Its official, we are stuck and HOPING that the bonuses (whenever that release may show up) is enough to help us beat brutal. Without that we're done with the new feature already.
Try nightmare. I'm finding it easier than brutal because of the 5* ship and crew.
Its official, we are stuck and HOPING that the bonuses (whenever that release may show up) is enough to help us beat brutal. Without that we're done with the new feature already.
Try nightmare. I'm finding it easier than brutal because of the 5* ship and crew.
...we can't? You have to beat Brutal at least once before you can "try" Nightmare, and my fleet (and presumably cmdrworf's) didn't manage that even when we were given 10 extra Valor.
Just going to post again how critical it is to update the value (damage threshold) for clearing nodes. Clearing a node is often sacrificing 20-30 million damage, that is like half way to threshhold. This really needs to change and is unfair to the team at large.
Gotta post one last time. Have not seen anyone mention this. When you go to do a Node, the Crew list pops up and covers like half the list of Traits we need to look for. Very poor design.
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
Gotta post one last time. Have not seen anyone mention this. When you go to do a Node, the Crew list pops up and covers like half the list of Traits we need to look for. Very poor design.
That filter should exclude any traits that are greyed out, since many of the crew option displayed aren't actually viable options to consider at all.
Gotta post one last time. Have not seen anyone mention this. When you go to do a Node, the Crew list pops up and covers like half the list of Traits we need to look for. Very poor design.
That filter should exclude any traits that are greyed out, since many of the crew option displayed aren't actually viable options to consider at all.
Can't see what is "greyed out" if it is covered by the crew list.
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
When you go to change crew, the current crews special ability stays open and covers half of the the crew selection list.
It also doesn't show the crews traits, which would be quite helpful at that stage.
The crew trait selection is so terrible in game, I'm basically doing all my decisions out of the game and only using the game UI to pick the crew I already decided on.
But that does remind me, the crew icons are so small, especially when we only see the headshot, it can be difficult to tell the difference between two versions of the same crew.
I'm annoyed that you can't see who in your fleet is actually online, when you're trying to see who is available to help with a chain. I was chatting with a fleet mate that was supposedly last online five and a half hours ago, while I hadn't been online in over seventeen! I was also in a moot where the five of us weren't online according to the indicator. I suspect it might be tied to the lag with the servers.
W.W. CarlislePlayed since January 20, 2019Captain Level- 99 (May 9, 2022)VIP 14Crew Quarters: 485/485Most recent/Lowest- Anbo-jyutsu Kyle Riker (1/5* Lvl 30) 5/29/23Immortalized x-866 5* x184, 4* x 490, 3* x91, 2* x62, and 1* x27Most recent Immortal - Tearful Janeway 4* 5/25/23Current non-event project- Improving my Science base skill. Retrieval Project- Mestral 1/5*
The crew trait selection is so terrible in game, I'm basically doing all my decisions out of the game and only using the game UI to pick the crew I already decided on.
Yeah, I noticed that opening the crew selection in game lists one, maybe two "possible" traits (which may already be greyed out), while not showing other traits owned by the character that ARE actually possible. Unless I was going into crew quarters and checked individually or went to an out of game calculator site, I wouldn't see that they have an active possible trait that I should try using. It's awful UI.
We've had several cases where the first trait was federation, and greyed-out options were Starfleet and human, and it was impossible to search for crew in-game as it was still suggesting crew with those traits (and in some cases, to the detriment of flagging legitimate traits those crew had)!
Our fleet has always welcomed newer players. However they are excluded from rewards and progression because of the lower threshold requirement. They could (eventually) acquire battle-worthy crew via crew retrieval but there is no way for them to collect the parts necessary for a decent ship. None whatsoever. Instead of bringing our fleet together to defeat a common adversary this game feature has driven a huge wedge between players. It is devisive. Please drop the lowest threshold on all difficulty levels to zero. If you have to limit our rewards consider making it so you can only play one level at a time.
darn, just add a wrgrium to all boss battles, so in 10 years(sic+ bad joke) it can be synthesized to whatever needed by most captains in lowest lvl fleets to progress to next lvl boss. can be even named by boss name and lvl, so high lvl fleets wont have any use of it even on next generation of fleetboss
and then again, it might flood out already filled up inventories.
me bad,bad indeeed
Someone in my fleet mentioned that according to official info from WRG the crew's accuracy and evasion abilities are irrelevant in boss battles, because only attack is actually used. I can't remember reading anything like that.
Someone in my fleet mentioned that according to official info from WRG the crew's accuracy and evasion abilities are irrelevant in boss battles, because only attack is actually used. I can't remember reading anything like that.
Are they wrong or did I miss this info?
Evasion is not irrelevant. On a few rare occassions the boss attack did no damage to me whatsoever. As I said, it's rare but it has happened more than once.
Accuracy on the other hand, does seem to be irrelevant because the boss has zero evasion.
Fleet Admiral - Dazed & Confused 🤸🤸🙃 We are still waiting for Enterprise B, the Delta Flyer, and a Runabout! We should also have a TNG season 1 red shirt LT JG Worf, and a "Far Beyond The Stars" DS9 episode crew collection!
Someone in my fleet mentioned that according to official info from WRG the crew's accuracy and evasion abilities are irrelevant in boss battles, because only attack is actually used. I can't remember reading anything like that.
Are they wrong or did I miss this info?
Evasion is not irrelevant. On a few rare occassions the boss attack did no damage to me whatsoever. As I said, it's rare but it has happened more than once.
Accuracy on the other hand, does seem to be irrelevant because the boss has zero evasion.
That makes sense. I was also pretty sure about evasion, given that I evade the boss regularly on Brutal, but I'm still curious where this info came from. My fleetmate made it sound like it was in an official communication of some kind.
Someone in my fleet mentioned that according to official info from WRG the crew's accuracy and evasion abilities are irrelevant in boss battles, because only attack is actually used. I can't remember reading anything like that.
Are they wrong or did I miss this info?
Evasion is not irrelevant. On a few rare occassions the boss attack did no damage to me whatsoever. As I said, it's rare but it has happened more than once.
Accuracy on the other hand, does seem to be irrelevant because the boss has zero evasion.
That makes sense. I was also pretty sure about evasion, given that I evade the boss regularly on Brutal, but I'm still curious where this info came from. My fleetmate made it sound like it was in an official communication of some kind.
Ben said it in the release stream video. Something like "evasion doesn't work because the boss never misses", but think he meant the boss doesn't evade and we never miss.
Founding ADM - PoF family of fleets (POF, POF2 & POF3) - Dear TP: Non sequitur. Your facts are uncoordinated.
Someone in my fleet mentioned that according to official info from WRG the crew's accuracy and evasion abilities are irrelevant in boss battles, because only attack is actually used. I can't remember reading anything like that.
Are they wrong or did I miss this info?
Evasion is not irrelevant. On a few rare occassions the boss attack did no damage to me whatsoever. As I said, it's rare but it has happened more than once.
Accuracy on the other hand, does seem to be irrelevant because the boss has zero evasion.
That makes sense. I was also pretty sure about evasion, given that I evade the boss regularly on Brutal, but I'm still curious where this info came from. My fleetmate made it sound like it was in an official communication of some kind.
Ben said it in the release stream video. Something like "evasion doesn't work because the boss never misses", but think he meant the boss doesn't evade and we never miss.
That must be what they were talking about!
It still doesn't completely answer the question about accuracy. Is accuracy only useful if the opponent has evasion? If yes, then it shouldn't make a difference whether I use a 1/5* or 5/5* crew with accuracy in a boss battle.
Someone in my fleet mentioned that according to official info from WRG the crew's accuracy and evasion abilities are irrelevant in boss battles, because only attack is actually used. I can't remember reading anything like that.
Are they wrong or did I miss this info?
Evasion is not irrelevant. On a few rare occassions the boss attack did no damage to me whatsoever. As I said, it's rare but it has happened more than once.
Accuracy on the other hand, does seem to be irrelevant because the boss has zero evasion.
That makes sense. I was also pretty sure about evasion, given that I evade the boss regularly on Brutal, but I'm still curious where this info came from. My fleetmate made it sound like it was in an official communication of some kind.
Ben said it in the release stream video. Something like "evasion doesn't work because the boss never misses", but think he meant the boss doesn't evade and we never miss.
That must be what they were talking about!
It still doesn't completely answer the question about accuracy. Is accuracy only useful if the opponent has evasion? If yes, then it shouldn't make a difference whether I use a 1/5* or 5/5* crew with accuracy in a boss battle.
I haven't seen anything less than 100% hit rate, so I don't believe there is an issue using 1/5 v 5/5 for accuracy crew.
Founding ADM - PoF family of fleets (POF, POF2 & POF3) - Dear TP: Non sequitur. Your facts are uncoordinated.
Someone in my fleet mentioned that according to official info from WRG the crew's accuracy and evasion abilities are irrelevant in boss battles, because only attack is actually used. I can't remember reading anything like that.
Are they wrong or did I miss this info?
Evasion is not irrelevant. On a few rare occassions the boss attack did no damage to me whatsoever. As I said, it's rare but it has happened more than once.
Accuracy on the other hand, does seem to be irrelevant because the boss has zero evasion.
That makes sense. I was also pretty sure about evasion, given that I evade the boss regularly on Brutal, but I'm still curious where this info came from. My fleetmate made it sound like it was in an official communication of some kind.
Ben said it in the release stream video. Something like "evasion doesn't work because the boss never misses", but think he meant the boss doesn't evade and we never miss.
That must be what they were talking about!
It still doesn't completely answer the question about accuracy. Is accuracy only useful if the opponent has evasion? If yes, then it shouldn't make a difference whether I use a 1/5* or 5/5* crew with accuracy in a boss battle.
I haven't seen anything less than 100% hit rate, so I don't believe there is an issue using 1/5 v 5/5 for accuracy crew.
The bridge between those who need ultra and those who don't gets to be a bit much. SSR has about 80% above bridge level 13, most hitting level 15 now. But the 20% under 13 need nightmare. While we do both daily, but nightmare is becoming less interesting to people. It would be a great quality of life if Ultra gave everything all lower levels had and nightmare gave everything brutal had. Even if it was at partial levels. Moving forward, it will be difficult for new people to join SSR or any fleet focusing on Ultra going forward.
Pretty please, I would even buy the Starry Skies offer if it happened!
It's same with the main Space Junkies fleet I'm purrently in. We do Ultra and Nightmare in an alternating rotation (ruffly 26 hours to kill both), but if Ultra awarded 3 or 4 Bilitrium I on top of it's other rewards, we could ditch Nightmare completely.
"Everything about the Jem'Hadar is lethal!" - Eris (ST-DS9 Episode 2x26 "The Jem'Hadar")
Comments
Try nightmare. I'm finding it easier than brutal because of the 5* ship and crew.
...we can't? You have to beat Brutal at least once before you can "try" Nightmare, and my fleet (and presumably cmdrworf's) didn't manage that even when we were given 10 extra Valor.
That filter should exclude any traits that are greyed out, since many of the crew option displayed aren't actually viable options to consider at all.
Can't see what is "greyed out" if it is covered by the crew list.
It also doesn't show the crews traits, which would be quite helpful at that stage.
The crew trait selection is so terrible in game, I'm basically doing all my decisions out of the game and only using the game UI to pick the crew I already decided on.
But that does remind me, the crew icons are so small, especially when we only see the headshot, it can be difficult to tell the difference between two versions of the same crew.
Looks like we're just chipping away for the extra 500 honour every day now
Yeah, I noticed that opening the crew selection in game lists one, maybe two "possible" traits (which may already be greyed out), while not showing other traits owned by the character that ARE actually possible. Unless I was going into crew quarters and checked individually or went to an out of game calculator site, I wouldn't see that they have an active possible trait that I should try using. It's awful UI.
and then again, it might flood out already filled up inventories.
me bad,bad indeeed
Are they wrong or did I miss this info?
Evasion is not irrelevant. On a few rare occassions the boss attack did no damage to me whatsoever. As I said, it's rare but it has happened more than once.
Accuracy on the other hand, does seem to be irrelevant because the boss has zero evasion.
That makes sense. I was also pretty sure about evasion, given that I evade the boss regularly on Brutal, but I'm still curious where this info came from. My fleetmate made it sound like it was in an official communication of some kind.
Ben said it in the release stream video. Something like "evasion doesn't work because the boss never misses", but think he meant the boss doesn't evade and we never miss.
That must be what they were talking about!
It still doesn't completely answer the question about accuracy. Is accuracy only useful if the opponent has evasion? If yes, then it shouldn't make a difference whether I use a 1/5* or 5/5* crew with accuracy in a boss battle.
I haven't seen anything less than 100% hit rate, so I don't believe there is an issue using 1/5 v 5/5 for accuracy crew.
Right, I missed that detail!
Ironic!
Pretty please, I would even buy the Starry Skies offer if it happened!