2nd boost location
Mururoa
✭✭✭
in Make It So!
Hi there and DB,
Maybe you should consider selling a second boost location for shuttles.
How many times you want to add a boost and in the same time a double reward or time saving boost ?
For me many times and in that case you have to choose one or the other.
Like we can buy new shuttles, we should be able to buy new locations in shuttles.
That would make many players happy ... and load of dilithium sells for DB.
Maybe you should consider selling a second boost location for shuttles.
How many times you want to add a boost and in the same time a double reward or time saving boost ?
For me many times and in that case you have to choose one or the other.
Like we can buy new shuttles, we should be able to buy new locations in shuttles.
That would make many players happy ... and load of dilithium sells for DB.
1
Comments
You would run out of 1.5 hour reducer in a short time anyway.
Maybe one skill boost + one other boost. Good too.
Ha!!
How is is the game not exactly that right now? I'm not throwing stones or complaining. It's entirely expected and understandable. The top stops don't go to people with skill, they go to people who buy packs, extra dilithium and chronos. The top spot in the game is played for every week. An extra boost space would only sell more boost packs.
The only thing that would change would be the speed at which the VP scores rise. Instead of having to wait 1.5 hours all the people who buy boosts now would hit a million VP by the middle of the day instead of waiting 4 days.
I'm not arguing for or against. Just being realistic. Paying players already buy the top spot in the game. Double time boosts wouldnt change anything. They would only make it more obvious.
A single boost slot controls the pace of the game. You can still pay to rush a shuttle. But you can't pay for better odds. I would certainly love better odds and instant shuttles. But I'm not convinced it would make the game better by the arguments so far.
How would a second boost slot effect strategy? Are you on the no restrictions side, or the side that would agree to a second slot but only if one was for skill boosts and the other for time/loot boosts?
Aside from simply making it easier, I don't see how it would effect strategy.
I don't think adding boost slots will all that much for the game. Easier, faster perhaps. Beyond the simple (and acceptable position) that you think the mission system takes to long and the odds aren't as good as you'd like, how would it make the game more dynamic?
The only thing that seriously changed shuttle missions for me was buying a third shuttle. I think an additional shuttle at 50 and maybe 75 is a better possibility for adding strategy. It's mostly just a third chance at a success, but it does offer the advantage of also allowing you to go to three places at once, or letting you devote a shuttle to equipment crafting while still having two shuttles do an event.
As I've said in the past, rather than making simple changes like this, I think the character ability range needs to be expanded. Rather than continue to trickle out cards with a power creep that really only affect the Arena, we need new characters that affect voyages or shuttles.
Perhaps a Paris that boosts shuttle time by 5% per star. A Brunt that drops one more item. I'd rather see shuttle boosts baked into characters than see a second slot. That would actually effect strategy.
I can see what you're saying though, and that could be a solution.
Amen, Brother!
Space Whales always want more and more and more and even more until their bellies are crammed full with rotting Krill .... and the Space Minnows (us) just get washed up on the shoals in their wake. ;-)
LOL (Just waxing poetic and kidding around ... sorta)
My Captain Idol's
My DataCore page
My Spreadsheet