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Substandard Artwork

Data1001Data1001 ✭✭✭✭✭
Exhibit #1: Battle Beverly Crusher

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Maybe letting your receptionist take a shot at creating art for a character isn't the best idea. Seriously, though — this is awful. And we were doing so well there for awhile.


Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
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Comments

  • cmdrworfcmdrworf ✭✭✭✭✭
    It is what it is. Get used to disappointment.

    Nothing is going to improve from here on out.

    The good artists were too expensive.
    Sir, I protest! I am NOT a merry man!
  • WaldoMagWaldoMag ✭✭✭✭✭
    Or is it a ton of makeup?
  • Kim_Novak.IIKim_Novak.II ✭✭✭✭
    edited June 2023
    At least the potato heads seem to be phasing out. Maybe it's the same artist - just that the hair is covering it up

    But whhyyy Bevery?! 😭😭😭
  • (HGH)Apollo(HGH)Apollo ✭✭✭✭✭
    Better than I can do. But now as good as what we have come to expect.
    Let’s fly!
  • Kim_Novak.IIKim_Novak.II ✭✭✭✭
    edited June 2023
    Umm....

    Exhibit #2

    Better than Crusher but still...

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  • Kim_Novak.IIKim_Novak.II ✭✭✭✭
    Exhibit #3

    😳😳😬


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  • Veterinary PhloxVeterinary Phlox ✭✭✭✭✭
    All looks good to me.

    Given that the examples folks were complaining about were data mined, my guess is they were using low res or draft versions for placeholders. bfsv6ue0rz0t.png
    Six degrees in Inter-species Veterinary Medicine. Treating all manner of critters, from Tribbles to Humans.

    Starport
  • Selene 7Selene 7 ✭✭✭✭
    I would not have recognized her without the text... Also, why does she look like a cartoon? :o
  • W.W. CarlisleW.W. Carlisle ✭✭✭✭✭
    Exhibit #3

    😳😳😬


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    Well, not sure how this Vadic compares.
    7dza1duiyqgy.png
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    W.W. CarlislePlayed since January 20, 2019Captain Level- 99 (May 9, 2022)VIP 14Crew Quarters: 485/485Most recent/Lowest- Anbo-jyutsu Kyle Riker (1/5* Lvl 30) 5/29/23Immortalized x-866 5* x184, 4* x 490, 3* x91, 2* x62, and 1* x27Most recent Immortal - Tearful Janeway 4* 5/25/23Current non-event project- Improving my Science base skill. Retrieval Project- Mestral 1/5*
  • Kim_Novak.IIKim_Novak.II ✭✭✭✭
    That's her reaction to these!
  • AviTrekAviTrek ✭✭✭✭✭
    WRG_JOE wrote: »
    First off, thank you for your feedback. We went through a few iterations with Crusher and ultimately our timeline to release reached a point where we shipped it with what we had.

    More importantly, I’d like to reflect that as we engage in this kind of conversation, there are people on the other end of the line who are trying their best to provide the best experience, art, and game that they can provide. Belittling them or the job of anyone who may support the efforts whether they be a receptionist, intern, or community manager is behavior unbecoming of the Starfleet Officers we aim to emulate and strive to be.

    As far as the critical feedback, I’m all here for it. Wrapping the feedback in jokes actually muddles it and makes it harder to take action on. So much of this is subjective and I would love to help provide a few key words that can help clarify the conversation in future so we can talk about the same things.

    Likeness - Accuracy of the character. The primary focus of this is usually the facial features, but could refer to the body proportions / posing / etc…
    Material Rendering - How certain “materials” get illustrated can sometimes give a piece of art a different read. Does the skin seem natural, or does it read a little “plastic-y”. Does the metal of the armor read more like rubber, etc...
    Colors / Saturation - Hopefully self explanatory, but can affect the read in drastic ways even when it is very subtly off.

    In all the above cases, we have had clear misses in the past. I’m sure some of you will recall our “Yellow era” in a time where overall the colors of the characters were shifted toward that color. In the case of Crusher, I believe the chief criticism is targeted at her likeness, and most specifically her face, but I am open to hearing more of what you all think.

    I hope we can have more productive conversations on topics like these in the future. I find it very difficult to engage in threads like these when it seems like a place to simply pile on frustrations with no kindness or respect for each other.

    Be well,
    -Joe.

    Thanks for the explanation. With crusher the issue is her likeness. Her face is also too smooth so that it looks unnatural. There is also a lack of shadow that breaks the illusion of the character being a real person.
  • Kim_Novak.IIKim_Novak.II ✭✭✭✭
    I do understand it may have been hard with the cutbacks in getting replacement artists but I'm nitpick with anything Gates related as I like her so much

    The only time I've been bothered by the art otherwise is the potato heads. I want Blood oath & Martok art brought back!

    It would be nice if Crusher could maybe get a redo in the forseeable future

    Khan looks great FWIW
  • Kim_Novak.IIKim_Novak.II ✭✭✭✭
    edited July 2023
    WRG_JOE wrote: »
    Thanks folks. I'll look into our options for adjustments to the Crusher artwork.

    Also... you want Potato Head Martok and Smooth Skin Jadzia back, or do you simply want to reminisce?

    Here they are ready for battle on some lush forest planet.
    62mwudtim9ic.jpg

    LLAP,
    -Joe.

    I thought it was lollipop head? 😆

    I was bummed I never got to get to immortalize Martok with the old artwork 😄
    And I really like original art style/artist. Never got the dislike for Dax 🤷‍♂️
  • Sulu's HusbandSulu's Husband ✭✭✭✭✭
    edited July 2023
    I got the DC Comics 1960's and Racquetball Bashir vibe when I first saw her artwork. I hope her artwork gets updated like a couple of other crew over the years.
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  • Navarch Navarch ✭✭✭✭✭
    WRG_JOE wrote: »
    Thanks folks. I'll look into our options for adjustments to the Crusher artwork.

    Also... you want Potato Head Martok and Smooth Skin Jadzia back, or do you simply want to reminisce?

    Here they are ready for battle on some lush forest planet.
    62mwudtim9ic.jpg

    LLAP,
    -Joe.

    I thought it was lollipop head? 😆

    I was bummed I never got to get to immortalize Martok with the old artwork 😄
    And I really like original art style/artist. Never got the dislike for Dax 🤷‍♂️

    I think for me it’s the coloring on Dax’s face that makes it look weird. It’s like reflected light was just added to her face. I’m good with reminiscing with this art. Martok was interesting though.
  • Selene 7Selene 7 ✭✭✭✭
    For me the likeness is the main issue, but I have noted that Crusher together with Vadic, Handler Worf, and Captain Vadic all (to me) look subtly different to most other crew in the game (cartoon characters aside). The style gives me a more "cartoonish/stylized/less realistic/less detailed" feel. (I don't mean that it looks bad per se, but it sticks out to me compared to other crew, and I personally would prefer the "usual" look, which I think is fantastic in most cases.) Sorry if I can't articulate this difference better.

    Thanks for your thoughtful and detailed post Joe!
  • AviTrekAviTrek ✭✭✭✭✭
    Mike is great. I think it shows how much we all think of his work that the minute someone else does a character we all have such a negative reaction to the change.
  • Kim_Novak.IIKim_Novak.II ✭✭✭✭
    edited July 2023
    Navarch wrote: »
    WRG_JOE wrote: »
    Thanks folks. I'll look into our options for adjustments to the Crusher artwork.

    Also... you want Potato Head Martok and Smooth Skin Jadzia back, or do you simply want to reminisce?

    Here they are ready for battle on some lush forest planet.
    62mwudtim9ic.jpg

    LLAP,
    -Joe.

    I thought it was lollipop head? 😆

    I was bummed I never got to get to immortalize Martok with the old artwork 😄
    And I really like original art style/artist. Never got the dislike for Dax 🤷‍♂️

    I think for me it’s the coloring on Dax’s face that makes it look weird. It’s like reflected light was just added to her face. I’m good with reminiscing with this art. Martok was interesting though.

    But isn't that the same with all of the early crew who have what I would call the gloss effect?

    Why was Jadzia singled out
  • Selene 7Selene 7 ✭✭✭✭
    Mike, we love you. :p Hope you'll stick around!
  • NoNameNamerNoNameNamer ✭✭✭✭
    edited July 2023
    I am a fan of the old style where the colors blend. It feels like there is a real light source and the crew are not just cardboard cutouts. When done right, I think they can look stunning. Some personal favorites are Mirror Regent Worf, Locutus and General Chang.

    [edit] @WRG_JOE can you pretty please share the high-res art of these crew ? :D
  • WRG_JOE wrote: »
    Gonna use this opportunity to plug Mike Gardner. He's been working on the project since the start and has evolved the style with feedback from y'all.

    In the case of the Martok and Jadzia referenced above, a lot has evolved from the style that originated at launch in 2016. The rendering of details was a little softer back then, especially in the costumes. Additionally, the "rim light" wasn't applied uniformly and has now become more of a stroke/border treatment with the orange and blue colors. As you can tell with the Martok and Jadzia examples, it can be difficult to execute and cause other unintended issues.

    The Beverly and Vadic in question were done by different artists than Mike, but I would say about 90% of the crew art in the game was produced by him.

    If you could skip the “different artists” 👨‍🎨 that would be super. Especially the one that did the Beverly art send them back to the theme park drawing caricatures. Thank you very much.
    “You must understand that there is more than one path to the top of the mountain”
    ― Musashi, Japan's Greatest Swordsman and Samurai
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