Please help me promote my crew
in The Bridge
My hoarding of honour over the past year paid off and I now have 11 (!) gold citations. MED is my weakest skill, but McCoy will soon help with that. I don't really have any other doctors worthy of promotion (yet). I'm not good with numbers/stats, so I thought I'd ask my fellow captains for some advice.
I've seen praise for Captain Killy (who joined my crew last night) and Delta Flyer Paris (now at 2/5), but I don't know why they're supposed to be so good. Stranded Quark also wandered aboard yesterday and I gather he's the only character with the dip-eng-med skillset. But does that make him especially valuable?
I checked the skill ranking on the Wiki to see who the most powerful characters were FF/FE, but I'm not sure if they're the ones to promote or not. A few considerations:
Alternate Future Dax (1/5)
Away Team Saru (1/5)
Boothby Replicant (1/5)
Ilia Probe (3/5)
Pining Vina (3/5)
New Eden Pike (1/5)
Mambo Picard (2/5)
Dark Empath Troi (2/5)
High Roller Sisko (1/5)
Ba'al (1/5)
I have many more, but I don't think they have as much potential. I'd also rather not immortalise 4/5s, as there's always the possibility of winning that final copy. I dread the "three immortals" behold scenario.
Here are my top 9 in every skill:
Any advice will be greatly appreciated.
I've seen praise for Captain Killy (who joined my crew last night) and Delta Flyer Paris (now at 2/5), but I don't know why they're supposed to be so good. Stranded Quark also wandered aboard yesterday and I gather he's the only character with the dip-eng-med skillset. But does that make him especially valuable?
I checked the skill ranking on the Wiki to see who the most powerful characters were FF/FE, but I'm not sure if they're the ones to promote or not. A few considerations:
Alternate Future Dax (1/5)
Away Team Saru (1/5)
Boothby Replicant (1/5)
Ilia Probe (3/5)
Pining Vina (3/5)
New Eden Pike (1/5)
Mambo Picard (2/5)
Dark Empath Troi (2/5)
High Roller Sisko (1/5)
Ba'al (1/5)
I have many more, but I don't think they have as much potential. I'd also rather not immortalise 4/5s, as there's always the possibility of winning that final copy. I dread the "three immortals" behold scenario.
Here are my top 9 in every skill:
Any advice will be greatly appreciated.
"There are two types of beings in the universe - those who dance, and those who do not."
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Comments
I personally would go for Saru with my crew as his traits show up often and my SEC\SCI needs some improvement, I however have other people as a priority for my cite list.
Also another note worth mentioning is that Sisko has one of the highest SEC scores for voyages (I believe, don't quote me) and very nice set of traits plus he has lots of event potential
Hope that helps you prioritize. I didn't include to what star level I think would be best as I don't generally have a 'fear' of an all ff\fe behold and just cite who I want and, as I'm sure people have seen in the past have gotten dupes from merit pulls so now I don't sweat it. This is meant to be just a general starting point as to what I think would be best.
For in-depth info about your crew, check out this thread. It sums up many great player-created resources that can help you compare your options: https://forum.disruptorbeam.com/stt/discussion/4834/assistance-for-players-spreadsheets-help-sites-lists#latest
For your specific questions: Stranded Quark, Delta Flyer Paris and Ba'ul have very rare, if not unique skill sets. This is especially helpful for Voyages that graze two of their skills (Paris will help immensely during an otherwise difficult CMD/MED voyage).
Out of your current crew, you probably should make Gary Seven a priority. By many measures, he is the second best crew overall in the game. The new McCoy might not do much for your voyages, since he is lacking other skills. An immortal Cornwell should help a lot.
Generally, you should consider promoting "low hanging fruit", as the last star on any crew will make the most difference in their skill progression. Immortalizing Tenavik, Determined Janeway, Bridge Officer No. 1, Ru'afo and Surak would make a tremendous difference to your game, no matter what your priorities are. I understand that you don't want to face an all-immortal behold, but 1) that could happen to you anyway down the line, even if you waited for a behold with their last star and 2) you are not facing that problem immediately for legendaries that are not in the portal yet (Tenavik, Janeway).
I would also consider what is more important to you (shuttles, voyages, collections?) and which skills or skill combinations you want to boost. That being said, here's what I know about some of the crew that you have:
Alterante Future Dax: very good SCI base for shuttles, but not a must have, if you have other good SCI crew
Away Team Saru: I have him, I almost never use him for anything
Boothby Replicant: Top voyager and good gauntlet crew (but you don't need cites for the gauntlet)
Mambo Picard: He's a good voyage crew, but I still have him at 1/5* and only use him in the gauntlet, because of how common his skill combination is
High Roller Sisko: I don't have him, since decent SEC/CMD crew is very common, but he has one of the best SEC bases in the game and he has a very decent voyage rank
Ba'ul: Rare skill set, which is why he makes some of my voyages even though he's still at 1/5*
Delta Flyer Paris: He's not a very strong voyager, but he's one of very few decent options for ENG/MED and CMD/MED. Which means that once's he's immortal he goes on all of those voyages and most likely on CMD/ENG voyages too.
I see you also have Gary Seven. I don't, but he's currently the second best voyager in the game.
2. Like @[TFA] CaptainObvious noted ... you've got some really good low-hanging 4/5 fruit ... think:
- Tenavik, Surak, Determined Janeway, BO #1, Po and Cornwell.
And some pretty decent ones:
- Etana, Bell Riots Bashir, Mirror Crusher.
These are absolutely solid crew to add stars to and you will use them on a constant basis getting the maximum out of them.
3. Gary Seven over Saru any day. I'd make him priority #1 actually.
4. The likes of Stranded Quark and DF Paris are quite good ... as is Ba'ul ... when considering voyages and their unique skill sets. Both Quark and Ba'ul also have good base stats for shuttles when not out on a voyage. Dark Empath Troi for an outside consideration, I can see her being useful in future events and for voyages, but I don't have her myself, so not 100% sure.
5. I wouldn't spend citations on 2-skill crew at the moment ... I'd improve crew for voyages and events first ... and as noted, you have plenty of options there, more than citations.
McCoy's usefulness is very limited ... MED shuttles ... of which there aren't many ... and events.
The week isn't over yet. You don't know who else you will get or what is around the corner. And we don't know who will be the next campaign. And we don't know what the next mega event will be.
That said, Killy, DF Paris, and Stranded Quark are all great for the reasons folks mentioned above. If they come up in beholds this week, definitely add more stars. Then consider citations next week.
Unfortunately, I'm nowhere near as Vulcan as I'd like to be. LOL I went ahead and immortalised three "low-hanging fruits" (Bridge Officer No. One, Tenavik and Mirror Bev), and I plan to give three stars to Gary Seven when he returns from his voyage. But I'll hang on to the rest until the festivities are over. I'll get another citation in the next day or so from the Po campaign as well!
I also saved two other citations by picking them in beholds. The alternatives were crew that are pretty low on my citation list. It's obviously your call, but Patience is the torch I carry.
In my defense, I have lots of 4/5 in my roster that I could have cited long ago. Among them player favourites such as High Roller Sisko, Professor Sato and DF Paris. Part of the reasoning is to not encounter any dupes. But that reasoning should not be applied to powerhouses that are not in the portal yet. You get a lot of mileage out of Janeway before you may possibly end up with a behold like above. The added power more than makes up for it in the meantime.
Oh and poor you, almost being forced into owning two Killys...
You are wise, sir. Very wise. But I only have 13 immortal golds at the moment, so I must play the odds.
You are wise too! After playing this game for 4 years (I wasn't there at the VERY beginning, but not long after) I finally caved in and did some "Elusive Treasures" pulls, which is how I got those powerhouses.
I try to only use citations if I can get a card to at least 4/5*. The difference between 1/5* and 2/5* is close to nothing and a 3/5* isn't very useful either, if you already have some (maybe more than 10 or 15) immortal legendaries.
I think it makes sense to spread your cites if it means that you will be able to get 3 or 4 decent cards to 4/5* or 5/5* instead of just immortalizing one.
For reference, here is a handy chart from the Wiki:
https://stt.wiki/wiki/Crew_Progression#Fusion_difference_averages_at_level_100
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So, I would put final stars on the following before you do anybody else — because these crew are all top-notch, and will boost your Voyages and shuttles to no end: Garth, Etana Jol, Ru'afo, Bell Riots Bashir, and Prisoner Katrina Cornwell. They are all heavy-hitters for me, and I've got a really solid crew roster.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
You certainly need to have some med an eng crew, but you'll get more mileage on a larger variety of voyage skill combos by investing in higher ranked voyage crew who don't have both med and eng together, but contribute more to other voyage skills. I completely agree with those who recommended the low-hanging fruit for this reason, as well as Gary Seven because these are attainable 10 hour voyage goals with help of mega recurring legends.
There are not many crew who are both in a lot of events AND have good voyage score, and tuxedo sisko is one of those. He's got a common skill set, but that means you're pretty well set up to be near 10 hours in that skill combo with his help. You also have no DIP primary done yet (that's pretty common), and Quinn is a good consideration there for getting you closer to 10 hours DIP/SEC voyages.
counterpoint: i've gotten 5th stars out of beholds for Darth Bashir, Borg Queen, Cornwell, and Etana while spending honor elsewhere
to the original poster: congrats on having such a fun problem to have! i've been tracking the voyage times for all of the various skill combos over the past month or so and it has been very helpful to see where weak spots are. once you get in the habit, it's not hard to do and can give you extremely valuable info on how to shape your roster...and when to go hard in an event for someone like the rabbit or imprinted archer who may fill a hole you didn't know you have!
Well, sure, I never said it's not something that one could do. But I still hold that waiting around for a lucky Behold to get that final star for a powerful crew member when you have the option of immortalizing them doesn't make sense. Besides all the other ways they can better one's roster (higher ranking in events being one major plus), a handful of really good crew can ensure longer Voyages — which means more resources, chrons, crew, etc., in the long run. And of course those extra crew drops often translate into Honor, as well.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Countercounterpoint (next to what Data replied). If it is a really strong crew a second copy of it is often many many times better than a average "new" card. So personally I would not mind 6th or more stars of the "right" crew.
But you told us of this principle of yours many times over and again so I know you will not change your mindset. Which is fine, this game can be enjoyed in many different ways...
I'm largely in agreement with @Data1001 here, favoring one in the hand over two in the bush. There can be special circumstances, though, that will lead me to delay and go for a "natural" fifth:
For instance, I've got a 4/5 Durango Troi. "Gods and Masters" is the next Galaxy event in line to be Replayed, which could be either of the next two weeks. If it's not, but in that time the next mega-event announcement says Empaths get a bonus, then I won't wait and be content that whenever it is Replayed will be one week I don't have to slog through another 50k VP in a Galaxy.
Very, very good point and good advice, Commander. I doubt I'll be in this position again. Well, maybe I will, but likely not until this time next year - IF I stockpile honour again and IF DB have another sale like this. Neither is guaranteed. I'm not a whale (and speaking of - when will George & Gracie be added to the game???) so I have to pick and choose my moments to splash out on LTOs and packs. Like now. I'm about to cave in to the 2nd tier "For Prestige" offer so I can do my final Legendary Rewards pull. That will give me two more cites and another begold.
UPDATE:
I went with Rura Penthe Kirk!