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Event Discussion: Runaway Bride - 2024-02-15 Rerun

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  • Kim_Novak.IIKim_Novak.II ✭✭✭✭✭
    Avatrunei wrote: »
    AviTrek wrote: »
    Avatrunei wrote: »
    ChaosChild wrote: »
    Avatrunei wrote: »
    EnderW wrote: »
    Avatrunei wrote: »
    AviTrek wrote: »
    Greetings Captains! What would be other types of events (besides expeditions) that you would like to see more often? Let us know LLAP
    There aren't enough event types. Something is always going to repeat because there aren't enough options to vary them.
    I have the insane idea of a three-phase-hybrid. A Galaxy-Faction-Skirmish event. It's not that big of an innovation, but hey, it's different. Like cupcakes which look'n'taste the same but have a different color.

    Something similar was done once; the event was appropriately named "The Weak Will Perish." The stories that are told say it was not fun (I was around for it but don't remember it).
    I'm playing since the first year and don't remember either. But I guess the unfun part was definitely the Expedition phase.

    Expedition is work. Work for developers and players. Players want fun. And developers income (their fun).

    I think, exchanging the Expedition phase with a Skirmish (and the players love Skirmish) phase would make a change. Could be worth a shot.

    Correction: Expedition is fun, because it requires you to use your brain, all other events are mindless button-pressing.
    I know what you mean. But most people see it as time-consuming tedious work, which is also a race against the clock, even if you only go for thresholds. Time management is of the essence.

    Skirmish needs your brain too. But you don't need a sheet of paper, after you figured out, what ship and crew combination is best. The setup is saved until the phase ends. Even if you rotate crew at stations (I don't do it any more since ages), a sheet of paper isn't that necessary (until your brain is holey like swiss cheese). Expedition thwarts this. We're not playing pen'n'paper.
    Skirmish doesn't need your brain. And if you were rotating crew you were doing it wrong.
    I have enough crew. And other players. But not all of them. And those people must rotate for trait bonuses.

    And yet, there were once in a while challenging skirmishes, because the available event crew was scarce with unflattering battle bonuses. In these situations, I preferably use the T'Ong to counteract, but I managed to prevail without rotating.

    why? you only need one event crew to get the bonus.

    I am sooo confused by how you play skirmish

    skirmish was challenging because of no auto. if people thought now there is a lot of tapping...🤣

    And the krayton is the must go to ship
  • ChaosChildChaosChild ✭✭✭✭✭
    Avatrunei wrote: »
    AviTrek wrote: »
    Avatrunei wrote: »
    ChaosChild wrote: »
    Avatrunei wrote: »
    EnderW wrote: »
    Avatrunei wrote: »
    AviTrek wrote: »
    Greetings Captains! What would be other types of events (besides expeditions) that you would like to see more often? Let us know LLAP
    There aren't enough event types. Something is always going to repeat because there aren't enough options to vary them.
    I have the insane idea of a three-phase-hybrid. A Galaxy-Faction-Skirmish event. It's not that big of an innovation, but hey, it's different. Like cupcakes which look'n'taste the same but have a different color.

    Something similar was done once; the event was appropriately named "The Weak Will Perish." The stories that are told say it was not fun (I was around for it but don't remember it).
    I'm playing since the first year and don't remember either. But I guess the unfun part was definitely the Expedition phase.

    Expedition is work. Work for developers and players. Players want fun. And developers income (their fun).

    I think, exchanging the Expedition phase with a Skirmish (and the players love Skirmish) phase would make a change. Could be worth a shot.

    Correction: Expedition is fun, because it requires you to use your brain, all other events are mindless button-pressing.
    I know what you mean. But most people see it as time-consuming tedious work, which is also a race against the clock, even if you only go for thresholds. Time management is of the essence.

    Skirmish needs your brain too. But you don't need a sheet of paper, after you figured out, what ship and crew combination is best. The setup is saved until the phase ends. Even if you rotate crew at stations (I don't do it any more since ages), a sheet of paper isn't that necessary (until your brain is holey like swiss cheese). Expedition thwarts this. We're not playing pen'n'paper.
    Skirmish doesn't need your brain. And if you were rotating crew you were doing it wrong.
    I have enough crew. And other players. But not all of them. And those people must rotate for trait bonuses.

    And yet, there were once in a while challenging skirmishes, because the available event crew was scarce with unflattering battle bonuses. In these situations, I preferably use the T'Ong to counteract, but I managed to prevail without rotating.

    Nobody has to rotate crew. Ever. If you don't have the event crew, run two battles without them and you'll have enough VP for a copy of the event purple. Put them on your ship and you have the full VP bonus, even if they're 1/4 lvl 1. It doesn't matter what their battle bonus is, you just put your three best crew in the other seats and that's it. The opposition is weak enough that 3 good crew are more than enough to see you through, so the event crew is just there for the VP and nobody needs to change seats at all.

    That's skirmish 101, I'm genuinely curious why anybody would play it any other way?
  • AviTrekAviTrek ✭✭✭✭✭
    Avatrunei wrote: »
    AviTrek wrote: »
    Avatrunei wrote: »
    ChaosChild wrote: »
    Avatrunei wrote: »
    EnderW wrote: »
    Avatrunei wrote: »
    AviTrek wrote: »
    Greetings Captains! What would be other types of events (besides expeditions) that you would like to see more often? Let us know LLAP
    There aren't enough event types. Something is always going to repeat because there aren't enough options to vary them.
    I have the insane idea of a three-phase-hybrid. A Galaxy-Faction-Skirmish event. It's not that big of an innovation, but hey, it's different. Like cupcakes which look'n'taste the same but have a different color.

    Something similar was done once; the event was appropriately named "The Weak Will Perish." The stories that are told say it was not fun (I was around for it but don't remember it).
    I'm playing since the first year and don't remember either. But I guess the unfun part was definitely the Expedition phase.

    Expedition is work. Work for developers and players. Players want fun. And developers income (their fun).

    I think, exchanging the Expedition phase with a Skirmish (and the players love Skirmish) phase would make a change. Could be worth a shot.

    Correction: Expedition is fun, because it requires you to use your brain, all other events are mindless button-pressing.
    I know what you mean. But most people see it as time-consuming tedious work, which is also a race against the clock, even if you only go for thresholds. Time management is of the essence.

    Skirmish needs your brain too. But you don't need a sheet of paper, after you figured out, what ship and crew combination is best. The setup is saved until the phase ends. Even if you rotate crew at stations (I don't do it any more since ages), a sheet of paper isn't that necessary (until your brain is holey like swiss cheese). Expedition thwarts this. We're not playing pen'n'paper.
    Skirmish doesn't need your brain. And if you were rotating crew you were doing it wrong.
    I have enough crew. And other players. But not all of them. And those people must rotate for trait bonuses.

    And yet, there were once in a while challenging skirmishes, because the available event crew was scarce with unflattering battle bonuses. In these situations, I preferably use the T'Ong to counteract, but I managed to prevail without rotating.

    Everyone gets the threshold 4* very early in rewards. Once you get it, put that crew there. And use the other 3 crew for max fast damage. There have been plenty of good ship damage crew recently so people should have crew to use. What ship ability the event crew has doesn't come into play.
  • weakinteractionweakinteraction ✭✭✭✭✭
    From my experience with self-imposed challenges, the one thing that does hold some newer accounts back is whether or not they have a 5* ship up to level 8 or beyond. Unless you're buying a lot of packs, Dabo and voyages take a while to get you there. On my newest account I think I ran about a dozen Skirmish events on Normal with K'Vort/hammer (I think I lucked into Garth in a behold)/event crew before I could move up to Epic. But I did skip Elite entirely as the rate at which you get 4* ships is even worse.
  • Kim_Novak.IIKim_Novak.II ✭✭✭✭✭
    From my experience with self-imposed challenges, the one thing that does hold some newer accounts back is whether or not they have a 5* ship up to level 8 or beyond. Unless you're buying a lot of packs, Dabo and voyages take a while to get you there. On my newest account I think I ran about a dozen Skirmish events on Normal with K'Vort/hammer (I think I lucked into Garth in a behold)/event crew before I could move up to Epic. But I did skip Elite entirely as the rate at which you get 4* ships is even worse.

    we've all been there.
    Except now I don't thinkit's a stretch to say it's way more easier than before.
    Levelling up your ships was way harder. There was no demand for schematics
    there were much less Nuclear crew. Garth & Killy were musts
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