27% in many heads this means 1 out of 100 cards is guaranteed 5*. Thinking that each separate card has 1,27% is too complicated.
Of course tis is not correct but when you buy 30 10x premium pull (300 cards) and not one is 5*, people get mad, even though this is how the system works.
Well there is a 2.16 % chance for this to happen. If you experience this several times or with even more packs than just 30 people tend to feel betrayed.
I said it once, I will say it again: I doubt that each card has an equal chance of 1.27% to be a legendary. I think the implementation does not have a bell curve which is what people expect when they read the odds. Instead I think there is a much higher chance for outstanding good and outstanding bad results. 1.27% was likely only the chance they could arithmetically make out of the given implementation when they were forced to publish the odds.
I suggest that the title above the % section that says “drop rate” be re-worded to say “drop rate chance”.
Its really not all that difficult to see how my hypothetical average person expects a 5* to drop within 100 cards.
Example: When u get an advertisement or coupon for a store that says 20% off, and that item is listed as normally priced at $100.00, you pay $80.00 for that item with the 20% off.
This is what the average normal person expects from a % add. And that is not hypothetical. In regular daily life a % ad is basically reduced to 1 part in 100.
This is how most ppl perceive % to work in daily life, therefore what they expect.
The average daily person is not told, oh your 20% Off coupon was only a “chance” not a guarantee while paying the $80.00.
In actually; percentage, odds, chance are all relative terms in math. I am not disputing the terminology or definition.
So in order to avoid upset, and threads that are titled “Thats it, Im done” i suggest simply placing the word “chance” after drop rate.
If you go to a carnival that has a wheel with 10 slots and it says a 10% chance of winning a prize. If you spin the wheel 10 days do you expect a guarantee that you will win the prize?
Lol. You kinda just proved my point. In your example the wheel says
“10% chance of winning”
there are 10 slots with 1 being the winning slot. You clearly understand Visually and with the Written Odds you MAY or May not hit the 1 in 10 winner slot.
Again, all i am suggesting is to add the word “chance” to avoid angry/upset players who quit.
I am afraid that this will not change anything for angry players. I think the vast majority fully understands statistical basics and that chances are no guarantees no matter what it is called. I do.
Still if I pulled 90+ 10packs without a gold like someone vented on the forum I would go crazy, and likely I would rage quit long before I reached that number of blanks.
Just like there should not be multiple legendaries in normal packs as often as they are there should not be such lengths of drought that frequent. RNG really could use improvement imho. At least there should be a pity counter like suggested several times and repulls for all-FF beholds.
For example, if the odds say you should get a legend, on average, every ten packs, if you do not get one after 19 packs, then the 20th pack will automatically award one.
Of course, I could just be salty about pulling 30 packs in a row without a legend...
This is why you don't buy packs.