Super Rare Items in the Galaxy Event.....
DScottHewitt
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Did someone say the other day that we should not turn in our Super RARE Items for Points until the Second Phase starts? {Whatever they are called. I mean like the Emitters we got last week during the Galaxy Event.}
Scott
EDIT: Forgot the "RARE" part.
Scott
EDIT: Forgot the "RARE" part.
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
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Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
I will be doing the regular crafting all along. But, someone in a thread when we were talking about Galaxy Events said it is better to do the Rare Rewards in Phase Two?
Scott
Thanx.
Scott
Yes. Like last week, it was the Mobile Emitters, since the ship being helped had a Holographic Crew.
Scott
unless DB decides to reset your progress mid-phase 2 like last time.
There is that. It's a fact that the VP will be greater when waiting to turn them in, but that doesn't necessarily mean it's the best option for you.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
A hybrid approach could work as well, cash in immediately until you get all the copies of the event crew and then start hoarding them. Check out the Event Scoring section of the wiki for the table on VP amounts. You'll notice that in Phase 2 the VP amount you get for each turn in starts higher and increases much more per level than Phase 1.
With even the slightest preparation you should have the event character FF as soon as the community reward is available. You could always level the card at 3/4 assuming you have some chrons spare.
Captain level 50, approaching 100 immortals
All you need to know about Disruptor Beam
Yeah, it depends on your goal and what you have going into the event. I would say that its a strategy that works when shooting for an ambitious rank. Last Galaxy event I had two event characters FE (1/5 Dax, 4/4 Worf) by Wednesday evening and brought over about 500 items to phase two. Took the last 36 hours off and finished at 101.
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A bit is right.. say that you earned 100 ultra rares in phase 1 and 88 in phase 2...
not uncommon, since you typically have materials stored up to start and bonus chrons in the rewards,
if you turned in:
100 in phase 1.. = 41975 VP
88 in phase 2... = 48585VP with 0 left over.
total 90560 VP
if you turned in all 188 in phase 2...= 92275
with 4 left over and would need another 8 more to make another set for 6250VP more....
so is that worth it?
the price is also that you don't progress the rewards earlier in phase 2 to FF/FE that character, which could net you MORE ultra rares by having them higher earlier... so you could NET worse by waiting, by having to burn more chrons to get fewer net ultra rares....
so... you decide.
I'm not sure about the numbers any more, since I think they altered things slightly in the latest Galaxy, but you're right, it's not a massive difference. Here's a quote from the old forums:
Again, those number may no longer be completely accurate, but even if it's only a few thousand VP difference for a similar amount of rewards, that's plenty good enough for me. As you say, however, it's up to every player to decide if it's enough for them.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
For those going for rank rewards. You save the super Rares to avoid building up VP from turn-ins twice. Also the boost will give you a better baseline for what you need in order to rank as desired.
The point is there is VERY LITTLE "build up" from doing super rare turn ins both in phase 1 vs phase 2. This is "counter intuitive" because you do ramp up.. but in phase 1 you use "less per set" in the beginning, thus more "sets turned in".. and the big message is that the VPs aren't very much difference if you do "both" phase 1 and phase 2 or just phase 2
In Orions' Belt they changed the values, but in Passing the torch, and Fast as light they went back to the original VP values.
https://stt.wiki/wiki/Galaxy_Event
196 60400 - Phase 1 turn in
154 81525 - Phase 2 turn in.
Unless did both phases end up with the 6250 top?
Pretty sure the Event Notes said "Galaxy Event".....
Scot
Thanks Pallidyne, you are correct, i mistakenly copied my tables from Orions' belt event
Below is the "normal" progression.
using similar numbers.... for a "normal galaxy"
if you turned in:
103 in phase 1.. = 29925 VP
93 in phase 2... = 25605 VP with 2 left over.
total 55530 VP
if you turned in all 196 in phase 2...= 60025
so a difference of 4495 vp
but if you used them in phase 1, and advanced the featured crew, would you have earned more as you advanced, and netted more total?
if by doing that you earned 7 more... not unreasonable by having a featured crew sooner with higher percentages...... you would get one more set in phase 2... for 2950... so the difference would drop to just 1545...
The big message is that yes, there is a small advantage, but it isn't the "huge" advantage from ramping up "twice" that is perceived.
correct, that 6250 was for Contingency Plan, The Whole Truth, Orion Belt only so far.
For galaxy events, I'm a phase1 player. I hit all the threshold rewards early in phase 1 and then enjoy the rest of my weekend and spend my chronitons on leveling crew.
Captain level 50, approaching 100 immortals
All you need to know about Disruptor Beam
If you earn 512 rare rewards, 250 in each phase what total score do you end up vs someone that only turns in in phase 2. (People who only turn in in phase 1 aren't really a concern for rank rewards.)
256 in phase 1 would give you 33 sets... for a total of 79800 VP
256 in phase 2 would give you 28 sets for a total of 79450 VP
for a total of 159250 VP
512 all in phase 2 would give you 45 sets for a total of 161875 VP(1 ultra rare left over)
so in this EXTREME case... you would get a grand total of 2625 more VP by trading in phase 2
That was my experience with Klingon O'Brien. Drops went way up with him, though it depends on matching traits with recipes.