Planet Killer? Boss battles?
Captain Idol
✭✭✭✭✭
in The Bridge
Seems interesting. A return to the long rumoured Boss Battle?
Author Of Captain Idol's Datacore Analysis Sheet, Timelines Backend Stats Super Hyper Edition,Captain Idol's Voyage Analysis SheetCome join the Trek Time Wednesday Stream on YouTube at https://www.twitch.tv/TrekTime and catch up with old episodes at https://www.youtube.com/@TrekTime Join our Discord at https://discord.gg/HmNrwakbN9
13
Comments
Or you could be right, and we'll soon be coordinating our squads and fleets to take down the level 99 tin foil assassin and its space debris minions!
Starport
hmmmm maybe we can load their bodies into the torpedo tubes of our brand new romulan birds of prey like decius these guys did?
Can't remember the name of the game, but in it you collected a squadron of pilots (each with their own special ship) of varying rarity, and competed against other squadrons. There was a storyline but, like here, most players had completed all that and were only in it to collect the newest, rarest pilots.
The hint Ben gave in his Timelines Talk interview was a new feature involving fleets and utilizing ship and crew depth. I can totally see something like what you described being done as a fleet objective. Maybe we'll get a preview in his Chicago talk
https://www.youtube.com/watch?v=-HRHOEfngHg
Starport
The next questions that pop up for me are about format, of course (live raids vs timed event). The video hints at live raids because you see ships attacking in the background while a player is attacking the boss. However this may just be a cool animation to make it more immersive. I'm leaning towered the latter.
If they're live "raids", that's going to impact fleets that have members around the world. If they're not, then we will likely get some sort of cool down or ticket system for attacking. We will get to use whatever ships we have until our timer/tickets run out. However, if the goal is to make use of a lot of/all your ships and crew, a set of X tickets makes less sense, unless they regenerate quickly. I imagine you will be able to buy more with "premium currency", but this game drops that at a very low rate. Maybe make refills available as rewards for other game modes to help that (OEs, Gauntlet, events, daily login bonuses, etc.).
That leads to my big question: will we finally be able to make use of extra schematics? If you haven't been using them for replication, a lot of us would be able to build duplicates of the ships available via dabo, at least. This would be no different from crew we are able to have multiple copies of, because of "timelines" waves hands
I'm really looking forward to a new game mode, especially one that rewards cooperation and allows me to use my bevy of ships.
On there the Clan Boss has many difficulty settings, with escalating rewards as they get more difficult. Players are only given 2 Clan Boss keys per day, can only hold 4 max at any time, and players can buy more keys in the store or occasionally earn more keys from various rewards, gameplay, or in game apology messages for outages.
My guess is that it would work similarly in STT. If you look at the premium campaign track there are several places on that track with seemingly out of place rewards, most specifically starbase components, and it would not surprise me if those are placeholders for future items like extra World Eater tokens/keys.
I headcanon this explanation of the "our of place" Third Track Rewards over what it currently looks like.
It would make sense to not have a specific time for the battle to commence; too much trouble coordinating this across global time periods.
“PAID: Escrow Ledgers”
😂😂😂😂😂😂😂😂
Bravo, sir, bravo.