3* cards worth keeping?
Jean-Luc Kenobi
✭✭✭
in The Bridge
Hi I'm fairly new to the game but quickly running out of space. I have 140/140 slots at the moment. Most of my cards are 3* blues. Besides the cards for the cadet missions are any of them worth keeping? Do any of them possess any traits that can't be found on a 4/5* card?
Thanks in advance for your replies.
Thanks in advance for your replies.
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Comments
That would be my motivation for keeping ones that aren't used for the cadet missions. Once they are frozen they don't take a slot unless you want to take them back out.
My most-used 3* crew, around that time, included:
Now, that list is what it is, to a great extent because I just didn't have certain other crew drop for me yet. But I definitely did get a lot of use out of the above.
I don't know who you've got on your roster, but here, in my opinion, are some 3* crew that aren't really worth hanging on to (that is, airlock unless you have them FF and are somewhat close to getting them fully leveled so they can be frozen instead):
^^ That's merely a small sample... there are many others whose usefulness is less-than-ideal, but in certain instances, depending on who else you have, they might have certain utility for various missions.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Lwaxiana (DIP) & Diana Troi (MED),
Maquis Take over Torres (ENG),
T'Pol or Savik, (SCI),
Lursa Duras (CMD)
Odo (SEC) and Money* (SEC)
*Money is needed to Crit the SEC node on Saturdays last mission, there is no Female-Alien eligible for both Sat and Sundays.
That said, I have frozen a few of the others, and I am going back to them (slowly) in order to hit the achievement rewards,
Jim
- check traits of 3* crew with nodes you need to pass ... e.g. Castillo has the Pilot CMD combo, Brahms has good trait/skill combos for many different nodes ... and how those traits are represented in the rest of your crew.
- For the Sat/Sun missions there are many options for a couple of spots:
* MED I've found Kes to be good and use her (have vaulted Troi).
* MED/SEC ... once you've cleared all the rare rewards you can think about using Sniper Ezri as a MED/SEC double option for both days.
* For Sat SEC you could use Vash if you do not have Money.
* For SEC Sun there are so many options ... my pick has been Spock, but I also thought about using Garak or Odo.
* The minimal set to run most (all? I've not tried this) missions: Torres, Troi, Ezri and Saavik, i.e. the most "useful" 3*s at the moment.
- 3*s are really helpful during Expedition events (if they ever come up), so keeping all the main crew can be a goal (e.g. Spock, Kirk, Crusher, Wesley etc.), as they might be associated with an Expedition event in the future. Past Expedition 3*s have been La Forge, Kim, Janeway, Chakotay, Bashir, Ezri, Torres, Odo, Kang and Crusher.
- There are 70 3*s in game at the moment ... i.e. a GREAT source of free Dil and the backbone of any drive to get the achievements to immortalise crew.
For the most part ... 3*s are a great early game source to boost the quality of your crew ... I had Boxer Chakotay and Janeway as key shuttle staff for quite a while (this was before Voyages were around) ... 3* Kirk was a Gauntlet regular for me until I could build up a broad squad. Also, I still sometimes use 3* MED crew (Kes only now) on Voyages when one of the two highlighted skills is MED.
Check out our website to find out more:
https://wiki.tenforwardloungers.com/
Expedition Vash is one of only two crew that can crit the final SEC node on Saturday. If the OP has Money, then Vash has no use, but if the OP is missing Money and has Vash, then might as well keep Vash for that node.
I have found Vash far more useful on missions due to her traits then I did Money.
For Sec, Vash for Saturday and Kang(need him for Arena battles anyway) for Sunday.
For Command and Science, Saavik
For Med, I have a ton of, but recommend Temporal Shift Kes(Better for Voyages then Doctor Selar)
For Eng, Torres(I haven't found any better options to her)
For Diplomacy, Lwaxana Troi.
Note: With the above combination you can complete almost every mission with only 2 characters.
<edit> Forgot Maquis Takeover Torres.
Adding to your total number of immortalized crew members is nice, but it's really more of an ongoing, long-term thing and trying to pad those stats early is just going to interfere with developing your crew. Remember, every crew member uses 293,910 XP to go from 1-100, whether they're a 1* or a 5*. Don't squander that XP on someone who isn't going to make your crew stronger. There'll be plenty of time to come back to 1*s, 2*s, and 3*s for your vault achievements later.
The one exception I would emphasize is if there are any crew members you just personally like and enjoy having in your crew. If there are, then it doesn't matter what their game play value is. Keep 'em if you dig 'em, because if you get to a point where you feel you can't keep crew members you want, the game becomes a chore, and who wants that?
I've had pretty much my run on Sundays, with Kang helping from arena (I guess he's Bosley).
Those four do everything I need from 3*s.
I will note it wouldn't work so well without 5 and 6% starbase bonuses for Ezri.
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img]https://us.v-cdn.net/6030345/uploads/editor/39/ah3gl96oeitc.png[/img]
Commander Kang (Sunday challenge and arena)
Subcommander T'Pol (Sunday and arena)
Sniper Dax (Sunday)
Maquis Torres (Sunday)
Both Duras Sisters (Saturday)
Private Money (Saturday)
For Saturday I'm locked into the final mission on Epic as I need the credits. Thanks to Voyages it doesn't matter to me what rations I get from Sunday missions; so I want a little more variety of Sunday crew.
I also have the Hockey Paris/Kim combo, but only on a very low% whim that DB turns them into a 4* fuse card like Tuvix/Duras Sisters.
Yep. But then again the PvP rewards are pathetic, especially in the captain division, so I really don't care about the rank as long as I get 5 missions in each day for the sake daily honor.