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PETITION: PLEASE get rid of trainers in the Gauntlet

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  • MiT SanoaMiT Sanoa ✭✭✭✭✭

    I promise I did not intend to give you misleading information, friend Sanoa!!!!!

    ☹️😮☹️😮☹️

    All good - I just relearned something I already had forgotten. :)
    Wir, die Mirror Tribbles [MiT] haben freie Plätze zu vergeben. Kein Zwang und kein Stress, dafür aber Spaß, Discord und eine nette, hilfsbereite Gemeinschaft, incl. voll ausgebauter Starbase und täglich 700 ISM.
  • DScottHewittDScottHewitt ✭✭✭✭✭

    I promise I did not intend to give you misleading information, friend Sanoa!!!!!

    ☹️😮☹️😮☹️

    All good - I just relearned something I already had forgotten. :)

    I learnt it new. Never realized that is why Trainers drop when you Warp.

    🖖👍🖖👍🖖
    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • DScottHewittDScottHewitt ✭✭✭✭✭
    Em Cam wrote: »
    Yes please!

    I never got any trainers in Gauntlet when I was in short supply of them, my crew wasn't good enough to get loot boxes. Since Voyages weren't around back then, I used Honor to get them.

    Checking the voyage of minr that's going on, at 1hr there are 18 3* already. While a beginner may get only short Voyages done, those return quickly with their trainers and can be sent out soon enough again. Several short Trips can gather a nice amount of trainers in a day.

    I guess that newer people wouldn't have any 5 🌟 Ships at 2400. But if you do, and you can match enough Traits to hit 2650 AM, then you can reach first Dilemma, even if every Hazard fails. Recall should be under an hour? Three hours should yield at least some Blues.
    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • Ren~Ren~ ✭✭✭✭✭
    edited February 2020
    I remember my first 10k honour being spent on trainers (not a big deal imo but your mileage may vary I guess), that being said, DB doesn't have to remove them, they could give some piece of gear and trainers in the same box. The odds of new players getting gauntlet streak boxes is incredibly low so all in all I find this debate a bit moot.
  • This has been asked for so many times... I doubt it will ever happen but I fully support this!
  • WaldoMagWaldoMag ✭✭✭✭✭
    edited February 2020
    Proont wrote: »

    That many Chronitons should have generated a lot of 1/2/3 🌟 Trainers from Away Missions and Space Battles. Just an observation. No offense. Just pointing that out totally in a friendly way!!!!!

    😺😺😺😺😺
    Afair trainers only drop if the crew is maxxed, no? I do not recall that missions dropped many anyway.

    I have not used any crew below 100 for anything in a while so I am not sure though.

    I think trainers only drop from missions when you warp them. If you run them regularly you get XP for the crew you use instead.

    Oh I suppose you are right. I unlocked a lot and did not warp too much with those chrons... probably therefore I did not aquire too much trainers then.

    /edit: I did not realize this correlation back then and deliberately played missions manually to advance the crew. Stupid I suppose.

    Actually you did the right thing. The crew on the mission will get more xp than trainers dropped when warped. But, trainers can be used on anyone, where as, only the crew on the mission will get that xp when not warped. Also, if any of the crew are fully leveled then it would be better to warp.
  • WaldoMagWaldoMag ✭✭✭✭✭
    edited February 2020
    I think a lot comments do make a valid point, that new players are not going to get much help with trainers from gauntlet. And, that even a new player is looking for anything else but trainers.

    Also, the point was made that nowadays faction missions provide more trainers. Actually I think it is, failed faction missions will provide trainers now.

    So I will go back to the reason us STT veterans do not want trainers as a reward in gauntlet, we have 32767 of them and we then are given them as a reward in gauntlet. What DB, are you trying to give us nothing as a reward, because that is what happens.
  • WaldoMag wrote: »
    I think a lot comments do make a valid point, that new players are not going to get much help with trainers from gauntlet. And, that even a new player is looking for anything else but trainers.

    I mean, even chrons act as defacto trainers for newer players because you get xp for running missions.
    9f2v5wruj5fo.jpg
    A 24 chron ship battle yielded 93 xp, so for 4 crew that are in need of training that's 372 xp overall if you have a 5 star ship (which isn't hard to get with skirmishes) and fill all 4 slots with crew in need of xp, plus captain xp, plus useable items (if you are a newer player you would do missions that give items ya need, and not prefarm), plus credits, plus the option to double (if an ad warp is available).
    Now granted, 6 or 7 blue trainers yields 600 or 700 xp (going under the assumption newer players don't have the xp boosts from collections) so 372 is roughly half that amount, but what's better, give newer players more training but keep bigger spenders disgruntled and not spending on gauntlet, or remove trainers and make chrons the general filler and provide SOME return for big spenders and potentially make the game more fun for newer players, cause running missions is way more fun that just tapping a button and adding xp... Seems like a no brainier to me.
  • ThurthoradThurthorad ✭✭✭✭✭
    Personally, I think you guys are pulling the ladder up behind you. Thanks to those of you who recognize that new players need trainers. The rest... You got your crew leveled and you're not worried about the next new captain.

    How about a compromise? Remove trainers from the high tier loot boxes. Then boost the trainers in lower tier loot boxes by a rarity level. Higher level captains can climb their way up to avoid those trainers.

    Personally, if it's not a legendary crew, I don't care what gear or trainers I get in gaunlet. Good luck in your crusade. I just hope you don't burn people behind you.

    This is a nice sentiment on it's surface, but is also at it's root entirely dumb. It assumes two things, that players are trying to get an advantage over others (they aren't), and that distributing trainers in gauntlet is a good way to go about it (it isn't).

    The trainers shortage when you are starting doesn't need to exist, it's a manufactured shortage, created by terrible design because it takes the same amount of trainers to level a 2* as it does to level a 5*. There's no upside to trainers at all, the system was bad when you encountered it and it's still bad today and none of the posters who are suggesting this change are actually trying to disimprove the game for newer players. This game is rarely a competition and trainers are not ever part of that competition so there is literally no motivation to think about trainers in those terms. Gauntlet is also an insignificant source of trainers when you are starting as others have highlighted, shuttles is where it's at. Any change to the rewards would also likely benefit newer players too by giving them other, hopefully much more useful resources.

    Is this a big deal? No, it isn't. Would it make the vast majority of players, including recent entrants to the game happy? Very probably. Does Gauntlet need far more significant changes to make it a decent system? Yes, it does. But as they aren't forthcoming, improving the loot table might help.
  • Yateball wrote: »
    It's by far the most offensive thing in the entire game IMO... they are so close to useless you can barely even tell the difference

    I don't really care what gauntlet drops if is not a legendary crew or merits... so with or without trainers pretty equal to me. any 1* - 4* item dropped or credits are just "meh" i have enough of them, and trainers are just like "empty box"
  • Signed.

    I do recall a brief period early in my playing career where trainers were in short supply, but it quickly passed and I now have 5-digit amounts of 1*-5* trainers sitting unused in my inventory. I still do have many 4* cards I intend to immortalise and freeze over time, but I accumulate trainers far faster than I can use them. Perhaps adding trainers to the chrons that are awarded every time one levels up between, say, levels 10-40 would be a reasonable "replacement" in lieu of removing them from gauntlet reward boxes that would be more likely to target a population that would appreciate / benefit from them?
  • Signed. they are terrible "rewards".
  • ~peregrine~~peregrine~ ✭✭✭✭✭
    edited February 2020
    Why not the choice or opportunity to convert trainers into schematics? Or rations or credits?

    @Banjo1012 would like a word with you, Trista. ;)
    "In the short run, the game defines the players. But in the long run, it's us players who define the game." — Nicky Case, The Evolution of Trust
  • Banjo1012Banjo1012 ✭✭✭✭✭
    Why not the choice or opportunity to convert trainers into schematics? Or rations or credits?

    @Banjo1012 would like a word with you, Trista. ;)

    Yes, I wS thinking vice versa

  • marschallinmarschallin ✭✭✭✭
    Take them out of the gauntlet and put them somewhere else. I don’t want to take away trainers for new captains, but the Gauntlet is not the way to get them. They don’t drop enough to make a big difference to new captains (who are going to struggle to get streaks anyway) and they just annoy more experienced players.
  • GhostStalkerGhostStalker ✭✭✭✭✭
    We don't need trainers for one simple reason: Even new players can do voyages, and even 4 hour voyages can give you ample 3* trainers.

    Can we get HONOR in the Gauntlet rewards instead? Maybe 100, 200, or 300 honor?
  • YateballYateball ✭✭✭✭✭
    Gauntlet never really helped me with scarce trainers anyway, and even in the beginning I was happier about some 1* equipment than about 7 blue trainers which get you nowhere.

    What helped were faction missions and voyages. Therefore I would not remove trainers from voyages. Replicator rations from voyages remained important to me for a long time too, so same here.

    All I can say about Blue Trainers is I try to keep a handful on hand. One Blue Trainer takes a new Crew Member to Level Ten. Four more take them to Level Twenty. I use them for that, if I have already done my train ten times for the day, and I get someone new.

    2 green trainers take a crew to level 5 which is all you need to equip everything at that level, then once advancing them a single purple trainer takes them from 5 to 20... Much more efficient IMO
  • Trainers? Is that the stuff i have 32k gold ones and 32k purple ones in my inventory? That stuff is completely useless for me and from time to time i try to get rid of them with the replicator but they accumulate even faster. I also think you get enough of them with just normal gameplay. "Winning them" in the gauntlet is just like drawing a blank
    Serving with Battleship Texas [BBTX]
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    Trainers? Is that the stuff i have 32k gold ones and 32k purple ones in my inventory? That stuff is completely useless for me and from time to time i try to get rid of them with the replicator but they accumulate even faster. I also think you get enough of them with just normal gameplay. "Winning them" in the gauntlet is just like drawing a blank

    The struggle is real:

    knard8op0liw.png

    I just leave them be, though, because trying to flush them away in the replicator is like trying to push the tide back with a broom. Of course, if you succeed in doing so you end up like Banjo...which is worse yet. It’s like nanopolymers - why bother getting rid of them, when you’re just going to hit the integer limit again in a few weeks or months? Maybe if you replicate a lot of stuff, that’s the only reason I can think of.
  • Personally, I think you guys are pulling the ladder up behind you. Thanks to those of you who recognize that new players need trainers. The rest... You got your crew leveled and you're not worried about the next new captain.

    How about a compromise? Remove trainers from the high tier loot boxes. Then boost the trainers in lower tier loot boxes by a rarity level. Higher level captains can climb their way up to avoid those trainers.

    Personally, if it's not a legendary crew, I don't care what gear or trainers I get in gaunlet. Good luck in your crusade. I just hope you don't burn people behind you.

    We had a perfectly good compromise solution quite a while ago in another thread, maybe in 'Make It So'

    Just have 3 levels of Gauntlet like the Arena, whereby the top 2 tiers don't have trainers, but the lower tier does for the newbies.
    I want to become a Dilionaire...
  • Personally, I think you guys are pulling the ladder up behind you. Thanks to those of you who recognize that new players need trainers. The rest... You got your crew leveled and you're not worried about the next new captain.

    How about a compromise? Remove trainers from the high tier loot boxes. Then boost the trainers in lower tier loot boxes by a rarity level. Higher level captains can climb their way up to avoid those trainers.

    Personally, if it's not a legendary crew, I don't care what gear or trainers I get in gaunlet. Good luck in your crusade. I just hope you don't burn people behind you.

    We had a perfectly good compromise solution quite a while ago in another thread, maybe in 'Make It So'

    Just have 3 levels of Gauntlet like the Arena, whereby the top 2 tiers don't have trainers, but the lower tier does for the newbies.

    Another thing DB could consider is that keep the trainers for the first two three-peats, then drop them from the loot table for subsequent accumulated three-peats.
    In the immortal words of Spock: "Live long and prosper"
  • Drop the trainer price a bit in the honor hall for new players and drop them entirely from the gauntlet.

    I think this is the best solution. /signed
  • AviTrekAviTrek ✭✭✭✭✭
    What a lot of this misses is DB needs filler. They're not interested in giving away more honor or chrons. So they put trainers as something to give away when they want to give away nothing. All this talk about eliminating trainers ignores what will go in their place.
  • AviTrek wrote: »
    What a lot of this misses is DB needs filler. They're not interested in giving away more honor or chrons. So they put trainers as something to give away when they want to give away nothing. All this talk about eliminating trainers ignores what will go in their place.

    Credits are mostly filler too, but at least they're not completely useless, so they could replace trainers.
  • Agreed.
  • Signed. As others have stated: the trainer drops are too insignificant to benefit new captains and a disappointment (discouraging gauntlet play) to many others.
  • Agreed, but this will be a question like the others. 3 years into game and I have so much worthless crap. I can not replicate it fast enough to unload it all. I have 38 5/5 and now realize I'm a whale (full of junk). Well, that's part of the ride. 13 Armus' to date from gauntlet. Yes, I like the gauntlet. Four more Locutus' and double of all.
  • ExanimusExanimus ✭✭✭✭
    I think a lot of the game, because it grew over time, was made to fill a gap at a certain time.

    As a player entering mid range I've noticed a few things about the game. There are certain bottlenecks. I think also that certain aspects of the game grew to overlap and this was never adjusted. Probably because there is a lack of data to show it needs to be, and probably because they don't want to mess up the game by tweeking it too much.

    As the game grows, so do the pools that are a part of it. We only have so many crew slots, but the pool of characters grows with every event. And those characters are almost always SR or Legendary which means tough recipes and or honour costs to star them up.

    The game has gotten very good at dropping trainers to help level up characters, but it's never caught up with dropping components to equip them. I don't know that trainers need to be dropped entirely from the gauntlet, but I do believe their drop rate needs to be cut and the drop rate for harder to get components needs to be increased. Either the rarer encoded transmission type or the harder to get 3* and 4* type.

    While the full weight of this problem is still to come for me, other players seem to have been quite obvious about it in various other threads. The inventory gets full of useless items that end up as replicator fuel. Trainers are piling up waiting for new characters.

    At some point in the past it probably made sense. But the pools of needed items and new characters have gotten a lot bigger and randomly getting what you need has gotten harder.

    I don't know exactly how fast or slow or challenging DB is trying to control the leveling and equipment of characters. But it seems to me from the feedback on the forum they need to make some adjustments. A lot of people I've seen say they don't bother with parts of the game any more. Maybe those parts weren't originally considered to benifit everyone or were aimed at a niche like giving new players help. But as the game and the requirements to play have increased and the pool of players at mid to high range has increased, and the odds of randomly matching character pulls and item drops get farther apart, perhaps those tools need to be reworked.

    I think the gauntlet needs to have it's loot table adjusted to drop less trainers and more random items the player might need. I think it also needs to adjust the difficulty so people can actually take advantage of it. What is the point of a tool to give new players help if they can't use it? One or two battles and you hit a rank that gives you nothing but walls of characters you have absolutely no chance against. Honestly i would really love to here one of the developers explain what they think the gauntlet is designed for. It can only be played well by the people who don't really need the rewards it is tooled to provide. There is a disconnect somewhere, or a stubborn logic.
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