Legacy Legendaries
RaraRacing
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So this thread is to gather suggestions on how Decrepit Legacy Legendaries can be obtained in-game outside of "hoping" for a random drop via a portal pull.
This is not a thread to suggest crew who "need a buff" ... the idea is, crew stats remain as is, just the ability to get stars on "older" crew is improved.
There is a monthly influx of 4-5 new 5* crew into the game, which makes it even more difficult to add stars to the older crew.
Legacy Legendary (LL)
- Crew that has been around since the start of the game and was therefore released in 2016 and/or 2017.
- Currently available in the portal, so e.g. Locutus and Bartender Guinan are NOT LLs.
- The general consensus (whether I agree or not is moot) is that these crew have weaker stats that have been power crept multiple times over and so provide limited use in the current game state. They might still have niche use, but generally only at 5/5, with the odd crew suitable for Gauntlet so 1/5 is sufficient.
Example
A prime example is Mirror T'Pol - low base stats, average proficiency stats, poor voyage stats, a common skill set that has been easily bettered by (old and new) mega-event crew (Surak and Picard & #1), etc.
Currently, her only positive is she is part of the Vulcan collection and might have a serviceable SCI base for T'Pol events (dependent on other crew), but only once 5/5 because until then she is on par with her 4* variants.
Her SCI base makes her a poor option for Vulcan etc. trait events, where 1/5 crew are already better (e.g. Science Officer Spock).
Summary List (to be updated)
(1) - Added to voyages
(2) - Era-specific packs
(3) - Mini-achievements
(4) - Added to events
(5) - New features ... e.g. Boot Camp
(6) ...
Posts below include more details. (more edits to come)
This is not a thread to suggest crew who "need a buff" ... the idea is, crew stats remain as is, just the ability to get stars on "older" crew is improved.
There is a monthly influx of 4-5 new 5* crew into the game, which makes it even more difficult to add stars to the older crew.
Legacy Legendary (LL)
- Crew that has been around since the start of the game and was therefore released in 2016 and/or 2017.
- Currently available in the portal, so e.g. Locutus and Bartender Guinan are NOT LLs.
- The general consensus (whether I agree or not is moot) is that these crew have weaker stats that have been power crept multiple times over and so provide limited use in the current game state. They might still have niche use, but generally only at 5/5, with the odd crew suitable for Gauntlet so 1/5 is sufficient.
Example
A prime example is Mirror T'Pol - low base stats, average proficiency stats, poor voyage stats, a common skill set that has been easily bettered by (old and new) mega-event crew (Surak and Picard & #1), etc.
Currently, her only positive is she is part of the Vulcan collection and might have a serviceable SCI base for T'Pol events (dependent on other crew), but only once 5/5 because until then she is on par with her 4* variants.
Her SCI base makes her a poor option for Vulcan etc. trait events, where 1/5 crew are already better (e.g. Science Officer Spock).
Summary List (to be updated)
(1) - Added to voyages
(2) - Era-specific packs
(3) - Mini-achievements
(4) - Added to events
(5) - New features ... e.g. Boot Camp
(6) ...
Posts below include more details. (more edits to come)
7
Comments
Self-explanatory ... added as random drops after 8/10 hrs, just like 4* crew.
(4) - Added to Events
Added to the end threshold rewards ... e.g. 400-450k VP.
LL crew is related to one of the event crew ... so for this week's event Lightseekers, someone like Enterprise-E Picard or Lieutenant Wesley Crusher would be appropriate.
The other 2 to come below ...
We've already seen the success of this with the introduction of crew like McCoy and Homesteader Janeway ... how about:
- A calendar month mini-achievement like:
Play 1000 Gauntlet rounds in the month of July 2020 (that's around 33 rounds a day! - a lot of involvement is required if you want to make it) ... this gives as a reward a 5* behold with 3 pre-determined LLs (think as similar the Picard behold now available for 1500 Dil). You know who the 3 LLs are when the new mini-achievement starts.
- Mini-achievements that are related to fleet goals:
As a fleet, donate x amount during the coming 7 days.
I've mentioned it before, but the good thing about the mini-achievements for McCoy and Janeway were that they helped you focus on a short/mid-term goal ... I actually ended up playing a lot more while they were active because there was something exciting to work towards instead of the daily grind.
I'm currently about 4500 rounds off from Locutus and the daily Gauntlet grind is just mind-numbing, it would be wonderful and inspirational if this massive amount had cool little stage gates.
There are limitless possibilities for these types of achievements and if you don't like/need the crew just pass on them ... I'm almost certain participation in-game would increase.
Second, I would definitely like an all-of-the-above approach. I like the idea of creating packs because that requires a pool or loot table to be made. That can be used to determine voyage drops. I guess that's not really required for temporary achievements or adding them to events. It would help with an additional idea - discounted beholds in the honor hall. Maybe 30k honor for a behold of first year legendaries?
Oh... Quick time out to thank WRG for offering the occasional 490 packs. That is a help. More $10 legendary offerings - 2 most weeks - has also been helpful.
Thanks for renewing this idea, Rara!
@RaraRacing , did you have any thoughts on adding something to the honor hall or making the offer be available for honor for a limited time in the portal?
Sorry ... busy with work ... changed the title etc. as per your suggestion ... yes, it does sound nicer, as some of those 5*s aren't "decrepit" in the least (in my books).
Writing the packs one now.
So far ... a favourite suggestion I made is monthly achievements, this is quite common in other games (e.g. Arena in Plants vs. Zombies 2; special cardback in Hearthstone etc.).
ps - yes, the double $10 offers (though I never take them) and the 490 Dil packs (though I hardly ever buy them due to almost always having the 4*s immortal) have been a great addition to the game, I'm sure they've done well in general.
There have been many iterations/suggestions in this area. I'm not going to go into costs here, because that's something others, and TP, can figure out. I'm not a big spender at all, just the campaign really, so it is difficult to judge the exact value of these types of packs ... all I know is they should be cheaper than what is already available ... and they should be purchasable with in-game currency of some form, not real-world $$s.
- Specific 5* beholds that contain (limited selection) LL 5*s ... think along the lines of the 45k Honor behold, but then you know what crew can come your way.
- Specific "premium" packs that only contain 5*s from the LL era ... I personally would go so far to say that they only include the 5*s and there's no chance at pulling a 4* with the main slot.
I like the idea of limited time pulls ... based on a theme ... kinda how they offer cheap packs during megas that are geared toward mega-event eligible crew (e.g. Cyberneticists) ... but then only including 5*s that meet those criteria ... e.g a Mirror pack with some/all of the 5* Mirror crew from 2016 and 2017 ... packs around specific shows (e.g. TNG crew).
Personally, I'd prefer they be honor purchases ... if the cost is too high, no one will buy them because why put money/resources into crew you're likely to instantly freeze?
Also, many people who put money into the game will already have handfuls of LL crew immortalised just because those crew have had the chance to come up in pulls/events for so much longer. So they are less likely to make a purchase.
Hence, the game would really be gearing this to the average to low spender who wants to own a specific crew of old because they like them, or who just wants to have the last star for someone to freeze.
I'm not going to go into the discussion of removing crew from the portal (that was a horrendous thread to be honest) ...
The idea is more ... hey look; For July, TP is offering a 1 time begold (purchasable 3 times per player) with Lt. Commander La Forge, Mirror T'Pol and Alternate Future Bashir ... For only 15k Honor each begold? Wow, I need another star to immortalise that La Forge and wouldn't mind a 2nd on AF Bashir ... let's do it twice! ... 30k Honor, sweet, now lets hit that next Skirmish hard to recuperate that Honor ... and maybe I'll get enough Honor to get a 3rd star for Bashir before the offer ends at the end of the month ...
I can't see how offering crew like that for that price (or something similar, cheap) will upset game balance etc. at all.
Sorry if it felt like I was rushing you. Actually the opposite. I'm trying to space out the bumps to this thread to increase exposure.
I would really like to see the monthly achievements too. They could line up with campaigns for an additional themed character. The Legacy Legendaries could also go in the portal in themed packs, as you say, in a rotation opposite to mega events. That would make them limited and it would make for a different experience in the "off" months.
Proud member of Patterns of Force
Captain Level 99
Played since January 2017
TP: Do better!!!
No worries, still deep in work and will be so for the coming while ... but I've got it under control now. If any ideas pop into my head or I feel like elaborating more on others I'll add them here.
I'll try to remain enthusiastic ... but work etc. has kinda put it in front of me that my interest in this game is on the wane ... for me there is so little possibility for progression in any aspect other than if I invest mountains of time (e.g. top 100 ranking in an event is one of the achievements I have left) or money (e.g. complete some of the vanity collections I'd like to go for). That my drive has just kinda ebbed away ... couple that with the intense cyclical nature that the game is in (i.e. constant event grind and new crew) at the moment ... I'm not sure how long I'll still be around.
@ the others ... cheers for your support ... this is as much Lorca's thread as it is mine really.
Proud Former Officer of The Gluten Empire
Retired 12-14-20. So long, and thanks for all the cat pics!
Enterprise-E Picard
Alternate Future Bashir
Interfaced Barclay
Admiral Cartwight
General Chang
Age of Sail Crusher
Pah-wraith Cult Dukat
Changeling Founder
Obsidian Order Garak
Chancellor Gowron
Beowulf Kim
Mirror Intendant Kira
The One, Lore
Captain La Forge
Lt. Commander La Forge
Gul Madred
23rd Century Martok
Crell Moset
RAF Miles O’Brien
Jazz Musician Odo
Delta Flyer Paris
Captain Pike
The Professor
Judge Q
Suliban Reed
Admiral Riker
Grand Nagus Rom
Captain Scott
Seven of Nine
Shinzon
Captain Sisko
Mirror Spock
Sulan
Mirror T’Pol
Enabran Tain
Trelane
North Star Tucker
Commander Troi
Dancing Uhura
Orion Vina
Rogue Kai Winn
Mirror Regent Worf
Will Scarlett
Kai Opaka
Grand Nagus Zek
Aviator Yar
Abraham Lincoln
Wrathful Khan
Arachnia Janeway
Phoenix Cochrane
Lt Commander Jadzia Dax
1701 Sisko
Gangster Spock
Mademoiselle de Neuf
Mirror Kirk
Admiral Janeway
Ushaan Archer
Ushaan Shran
Bashir, Julian Bashir
Frank Hollander
"Dark Ages" McCoy
Dr. Soong
Kal-if-fee Kirk
Detective Data
Disguised Kira
Doctor Chaotica
There are quite a few interesting niche crew:
- Age of Sail Crusher - CMD/MED voyages, main cast, collections - though I have her immortalised, I never send her out on voyages anymore, she's been outclassed by many, but she will be helpful to early/mid-game rosters, like she was on mine when I cited her.
- Main cast crew - plenty of main cast crew variants (Kirk, Spock, Odo, Seven, Data etc. etc.) in this list ... but most have average base stats ... still decent for the odd event.
- Gauntlet crew - Seven of Nine, Moset, Gowron are names that spring out ... but have been surpassed by newer crew (e.g. The Red Angel is just straight up better than Seven of Nine).
- Collection crew - plenty of crew that are part of collections, both vanity and stat-boosting. For me this is the most interesting aspect ... can I get additional stars on Mirror T'Pol? Great, she's one more for Vulcan and I don't think I'd ever cite her.
If it is up to me I can find something positive to say about most on the list ... but that's in my nature, look at the +s first ... but realistically I don't think any but the highlighted ones would stay on my active crew ... I'm actually about to freeze the likes of AoS Crusher and probably NS Tucker even though I have around 50 open spots on my roster, just never use 'em.
I already froze Scientist Degra.
RAF O'Brien is a favourite of mine one of my first immortalised 5*s ... and till this day he makes it onto a ton of voyages ... he won't be frozen for a while.
Added to Voyages
There's an easy solution to that "problem" ... just add 2016's 5*s and keep the 2017 5*s on ice for another year or so, phase the introduction into voyages. And like I said, random drops after 8/10 hrs ... random as in how random 4*s now drop, I can go quite a while without a 4* dropping between dilemmas ... "dropping like hotcakes" is pushing it, to say the least.
- First Officer Burnham (FOB) - yes, still one of the best cards in the game, period. I still don't own her, have never seen her in a behold, but would love to pick her up.
I can see balance issues here if everybody was easily able to get her ... but see above regarding easy.
One a side note ... the introduction of voyages to the game came at about the same time as the introduction of FOB (late September 2017 - I wonder if they realised they introduced a meta-breaking crew at the time?) ... you could use that date as a cut-off, i.e. all crew introduced prior to FOB are added to voyage loot tables.
- Z'Odo - was an overall good card, but his use is getting more and more niche as the weeks go by ... event use and slipping shuttle use is what I see for him ... have him 1/5 and not a hair on my head would cite him up.
The last time he was bonus crew in an event (Forever as One - Phantom Pain) he sat there unused due to other bonus crew just being better. The time before that (Forever as One - Where Nightmares Meet) he had marginal use. See the final point.
- Durango Troi - same boat as Odo, but Troi is better ... many players will have her 2/5 (like me) and if they ever decided to re-run her event ...
- Falcon O'Brien - excellent shuttler (see Troi) and collection value ... and events, but not much else. Have him immortalised and sees daily shuttle use.
- Culber - uh ... if he's key to a roster (outside of Disco events) then that player might want to consider other options for citations, there are plenty of crew who make him redundant, as they have a much more flexible value ... Disco MED base then Pollard is a more flexible option, or his Mycelial version ... MED/SCI voyages, look no further than E. La Forge. There's mega-boy Q as "God" for general MED base or the 4/5 McCoy we all were able to get for free ... etc. etc.
For a 2-skiller Culber is good, but he's still only a 2-skiller that shouldn't be the base for anyone's late-game crew. A flex-option at best.
But that's the who point of my original post ... adding stars to niche crew to make them actually useful in those niche situations!
As I write this, my 2/5 Will Scarlett is looking like a forlorn loser right beside my FE 3/4 Groom Worf ...
From a balance perspective, FO Burnham is the only one listed where I don't have a crew that outperforms one that you posted. I think the only real way to change that is to make it easier to get stars on the older legenaries to make them relevant. Holding up the whole idea because one card is above the curve is flimsy footing to justify not doing it.
Let's just say that everyone got was able to get three copies of FO Burnham. What is the impact?
Arena: small impact at ranks 5,000+
Gauntlet: no impact
Voyages: rising tide raises all boats
Shuttles: everyone does better. Cool.
Cadet missions: no impact
Discovery/Burnham events: Competition gets a little heavier, but really, there's plenty of other crew/variants to consider that it comes down to roster depth on faction events (same as before) and there is no benefit on galaxy events to having multiple immortalized Burnham's.
I'm open to a counter argument. I may be trivializing something in there. I just don't see a problem from where I sit.
Options 2 to 4 are open to TP to decide if she makes a part of that possibility, e.g. is FO Burnham part of a mini-event or specialised (limited crew) pack pull?
It is only #1 (voyages) where the ability to obtain her is more general, without exceptions made.
But then ... you really have to consider:
- Just how often are you making it to 10 hrs as a player? If 5* are only available after 10 hrs (one of the options put forward), is the player willing to risk a voyage loss (or token use) just for the minute possibility a 5* drops after 10 hrs.
Just how often does a 4* drop after 8 hrs? I make 10 hr voyages all the time and it is not the most common of occurrences.
- If the drop rate is 0.1% ... if a 5* drops it still has to be exactly her from a pool of around 150-200 crew! So, less than 1% of 0.1% ...
Voyage Drops
... and that is kinda where a player needs to have a change in mindset to understand just how rare a (good) 5* drop is.
I feel that it really should be seen as:
- getting that lucky last star on a 4/5 that you've had sitting around for aeons;
- picking up the first star for a crew that has, up till then, not shown up in beholds etc. and who you've really wanted to pick up for sentimental reasons. If that happens to be FO Burnham, I still need to cough up 200k Honor to immortalise her and get her to max potential;
- generally adding a star to someone who is irrelevant to your crew at present;
- an extra source of 550 Honor because you have the 5* immortalised or they are dead weight to the way you play the game.
Instead of as a farming opportunity for picking up all the best older crew.
If you have the Dil to spend freely on long voyages to "farm" 5* crew, why not just spend it on (discount - 490 Dil) packs and kinda know who you're getting? If you are getting to 10 hrs your crew is probably pretty decent already ... so what are you doing farming for older (LL) 5*s anyway, who in general won't add much to a strong line-up, again, wouldn't packs be a better option to improve crew?
Using the time of release is subjective. It also plays heavily into the existing mechanics of relying on RNG to obtain good crew. Not every drop is a winner. Sometimes, you have to get lucky. It may seem that there is a better way to evaluate who would go into the pool, but I think it's pretty critical that the method be as objective as possible. I'm not opposed to other possibilities. But it's pretty hard to account for event potential, shuttle use vs gauntlet use, or skirmish/arena use vs voyage use.
I don't always play gauntlet. My arena goals are not very high. I like voyages, but they take a heavy back seat during events. Not every has those same priorities. There's no way to evaluate crew objectively by stats when there's so many ways to play the game. So... I lean toward release date. The only possible alternative I can see would be to track player data for engagement in each aspect of the game. Then you would need to compile card statistics. The statistics would be weighted according to the actual gameplay listed above. Cards in the bottom 10% or 20% would be placed in the pool. Since inclusion in the pool would be based on stats and not time of release, they would not necessarily be "legacy" but I would consider them to be "decrepit." It's a lot of hoops to jump through, but if devs were to do it, then I would be pretty happy. Or if there is some other objective measure, then I would gladly hear it.
Or... They could just do the list that was already compiled and call them Legacy Legendaries.
I've not really given my preference to the 4 options put forward (so far) but this point is mainly why I have a preference for options 2, 3 and 4 (have added numbers to the OP).
Why?
Well, it gives TP more optionality, with using release date as a base metric.
For example ... in (2) I gave the example of Mirror crew packs ... what is the harm in adding the likes of Mirror Ellen Landry to that selection, even though she was released in 2019?
Imagine a cheap behold between Mirror Landry, Mirror Bashir and Mirror T'Pol ... there must be some numbers that indicate Mirror Landry's use, and I can't imagine it to be high, because by the numbers she compares poorly to an older card in Mirror Reed! ... not just in one category, but both bases and both proficiency rolls are worse than Reed's ... both Reed and Landry probably only see use in relevant events.
So ... rather than using an external source ... it can be up to TP to decide what the flavour is of the packs, mini-events or crew added to event rewards in a way that they feel most comfortable. If they want to be really generous they can add is quality crew like Mirror Stamets to go alongside the three mentioned ... but I'd already be happy to just have the optionality of being able to get the other three crew fairly easily.
You know, I think that for many players the introduction of any of the 4 options would make the 5* quality reduction in the campaigns easier to stomach.
Imagine if TP said ... okay, players, here's a 1 time only begold for 15k Honor between Lenara Kahn, Doctor Chaotica and Tourist Tucker ... in a roundabout way you are giving players a one-time chance to buy a 5* citation at a greatly reduced price.
Didn't buy the campaigns? Here's a cheap way to pick up a 5* you might not own, or add a star to someone you might never consider citing.
In the grand scheme of things, these are such small, positive gestures that give back more than what they ask for from the playing community. Ah well ... I gave up hope aeons ago that DB/TP actually cared about their players.
Now if that randomness was just hemmed in a bit to something like 20-25 crew ... e.g. 5* TOS crew from 2016 and 2017 ... I'd buy that on a regular basis for sure.
Edit 1: Adding link to my old thread.
https://forum.disruptorbeam.com/stt/discussion/14243/idea-for-tuesdays-decrepit-legendaries#latest
Edit 2: Adding the thread that inspired my idea, for prosperity.
https://forum.disruptorbeam.com/stt/discussion/14109/should-voyages-drop-old-legendary-crew#latest
Have been kinda away for the game recently ... and forums ... not been posting much ... but I did see the Timelines Talks with Ben ...
He mentioned a new feature to come early 2021 that would be of interest for older players (i.e. someone like me) ... all I can hope is that something like that would maybe address the LL situation in some form. What sprung to mind was a game feature like the following:
(5) New Features - Boot Camp
A player can send 6 5*s to a "boot camp" (training excursion) for 14(-21) days. The following applies:
- Crew cannot be 5/5;
- There must be one crew per skill with that skill as their main skill ... so the CMD slot would be filled by a crew that has CMD as the first of their skills in the list under their crew portrait ... e.g., Captain Lorca, 1/5 could fill the CMD slot and Tourist Tucker (4/5) could fill the DIP slot etc.;
- Crew away on the boot camp can not be used in any other part of the game (events, voyages, shuttles, gauntlet etc.) ... consider them in cryostasis but still taking up a crew slot in the player's crew list.
At the end on the boot camp, the player can decide to add a star to ONE of the crew who went out on the boot camp.
Example
A player has read on the forum that Spocktober will be an upcoming feature in 2 weeks time ... that player would like to strengthen their Spock contingent because they are guessing Spock might be bonus crew for that feature, so they decided to send the following crew out on the boot camp:
- CMD : Captain Braxton 2/5
- DIP : Kolinahr Spock 1/5
- SEC : Gangster Spock 3/5
- SCI : Science Officer Spock 1/5
- ENG : Resilient Tuvok 1/5
- MED : Alternate Future Bashir 1/5.
The player is uncertain where they would like to add a star so have just selected their non-immortal Spocks
For MED Bashir is the only crew they are comfortable sending out (e.g. they use a 1/5 Defensive Phlox a lot in gauntlet) ... and Braxton and Tuvok are there just in case further Spocktober details come out that reveals that Spock won't be providing bonus but all Vulcans (of which they have a strong immortal selection) and they'd rather have Braxton closer to immortalisation.
The idea is that players can slowly add stars to some crew they've selected that they hardly ever use. The main risk is that those crew won't be available in the game while they are away, so touch luck if there is a Tuvok faction event just after you send out the above selection.
The questions that remain are:
- Should it be one crew per skill, or two like voyages? i.e. upping the risk factor, especially for skills where players might not have a large selection of crew (MED) and making it riskier for players without large rosters of unused crew.
- Are 14 days long enough, as that is 26 additional stars on 5* crew per year!? Maybe it should be 12 crew with 14 days and 6 crew with 21 days?
28 days seems too long, as the feature is kinda "boring" (a player doesn't really do much).
- Should there be a limit to the crew sent? i.e. only crew introduced before December 31st 2018?
This would really restrict it for f2p and newer players, who might have airlocked older (weaker legendaries) or not chosen them in a behold at all.
- Maybe only crew available in the portal? ... which would therefore exclude fuse, honor hall, newer, gauntlet etc. crew
- There should not be an option to reduce the time of the boot camp through Dil. Crew set are crew sent and so not available for the alloted time ... a player makes a mistake, they make a mistake and have to deal with it. This is such a positive benefit for a player that if someone can pay to reduce the time it would be abused to improve their best crew instantly.
- The "bad" thing about this would be that it isn't really interactive other than when the 6 crew are chosen ... it is basically freezing crew for 14 days with a side benefit, so it isn't really exciting from a game-play perspective ...
Personally, I've got a massive selection of crew I could send out without a second thought about any risks ... but I find it really interesting to think about if I was more restricted and even as a f2p I'd love this feature even though it might restrict my roster at times.
It also spices up beholds a bit ... do I pick AF Bashir in a behold even though I can add stars to the other two choices just so I can have a "weak" MED option for this game feature that I can just always use without much of a set-back to my overall crew ... but then I've pretty much got a "useless" crew around hogging one crew slot.
What if you got a BeGold while the crew was out in boot camp, would you be restricted from adding stars to them?
You're idea is intriguing. It would give Inglatu and Joachim something to do. They're just taking up space anyway.
or if they dropped from a merit pull ... or were re-run event threshold crew that a player had not anticipated etc.
Yeah ... that's the beauty ...
You know the 6 crew you've sent out so if they come up in a behold etc. and are 4/5 with the other two options as 5/5 you can still pick them ... and then add the Boot Camp star to one of your other 5 options ... so you're not wasting a star.
As for when you can fuse ... when the Boot Camp is over (just like is the case with voyages, shuttles etc.) ... this might mean that you have to make one space free on your roster for up to 14 days ... but freezing 1 immortal crew (or airlocking a 4* or lower) for that time is a small price for an addition star to a 5* ... once fused bring the frozen crew back.
I mean, you have the same now, that if you get a behold the minute after you send a voyage out, if you don't want to recall, you'll need an extra spot on your roster for when the voyage comes back.
This is one of the reasons (I didn't mention) why longer boot camps might not be preferable.
Options
And as for your options ...
- One player might choose to send out six weaker crew (Inglatu, Joachim) just to slowly build up stars on them to freeze them.
- Another might send out 6 4/5s including some some-times voyagers/event crew (i.e. their stronger crew) just to be able to immortalise them for whatever reason ... collections, you like 'em, they are strong voyagers once immortal etc. ... and they are willing to take a possible hit to their efficiency for 14 days just to do so.
- I'd probably send out a mix of weaker crew (e.g. collection crew like Gangster Spock or 2-skillers) and combine them with one or two strong crew that I want to star staring up to be of future use on voyages (e.g my 3/5 Leo Da Vinci or 2/5 Sarah Sisko - crew I'd love to immortalise but who are not citation top priorities).
Then leave the decision of who the star goes to when the boot camp is completed.
- It adds an interesting element to beholds, as you mentioned ...
a) do I choose someone who is out on a boot camp and have that 1/5 take up a slot for up to 14 days?
b) do I choose a new crew who I can start sending out on boot camps straight away?
c) do I choose to add a star to someone I own who then becomes interesting to send out on the next boot camp?
Anyway ... the point is just to add decision gates as it were ... the more decisions a player has to make that have consequences attached to them, the more interesting those decisions become ... I mean, I prefer this variant of adding stars to LL than random drops in voyages, where there's no decision the player has to make other than just continue doing what they are doing.
Personally, I would pick one or two from my citation list. The rest would be 1/5 non-main cast. Would that be a high enough price to pay for a citation every two weeks? I don't really think so. But... maybe it is. Just my two cents.
I am not quite there yet, but I see an upcoming wall I’ll run into in about 3-4 months when I have almost all SRs FF/FE’d.
I worry that my engagement with the game will decrease dramatically, not only because there are so few ways to level up LEG crew— but even to attain them (at least 2/3 of my pulls amount to nothing I need; Beholds are getting more “useless” and Begolds are much too rare).
(5) New Features ... WRGBen's idea in the recent Timelines Talks ... oh man, one can only hope