Home The Bridge

Continuum crew

Alright, I have more or less understood the continuum how and why.
Now which are the best crew for that part of the game ?
I know, some nodes may be unlocked only by specific crew but who are the best crew overall ?
«1

Comments

  • Mirror CartmanMirror Cartman ✭✭✭✭✭
    Worth remembering that there is trait specific Quipment. Unlocking a physician or jury rigger will be slightly better than a crew without a matching trait.

    As I Implied above, for normal, Tribble Captain is better for command than any other crew with one matching trait.

    The same for Demo Man Scotty, and Dr 'Bones' McCoy for their respective skills.

    This goes out the window at elite, if you have a crew matching two traits.
  • IvanstoneIvanstone ✭✭✭✭✭

    Crew with lopsided stats with one very strong skill and 0-2 Weak Ones.

    I’m sorely tempted to get a Captain Tribble.

    Sometimes Voyage crew will be best because the best Voyagers often have very good bases and very good proficiency.
    VIP 13 - 310 Crew Slots - 1055 Immortals
  • MururoaMururoa ✭✭✭
    edited November 2023
    This goes out the window at elite, if you have a crew matching two traits.
    That wont do for epic and even some elite nodes. In epic you can need over 3000 points to get the reward and even a crew with two traits wont go without eQuipment over 2700. And you cant eQuip many crew members. Imho traits are traps where you get QP reward for useless crew everywhere but on one node.

    So far I use :

    dip : Acting Captain Arex
    sci : Albert Macklin
    med : Dr. Hugh Culber
    eng : Tribble Herder Scotty
    sec : High roller Sisko
    com : Mirror Mariner

    but they are, at least for some, not the best options for sure.
    What are your champions ?
  • AldudeAldude ✭✭✭✭✭
    Dip: prof. Sato
    Eng: demo man Scotty
    Sec: high roller disco
    CMD: pathfinder uhura
    Sci: reunion Kirk and Spock
    Med: q as god
    Fleet Admiral of NCC UK Midlands."Leave any bigotry in your quarters. There's no room for it on the bridge." - J.T. Kirk, 2266
  • Warrior WilloWarrior Willo ✭✭✭✭✭
    I have cleared the Continuum using this crew:

    cz2i0ool7r56.jpeg
  • starsknightstarsknight ✭✭
    edited November 2023
    I will be able to clear epic with the following:

    Chef Pike
    Agimus
    Pathfinder Uhura
    Medic Jett Reno
    Vox
    Satin Dress Lily

    Probably not the most efficient possible combination, but I'm a) working with cards I already have immortalized (total 55) and b) always favoring my best voyagers if I can boost them where they need to be (thus Agimus over Demo Scotty and Reno over McCoy), since I intend to take advantage of those bonuses on voyages when I'm done here. Also, I was looking at where I could get some early "cheap" bonuses when needed due to trait-specific equipment (Lily was great for that).
  • IvanstoneIvanstone ✭✭✭✭✭
    Mururoa wrote: »
    This goes out the window at elite, if you have a crew matching two traits.
    That wont do for epic and even some elite nodes. In epic you can need over 3000 points to get the reward and even a crew with two traits wont go without eQuipment over 2700. And you cant eQuip many crew members. Imho traits are traps where you get QP reward for useless crew everywhere but on one node.
    I wouldn’t quite call them traps.

    Some crew can at least provide good stats and good traits. Picard and #1 for example. One node is pretty much optimized for him. However, he still has a lot of different traits and a solid amount of SCI to work with.

    I have noticed I’m drifting in the direction of an “A” Team but working on a “B” team with a good alternate set of traits would probably be a good idea.
    VIP 13 - 310 Crew Slots - 1055 Immortals
  • edited November 2023
    h42rj8jehxy1.jpg
    1u7ehhfebo3x.jpg
    q3uazr61m90i.jpg
    fwd6d355ce7u.jpg
    udzpmb8jfvpw.jpg
    dhzudw8pjtvv.jpg
    hkupy94s7ecg.jpg
    3htoqan1ak7r.jpg

  • Mirror CartmanMirror Cartman ✭✭✭✭✭
    Just suggestions.

    Security Mok'Bara Worf. He seems to be the best Brutal/Klingon/Security that can be retrieved.
    Sisko, The Emissary. The same for Bajoran/Diplomacy.

    Maybe Reunion Spock and Kirk for science, I will have to find if there is better.
  • weakinteractionweakinteraction ✭✭✭✭✭
    Just suggestions.

    Security Mok'Bara Worf. He seems to be the best Brutal/Klingon/Security that can be retrieved.
    Sisko, The Emissary. The same for Bajoran/Diplomacy.

    Maybe Reunion Spock and Kirk for science, I will have to find if there is better.

    I'm late to the party having waited until the dust settled to start playing, but I'm finding Reunion S&K very useful. They're also eligible for several decent trait-based bits of SCI Quipment.
  • Okay time for me to add stars to demo man.
    It seems single skill crew are the best here. Otherwise I better look at best combined (base + prof) skills crew and select best bases among them.
    Anyway continuum is very doable for advanced players.
    if you can't clear it on first pass, you still can refresh all rewards for 50 Dil in order to earn 250 Dil as Epic reward.
    Since this was a very chaotic first run I can't say if you have to play it 2, 3 or 4 times a day for victory.
  • WebberoniWebberoni ✭✭✭✭✭
    edited November 2023
    Sorry, wrong thread.
  • Mirror CartmanMirror Cartman ✭✭✭✭✭
    You also need to be looking at what trait specific Quipment there is.

    I suggested Reunion K&S, I think Surak looks stronger, but less useful traits.
    He can use specific science Quipment for being a Vulcan, and also for being a Telepath.
  • Mururoa wrote: »
    if you can't clear it on first pass, you still can refresh all rewards for 50 Dil in order to earn 250 Dil as Epic reward.
    Just for clarity, you don't need to do any refreshes to get the 250 on Epic. The 50 Dil is if you have completed all the stars on a mission and want to run it again for those rewards.
    Fleet Admiral, eXodus
    Fleet Discord | Fleet Wiki
  • Lots of people are talking about their best crew, but remember--there are several different “bests”:
    1. Best base + proficiency crew currently in game for each skill (Captain Tribble and the like).
    2. Best crew currently in game for a particular node on a mission (Gardner + Veteran is Picard and Number One).
    3. Personal best from your crew.
    4. Whoever you have Quipment on.

    Adding to the mix, each player’s active skill buffs in combination with the fixed value trait boosts mean that “best for node X” will not be the same for each player, and sometimes change between difficulties.

    I wouldn’t suggest retrieving/citing/Quiping crew without researching what is best for you because the answers are going to vary quite a bit. If you want to use a moderate amount of Quipment, crew from the first category can blow through most nodes. You can get fairly far if you happen to own many of the crew in the second category. Third and fourth categories: maybe Shinzon is the best you have—if you want to put 4 Quipment on him, he or most other lower ranked crew can still make a showing.

    The missions are supposed to change each week, so while Gardner + Veteran is good on a node now, next cycle it may not be helpful. It may not be very beneficial to work on crew in the second category as a result.
    Fleet Admiral, eXodus
    Fleet Discord | Fleet Wiki
  • AviTrekAviTrek ✭✭✭✭✭
    From what I've seen, I would largely ignore specific trait bonuses for individual missions. It'll vary too much from week to week.

    And the strongest crew with 3 or 4 quipment can crit without that extra trait bonus.

    I would find your best min roll crew for each skill and get them fully unlocked. That will let you cover everything assuming you have the components.

    If you want to get fancier look for crew that will have the most specialized quipment with the highest values. But I haven't seen any tool to help search for that yet.
  • One other thing I've been thinking about - if you're looking for efficiency you'll sometimes have to run strong crew for primary and then boost the secondary stat with quipment so that one crew can crit 2 nodes in the run.
  • Mirror CartmanMirror Cartman ✭✭✭✭✭
    I believe it will take 20 missions to unlock 3 slots, and a total of 52 to unlock all four slots.

    2-3 weeks play initially. It's worth concentrating on a core 6 crew at the moment, ignoring node trait bonuses and going for your six best.

    Once they are fully unlocked, then start training other crew.

    Using a decent primary security brutal Klingon for security will be better than any security without trait specific gear, even if that other crew matches node traits.

    The same goes for Bajoran for diplomacy, if they have other quipment.

    Decoy Kira is an option.

    Vulcan telepaths are good for science, I don't know if the is a top tier quipment for another trait that would be better.

    So there is an ideal set of crew.
  • Mirror CartmanMirror Cartman ✭✭✭✭✭
    Some suggestions. These all have legendary Quipment.

    Medicine, Bashirs. Alternative Future seems to be the best.

    Diplomacy. Bajorans. Sisko, the Emmissary. Decoy Kira.
    Exoarchologists. Ent-E Picard and Maid Marion.
    Betazoid/Ambassador. Ambassador Troi.
    Klingons, Mother or Chancellor L'Rell.

    Command Bajoran/Athlete Niners Sisko.
    Ferengi/Merchants.


    Security Klingon/Brutal/Athlete Mok'Baro Worf
    Klingon/Brutal/Hunter Kol of House Kor, Protomorphios Worf.

    Engineering Maquis.

    Science Vulcan (+Telepath)
    Trill
    Chef
  • *Nomad* {PoF}*Nomad* {PoF} ✭✭✭✭✭
    Prof Sato (DIP)
    Pascal (SCI)
    McCoy (MED)
    Amelia E (ENG)
    Capt Tribb (CMD)
    HR Sisko (SEC)

    Thats my crew, cleared all levels both times. :)
    Founding ADM - PoF family of fleets (POF, POF2 & POF3) - Dear TP: Non sequitur. Your facts are uncoordinated.
  • weakinteractionweakinteraction ✭✭✭✭✭
    No one's mentioned Technician Uhura from the honor hall yet but she's rapidly become my DIP go-to. As a two-skiller, she's not head and shoulders above the other options the way Captain Tribble is for CMD.

    (Disclaimer: I immortalised her ASAP once she was added because she's my TOS fave and that scene is one of my fave moments for her. May not actually be worth 300k honor just for Continuum Mission purposes.)
  • IvanstoneIvanstone ✭✭✭✭✭
    (Disclaimer: I immortalised her ASAP once she was added because she's my TOS fave and that scene is one of my fave moments for her. May not actually be worth 300k honor just for Continuum Mission purposes.)

    I bought Captain Tribble for Continuum purposes.

    Uhura at least has some additional utility in FBB although Torres, Phlox and Chapel have since eaten her lunch.
    VIP 13 - 310 Crew Slots - 1055 Immortals
  • Kim_Novak.IIKim_Novak.II ✭✭✭✭✭
    edited November 2023
    Only focus on traits when essential. Afterwards stick to your best crew combined with those with traits that are frequent - (pilot displaced- earhart, brutal, Klingon, duelist, spiritual, athlete- Mok Worf) or unique (gardener, veteran - picard #1)
    Just stick to select, plus voyage/arena & gauntlet if you want

    Eng - Amelia Earhart/Barry Waddle
    Sci - Picard #1/Nel Apgar
    Com - PW Keiko/Brain Crusher
    Dip - P Sato/Scapegoat O'Brien
    Med - Cheesecake 7/King Ridley
    Sec - Mok Worf/ Valeo La'an
  • Kim_Novak.IIKim_Novak.II ✭✭✭✭✭
    I don't see the point in using 1-skillers suchbas McCoy, Scotty & Captain Tribble as you can only equip one skill item to them 🤷‍♂️
    Correct me if I'm wrong
  • weakinteractionweakinteraction ✭✭✭✭✭
    I don't see the point in using 1-skillers suchbas McCoy, Scotty & Captain Tribble as you can only equip one skill item to them 🤷‍♂️
    Correct me if I'm wrong

    Each skill seems to have two different 5* items that aren't trait-locked. One provides 500 base +(120-210) proficiency, the other 550+(90-180). And all three of them are also eligible for trait-specific Quipment that's relevant to their skill.

    Plus their bases are generally so huge that they can get a long way even before any Quipment is added.
  • weakinteractionweakinteraction ✭✭✭✭✭
    edited November 2023
    Double post, sorry.
  • MururoaMururoa ✭✭✭
    edited November 2023
    Mururoa wrote: »

    dip : Acting Captain Arex
    sci : Albert Macklin
    med : Dr. Hugh Culber
    eng : Tribble Herder Scotty
    sec : High roller Sisko
    com : Mirror Mariner

    but they are, at least for some, not the best options for sure.

    Okay, time for change.
    Seems most of my first choice crew wont go to full eQuipment (ie only 3/4 slots can be filled) or are not my optimum for the skill.

    So here is now the plan :

    com : Acting Captain Arex. No need for Captain Tribble and his 300 k honor. Arex will do the job.
    sci : Albert Macklin --> Surak
    med : Dr. Hugh Culber --> Dr. 'Bones' McCoy
    eng : Tribble Herder Scotty --> Demo Man Scotty
    sec : High roller Sisko --> Sinister Picard
    dip : Mirror Mariner --> Varani

  • WaldoMagWaldoMag ✭✭✭✭✭
    edited November 2023
    I don't see the point in using 1-skillers suchbas McCoy, Scotty & Captain Tribble as you can only equip one skill item to them 🤷‍♂️
    Correct me if I'm wrong

    Each skill seems to have two different 5* items that aren't trait-locked. One provides 500 base +(120-210) proficiency, the other 550+(90-180). And all three of them are also eligible for trait-specific Quipment that's relevant to their skill.

    Plus their bases are generally so huge that they can get a long way even before any Quipment is added.

    I equipped both items for one skill and only one counted.

    Was going to post pic, but I found out I got the wrong item. This has halted my progress. Now that I know I made a mistake, I will be able to progress. Once I have a slot and get the correct item.
  • MururoaMururoa ✭✭✭
    hi again,
    Somebody found an ENG crew with more than 4 Quipment slots ?
    Demo man has only 4. All ENG crew FE/FF I own have 3 to 4 slots.
    Same idea, a MED crew with more than 5 slots to challenge Bones ?
    Second thing. Someone found a way to know what a crew not FE/FF can access as Quipment ?
    ie which crew is a good candidate to raise for Continuum.
  • Mururoa wrote: »
    Somebody found an ENG crew with more than 4 Quipment slots ?

    Laborer Spock
    Prisoner Paris
    Mururoa wrote: »
    Same idea, a MED crew with more than 5 slots to challenge Bones ?

    Elizabeth Dehner
    Most Bashirs
    Mururoa wrote: »
    hi again,
    Second thing. Someone found a way to know what a crew not FE/FF can access as Quipment ?
    ie which crew is a good candidate to raise for Continuum.

    bigbook.app
Sign In or Register to comment.