Voyages run out of AM suspiciously often close to next dilemma?!
Hope_F
✭✭✭
in The Bridge
I observed that my voyages run out of AM suspiciously often very close to the next Dilemma. Something link 10 to 2 minutes before reaching it. Sometimes my crew isn't good enough to even get this close I think, sometimes it's so good that I am very surprised that it does not reach the dilemma...it's very difficult to put a my finger on how a voyage turns out. But it's almost never that half an hour or so is missing to the next dilemma, or that the dilemma is reached and I have to recall 4 minutes later.
It feels a little as if DB guides the voyages so that they fail close to the dilemma such that more people are motivated to spend dilithium to keep it alive in order to reach the next one (and the one after that, which also never happens). It would fit very well into DB's well known tactic's to bully money out of the players.
What are your experiences? Did you observe something similar?
It feels a little as if DB guides the voyages so that they fail close to the dilemma such that more people are motivated to spend dilithium to keep it alive in order to reach the next one (and the one after that, which also never happens). It would fit very well into DB's well known tactic's to bully money out of the players.
What are your experiences? Did you observe something similar?
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Comments
Just no.
Well, what they could do would be to chose the skill checks in such a way, that it just falls short of the dilemma. Also, the events between skill checks are not fixed, there can be more, there can be less...so the distance between skill checks is not constant...they could be selected in such a way that the voyage just falls short.
Usually, if I reach a dilemma, I am always able to go half an hour further or so...never just a few minutes. It seems very strange to me.
My crew will improve significantly within the next few days. This improvement should make a big difference and I should hit that next dilemma considerably more often...one can only hope.
I ignore all stats except the gold/silver ones and as long as I get them to 9-10k I beat 8 hours each time.
I even send out purples in non gold/silver silver slots if it boosts the main skill set over a legendary crew member.
Works for me, so no I don't think it's DB. It's just your crew or how you put them together for the voyage.
Civilian, Brand and Marketing
Ex-Disruptor Beam
That's just a visual bug, happens to all dilemmas.
And if the OP improves his starbase a little, he'll make those extra 2-10 minutes and this issue vanishes.
Captain level 50, approaching 100 immortals
All you need to know about Disruptor Beam
Shhhh, just take the credit and run with itin whatever way works best in the moment...
Don't forget the gauntlet streak breaker.
Trust me, I would never give you more credit than you deserve. But I trust you not one bit, I believe you (i.e. DB) are devious and greedy before anything else. So forgive my mistrust, but it's born out of countless disappointments.
I'm baffled why anyone with that opinion of a developer would continue playing their game.
But back to your concern. To argue that DB has some nefarious "THOU SHALT NOT PASS" kill switch coded into Voyages to stop you from reaching that last dilemma is patently bonkers. And not because it isn't possible, but because it's simply not borne out by people's experiences, writ large. I'd say you've probably had a bit of a bad stretch lately, or your crew is just consistently crapping out short of whatever target it is you are trying to reach (you never told us which). But if anything, that suggests you just need slightly better crew or slightly better strategy. As others have said, things get dicey if you're trying to make the 8hr mark.
Squadron Leader - [TFA] Bateson’s Bulldogs
Bonkers is just your comment. There is the proven fact that displayed success chances for shuttles are higher than the outcome, which has nothing to do with a bad stretch, but it's simply calculated wrongly. If this is on purpose to screw us over or just out of incompetence does not really matter. DB knows about it an does nothing about it, that alone is enough to mistrust them for everything they do. If there is a problem with the game and you know about it, you fix it. If you don't, you screw your players!
The same is true for Gauntlet which is clearly biased towards defender.
If I would be a greedy bastard, I would actually do everything I can to extort as much dilithium out of players as possible. So it's by no means far-fetched to suspect nefarious motives from a company with this track record.
You could look at it as cynical, or look at it as a gameplay feature. Or perhaps DB are picking on you specifically
I also don't believe gauntlets are skewed - i've had a fair run of bad luck but some good luck too. I think a lot of peoples scepticism around the RNG for this more that they dont understand odds, the criticals hits, or the averages of peoples skill.
That said - Shuttle mission percentages are clearly broken (as in they sometimes dont reflect when the difficulty increases), leading to 99% missions failing far too often.
This clearly does not apply to me. I am a statistician and earn my money with it.
I am already tracking shuttle data and have just started to collect Gauntlet data. Because of the method I use it will take quite a while until I have a sufficient and presentable amount of data collected for Gauntlet though.
I'm confused why people who so openly despise DB and tell them they're tricksy villains still play this game. I mean it's not really that great, no offense. I play it because I like some of the mechanics and I enjoy ST.
Sometimes I think people play this game just to complain about every new feature.
Protecting the galaxy's future from itself since 22XX
They recently changed the drop rates of voyages. So if you are tracking voyages as well, you will need to take that into account
When did they do that? What did they change?
It was changed sometime early last week. The drop rate for 4* and chrons were lowered. It’s quite possible now to do a 16 hr voyage and receive zero 4*’s.
There were no changes made to the Voyages loot table or drop rates since the feature originally launched.
Civilian, Brand and Marketing
Ex-Disruptor Beam
Nine times in a row? And getting less than 300 chrons after 8 hrs? I know i’m not the only who had noticed a change in drop rates
The observer bias says they've changed. DB claims they haven't.
The real problem is DB builds RNG into so much that it's incredibly difficult for their staff to test things without sampling thousands of runs. So things change/break and the staff claims nothing was done. See the portal pull fiasco as exhibit A. It's possible DB changed something in voyages after the first week too, but we'd need a massive collection of data before and after to prove it. Similarly with shuttles, maybe display rate != actual success rate, but for a developer/QA engineer looking at a couple tests, if the displayed rate is anything between 25% and 99% and you see some success and failure it's possible. You'd need to run a lot of samples to prove a bug exists and they're clearly not investing in the QA resources for it.
They didnt said they did not changed it since the last voyage patch. I don’t think they changed it previously but since the last patch ( I think it was the giant voyage recall they did), it appears they might have tweaked it.
PM for details.
So long and thanks for all the fish.
If/when we make changes to Voyages loot tables or drop rates, we'll let the community know ahead of time.
Civilian, Brand and Marketing
Ex-Disruptor Beam
Not that streaky but I've had some really bad runs since early/mid October.
Now I didn't do that many in a row at that length -- I think I killed em around 12, but I had 5 in a row with no 4s, then one with 4 in the voyage before hitting 10.
The chrons, now that's odd, as my last several 8 hour ones had more chrons than that.