Old non-warpable cadets
Yateball
✭✭✭✭✭
in The Bridge
I might totally be the only one here, but I miss the time cadets weren't warpable... I know, I know, having to stock the blues and greens took up crew slots but cadets are nothing more than a chore now in my opinion. I used to actually like having to strategically plan which female blues to keep and which blue aliens would work the best and so on. It was actual thought required in a game that doesn't require much...
Anyone agree or am I alone here?
Anyone agree or am I alone here?
4
Comments
What I don't miss is waiting for several hours to build enough chrons to be able to run a 16+ chron mission, only to NOT get that 3* or 4* piece of equipment that your current project desperately needs to level up! lol
The biggest sense of accomplishment, and also the biggest 'now what' moment, was seeing a galaxy map full of mission stars! Sometimes I do long for those simpler times, when there was still so much to do... lol
I was excited to see we're getting a 3* Worf next week, until my brain caught up with the fact I will almost certainly literally never use him. I'll IMM him, maybe tinker with a bridge crew diorama or two for giggles depending on the artwork, and then he's going in the vault. I felt that same disappointment over Acting Captain Pike, although in his case he's ineligible for either of the 3* challenges anyway. Which makes me wonder what was the point in squandering that version of him as a 3*? At least as a 4*, he'd have been worth thawing for events.
And I really wouldn't want to do these cadet missions over and over again each day.
For sure, but when they're warpable and everyone else is freezing the blues and greens I'd end up at a disadvantage for factions in particular, it's kind of weird because I do see the tedious nature some people talk about with it here too... I'm just finding the game more mindless tapping these days than I ever did before eventhough it's always kind of been like that
I also think you'd have to do something to address the fact that you'd figure out your small optimal team early and then just repeat. Perhaps if there was a few more cadet missions and it was somewhat random which missions would show up each week?
Anyway, after 4 years of top-loading the game with 4 and 5 star crew, it's hard to see DB switching their focus to the cadets.
Usually quick and easy to get Immortalized, and count for those buckets of 750 Dilithium.
I know some fleets have figured out how to all get into the same Gauntlet. Maybe one day we should try to fill one with cadets. A lot of them have a lot of the more popular bonus traits so it could get interesting!
You are not alone in this sentiment. I only dupe high powered 4 & 5* cards.
"Academy Barracks". Limited to 3 🌟 Crew and below. Set number of Slots, 25-30.
"Training Gauntlet". Limited to 3 🌟 Crew and below. Awards might include new 4 🌟 Gauntlet Exclusive Crew, to give participants a "leg up".