*PARODY* Five-Year Anniversary Feature Update - title edited ~Shan
NoNameNamer
✭✭✭✭
SUPER LEGENDARY CREW / CRAFTING SYSTEM
- Introducing SUPER LEGENDARY crew obtainable via the all-new CRAFTING system!
- Dematerialize any excess inventory into Subspace Energy Quanta (SEQs) to be used at your starbase's new dilithium-powered Materialization Facility (MF) in conjunction with known super legendary crew patterns.
- Upgrade your fleet's MF systems to increase SEQs conversion efficiency and minimize pattern degradation.
- Obtain super legendary crew patterns in the portal, during events and on voyages.
- Unique super legendary crew equipment are infinitely upgradable with increasing costs and diminishing returns.
- SL crew can be fused but cannot be cited.
- Five-Year Anniversary Gift: Jean-Luc McClane Super Legendary Pattern!
VOYAGE REVAMP
- Every voyage is unique! Boldly go where no one has gone before with OpenAI's GPT-3 generated storyline driven by your decisions. Share your unique adventure in the brand new voyage forum section. If you have a flair for writing, submit your own stories to further enrich the voyage AI.
- Play procedurally-generated away team missions during voyages! You can make that call during voyage dilemmas. Only voyage crew are eligible for these extremely rewarding missions but the outcome can have a negative impact on your voyage.
- All-new mission gear can be brought along as voyage supplies to aid your team in handling the unexpected.
- New loot can be obtained in voyage away team missions including coveted super legendary crew patterns!
- Players can encounter ships from enemy fleets during their voyage and can make the decision to engage in ship battle. More below.
NEW GAME MODE: FLEET WARS
Friction between fleets vying for resources when voyaging into the unknown have reached a tilting tipping point. Admirals can declare war on enemy fleets to sanction hostile action.
- Players can encounter enemy voyaging ships and choose to engage as a dilemma decision.
- Players can assign crew to battle stations at the start of the voyage or have them automatically assigned.
- The winning ship gains an AM bonus while the losing ship loses AM.
- The encounter will be part of both players' voyage log.
- A war summary is visible on the fleet interface. The fleet with the most ship battle victories wins the war and fleet members earn a modicum of SEQs.
- A fleet can only be at war with one other fleet and it lasts for exactly 7 days.
- Improved fleet management tools
GAUNTLET
- deleted
5
Comments
Thunderous applause.
Approved
You lost me here. DB and now TP have said they will never have a higher than legendary card.
Is this true?
If they were to introduce super legendaries, they would also need to introduce a few more episodes of levels that require those crew to complete them.
I would be over the moon with some way of upgrading crew to create animated card art. No change in stats needed, I would put time and resources into making some of my favorite crew look even cooler. But I may be in the minority.
Proud member of Patterns of Force
Captain Level 99
Played since January 2017
TP: Do better!!!
It did generate some interesting discussions in other channels. I'll just mention that I do not wish the gauntlet mode gone, perhaps only in its current form. I've seen plenty of good ideas here and on the subreddit on how to improve it so I've decided to just go with another joke instead.
The AI-driven storyline would not be feasible at this time, not at a production quality level. Everything else should be and you'd be right in thinking that they would have far reaching implications, but I think that's what makes them great additions. And yes, many of them would require careful tweaking and balancing to successfully pull off. My favorites are the procedurally generated voyage away team missions, perhaps without knowing the mission tree in advance, each choice you make bringing you into unknown territory ("perhaps I shouldn't take choice A if I don't have a MED crew on the mission" or perhaps purely out of storytelling consideration). Another favorite would be the fleet war mechanic I've described. Others have found the idea of engaging in skirmishes with other fleets pretty enticing. Others also liked the idea of fan-written voyage story submissions.
...
But actually, that crafting system and deleting Gauntlet, I'd be all in for those. The "fleet wars" I would dislike strongly. I already dislike pretty much everything that includes any PvP elements, including ranking stuff.
-- Dr. Zefram Cochrane, around 2073
Proud member of Patterns of Force
Captain Level 99
Played since January 2017
TP: Do better!!!
That made me LOL. Then my toaster called Zuckerberg, and I got a 30 suspension from Checkerbook......
Indeed! December 28th is called in Spanish-Speaking countries: "El día de los Santos Inocentes", much similar to April's Fools
Daily fleet activities? That would be a big thumbs up from me!
Head-to-head fleet raids? IMO, turning Star Trek Timelines into Star Trek Travian would be the fastest way to kill it.
It is, is the Innocent's Day (El Día de los Inocentes), a tradition derived from the Massacre of the Innocents. Yeah, in Spain we are like that, we take the day of the (biblical) massacre of many newborns and turn into a pranks day xD
https://en.m.wikipedia.org/wiki/Massacre_of_the_Innocents#Feast_day
https://en.m.wikipedia.org/wiki/April_Fools'_Day#Comparable_prank_days
Here we don't do anything for the April Fool's Day. Many people don't even know that celebration.