Latest pitfall Quantum
ST_Dreadnought
✭✭✭
in The Bridge
Thanks for all the changes, however it's Quantum that will now limit the game not ISM.
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Daily recharge rates of quantum could have been better adjusted by simply doubling the daily count of dilithium. So, 200 dilithium a day for $3.99/mo. Then just use dilithium to do the retrievals. But thats probably too straight forward of an idea for the stt team.
Maybe they should have just added re-rolls to beholds. Let people pay dilithium (free/100/150) to re-roll all frozen beholds. Nah, thats too straight forward as well.
Lets just ban everyone instead.
"We expect that you'll use your Quantum to give yourself a 5* once every 3 weeks."
Constellations are pointless .. just generate the random polestar, and be done with it ...
And even if it was quicker it is credits that are the problem. There is simply not enough in the game economy to make this a regular useful feature.
I do like crew retrieval, its just a shame it will be used so infrequently.
This is well said. The whole feature is needlessly complicated. Too many pieces and too much randomness. Since there's no choice or re-roll option in the constellation it really is pointless to have them. As you said, just have a straight drop of the pornstar.
This might be my favorite typo ever.
However, now that the initial excitement about the shiny new toy has worn off, there are a couple aspects that have more than dulled that excitement:
1. Quantum - at the slow rate it builds up, this fun new feature is basically something that might get used once a month, since I highly doubt I'll personally throw any dilithium at it.
2. RNG - even running 4 scans a day (free + video & 100 ISM + video), I've been lucky to get 1 constellation every 3-4 days. When I do, I've had terrible luck getting useful polestars - I have received a few very obscure ones (Vidiian-3, Primal-8, Andorian-9) and also gotten multiples of some very common ones (Human x3, Romantic x3, Civilian x3). As a result, my 1100 Quantum is sitting unused.
It would be nice if we were at least able to build our Quantum stockpile without a cap, similar to ISM. That way we wouldn't feel the need to waste Quantum, polestars and up to $5 million credits on a crew we don't really need or want, just because it feels like lost opportunity to NOT use our Quantum to start the refilling process.
Oh and I'm playing for 20 weeks. (Just got the 20 event participate reward)
The Quantum cost seems arbitrary and almost random. I have found combinations of 3 polestars that guarantee a single crew that don't even cost the maximum 900 Quantum or 5million credits. And for others, one or two polestars can be max cost.
Indeed. As much as I would like it much faster (or even a little faster), the unintended consequences would cause problems.
+1, and also to squadron rewards.
I am right there with you. I am less bothered by the slow rate of Quantum generation, but the bottleneck for me is not Quantum, it is useful Polestars. I have a fair amount of dilithium I would absolutely not mind feeding into my retrieval system to buy Quantum to get a handful of cards, but I have thus far been shutout from that process by repeatedly getting essentially worthless Polestars like "Human", "Federation", "Diplomacy", and then totally random ones like "Andorian", "Android", and "Trill".
If I could make a single minor change to the entire system, I would adjust the RNG for breaking down Constellations to reduce the emphasis on getting 'vanilla' Polestars like "Human" and "Federation" and give more useful Polestars like "Undercover Operative", "Crafty", "Communicator", "Desperate", "Inspiring", etc a bit more of a chance to be produced, so people can break up log jams more easily, get the crew they want isolated more easily, and actually use the system.
Maybe we need a system to help us target “worthy” Constellations for needed Polestars? Too soon?
They already know that. That’s by design. One 5* crew every 3 weeks approximately.
They literally said that. Lol. https://www.youtube.com/watch?v=qRUuOxlBhQQ
Its at about the point where they get to Quantum. Sorry I can’t scrub to that point in the video but its there.
The amount of quantum needed is based on the range of rarity, not the number of targeted crew, I believe.
As this is such a broad range, it has a higher chance of getting 4 or 5* crew. Thus, a higher quantum cost. At least that's how I understand it.
Sure, we’d all like more...
Which would be fine if you could accumulate more than 1000 quantum while you are working to get the right polestars. If the best crew retrievals cost 900 quantum we should be able to hold up to at least 1500.
Oh, I fully agree with you. Honestly, I think what is going to be found over time is that there are so many different currencies involved and so many different playing styles used by different individuals that the number of retrievals will be naturally self limiting due to shortages in a currency specific to a given player without the artificial cap on Quantum.
As with others, I do wish we could hold more than 1000, so it was possible to save up longer if you don't have a great combo available at the moment. I'm also hoping at some point we're able to pursue specific polestars, although I'd expect that to be quite difficult (or at least, something you're only able to achieve a few times a year).
Starport
A good idea would be to have a fourth group of polestars: race (or species). And it just contains all of them, just making it as likely we'd get Orion, Human, or Barzan, etc. This could be expanded with another one of an affiliation or allegiance grouping, which could handle Federation, etc; though that might start getting difficult as, for example, there isn't currently a "Klingon Empire" tag.
I agree that the quantum cost for pools flooded with 2*, 3* and even 4* crew is maybe a little high. I would want Apollo’s pool of 426 mixed rarity to be nearer 500 quantum, or even less due to the high risk of airlock fodder!