Is it time for a FIFTH shuttle?
Prime Lorca
✭✭✭✭✭
in The Bridge
There are over 1,000 crew in the game. Collections are getting bigger. Pools of event bonus crew are getting larger. Players often want more to do with their extensive rosters.
But would this make it too hard for newer players to advance in the game by having to compete with established players who can better use this fifth shuttle? Is there a VIP0 argument against it which may escape me at the moment?
For the record, I don't know the best way to implement the idea. It could just be a free shuttle, or they could do dilithium like the current 3rd and 4th shuttle. That can be debated in the comments. There could be an argument about TP losing money, but I'll debunk that below. But what I want to know is...
Do the players want it? Dare we add another shuttle?
But would this make it too hard for newer players to advance in the game by having to compete with established players who can better use this fifth shuttle? Is there a VIP0 argument against it which may escape me at the moment?
For the record, I don't know the best way to implement the idea. It could just be a free shuttle, or they could do dilithium like the current 3rd and 4th shuttle. That can be debated in the comments. There could be an argument about TP losing money, but I'll debunk that below. But what I want to know is...
Do the players want it? Dare we add another shuttle?
Farewell 🖖
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Comments
Players earn tokens from the campaigns. Paying players buy the premium track for even more shuttle tokens. For the vast majority, this determines the number of shuttles they use in a faction event. They use the 4 plus their available tokens. If they had 5 shuttles, then they would use 5 plus available tokens and that would kind of set the bar for the top 1,500 (or whatever rank in the event). Players couldn't "skate by" on one less token each round because someone else would spend that token and beat them out for rank.
It's possible, though I don't know how likely, that TP could even sell more tokens. If the baseline for rank increases and someone is bound and determined to hit a certain rank each faction event, then the raised baseline could cause them to purchase more tokens to maintain their desired rank.
I can't state any results with certainly, but for the reasons above, I think adding a fifth shuttle is likely to be revenue neutral. Since I don't expect it to cost the company anything in the long term, I think checking player interest will determine if the one-time programming cost is worth the investment.
Thanks to all who participate in the poll.
But I don't think I really need a fifth shuttle. Outside of faction events I keep shuttles running to collect hard-to-get items, but I'm already at the point where it's rare for these to get severely depleted.
Starport
i don t see a need for a regular 5th (which probably then costs 4k dilithium) shuttle.
I too would like to see an extension of achievements, especially the two you mentioned. Immortalized crew and beyond Captain level 99. Or more added such as clearing missions on the galaxy map.
I'm OK with Faction events raising the bar in terms of crew-on-hand, since collecting crew is a big part of the game. It promotes having a wide roster without also requiring that you have tokens (although it would help to obtain more boosts).
And it makes sense to have an event type that benefits a lot from having crew, especially when Skirmish events are super forgiving here, and Galaxy events tend to be fairly limited as well.
In terms of crew-heavy events, I'd prefer WRG allow for multiple voyages and have a voyage-type event. But that's beyond the scope of this thread.
Starport
I also think this would be another tall hurdle for new players in their efforts to become competitive with established players. Many a crusty veteran has told newer players some variation of this - "dilithium is for 3rd and 4th shuttles before all else, it will make a huge difference in your game". Unless the 5th shuttle is a free one, newer players will now need to save up for another big dilithium expense and will languish in the event ranks until they do. (Yes, I understand that they won't initially have the crew to put in the 5th shuttle either, but there are a lot more ways to add good crew in 2021 than there were in 2016.)
I was thinking they would price it more like 7500 Dils for the 5th shuttle.
It would steepen the curve for new players to become competitive in faction events a little, but I don't think it would be terribly significant. A fifth shuttle, even passing 50% of the time over 4 days, would help newer players hit thresholds. That would mean helping them acquire better crew more quickly. If newer players can acquire better crew, then be able to train and equip them more quickly than we were able to, then they could catch up to experienced players at a comparable pace to how they catch up now.
This would certainly be a cool idea. I think it would be harder for newer players to staff a second voyage than a fifth shuttle though. But judging how many players are voting no here, it might be a better use of dev resources if players want it more.
Great idea!
I really don’t think that adding a fifth shuttle would destroy the chances at ranking in faction events- the nature of the beast has taken care of that already! 😝
Eleven.
Always go up to eleven.
I don’t think anyone would like how WRG would do a second voyage. Ben has said that a second voyage would mean halving the amount of stuff you get from each voyage. So you would be running two voyages with twice the crew for the same rewards you are currently getting. A bad deal.
That is a good point and true if that fifth shuttle did not cost a lot of dilithium. It would however push faction event scores much higher which would be bad for any of them trying to rank and it would require more boosts. Pros and cons to it.
1 Faction: 1*[(3*3)+(9*4)+(3*5)]=60
3 Factions: 3*[(2*3)+(5*4)+(1*5)]=93
So, four shuttles can seat up to 19 crew. A fifth shuttle could seat, at most, 4 more crew. I fail to see the logic in adding another hurdle for newer players to be able to compete with older ones.
EDIT: My F2P alt’s argument would be that dilithium is better used for crew slots.
Proud member of Patterns of Force
Captain Level 99
Played since January 2017
TP: Do better!!!
At the risk of re-hashing an age-old argument on the forums and derailing this thread, we need to all internalize, understand, and accept that in 2021 Faction events are the domain of established players. There is no harm in newer players sending out tons of Faction event shuttles for the rewards but they have no chance to "compete", and pretending otherwise is dishonest.
Another thing to consider is that for "competition", all that matters is fairness, so as long as everyone has the ability to acquire the same number of shuttles, it is fair. Going up from 4 shuttles to 8 would actually benefit the newer players willing to acquire them as it would give them 4 additional chances every cycle to get lucky and earn more VP.
Paragraph 1. Define “compete”.
Paragraph 2. Define “competition”.
If you want to get down in the weeds with semantics, then specify the ground upon which you are making your argument.
EDIT #1: Yes, you did.
EDIT #2: I vehemently disagree with your contention that newer players cannot compete in any event. If you want to specify ranks, then I would welcome even more specifics, as your arguments seemed to lack them.
I would like to point out that Bylo specified faction events, which is in line with the topic of the thread. I think most of us recognize that it doesn't take too long to get competitive in a skirmish. Which in turn can get resources needed to be competitive in a galaxy. This discussion is about the shuttles and by proxy, faction events.
I find it interesting. When I started the thread, I didn't think about the possibility of going to 6 or 8 shuttles. That proposition is a double edge sword for newer players. On the one hand, it helps them advance by reaching thresholds. On the other hand, it puts them at a disadvantage to deeper rosters unless they buy the event offers and a bunch of packs to make duplicates each event to staff all those shuttles. Even then... most newer players would hit a wall somewhere in trying to equip the duplicates. Seems like faction events just have several built-in bars to entry, which can only be solved with time AND money.