Multiple Unique Items in Galaxy Recipe Builds
Data1001
✭✭✭✭✭
I don't mind the occasional card in Galaxy events that requires multiples of a unique item in order to build the recipe, but in the future, could we maybe move away from multiples for Basic Furs?
Because of having so many builds with multiples of this item, even using the mission with the best drop rate, I end up spending more chrons for those during Galaxy events than I do for the Basic Hyperspanner (DS9), which has much worse drop rates than Basic Furs. Or if you're going to do multiples of it, perhaps keep it to just one recipe out of all the cards?
In lieu of that, please feel free to give us more recipes featuring multiples of Basic Spices and Basic Alcohol, because my inventory is bursting at the seams with those.
Because of having so many builds with multiples of this item, even using the mission with the best drop rate, I end up spending more chrons for those during Galaxy events than I do for the Basic Hyperspanner (DS9), which has much worse drop rates than Basic Furs. Or if you're going to do multiples of it, perhaps keep it to just one recipe out of all the cards?
In lieu of that, please feel free to give us more recipes featuring multiples of Basic Spices and Basic Alcohol, because my inventory is bursting at the seams with those.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
7
Comments
The drop rates are ridiculous for these items. Somehow I have to build up a 4* character while at the same time the event eats all my chron. In a skirmish at least the chron i spend also get me the items to build the card. In a faction I can put all my chrons on the card. But in a Galaxy the event eats them all and just to get to the cards in the thresholds. There's nothing left to build the card and all the items I've picked up are fed to the event too.
This event type doesn't seem logically constructed.