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  • Emperor Borg Drone (SC)Emperor Borg Drone (SC) ✭✭✭✭✭
    edited February 2020
    Thurthorad wrote: »
    Thurthorad wrote: »
    I'm wondering about the new bonus system that we were asked feedback for. That sounded like an interesting addition, unless it will turn out to be some new daily chore. Given how the game is structured, adding new features to it comes with the risk of making things more time-consuming and annoying, instead of more interesting.

    That being said, I think that they should do the honor sale from Convergence Day (or something similar) about four times a year. It's not like we won't hoard our honor anyway while we're waiting for the next one and at least that would give players something to look forward too within a reasonable time frame.

    The problem with more rewards for less is that it does nothing to solve the actual problem, that after a point there is nothing to buy crew for.

    I'm not necessarily hoping for more rewards for less (unless you meant the second part of the post), but I'm worried that additional features might make the game less rather than more enjoyable, especially if they are similar to some of those that we already have and if they require more time management and more juggling of crew and resources. Half of the complaints in my fleet and the reasons people mentioned when they decided to quit already reverted around the fact that playing STT often feels like a chore, so any new feature would be at risk of making things worse.

    My own feeling is that we need to be able to take that risk, because the alternative is continuing population churn and inevitable game closure. Those people who are bored and feel the game is a chore are probably already one foot out the door. What if the new system interested them and re-energised them like Voyages did for many people?

    I agree with you, partially, but this is what I'm worried about:

    Voyages and campaigns were a great addition to the game and they definitely made it more interesting for a while. But the moment that they became routine and boring, they also became a part of the problem.

    Most of the previous new features had the goal of getting people to log in more often and play more consistently. Which is understandable, because DB obviously invests into changes that will directly or indireclty increase their returns. However, this means that once the new features get old, they force you to spend time on something that's just repetitive and annoying. Voyages are pretty good from that point of view, because they only require one dilemma a day for your dailies and you can always abandon them o revive them with a little dilithium if they run out of AM. Campaigns however make you feel forced to complete your dailies, so that you can get the citation at the end of them, which means that as a long-time player you have to do 5 space battles a day for completely useless schematics that take at least 15 minutes of your time because the timer is still there. A new player with 2 shuttles has to do 7 faction missions, which means logging in at least 4 times a day at 3 hours distance. If you forget about it too often, you won't get the citation, which is the most valuable thing in it. Which means that you have to constantly remember to invest your time into boring stuff just to get a return that loses value and interest the longer you've been playing.

    While I think that so far the game still works pretty well and that neither voyages nor campaigns nor starbases and fleet requirements have been too much, I also think that every new addition has the risk of getting there. Especially for new players.

    Because of the way the game is structured, every new feature will probably be some sort of repetitive task with little return, which will become boring sooner or later. So ideally a new feature should not be something you have to do consistently over an entire month or that you have to log in for several times a day at certain intervals, but rather something that you can choose to take part in if you want to get some extra rewards. And it also shouldn't keep your crew from other uses, because we already have to juggle crew between voyages, shuttles and all events that aren't skirmishes. But since DB needs to make some money with it, that doesn't leave too many options and it bears the risk of it being a new RNG-heavy feature like the gauntlet or Dabo, where people might not spend anything at all or will stop spending soon out of frustration.
  • Selene 7Selene 7 ✭✭✭✭
    SevenOf919 wrote: »
    I keep trying to put my finger on why I stay in this game, and aside from the fact that it's Trek and I really like our awesome, low-intensity and supportive fleet, it's hard to articulate. For me, when it's done right, it's a combo of good characters, good story lines and gameplay that allows for some advancement/rewards without demanding that I break the bank or put my life on hold. Not terribly concrete, I know, but my 2 cents.

    Hello fleetmate. :-)

    Having pondered why I still play, I have reached the (unfortunate) conclusion that one big part is simply habit at this point. Not so promising for the future...

    I'll otherwise mainly point to Star Trek interest and fleet as well. The TOS mega (my favorite series!) sparked some extra interest as well. Having seen neither Discovery nor the new Picard show, those cards interest me in a much more abstract fashion...
  • GhaziGhazi ✭✭✭
    I personally think they should implement some sort of pvp card game like the one that decipher used to make so we can finally get a true pvp arena
  • MiT SanoaMiT Sanoa ✭✭✭✭✭
    Thurthorad wrote: »
    Thurthorad wrote: »
    I'm wondering about the new bonus system that we were asked feedback for. That sounded like an interesting addition, unless it will turn out to be some new daily chore. Given how the game is structured, adding new features to it comes with the risk of making things more time-consuming and annoying, instead of more interesting.

    That being said, I think that they should do the honor sale from Convergence Day (or something similar) about four times a year. It's not like we won't hoard our honor anyway while we're waiting for the next one and at least that would give players something to look forward too within a reasonable time frame.

    The problem with more rewards for less is that it does nothing to solve the actual problem, that after a point there is nothing to buy crew for.

    I'm not necessarily hoping for more rewards for less (unless you meant the second part of the post), but I'm worried that additional features might make the game less rather than more enjoyable, especially if they are similar to some of those that we already have and if they require more time management and more juggling of crew and resources. Half of the complaints in my fleet and the reasons people mentioned when they decided to quit already reverted around the fact that playing STT often feels like a chore, so any new feature would be at risk of making things worse.

    My own feeling is that we need to be able to take that risk, because the alternative is continuing population churn and inevitable game closure. Those people who are bored and feel the game is a chore are probably already one foot out the door. What if the new system interested them and re-energised them like Voyages did for many people?

    I agree with you, partially, but this is what I'm worried about:

    Voyages and campaigns were a great addition to the game and they definitely made it more interesting for a while. But the moment that they became routine and boring, they also became a part of the problem.

    Most of the previous new features had the goal of getting people to log in more often and play more consistently. Which is understandable, because DB obviously invests into changes that will directly or indireclty increase their returns. However, this means that once the new features get old, they force you to spend time on something that's just repetitive and annoying. Voyages are pretty good from that point of view, because they only require one dilemma a day for your dailies and you can always abandon them o revive them with a little dilithium if they run out of AM. Campaigns however make you feel forced to complete your dailies, so that you can get the citation at the end of them, which means that as a long-time player you have to do 5 space battles a day for completely useless schematics that take at least 15 minutes of your time because the timer is still there. A new player with 2 shuttles has to do 7 faction missions, which means logging in at least 4 times a day at 3 hours distance. If you forget about it too often, you won't get the citation, which is the most valuable thing in it. Which means that you have to constantly remember to invest your time into boring stuff just to get a return that loses value and interest the longer you've been playing.

    While I think that so far the game still works pretty well and that neither voyages nor campaigns nor starbases and fleet requirements have been too much, I also think that every new addition has the risk of getting there. Especially for new players.

    Because of the way the game is structured, every new feature will probably be some sort of repetitive task with little return, which will become boring sooner or later. So ideally a new feature should not be something you have to do consistently over an entire month or that you have to log in for several times a day at certain intervals, but rather something that you can choose to take part in if you want to get some extra rewards. And it also shouldn't keep your crew from other uses, because we already have to juggle crew between voyages, shuttles and all events that aren't skirmishes. But since DB needs to make some money with it, that doesn't leave too many options and it bears the risk of it being a new RNG-heavy feature like the gauntlet or Dabo, where people might not spend anything at all or will stop spending soon out of frustration.

    I tend to disagree. A main problem of the game is that at a certain point a higher number of powerful chars does not make too much of a difference ("He/She does nothing for my roster.") and therefore the interest in collecting additional toons diminishes even with power creep. I think it would totally make sense to utilize very deep rosters where the majority of even FFFE 5* characters just idles currently.

    But I agree that the additional utilization should not be a new chore towards the daily targets and if so it should be doable in a few minutes without the need to come back later. And I also think that sending chars on weeks-long missions is a suboptimal scenario as we can plan events only one week in advance.

    I do believe though that the game needs something fresh, ideally fleet or squad related.
    Wir, die Mirror Tribbles [MiT] haben freie Plätze zu vergeben. Kein Zwang und kein Stress, dafür aber Spaß, Discord und eine nette, hilfsbereite Gemeinschaft, incl. voll ausgebauter Starbase und täglich 700 ISM.
  • Jim SteeleJim Steele ✭✭✭✭✭
    I like collecting the additional cards, though I agree game-play has become a little stagnant. Some general observations or features that could be improved.

    1) Ship Combat/Arena
    There is little point doing the ship battles, I think the combat engine is clunky and almost always relies on who has the most insta-damage crew. The ship battles needs a whole new rework in my opinion. I'd like to see more of a 'fleet' battle area; i.e. massive ship to ship combat scoring points based on the squad damage to mobs or something.

    2) Gauntlet
    There has been no new character in this for ages, there literally is no point competing anymore other than farming merits. There is also the problem that everyone has the same characters leading to walls of all the same crew.

    3) Starbases
    As much as replicator rations are useful, there is literally no point anymore to them. More rooms please, for perks like ship shield. hull, armor, antimatter, ship damage, etc etc.

    4) Voyages
    Again, its the same text, dillemas etc over and over. Add new story arcs, even if they are drip fed into the game. Have a month long voyage ark with special characters available

    5) Campaigns
    I like them as it encourages you to do dailies, however I think they are a little too long/require too much investment (time wise) if you want to hit all the milestones - not everyone has time to do all their dailies for a month solid.
    DB: Do Better
  • Thurthorad wrote: »
    Thurthorad wrote: »
    I'm wondering about the new bonus system that we were asked feedback for. That sounded like an interesting addition, unless it will turn out to be some new daily chore. Given how the game is structured, adding new features to it comes with the risk of making things more time-consuming and annoying, instead of more interesting.

    That being said, I think that they should do the honor sale from Convergence Day (or something similar) about four times a year. It's not like we won't hoard our honor anyway while we're waiting for the next one and at least that would give players something to look forward too within a reasonable time frame.

    The problem with more rewards for less is that it does nothing to solve the actual problem, that after a point there is nothing to buy crew for.

    I'm not necessarily hoping for more rewards for less (unless you meant the second part of the post), but I'm worried that additional features might make the game less rather than more enjoyable, especially if they are similar to some of those that we already have and if they require more time management and more juggling of crew and resources. Half of the complaints in my fleet and the reasons people mentioned when they decided to quit already reverted around the fact that playing STT often feels like a chore, so any new feature would be at risk of making things worse.

    My own feeling is that we need to be able to take that risk, because the alternative is continuing population churn and inevitable game closure. Those people who are bored and feel the game is a chore are probably already one foot out the door. What if the new system interested them and re-energised them like Voyages did for many people?

    I agree with you, partially, but this is what I'm worried about:

    Voyages and campaigns were a great addition to the game and they definitely made it more interesting for a while. But the moment that they became routine and boring, they also became a part of the problem.

    Most of the previous new features had the goal of getting people to log in more often and play more consistently. Which is understandable, because DB obviously invests into changes that will directly or indireclty increase their returns. However, this means that once the new features get old, they force you to spend time on something that's just repetitive and annoying. Voyages are pretty good from that point of view, because they only require one dilemma a day for your dailies and you can always abandon them o revive them with a little dilithium if they run out of AM. Campaigns however make you feel forced to complete your dailies, so that you can get the citation at the end of them, which means that as a long-time player you have to do 5 space battles a day for completely useless schematics that take at least 15 minutes of your time because the timer is still there. A new player with 2 shuttles has to do 7 faction missions, which means logging in at least 4 times a day at 3 hours distance. If you forget about it too often, you won't get the citation, which is the most valuable thing in it. Which means that you have to constantly remember to invest your time into boring stuff just to get a return that loses value and interest the longer you've been playing.

    While I think that so far the game still works pretty well and that neither voyages nor campaigns nor starbases and fleet requirements have been too much, I also think that every new addition has the risk of getting there. Especially for new players.

    Because of the way the game is structured, every new feature will probably be some sort of repetitive task with little return, which will become boring sooner or later. So ideally a new feature should not be something you have to do consistently over an entire month or that you have to log in for several times a day at certain intervals, but rather something that you can choose to take part in if you want to get some extra rewards. And it also shouldn't keep your crew from other uses, because we already have to juggle crew between voyages, shuttles and all events that aren't skirmishes. But since DB needs to make some money with it, that doesn't leave too many options and it bears the risk of it being a new RNG-heavy feature like the gauntlet or Dabo, where people might not spend anything at all or will stop spending soon out of frustration.

    I tend to disagree. A main problem of the game is that at a certain point a higher number of powerful chars does not make too much of a difference ("He/She does nothing for my roster.") and therefore the interest in collecting additional toons diminishes even with power creep. I think it would totally make sense to utilize very deep rosters where the majority of even FFFE 5* characters just idles currently.

    But I agree that the additional utilization should not be a new chore towards the daily targets and if so it should be doable in a few minutes without the need to come back later. And I also think that sending chars on weeks-long missions is a suboptimal scenario as we can plan events only one week in advance.

    I do believe though that the game needs something fresh, ideally fleet or squad related.

    I agree with most of the things you wrote and as someone with 250 active crew, of which I consistently use only about 40 or 45, I wouldn't mind if I could find a use for all of the others. But realistically, unless it was a new feature where it's of advantage to use 1/5* crew or two-skill crew, it would get in the way of voyages and potentially events. And even if it wouldn't, because the rewards are so bad that it doesn't matter what crew you use for it or so good that voyages become pointless, it's still one more thing to pay attention too. It's already annoying enough to send out shuttles just to realize that your voyage is about to return or to send out a good voyage with event crew on it, immediately recall it to get the event crew back and get a CMD/MED voyage with "Maquis" as the featured skill for your next attempt (I know you can keep recalling them until you get a decent skill combination and bonus trait, but that's a waste of time too).
    And for a new player with a limited roster having to juggle voyages, shuttles, event stuff and a new feature would probably be very annoying and frustrating.
    So I really hope that whatever new feature they should add will not make the crew used for it unavailable for other parts of the game.
  • {DD} Smelly{DD} Smelly ✭✭✭✭✭
    My frustration with this game doesn't stem from lack of new features. It stems from the fact that virtually every feature in the game could be greatly improved with minor tweaks and yet DB never does it. No, instead we get flashbacks- an idea so bad that it never even should've been an idea, let alone become a reality.
  • HaBlackHaBlack ✭✭✭✭✭
    edited February 2020
    All of you already said all important things. The game does feel little stale, and for me the main reason is that I have plenty of 5* characters which just sit in roster. There is nothing for them to do. I want to use them beside doing daily "in game chores".

    Why don't we get possibility to send more than one voyage? It is already developed feature.
    That would mean a lot of planning. Should I go with one 10h and one 6h or two voyages for 8 hours. - or something like that.

    Even if some players have roster deep enough for 3 or even 4 10 hour voyages, our honor hunger is so big that I think it would not cause any imbalance. You could never have enough FFFEd Prof Satos.

    And with more voyages even new players could use them to get more resources.
    PlayingSince: 2016-09-16Can we get some more characters from TAS?We finally have Caitians in the game!Character wishlist:
    • Lieutenant M'Ress - got her
    • Amanda Rogers - got her
    • Admiral S'rrel from Star Trek IV: The Voyage Home - not in the game yet
    • Agmar - not in the game yet
    • M'yra - not in the game yet
  • GhostStalkerGhostStalker ✭✭✭✭✭
    HaBlack wrote: »
    All of you already said all important things. The game does feel little stale, and for me the main reason is that I have plenty of 5* characters which just sit in roster. There is nothing for them to do. I want to use them beside doing daily "in game chores".

    Why don't we get possibility to send more than one voyage? It is already developed feature.
    That would mean a lot of planning. Should I go with one 10h and one 6h or two voyages for 8 hours. - or something like that.

    Even if some players have roster deep enough for 3 or even 4 10 hour voyages, our honor hunger is so big that I think it would not cause any imbalance. You could never have enough FFFEd Prof Satos.

    And with more voyages even new players could use them to get more resources.

    Thing is, I kinda don't need more resources.

    Been playing 2.5+ years, 492 Crew immortalized, 150 unfinished legendaries. Right now my biggest problem is that packs are effectively worthless. If I had two voyages going, it might be fun, sure, but at the end of the day, it's not where I'm lacking.

    If I could suggest anything, it would be:

    A way to get the crew you actually want/need through trade or whatever. Don't care what it takes/costs, still would be better than pulling hundreds of packs with no results.
  • DScottHewittDScottHewitt ✭✭✭✭✭
    They have added new stuff over time. That helps. And one of the ugliest cards in the game just got a beautiful makeover, so hopefully that will spread...


    lmo855htadaa.jpg
    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • ThurthoradThurthorad ✭✭✭✭✭
    They have added new stuff over time. That helps. And one of the ugliest cards in the game just got a beautiful makeover, so hopefully that will spread...


    lmo855htadaa.jpg

    Wow, genuinely impressed they did this. Good job DB.
    HaBlack wrote: »
    Why don't we get possibility to send more than one voyage? It is already developed feature. That would mean a lot of planning. Should I go with one 10h and one 6h or two voyages for 8 hours. - or something like that.

    Love this idea. Honestly, for me, the regular game is voyages at this point.

    I also have to disagree very strongly that whatever new stuff there is to do shouldn't impinge on our crew. The whole point (for me) is that I have tons of crew that are not used. I want them used and for that to happen, my best crew has to be unavailable. Or maybe this new thing would draw away my best crew and I'll be back scrabbling to do 8hr voyages again. That would be fun, I'd suddenly have to care a lot more about my tier 2 or lower characters.
  • All I ask if they were to add any new Voyage exclusives that they do it in the next three weeks because that's when my stockpile of tokens will be large enough for me to run another full Voyage.
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