Inventory cap? Discard or replicate?
[TKO]TrainWay©
✭✭✭
in The Bridge
Just trying to figure out what the benefit of discarding items from the inventory is over making replicator rations. Doesn't make sense to me why you would discard them. Also, is there any way of knowing which items/equipment are no longer needed? E.g. immortalised a crew and get another equipment for that character. I hope this make sense. 👍
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Make Rep Rats. Why just throw away stuff you can turn into stuff Crew needs?
Let's say you have Lursa and B'etor duras frozen, the sisters built and will never need equipment for them again. Yet dabo and campaign crates happily award you e.g. lursa's disruptor. Which you can't identify visually because it looks like the other klingon disruptors. You can go through the equipment, tap on that klingon disruptor and see it is lursa's. Now you either discard it or try to find it when you replicate...
I just use the same trick when I replicate regular items - load them into the hopper, tap on the Replicate button, then tap on each unknown item in the “are you sure about this” screen before continuing.
The reason I prefer to do inventory dumps by replicating gold equipment rather than replicator rations is that I don’t need more rations:
That would be DataCore. 🤞
I still create gold replicator rations from useless stuff, because I am nowhere near 32,767 on those or any other color.
If WRG would just fix things so that we see the specific item name without having to go to the confirmation screen & backtrack, that would be a major QoL improvement for me (and many others, I suspect).
Cautionary note: If I see some item has a crew name attached, I check first to see if I have a variant in the leveling queue, then check the STT Wiki to look at the equipment tree. @izausome ’s Crew Cost Finder is also useful in this regard for deciding what to keep on hand.
🖖
Proud Former Officer of The Gluten Empire
Retired 12-14-20. So long, and thanks for all the cat pics!
/Co-signed
I mean, I keep an eye on it & make sure it’s below 800/1000. I know there are database issues involved here, which I don’t know enough about to comment on. The option to create replicator rations seems like a good intermediate step, pending future development.
The following quote is from 07 January 2020, before DB (company) officially sold STT (game) to TP (company), who then created WRG (studio) to continue developing STT:
An alphabetical sort function in Inventory would also help. Just getting the different screens to show stuff in the same order would as well. 🖖
EDIT: I thought a bit of clarity about the acronyms we use might be helpful. Concatenating them isn’t. ☮️
I hope you didn't throw any hard to obtain components in the replicator because of what I wrote earlier
The fact that you only have 1 or 2 of them doesn't necessarily mean that they're useless. But if they are crew-specific equipment for cards that you already immortalized or don't have, like a 0* Bell Riots Jadzia's outfit, then they're just taking up space.
Well if they are 1* or lower rarity then they won't cost much to replicate anyway. I only threw equipment away, not components. I love the game but don't think I'll lose any sleep over a mistakenly thrown away item anyway. But thanks for the info. Was a big help.
I once purged every last piece of 0*, 1*, and I think 2* equipment (also not components) I had that wasn’t in a pile of 2 or more items, because I wanted to check what the names were and determine if any were worth keeping. I never noticed the loss, so why not do it that way every time?
It took me less than five minutes to look at each of 694 equipment items, identify 4 as replicator fuel, and then create a gold ration. Not too much of a nuisance for me, but it still needs specific item names & disambiguation. 🖖
Ah, but how long would it take you to sift through your 0*-3* inventory to create a gold ration?
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Less than five minutes, as I said. I clicked on every item, made note of the useless stuff, then switched to the fueler. It still **tsk tsk** to have to do this, but I can rest easy at 690/1000.