Fleet Boss Battle
Wizzdome
✭✭✭
in Make It So!
Thank you for adding a new activity to the game. I really appreciate that. Now with that aside. Let me bring up a few things and make a suggestion or two...
1. This is a timed action. Which is fine However, with the increase in strength of boss from one level to the next, would you consider making harder levels have a bit more time as you level up.
2. (With this being a timed action in mind) It takes forever to find crew with the right traits for bonuses and with such vast crew to pick through you would need to unfreeze crew and hope you have room to do so. This does not only take a long time to figure out, it causes confusion, chaos and complaints. (I say this as an Admiral)
2a. Could you be more forth coming and just display the traits on the bonus crew slot area that are required to open that bonus. (As they look when they are activated and showing the traits that were used.) Also if you want to make selection quicker for players sake and ending the confusion, how about only displaying characters that can unlock the bonus slot. (However my idea goes a little deeper than that) How about displaying all of the crew whether you have them or not, whether or not it is in cryo. (When you click a crew you do not have it will take you to that crews polestar list in crew retrieval) (When you click on a crew from cryo it pops up unfreeze from cryo???) This would definitely make things go a lot smoother.
2b. A second suggestion would be to use the same style used in skirmish with bonus tagged to the crew avatar to make selection easier.
3. The problem with crew room availability. When Doing the Boss Battle you need crew from your cryo. It is hard to be a collector who has been leveling crew since the beginnings of this game. I find personally that just about every time free slots are given out, I have just run out of space. Needing more space has put a large strain on crew slots that i did not have at the time, forcing me to remove crew I had intended to level when obtaining more stars for them. I had a couple of suggestions to relieve this kind of stress for all of the players.
3a. Allow the free use of frozen crew without having to unfreeze them.
3b. Add a new crew quarters room on starbases that allows you to transfer crew to use for boss battles, event's, faction missions, Voyages, Crew Mission, or Cadet Missions
I think that about covers my concerns about the Boss Battle Section.
I do as I said appreciate the new content on the game and hope you keep bring more to this game. Please let me know what you think of these suggestions I am curious how this feature is going to advance
Best Regards,
-Wizz-
1. This is a timed action. Which is fine However, with the increase in strength of boss from one level to the next, would you consider making harder levels have a bit more time as you level up.
2. (With this being a timed action in mind) It takes forever to find crew with the right traits for bonuses and with such vast crew to pick through you would need to unfreeze crew and hope you have room to do so. This does not only take a long time to figure out, it causes confusion, chaos and complaints. (I say this as an Admiral)
2a. Could you be more forth coming and just display the traits on the bonus crew slot area that are required to open that bonus. (As they look when they are activated and showing the traits that were used.) Also if you want to make selection quicker for players sake and ending the confusion, how about only displaying characters that can unlock the bonus slot. (However my idea goes a little deeper than that) How about displaying all of the crew whether you have them or not, whether or not it is in cryo. (When you click a crew you do not have it will take you to that crews polestar list in crew retrieval) (When you click on a crew from cryo it pops up unfreeze from cryo???) This would definitely make things go a lot smoother.
2b. A second suggestion would be to use the same style used in skirmish with bonus tagged to the crew avatar to make selection easier.
3. The problem with crew room availability. When Doing the Boss Battle you need crew from your cryo. It is hard to be a collector who has been leveling crew since the beginnings of this game. I find personally that just about every time free slots are given out, I have just run out of space. Needing more space has put a large strain on crew slots that i did not have at the time, forcing me to remove crew I had intended to level when obtaining more stars for them. I had a couple of suggestions to relieve this kind of stress for all of the players.
3a. Allow the free use of frozen crew without having to unfreeze them.
3b. Add a new crew quarters room on starbases that allows you to transfer crew to use for boss battles, event's, faction missions, Voyages, Crew Mission, or Cadet Missions
I think that about covers my concerns about the Boss Battle Section.
I do as I said appreciate the new content on the game and hope you keep bring more to this game. Please let me know what you think of these suggestions I am curious how this feature is going to advance
Best Regards,
-Wizz-
4
Comments
It's hard enough when about half the fleet participates. But then you have confused players not knowing which difficulty to spend their limited valor on. We are all still learning how this all works. But 4+ timed battles going simultaneously is a bit much. With some of the battles, no one even gets rewards, because there isn't enough damage done.
Through the years that I have played this game there has always been more than one avenue for all players to succeed at any portion of the game. One path may be a shorter one where people will invest Dil to progress more quickly. Another person's effort may be defined as "time." If they have the patience, and given enough time, they can eventually succeed. But now we have a situation where there are fleets and individuals who have no pathway to be successful without spending Dil or relying on others. So one suggestions that I have is to create opportunities where if a player is willing to invest the time they can still be successful in these boss fights. It's conceptual, so feel free to build off of it or expand it. One example may look like this: When the fleet (of any size) fails to defeat the Boss the scenario resets with a little less total damage; the boss' hull has been weakened. And it progressively resets with a little less damage until the next level is unlocked. So, theoretically, a F2P player, given enough time, could eventually start a boss fight and win it. When the next level unlocks all damage goes back to maximum value. I saw Shan wrote somewhere that some reward items should require effort to achieve and I agree with that statement. I also feel "effort" can be defined in more than one way; patience and time being one. Patience: the capacity to accept or tolerate delay, trouble, or suffering without getting angry or upset. Another example may look like: A player can earn enough rewards at any level, to build the components needed to upgrade their Bridge. Right now you MUST unlock certain level to obtain certain rewards. And your Bridge upgrade requires the components from those levels. If you cannot get to that level, you cannot upgrade your Bridge past a certain point. Well, if they cannot unlock that level, can they earn enough rewards to eventually build the necessary components? ('x' amount of Magnecite + replicator rations = 1 Kemocite: 'x' amount of Kemocite + replicator rations = 1 Bilitrium I. etc, etc.) Establish opportunities where all players have more than one pathway to succeed and still play the game the way that they want to. (Not in a Fleet, In a small Fleet, a full fleet, casual, rules, strict rules, alliances, etc.)
Thank you for the efforts you have put in so far to give us something else to play in the game. I'm sure it's been more work than I could understand. Keep improving.
Maybe I'm just coming from a fleet that cooperates well enough that we can manage to keep progressing well enough, when we all work together. (the fleet chat history could be longer with all the conversations about FBB strategy though)
But this is finally something that the whole fleet can work together for. Other than working with your squads for a few more event rewards, or the encouragement to push yourself to do better (as long as you have a good squad to work with), the few extra buffs from starbase bonuses have been the only thing worth joining fleets for before this. Now that there is a real reason to join a fleet, you want to say that it's not fair?
You don't have to really do much, if any, interacting with fleetmates, if you don't want to. As long as you have a fleet that participates enough, you get SO MANY more rewards, and ways to improve your own buffs.
I don't really see the problem here. But that may just be me.
There will always be things that, if you want to fully participate in, you have to change the way you play the game. That's just how these kinds of games work.
This could be a chance for the smaller fleets to join with other similar fleets, if they like.
Either way, it's just one part of the game. Players can continue to play the parts of the game as they have before. So there are a few upgrades they won't get. The same things applies if a fleet doesn't have a fully leveled up starbase. Or if a player isn't in a fleet.
Now giving Admirals control of which battle the fleet can do should be considered. Make Fleet Boss Battle only start by admiral and only allow one active... This would get the fleet to work together instead of spreading out and doing lower levels just so they can get rewards from them. Looking through boss battles I have 2 doing Brutal 2 doing easy, 2 doing normal and the rest doing Hard. When each resets the whole fleet does not get rewards, only those who participated in that battle. That means when your fleet is divided you miss out on the best rewards. Give Admiral some other way of maintaining order in fleets. (Not everyone lives in the same time zone or may not even speak the same language, so a lot of times fleet chat does not work well to communicate. Half the time when you log into the game and go to fleet chat there is nothing there, even though a chat has been going on.) I don't think people who play this game should be forced to communicate through other means like discord or facebook when it has a functioning chat. Though chat could use mending and private messages could be improved... (when you send a pm to someone offline... they will not get it until you send them one while they are online this is not how it should work...) The only way an Admiral has to temper fleet compliance is by kicking people from fleet who wander into the wrong fleet battle... This is also not the way it should work...
I really do like the idea of boss hp not resetting until defeated. Allowing say someone playing alone in a fleet because nobody wants to join a new fleet. If you keep that player engaged and give a positive way that you can succeed they may one day be able to build that fleet into something. I also would consider just removing the timers completely... surely there are enough timers putting strain on servers already to remove boss battle timers from all fleets would accomplish the same thing and contribute to the heath of the server as well... I think Veteran Players from Veteran Fleets often take for granted that not everyone has played the game since day one, and more people are playing for the first time daily. Lets not make this something that will overwhelm them but lets make it enjoyable. With the HP of bosses it is definitely challenging and every fleet should have a chance to advance somehow and not be stuck getting absolutely nothing from a boss battle... I am sure it will all work out in the end, but there is much to consider when looking at suggestions for the new feature.
Please Keep up the good work, oh and add a new episode soon maybe...
Kindly -
-Wizz-
We have someone who purrposely does those boss battles that don't help themselves nor the rest of the fleet (Ultra-Nightmare + Easy) while we have clearly "MotD"-ed everyone and asked all members to focus on Nightmare and Hard for Billy I & II and occasionally extra Kemocite for those with lower bridge levels. 46 of 50 people are listening, which is nice, but there's always those who don't, can't or don't want to.
My quick-&-dirty answer for this problem is ... kick that person from the fleet!! Since I have seen this from {Bylo Band & et al} I thought I'd chime in & if I get flamed ... I have my bb pants on & asked for it!!
The devs have said that they are NOT going to lock FBB for reasons ... go w/that & run your fleet with clear warnings that starting & blowing the plan to tackle specific level of FBB is bye-bye time for you ... you can always invite back if ya feels.
I am an admiral, we were down to 19 players & several not on for months (so we can't get daily 200 ISM let alone all the extra honor & chronos); now we are up to 42 (with me kicking 2 squad leaders not on in 3 months) & just beat Normal & looking like Hard is going down! One of my peeps IMd me & we spend Dil (& the 10 Valor bonus) & got Normal done ... Hard is looking doable & we'll see how Brutal & NM & UNM go ... & as I hit 50 peeps in Fleet, I kick the ones who ignore my MOTD, SL who are not on in a month w/o notice, & peeps not online the longest. LL&P & I posted so fire away, y'all, fire away
edit1 {Bylo Band}
edit2 while I prolly wouldn't have kicked peeps out before, I started recruiting for FBB & I hope the Fleet is doing a little better w/a little more structure. P&LL
WAIT! You can't kick them. Ben has said that he won't let admirals/officers lock battles because that means some people might not be able to play boss fight. If you kick them, they will be without a fleet and won't be able to play boss fight! In fact, I have heard from "inside sources" that a change is coming to fleets: When people join a fleet, you CAN'T kick them, they have to leave on thier own. Unless they are inactive for 30 days or more, you can't remove them.
(if you are an admiral Nomad, as your tagline suggests, you should know that the ability to kick people out of a fleet is an essential part of fleet maintenance.)
** If I misread this as being serious, when in reality it was meant to be sarcasm, sorry. It's hard to tell when people are being sarcastic in text...
Well, guilty as charged
I like that idea. DB needs to find a way so that smaller fleets still have access to success. One of my earlier suggestions played off of a similar idea. " When the fleet (of any size) fails to defeat the Boss the scenario resets with a little less total damage; the boss' hull has been weakened. And it progressively resets with a little less damage until the next level is unlocked. So, theoretically, a F2P player, given enough time, could eventually start a boss fight and win it. When the next level unlocks all damage goes back to maximum value."
But I would like to suggest that the devs create a mechanism to earn Valor by performing well elsewhere in the game. I got my best weekend event finish in some time recently and it reminded me that when Crew Retrieval (the last big new feature) was introduced, the event rewards were overhauled to dish out ISM and skill/rarity constellations (very hard to obtain via scanning).
I'm not suggesting Valor should also be added to the weekend events, but maybe the next endurance event could give out 5 or 10 Valor for the top tier of one of the objectives? Then fleets could plan ahead to make a run at a tricky boss once everyone's had a chance to earn that. Or perhaps, as and when we get back to having variety in midweek events, we could have a type that gave out 1 Valor per strand? With a bit of coordination, that would probably be enough for many fleets to be able to tackle whichever one they're currently stuck on ...
and what about fleet merit bank, to whom all participate(with records ,ofc, ) and admiral or merit officer to dispatch collected merits to combochain wizards?