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Why your game keeps losing my interest

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  • I'm glad this thread exists because in another thread, all is well with CCG and allegedly I am in a minority of one for wanting more to do with the cards we have.

    Thanks Peregrine et al. :)
  • IronagedaveIronagedave ✭✭✭✭✭
    edited June 2021
    Just thought I would chime in on this one, I have been on over 1 year hiatus. There were perhaps many factors for this:

    - Personal Factors (this led me to go cold turkey, so re-integration with my fleet might be awkward)

    - The introduction of the wall and privacy concerns (this maybe somewhat abated as i was predominately on IOS platform but question marks remain on this one).

    - A knock on affect might have also been the Picard and Discovery series. I see this mainly as hitting the nail in the coffin and it can't really be attributed to the developers, however it is hard to play for characters that don't mean salt to you really. Furthermore it also made me think that I was spending a lot of time on spreadsheets looking to improve my voyages time and really nothing much else changed. The small improvement on a voyage duration felt more like a Pyrrhic victory compared to all the effort put in.

    But above all the fact that with over 2 and half years playing this game (mostly enjoyed except for the run up to the end), and now having observed after a year off, there has been no new gaming content over that year, just a small improvement in being able to obtain cards/fusion. Again feels about as good as the voyage improvements I strived for.
    [was on Sabbatical/Hiatus] Currently a trialist at Galaxy SquadronSTAY SAFE and KBO
  • Wildstar19Wildstar19 ✭✭✭✭
    I have butted heads with @Darth Skippy before, so that response was a bit surprising, but not really.

    well I guess that's a one way street @~peregrine~ , bc I honestly don't remember butting heads with you. I'm sorry if you think I'm your enemy. But then again, my memory isn't what it used to be. In terms of my response, I don't sugarcoat things. I call it as it is. The world isn't rainbows and unicorns, lol.

    Hurry up before those things eat Guy!
  • Webberoni wrote: »

    The most frustrating part for me is that I do still see lots of potential for the game, as many good ideas have been discussed here in the forums over the years. However, it is hard to stay excited when the game's owners reiterate over and over that the actual gaming stuff is not even on their radar as a priority for development.

    This!!!!!
    “What's a knockout like you doing in a computer-generated gin joint like this?”

    Proud member of Patterns of Force
    Captain Level 99
    Played since January 2017

    TP: Do better!!!
  • JeanLucKirkJeanLucKirk ✭✭✭✭✭
    I'm glad this thread exists because in another thread, all is well with CCG and allegedly I am in a minority of one for wanting more to do with the cards we have.

    Yes, in earlier stages there was a mix of want (favorites from the shows) and need for cards. We needed good Gauntlet crew, power bases for daily shuttles, deep (bonus) squads for shuttle events, specific crew to clear parts of the map, fitting cadets even, later Voyages also gave a need for more cards etc. I enjoyed it much to see my crew get stronger and stronger step by step. To slowly get more efficient in all parts of the game.

    Also Erin who left DB, but is back now with WRG

    https://www.linkedin.com/in/erinprince

    had some interesting visions for the future: Like say fleet battles for Deep Space Nine.

    Now many veterans may want a specific card, but unless something changes the need factor is gone. While there were many great improvements over the years more to do for the cards we have also for me should be the top priority. Also since this is kinda a niche game. Unlike with many others we will not have masses of new people joining every month, many users are very loyal, long-term ones. And WRG has to find a way to keep their interest.

  • ~peregrine~~peregrine~ ✭✭✭✭✭
    I have butted heads with @Darth Skippy before, so that response was a bit surprising, but not really.
    well I guess that's a one way street @~peregrine~ , bc I honestly don't remember butting heads with you. I'm sorry if you think I'm your enemy. But then again, my memory isn't what it used to be. In terms of my response, I don't sugarcoat things. I call it as it is. The world isn't rainbows and unicorns, lol.

    Nah, we’re good, @Darth Skippy . It was a while ago, and now it’s water under the bridge. “Rainbows and unicorns” made me smile, so thanks for that, too.
    "In the short run, the game defines the players. But in the long run, it's us players who define the game." — Nicky Case, The Evolution of Trust
  • TrollitaTrollita ✭✭✭✭
    edited July 2021
    Been lurking on this particular thread. I have an arguably unhealthy passion for this dinky little game, and I’d like to see it thrive. I’m one star away from completion of all missions, and no missions have been added since I began playing. I’ve brought up the idea of new missions more than once, and have generally been met with, “HURRRRR MISSIONS ARE BORING IT’S JUST MORE OF THE SAME DURRRRRR” (paraphrased [slightly]). I think @~peregrine~ is basically touching on what concerns me- Nothing new to do. As a spectrum kid I’m a fan of daily routine, but lets put some meat on these bones of the game.
  • I'm glad this thread exists because in another thread, all is well with CCG and allegedly I am in a minority of one for wanting more to do with the cards we have.

    Yes, in earlier stages there was a mix of want (favorites from the shows) and need for cards. We needed good Gauntlet crew, power bases for daily shuttles, deep (bonus) squads for shuttle events, specific crew to clear parts of the map, fitting cadets even, later Voyages also gave a need for more cards etc. I enjoyed it much to see my crew get stronger and stronger step by step. To slowly get more efficient in all parts of the game.

    Also Erin who left DB, but is back now with WRG

    https://www.linkedin.com/in/erinprince

    had some interesting visions for the future: Like say fleet battles for Deep Space Nine.

    Now many veterans may want a specific card, but unless something changes the need factor is gone. While there were many great improvements over the years more to do for the cards we have also for me should be the top priority. Also since this is kinda a niche game. Unlike with many others we will not have masses of new people joining every month, many users are very loyal, long-term ones. And WRG has to find a way to keep their interest.

    That's super. Thanks for the information. Hopefully now that she's on board we can look forward to some of her ideas and developments being progressed!
  • This Sisko1This Sisko1 ✭✭✭✭✭
    It definitely wasn't a card game since we only had like 25 slots at the start and no freezing option. It was complete missions and then months later, send shuttles to win events. Fleet vs fleet battles like other games could be fun, just don't know what the mechanic for that would be.
  • I just recently started playing, and on the contrary, I really like Dailies
    And as for me, all the events are also quite interesting.
    sorry you got bored :(
  • This Sisko1This Sisko1 ✭✭✭✭✭
    Welcome aboard!
  • ~peregrine~~peregrine~ ✭✭✭✭✭
    edited July 2021
    I just recently started playing, and on the contrary, I really like Dailies
    And as for me, all the events are also quite interesting.
    sorry you got bored :(

    Welcome to the forums, as well as to the game! I hope you enjoy STT for years, as I did. LLAP
    "In the short run, the game defines the players. But in the long run, it's us players who define the game." — Nicky Case, The Evolution of Trust
  • Wildstar19Wildstar19 ✭✭✭✭
    I understand that the studio has certain prerogatives, and I understand that development takes time.

    I know that this should be posted in “Make It So”, but here’s an idea:

    Galaxy Map expedition. Visit every planet/location to do/get stuff. At the end of the grand tour, we gain entrance to the Beta Quadrant.

    this is the coolest idea I've heard yet in 5 years . . . shame it will never see the light
    Hurry up before those things eat Guy!
  • Riley600 wrote: »
    I just sent a suggestion to Player Support a few days ago.

    I'm a long term player (like you folks I see posting here) and the game really starts to drag at the top. Having most 4* and below crew immortalized, there's not much to do except play in the (often grindy) weekly event and do dailies.

    I just hope they start introducing some 5* crew into regular game play so I can moving some of my FE 5* that are clogging up my roster into the freezer. It would also give me another reason to keep playing the game (ie. collecting crew).

    Another long term player here (since 2016) - I’m playing every day and yes it gets grindy. I like the idea of introducing old legendaries into things like voyages, perhaps after the 8 or 10 hour mark or whatever. I’ve got a bunch of old legendaries that I’d like to finish and freeze. They are definitely not candidates for citation or crew retrieval. I am looking forward to the marketplace to exchange polestars though.

    Everyone will be selling the same Polestars and likely buying the same ones. Who wants my 10x human, 15x Federation, my 14x Starfleet? I'd like Automated Unit.
  •  Bri Bri ✭✭✭✭
    Some of these ideas sound great. And @Trollita and @~peregrine~ having you two guys as my officers makes this game more enjoyable in itself 🖖🏻
  • PhotonKimPhotonKim ✭✭✭
    Some of these ideas sound great. And @Trollita and @~peregrine~ having you two guys as my officers makes this game more enjoyable in itself 🖖🏻

    And also as part of the SSR family 🙂
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