I always do the warp ten too because the recipes are repetitive and I know I will need more of that item down the line anyway
And you get like seven or eight, and then five minutes later, you need more.......
Or you get 0 after warp 10 with a 3 or 4 pip mission and start cursing at the RNG the game has. Feels such a waste of chrons in a galaxy event when that happens.
I always do the warp ten too because the recipes are repetitive and I know I will need more of that item down the line anyway
And you get like seven or eight, and then five minutes later, you need more.......
Or you get 0 after warp 10 with a 3 or 4 pip mission and start cursing at the RNG the game has. Feels such a waste of chrons in a galaxy event when that happens.
Or do Warp Ten on a FIVE Pip Mission, and get ZERO of the Item......
I truly think they are unclear on what a 5 out of 5 chance is......
Of course, considering that a 99% Chance Shuttle Mission still fails too often.......
Scott
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
I always do the warp ten too because the recipes are repetitive and I know I will need more of that item down the line anyway
And you get like seven or eight, and then five minutes later, you need more.......
Or you get 0 after warp 10 with a 3 or 4 pip mission and start cursing at the RNG the game has. Feels such a waste of chrons in a galaxy event when that happens.
Any event with a galaxy portion is an event that I won't be playing.
I really don't understand the hatred for Galaxy Events. I can bank up Chronitons and finish the 4* Crew Member most times. Ask me how many Faction Shuttle Missions have already FAILED just yesterday afternoon and today......
More than should have.....
Scott
There is no failing in faction events. You get a bunch of faction items and spend chronitons on your crew members. If you do well enough, you get some new crew.
Seriously? You just told me something I SAW WITH MY OWN EYES did not happen? I had TWO Shuttle Missions FAIL Thursday. {Like, within the start hours of the Event.}
I watched it happen. Don't tell me it didn't happen.
Right now, I am getting AT BEST a 66% chance of success WITH ALL BONUS CREW.
Meanwhile, I often Fully Fuse the 4* Solo Reward Crewmember in a Galaxy Event. I think I have the total right to like best whichever Event type I like best. And don't really need the disrespect of someone telling me {who was not sitting next to me} that something I witnessed happening more than once, did not happen.....
Have a nice day.
Scott
He didn’t mean the missions themselves don’t fail. He meant you can’t lose cuz you get items and rewards simply by participating.
@FutureImperfecta
Great idea on Galaxy leveling of an event crew. I think how it should work is exactly as though we are doing a normal Galaxy event with threshold rewards just being replaced with how much leveling of the crew we achieved. If one reaches maximum threshold reward they will receive the character FFFE. Failure to reach max will provide the character at a level based on the threshold you reached. Depending on when a fuse is rewarded you may or may not have more stars.
This would not interfere that much with the current format. They could still provide other threshold rewards.
Edit: I think your suggestion on implementation would be more fun.
Comments
And you get like seven or eight, and then five minutes later, you need more.......
Or you get 0 after warp 10 with a 3 or 4 pip mission and start cursing at the RNG the game has. Feels such a waste of chrons in a galaxy event when that happens.
Or do Warp Ten on a FIVE Pip Mission, and get ZERO of the Item......
I truly think they are unclear on what a 5 out of 5 chance is......
Of course, considering that a 99% Chance Shuttle Mission still fails too often.......
Scott
Yes! Those hyperspanners are very elusive
Thank you.
That was my point of simultaneous. Though I'd run all the above with my deeper crew.
Great idea on Galaxy leveling of an event crew. I think how it should work is exactly as though we are doing a normal Galaxy event with threshold rewards just being replaced with how much leveling of the crew we achieved. If one reaches maximum threshold reward they will receive the character FFFE. Failure to reach max will provide the character at a level based on the threshold you reached. Depending on when a fuse is rewarded you may or may not have more stars.
This would not interfere that much with the current format. They could still provide other threshold rewards.
Edit: I think your suggestion on implementation would be more fun.