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3* cards worth keeping?

Hi I'm fairly new to the game but quickly running out of space. I have 140/140 slots at the moment. Most of my cards are 3* blues. Besides the cards for the cadet missions are any of them worth keeping? Do any of them possess any traits that can't be found on a 4/5* card?

Thanks in advance for your replies.

Comments

  • PallidynePallidyne ✭✭✭✭✭
    Well it also depends on your play style. The achievement for maxing crew/immortalizing (both stars and equipment) may make it worth while to level and then put many lesser crew like the majority of 3* in the Cryostasis Vault.

    That would be my motivation for keeping ones that aren't used for the cadet missions. Once they are frozen they don't take a slot unless you want to take them back out.
  • Last i checked...nope. Imo they are worthless (save the duras sisters for making, the duras sisters, neelik and tuvok, for making tuvix, and the crew i use for advanced cadet missions) for gameplay but make up about 50%-70% of my honor income each month. I stopped trying to ff/fe them a long time ago since i was hard on crew space and the price for more slots is INSANE but now i have 180 so i could go back to keeping them but i would rather have the honor. Oh just remembered there is one im keeping for personal reasons, talos Spock but thats it.
  • Data1001Data1001 ✭✭✭✭✭
    Yes, and also whether or not you have 4* or 5* crew who can better handle their particular skills. For several months after I started, I was still using a lot of my 3's. This was actually before the days of the advanced cadet challenges on weekends, so I wasn't keeping them for that purpose at all back then.

    My most-used 3* crew, around that time, included:
    • Chief Engineer La Forge
    • CMO Pulaski
    • Constable Odo
    • Ensign Robin Lefler
    • Maquis Takeover Torres
    • Tailor Garak

    Now, that list is what it is, to a great extent because I just didn't have certain other crew drop for me yet. But I definitely did get a lot of use out of the above.

    I don't know who you've got on your roster, but here, in my opinion, are some 3* crew that aren't really worth hanging on to (that is, airlock unless you have them FF and are somewhat close to getting them fully leveled so they can be frozen instead):
    • Duelist Barclay
    • Expedition Vash
    • First Maje Culluh
    • Groundskeeper Boothby
    • Hockey Kim
    • Idrin
    • Richard Castillo
    • The Viceroy

    ^^ That's merely a small sample... there are many others whose usefulness is less-than-ideal, but in certain instances, depending on who else you have, they might have certain utility for various missions.


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  • Once you have passed the point of critting all of the w/e missions, you only need to keep 3* crew that can pass all of the missions, and drops. The rest you should either immortalize if you have the room and resources, or airlock. In my current situation, I have core 3* crew that can pass all of the w/e cadet missions, and I have about eight others still remaining that I am trying to level and vault. At this point, any new 3*, 2*, and 1* crew are immediately airlocked...I simply do not have the time, resources, or space to accommodate them. Talos IV Spock, and Festivus Dax were the last ones kept.
  • Jim SteeleJim Steele ✭✭✭✭✭
    edited November 2017
    I think the most useful 3* Crew are those needed for Cadet missions on weekends. This naturally lends itself to Female-Aliens.

    Lwaxiana (DIP) & Diana Troi (MED),
    Maquis Take over Torres (ENG),
    T'Pol or Savik, (SCI),
    Lursa Duras (CMD)
    Odo (SEC) and Money* (SEC)

    *Money is needed to Crit the SEC node on Saturdays last mission, there is no Female-Alien eligible for both Sat and Sundays.

    That said, I have frozen a few of the others, and I am going back to them (slowly) in order to hit the achievement rewards,

    Jim

    DB: Do Better
  • RaraRacingRaraRacing ✭✭✭✭✭
    edited November 2017
    With regards to usefulness:

    - check traits of 3* crew with nodes you need to pass ... e.g. Castillo has the Pilot CMD combo, Brahms has good trait/skill combos for many different nodes ... and how those traits are represented in the rest of your crew.

    - For the Sat/Sun missions there are many options for a couple of spots:
    * MED I've found Kes to be good and use her (have vaulted Troi).
    * MED/SEC ... once you've cleared all the rare rewards you can think about using Sniper Ezri as a MED/SEC double option for both days.
    * For Sat SEC you could use Vash if you do not have Money.
    * For SEC Sun there are so many options ... my pick has been Spock, but I also thought about using Garak or Odo.
    * The minimal set to run most (all? I've not tried this) missions: Torres, Troi, Ezri and Saavik, i.e. the most "useful" 3*s at the moment.

    - 3*s are really helpful during Expedition events (if they ever come up), so keeping all the main crew can be a goal (e.g. Spock, Kirk, Crusher, Wesley etc.), as they might be associated with an Expedition event in the future. Past Expedition 3*s have been La Forge, Kim, Janeway, Chakotay, Bashir, Ezri, Torres, Odo, Kang and Crusher.

    - There are 70 3*s in game at the moment ... i.e. a GREAT source of free Dil and the backbone of any drive to get the achievements to immortalise crew.

    For the most part ... 3*s are a great early game source to boost the quality of your crew ... I had Boxer Chakotay and Janeway as key shuttle staff for quite a while (this was before Voyages were around) ... 3* Kirk was a Gauntlet regular for me until I could build up a broad squad. Also, I still sometimes use 3* MED crew (Kes only now) on Voyages when one of the two highlighted skills is MED.
  • Sometimes great as event crew earlier on too. Consider keeping a few Med and Eng crew around til you have 4*s to replace them in particular.
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  • AviTrekAviTrek ✭✭✭✭✭
    Data1001 wrote: »
    Yes, and also whether or not you have 4* or 5* crew who can better handle their particular skills. For several months after I started, I was still using a lot of my 3's. This was actually before the days of the advanced cadet challenges on weekends, so I wasn't keeping them for that purpose at all back then.

    My most-used 3* crew, around that time, included:
    • Chief Engineer La Forge
    • CMO Pulaski
    • Constable Odo
    • Ensign Robin Lefler
    • Maquis Takeover Torres
    • Tailor Garak

    Now, that list is what it is, to a great extent because I just didn't have certain other crew drop for me yet. But I definitely did get a lot of use out of the above.

    I don't know who you've got on your roster, but here, in my opinion, are some 3* crew that aren't really worth hanging on to (that is, airlock unless you have them FF and are somewhat close to getting them fully leveled so they can be frozen instead):
    • Duelist Barclay
    • Expedition Vash
    • First Maje Culluh
    • Groundskeeper Boothby
    • Hockey Kim
    • Idrin
    • Richard Castillo
    • The Viceroy

    ^^ That's merely a small sample... there are many others whose usefulness is less-than-ideal, but in certain instances, depending on who else you have, they might have certain utility for various missions.

    Expedition Vash is one of only two crew that can crit the final SEC node on Saturday. If the OP has Money, then Vash has no use, but if the OP is missing Money and has Vash, then might as well keep Vash for that node.
  • I have immortalized almost every single one of them. Currently I keep most of the Med ones as I don't have a strong 4 or 5 crew members that can replace them.
    I have found Vash far more useful on missions due to her traits then I did Money.

    For Sec, Vash for Saturday and Kang(need him for Arena battles anyway) for Sunday.
    For Command and Science, Saavik
    For Med, I have a ton of, but recommend Temporal Shift Kes(Better for Voyages then Doctor Selar)
    For Eng, Torres(I haven't found any better options to her)
    For Diplomacy, Lwaxana Troi.

    Note: With the above combination you can complete almost every mission with only 2 characters.
  • Capt. ChaosCapt. Chaos ✭✭✭✭✭
    edited November 2017
    My 2 cents, they only help in the arena and cadet challenges. Even with event bonuses, they never make it onto my shuttles anymore. But early on Odo, Commando Crusher, Mendon, Klingon Dukat, Rifle Janeway, and Vedek Winn Adami were away mission mainstays.
    <edit> Forgot Maquis Takeover Torres.
  • It really does depend on where you are with your crew. I have a lot of good crew, but I still pull 3* and even 2* characters out for faction events especially if I don't have a lot of higher star variants of someone. People who say they're useless probably just have more/better crew than I do. And for a long time, some 3* were constantly on shuttles that needed Sci (Subcommander T'Pol) Eng (Mirror O'Brien) and Med (Commando Crusher).
  • Since you said you're relatively new to the game, I'm going to make the presumption that you haven't hit the stage where you can readily equip and level crew quickly, and that's how you've ended up with 140 full crew slots. My suggestion is to start by outright dismissing all 3* crew members who are ineligible to be used in either of the two weekend cadet challenges. From there, pare down to as few as you can.

    Adding to your total number of immortalized crew members is nice, but it's really more of an ongoing, long-term thing and trying to pad those stats early is just going to interfere with developing your crew. Remember, every crew member uses 293,910 XP to go from 1-100, whether they're a 1* or a 5*. Don't squander that XP on someone who isn't going to make your crew stronger. There'll be plenty of time to come back to 1*s, 2*s, and 3*s for your vault achievements later.

    The one exception I would emphasize is if there are any crew members you just personally like and enjoy having in your crew. If there are, then it doesn't matter what their game play value is. Keep 'em if you dig 'em, because if you get to a point where you feel you can't keep crew members you want, the game becomes a chore, and who wants that?
  • Morbo's Angels: Saavik, Torres, Ezri. Saturday I always run Talarian Coup (ID codes!), though I think they can handle most of the missions besides the last (I've long since gotten all rare rewards).

    I've had pretty much my run on Sundays, with Kang helping from arena (I guess he's Bosley).

    Those four do everything I need from 3*s.

    I will note it wouldn't work so well without 5 and 6% starbase bonuses for Ezri.
  • This Sisko1This Sisko1 ✭✭✭✭✭
    edited November 2017
    For cadet and arena purposes I keep the following 7. If not hunting the headset you can freeze Wes. zkwchanybjgz.png
  • Thanks for all your insight guys some great stuff in these posts, I really appreciate it. Never would've thought that Wesley and S. Money would be keepers.
  • I keep Senator Cretak for diplomacy rolls rather than Lwaxana. I know Lwaxana gets higher on average rolls, but after you've critical-successed all the nodes in the weekend cadet missions, you only need someone who passes the minimum requirement, which is anyone who can guarantee over 500. As Lwaxana irritates the life out of me, I froze her and kept Cretak on as she can pass all diplo nodes just fine.
    Level 99. Latest Immortal (957): Chancellor Gowron - October 2023.
  • [BL] Q [BL] Q ✭✭✭✭✭
    From weekend cadets to pvp these are some of the ones I kept around they're all pretty easy to level for achievements also
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  • My 3*s at the moment (I'm at 163/170 slots)
    Commander Kang (Sunday challenge and arena)
    Subcommander T'Pol (Sunday and arena)
    Sniper Dax (Sunday)
    Maquis Torres (Sunday)
    Both Duras Sisters (Saturday)
    Private Money (Saturday)

    For Saturday I'm locked into the final mission on Epic as I need the credits. Thanks to Voyages it doesn't matter to me what rations I get from Sunday missions; so I want a little more variety of Sunday crew.

    I also have the Hockey Paris/Kim combo, but only on a very low% whim that DB turns them into a 4* fuse card like Tuvix/Duras Sisters.
  • Grant77Grant77 ✭✭✭✭
    Deanna Troi, Maquis Torres, and Saavik can get you through the most desirable weekend missions, if you want to cut down to 3 crew.
  • does anyone have the list of all crew members with the skills and particular points on Excel?
  • GAWAGAWA ✭✭✭
    I've noticed that as I only keep the bare minimum 3*s around - my ability to do well in the Captain division of the arena is quite pathetic.
  • AviTrekAviTrek ✭✭✭✭✭
    GAWA wrote: »
    I've noticed that as I only keep the bare minimum 3*s around - my ability to do well in the Captain division of the arena is quite pathetic.

    Yep. But then again the PvP rewards are pathetic, especially in the captain division, so I really don't care about the rank as long as I get 5 missions in each day for the sake daily honor.
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