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DB I would like to know the bad-luck equation

Just had 3 rounds of gauntlet where my character scored minimum prof and the opponent scored maximum...this is actually a very common ocurence.

Of course, the reverse doesn't really happen...in over 4k rounds, only once i have won while being the underdog.

And since the answers are always "bad-luck" and "it's normal, no matter how unlikely", i would like to see the formula or codding for "bad-luck".
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    LeshyLeshy ✭✭✭
    How often do you start a Gauntlet battle where you are likely to lose?

    I estimate that the answer for most people will be "(almost) never"; people will generally start Gauntlet battles that they have a reasonable numeric advantage on, or at the worst is more or less equal. Winning a battle where you are the underdog tends to almost never happen, as those battles tend to almost never happen to begin with.

    Losing a battle because your RNG rolled low while the AI rolled high is annoying, but it happens. And it has a reasonable chance of happening, too, if your character has a large range, such as Mirror Phlox.

    That has nothing to do with "bad luck coding", that is the RNG doing its job.

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    Leshy wrote: »
    How often do you start a Gauntlet battle where you are likely to lose?

    I estimate that the answer for most people will be "(almost) never"; people will generally start Gauntlet battles that they have a reasonable numeric advantage on, or at the worst is more or less equal. Winning a battle where you are the underdog tends to almost never happen, as those battles tend to almost never happen to begin with.

    An excellent point, which fully accounts for my own gameplay.

    How statistically likely are you, She Wants The (?), to play yourself as the underdog? Do you play as the underdog for 50% of the matches? 10%? 5%? 1%?

    I'd estimate my own underdog matches as maybe 1% (right at the end of a Gauntlet session if I think it's strategically important to fight those matches). I expect then my "incredible underdog victories" to almost never happen, and enemy underdog victories to happen a lot more often.

    "Dance with me. For science."
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    Leshy wrote: »
    How often do you start a Gauntlet battle where you are likely to lose?

    I estimate that the answer for most people will be "(almost) never"; people will generally start Gauntlet battles that they have a reasonable numeric advantage on, or at the worst is more or less equal. Winning a battle where you are the underdog tends to almost never happen, as those battles tend to almost never happen to begin with.

    Losing a battle because your RNG rolled low while the AI rolled high is annoying, but it happens. And it has a reasonable chance of happening, too, if your character has a large range, such as Mirror Phlox.

    That has nothing to do with "bad luck coding", that is the RNG doing its job.

    hmmm...let's see...when i'm out of merits, when i lose a round and want to save on the merits...oh, and every time before the reset time in order to have a few extra rounds for the achievement.

    how many times i have won in those conditions? once!

    So...you were saying...what, now?
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    Leshy wrote: »
    How often do you start a Gauntlet battle where you are likely to lose?

    I estimate that the answer for most people will be "(almost) never"; people will generally start Gauntlet battles that they have a reasonable numeric advantage on, or at the worst is more or less equal. Winning a battle where you are the underdog tends to almost never happen, as those battles tend to almost never happen to begin with.

    (snip)

    hmmm...let's see...when i'm out of merits, when i lose a round and want to save on the merits...oh, and every time before the reset time in order to have a few extra rounds for the achievement.

    how many times i have won in those conditions? once!

    So...you were saying...what, now?

    You beat me to it. Yes, lack of merits forces you to throw a match from time to time.

    I still want to see spectator side-betting on Gauntlets to earn credits, with Ferengi taking the bets? ;)
    I want to become a Dilionaire...
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    DralixDralix ✭✭✭✭✭
    And since the answers are always "bad-luck" and "it's normal, no matter how unlikely", i would like to see the formula or codding for "bad-luck".
    if user="She wants the..." then luck=bad
    

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    Dralix wrote: »
    And since the answers are always "bad-luck" and "it's normal, no matter how unlikely", i would like to see the formula or codding for "bad-luck".
    if user="She wants the..." then luck=bad
    

    that's the "funny" part...every apologist claims that the complainer is actually the only person the bad things happen to...i think we're a very large group of "only"'s :)))))
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    DralixDralix ✭✭✭✭✭
    that's the "funny" part...every apologist claims that the complainer is actually the only person the bad things happen to...i think we're a very large group of "only"'s :)))))

    No, I think they happen to everyone. In my current gauntlet, I've had my fair share of bad beats.

    But I think I can count on one hand the number of people who seem to come to the forum every time it happens to them.
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    ShanShan ✭✭✭✭✭
    I am sorry you feel like the Gauntlet is not favorable to you as often as you would like.
    Like we have confirmed in the past we have seen no evidence of it is not working as it should.

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    Dralix wrote: »
    that's the "funny" part...every apologist claims that the complainer is actually the only person the bad things happen to...i think we're a very large group of "only"'s :)))))

    No, I think they happen to everyone. In my current gauntlet, I've had my fair share of bad beats.

    But I think I can count on one hand the number of people who seem to come to the forum every time it happens to them.

    Of course there are those people, but some others track their matches which looks like this (just a c&p from my excel to give you an idea):

    Attacker (YOU) Defender (OPPONENT)
    Min Max Result Min Max Result
    199 526 202 362,5 #NAME? 267 675 667 471 #NAME?
    199 526 218 362,5 #NAME? 267 675 516 471 #NAME?
    199 526 201 362,5 #NAME? 267 675 414 471 #NAME?

    So in the end many of those who claim there is something going on actually have evidences on which they base their claims on. The "apologists" (not necessarily saying you are one of them) have nothing, beside their good word :open_mouth:
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    Shan wrote: »
    I am sorry you feel like the Gauntlet is not favorable to you as often as you would like.
    Like we have confirmed in the past we have seen no evidence of it is not working as it should.

    first of all, why are you putting words in my mouth? since when asking that the odds worked as they actually should, <that a 0.01% chance should happen once in tens of thousands of rounds(for each player, not rounded up from thousands of players)>, is the same thing with asking that the gauntlet should be more favorable to me??? I'm actually in politics, and trust me, the intentional misinterpretation of what i am saying doesn't go unnoticed. and this kind of tactic is both childish and cowardly. with this type of answer you have just shown that DB isn't interested in fairness.

    second, i concur with snowman, define "as it should". And if you go with the "it's a secret" then i will give you a much simpler way... explain how come the odds are working "as they should" but only when it's putting players at a disadvantage. why aren't we seeing the same unlikely odds happening at dabo or in packs at the same rate they do in gauntlet, shuttles and missions?
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    Just for curiosity sake, I would love to see the RNG code. Is it simply the rand() function from the library or DBs own algorithm? What is used for the seed? Is it my DBID which would make everyone's RNG completely unique to them or just some much smaller number pulled from a table? is the RNG function totally separate from entire gameplay or is there a variable loaded with information from something that occurred previously? Who knows and since this is their proprietary code, we will never get a look at it unless we were hired on. My guess is that it is pretty simple stuff so as to not bog down the servers or devices.
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    ShanShan ✭✭✭✭✭
    edited October 2017
    My intention was not to misinterpret or to put words in your mouth. I apologize if it came across that way.

    There is nothing more I can add to this thread except reiterating that we ran a lot of test gauntlets to identify if there was potentially an issue, and no issue was found.
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    Grant77Grant77 ✭✭✭✭
    I know that individual characters have their own RNG, so it is more complicated that it would first appear. 5* Seven of Nine consistently overperforms their average roll on both sides and others underperform. It's finely tuned to make you spend Dil, I'm certain.
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    Peachtree RexPeachtree Rex ✭✭✭✭✭
    Grant77 wrote: »
    I know that individual characters have their own RNG, so it is more complicated that it would first appear. 5* Seven of Nine consistently overperforms their average roll on both sides and others underperform. It's finely tuned to make you spend Dil, I'm certain.

    Care to share your data on these points? Would be interested to see...
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    Grant77Grant77 ✭✭✭✭
    Grant77 wrote: »
    I know that individual characters have their own RNG, so it is more complicated that it would first appear. 5* Seven of Nine consistently overperforms their average roll on both sides and others underperform. It's finely tuned to make you spend Dil, I'm certain.

    Care to share your data on these points? Would be interested to see...

    It's fleet specific and certainly not shared with the most untrustworthy fleet in the game, but the data would not be difficult to replicate
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    CSMone01CSMone01 ✭✭
    edited October 2017
    Grant77 wrote: »
    Grant77 wrote: »
    I know that individual characters have their own RNG, so it is more complicated that it would first appear. 5* Seven of Nine consistently overperforms their average roll on both sides and others underperform. It's finely tuned to make you spend Dil, I'm certain.

    Care to share your data on these points? Would be interested to see...

    It's fleet specific and certainly not shared with the most untrustworthy fleet in the game, but the data would not be difficult to replicate

    That's incredibly petty, lol. I'm not sure, and neither do I care what's going on with game politics, but that's a pretty shite excuse for not sharing information that could help us push DB to improve/fix/unskew their game.
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    Peachtree RexPeachtree Rex ✭✭✭✭✭
    Grant77 wrote: »
    Grant77 wrote: »
    I know that individual characters have their own RNG, so it is more complicated that it would first appear. 5* Seven of Nine consistently overperforms their average roll on both sides and others underperform. It's finely tuned to make you spend Dil, I'm certain.

    Care to share your data on these points? Would be interested to see...

    It's fleet specific and certainly not shared with the most untrustworthy fleet in the game, but the data would not be difficult to replicate

    The fleet that provides some of the most widely-used, publicly-available tools for this game is "untrustworthy"? Regardless, assertions without data are worthless and warrants no further discussion.
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    Capt. ObviousCapt. Obvious ✭✭
    edited October 2017
    Grant77 wrote: »
    It's fleet specific and certainly not shared with the most untrustworthy fleet in the game, but the data would not be difficult to replicate

    Edit: comment removed out of respect to our friends in that fleet.
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    Stellar IceStellar Ice ✭✭✭✭✭
    ... the most untrustworthy fleet in the game...

    Speaking as the admin of the Timelines Discord, a host to players from all over the community and from countless fleets, we all owe SSR some serious gratitude for their development of absolutely indispensable tools like the Crew Cost Tool, as well as one of their members stepping up to rescue the nearly-defunct wiki. I cannot imagine being able to play this game without the wiki and the cost tool. Our server's bot is based on both of those features, and I'm very grateful to our generous friends in SSR for being the helpful and intelligent bunch that they are.

    Hear hear!
    +1
    The VIP 0 Heroes and VIP 0 Champions are looking for like-minded fellow VIP 0 players to join our family of fleets. Please contact me here or on Discord.

    Come join the Star Trek Timelines Discord Community!
    Invitation code: https://discord.gg/8Du7ZtJ
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    ...as well as one of their members stepping up to rescue the nearly-defunct wiki. ...

    :wink:
    /SSR/ Titan
    Star Trek Timelines Wiki - Wiki Bureaucrat
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    It is great to see others step up when a good fleet gets slandered by a player who obviously does not know. SSR is a really great group of people.

    Now back to the original programming.
    Why would DB need to share any of its RNG equations or anything else behind the scenes to any player. If you believe it's faulty, no matter what anyone says or shows you, that is what you are going to believe. I've seen the same players beating this dead horse since a month after Gauntlet was released. If you don't like the way it works, STOP PLAYING IT. Or at the very least, learn how to operate within the expected parameters. I don't care if Seven over performs or if Kahless underperforms. I just keep playing, getting what I can get and on occasion, win one. Let it go already. Do you get mad at the carnival games or do you just avoid playing them. Oh, I would also suggest that you never go to Vegas if you can't handle a bad beat.
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    It is great to see others step up when a good fleet gets slandered by a player who obviously does not know. SSR is a really great group of people.

    Now back to the original programming.
    Why would DB need to share any of its RNG equations or anything else behind the scenes to any player. If you believe it's faulty, no matter what anyone says or shows you, that is what you are going to believe. I've seen the same players beating this dead horse since a month after Gauntlet was released. If you don't like the way it works, STOP PLAYING IT. Or at the very least, learn how to operate within the expected parameters. I don't care if Seven over performs or if Kahless underperforms. I just keep playing, getting what I can get and on occasion, win one. Let it go already. Do you get mad at the carnival games or do you just avoid playing them. Oh, I would also suggest that you never go to Vegas if you can't handle a bad beat.

    That's an interesting analogy because if we're talking a scenario similar to playing a slot machine, there can't be any sort of messing around with the odds of individual pulls and is in fact strictly regulated. If DB is doing anything to alter the odds (say, increasing the AI's chance for high rolls on reward tier thresholds), it would be a valid concern for the player base.
  • Options
    It is great to see others step up when a good fleet gets slandered by a player who obviously does not know. SSR is a really great group of people.

    Now back to the original programming.
    Why would DB need to share any of its RNG equations or anything else behind the scenes to any player. If you believe it's faulty, no matter what anyone says or shows you, that is what you are going to believe. I've seen the same players beating this dead horse since a month after Gauntlet was released. If you don't like the way it works, STOP PLAYING IT. Or at the very least, learn how to operate within the expected parameters. I don't care if Seven over performs or if Kahless underperforms. I just keep playing, getting what I can get and on occasion, win one. Let it go already. Do you get mad at the carnival games or do you just avoid playing them. Oh, I would also suggest that you never go to Vegas if you can't handle a bad beat.

    That's an interesting analogy because if we're talking a scenario similar to playing a slot machine, there can't be any sort of messing around with the odds of individual pulls and is in fact strictly regulated. If DB is doing anything to alter the odds (say, increasing the AI's chance for high rolls on reward tier thresholds), it would be a valid concern for the player base.

    taking it up a notch: imagine GM or VW saying the same thing..."you claim the car is defective, STOP DRIVING IT!"

    for all who think this way: this is not a free game...this is not a tv channel...this is something i payed for and i want it to work within normal and fair parameters
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    JeanLucKirkJeanLucKirk ✭✭✭✭✭
    edited October 2017
    for all who think this way: this is not a free game...this is something i payed for and i want it to work within normal and fair parameters

    STT is a FTP game. Do you need to pay to play the Gauntlet or any other game mode? Nope. That you did so was your choice. So a) that comparison is off and b) as I already told you in the old board: Don´t always act as if a loss in Gauntlet is the end of the/your world. For once you have more battles in that round. Secondly everything gets refreshed every 4 hours as well.

    Also: Even if you lose a match you still get merits, chrons, equipment on a regular basis. No one takes them away from you ;) Furthermore: Characters like Locutus or Guinan also drop after small streaks or a lowly end finish. IDK - I think you have the desire to win every match or something. Well, that will never happen. And really never do, for example, sports betting. You would be surprised how often even 1,03, 1,1 etc. odds favourites lose and be bust soon...

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    [BL] PShivers[BL] PShivers ✭✭✭
    edited October 2017
    That's an interesting analogy because if we're talking a scenario similar to playing a slot machine, there can't be any sort of messing around with the odds of individual pulls and is in fact strictly regulated. If DB is doing anything to alter the odds (say, increasing the AI's chance for high rolls on reward tier thresholds), it would be a valid concern for the player base.
    Then how do you explain this if there isn't any messing around with odds allowed?
    om9kq811ba2q.jpg


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    Capt. ObviousCapt. Obvious ✭✭
    edited October 2017
    That's an interesting analogy because if we're talking a scenario similar to playing a slot machine, there can't be any sort of messing around with the odds of individual pulls and is in fact strictly regulated. If DB is doing anything to alter the odds (say, increasing the AI's chance for high rolls on reward tier thresholds), it would be a valid concern for the player base.
    Then how do you explain this if there isn't any messing around with odds allowed?
    om9kq811ba2q.jpg


    Casinos set RNG / payouts at the factory. So over time the slot machine will pay out exactly what it was designed to do. Technically, that particular casino might have slightly better payout odds than nearby casinos. It doesn't mean that each individual pull is modified.

    It's also ambiguous enough to pass any scrutiny in terms of legal/advertising.
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