I think I just straight up don't get how the voyage event works. How does the person in first place already have over 350k points? How is that possible? Are they hitting some combo I'm unaware of?
Extreme babysitting for a couple hours, then boredom, and you fall way behind if you waste time doing things like sleeping between voyages. At least this week is a hybrid… next week is going to be cringy.
I think I just straight up don't get how the voyage event works. How does the person in first place already have over 350k points? How is that possible? Are they hitting some combo I'm unaware of?
Its easy if you pay and get lots of Fast Forwards getting so fast to encounters where the true VPs are...despite TPG(Or whatever they call themselves now) claim of more passive vps... Thats nothing we can feel.
6 hours in and not even 20k vps(and yet in top 750) , making threshold impossible with this rate of VPs.
I think what a lot of people are missing is that you get more VP for every time tick the more event crew you have. I haven't used a single boost and I'm around rank 250 right now just by making my voyage using only Compromised crew. I used Datacore's "Themed Voyage" option to do this.
(I definitely will be nowhere near rank 250 by the time the event phase changes, by the way. I have a flexible enough work schedule to check every 2 hours right now, but when work ends and I'm taking care of a small child, not a chance. Such is life.)
So this last encounter it said I had 1000 VP times 11 which would be 11,000 points but I did not actually get 11,000 points in that encounter. I'm so confused. And I still don't know what the green numbers mean
I think what a lot of people are missing is that you get more VP for every time tick the more event crew you have. I haven't used a single boost and I'm around rank 250 right now just by making my voyage using only Compromised crew. I used Datacore's "Themed Voyage" option to do
Probably because people are used to Skirmishes, where you only need one relevant crew to get the bonus, and it does not stack with multiple eligible crew.
Where something works differently to what is already well established, it needs to be very clearly communicated.
I think it also doesn’t help that the crew sorting rules aren’t clear (or perhaps better to say “not optimized to the event type”). There are lots of ways to rate crew for this style - by skill base score, by total voyage power, by gauntlet rolls (either peak or total), by AM bonus (or equivalently by event bonus status), maybe something else too. I’m not sure which of these, if any, are being used by the selection screen.
On one hand, this produces variance in VP outcomes across players, so that’s fine for staggering our rankings. On the other hand, it produces frustration when we don’t feel like our crew are producing the kinds of results we’ve come to expect from other events and other game features. We’ll learn, I suppose, but it seems like a lot of us (myself included) haven’t grasped it yet.
Does the reward multiplier not count towards VP? It doesn't seem like it does. If not what is it for? I was thinking it was for VP this whole time. Collecting VP is glacial with these voyage events
Does the reward multiplier not count towards VP? It doesn't seem like it does. If not what is it for? I was thinking it was for VP this whole time. Collecting VP is glacial with these voyage events
AIUI it counts for encounter VP, but not the passive VP accumulated between encounters. That seems to mostly be determined by how many event crew you've packed in there.
Others have already discussed strategy in much more depth than I could hope to manage, but I thought I might share my Lazy(-ish) Method for Voyage Events (I mostly play on the go and so can't sit down with spreadsheets, notes, etc. to minmax everything, but this seems to have worked for me in the limited amount of experience we've had so far) in case anyone finds it helpful.
1. Pick a general roster of event-voyage-eligible crew (16-20) in this order of priority:
Category A - high bonus event crew - for antimatter and passive VP
Category B - Good Gauntleteers - enough that I've got someone with a high roll in every skill
Category C - small bonus event crew - for antimatter and passive VP - try not to do what I did in the first hybrid and forget variants of the high bonus crew even if they don't have the event trait
Category D - crew with open Quipment slots
Category E - general Good Voyagers
The more categories someone falls into, the better. (To be fair, I have been running Compromised crew in Continuum ever since we got the mega notification so I have quite a lot of C/D crossover, but that's the only bit of forward planning I've done.) The only category I would actively restrict from filling too many seats is B because you want as many bonus people as possible. (Splitting out gauntleteers as a separate category is quite possibly me being over-cautious due to a bad experience in the test event - between Quipped crew, the green-numbers buffs you get during each encounter, and judicious use of a few of the revive boosts if you do get caught out, you probably don't need to worry about this as much as I do.)
I haven't yet experimented with using the high bonus purple crew in Category A over a couple of immortalised golds, but I'm going to in my next go round.
2. Having picked, put on as much Quipment as you can to buff voyage numbers - if people have the primary and/or secondary skill, give them the Quipment that boosts those, but anything that boosts the overall numbers up is good.
3. Actually staff the voyage and send it off. If you're willing to spend tokens/dil for revives, then max out bonus crew and the primary and secondary skills. In the previous hybrid event I did two 20-hour voyages on one revive each. But then they brought in Bridge Bev as a voyage exclusive, so I'm saving up tokens to go on a long regular voyage in search of her; this time I've gone for a more balanced set of stats as with a normal voyage (but higher stats/lasting longer than usual because I don't Quip for regular voyages).
4. Now comes the challenge of scheduling, which for me is by far the worst part of these events, but if you aren't in a position to babysit for the next 2 hours, use fast forwards and encounter skips to get through to the 2-hour intervals.
And that's it. My personal top crew picks right now outside the big bonus crew are Locutus (I have all four of his Quipment slots open so he is B+C+D) and Elizabeth Dehner (access to some really good Quipment even if she doesn't match the main skills for this particular voyage).
Does the reward multiplier not count towards VP? It doesn't seem like it does. If not what is it for? I was thinking it was for VP this whole time. Collecting VP is glacial with these voyage events
AIUI it counts for encounter VP, but not the passive VP accumulated between encounters. That seems to mostly be determined by how many event crew you've packed in there.
Then is there a glitch or something? Unless I'm misunderstanding I don't see any multiplier. It will say something like "1000 x 10" but I'll only get 1000.
I just recalled my voyage and packed it with nothing but bonus event crew and I'm seeing no difference at all in VP accumulation. So either something is wrong or I'm just extremely not getting something.
Am i wrong when expecting passive vps being what we see in the reward line?
In that case there is definetely something off.
Fleetmate using significally fewer event crew than i do(Nothing but event crew) and he scores about 100 vps more in the reward line than i did when comparing rewards at 45 minuttes
@STT Community How are we supposed to compete against cloaked opponents? Also, I’ve never seen a tie in a Gauntlet but I see the tie goes to WRG as I lost.
Does the reward multiplier not count towards VP? It doesn't seem like it does. If not what is it for? I was thinking it was for VP this whole time. Collecting VP is glacial with these voyage events
AIUI it counts for encounter VP, but not the passive VP accumulated between encounters. That seems to mostly be determined by how many event crew you've packed in there.
Then is there a glitch or something? Unless I'm misunderstanding I don't see any multiplier. It will say something like "1000 x 10" but I'll only get 1000.
I just recalled my voyage and packed it with nothing but bonus event crew and I'm seeing no difference at all in VP accumulation. So either something is wrong or I'm just extremely not getting something.
I've just done some playing around comparing my main and Nightmare Mode accounts going through the early stages of their next event voyages and I think the display is very confusing.
As best I can tell, the amount in the VP box is AFTER the multiplier has been applied. So if you had failed just before, the one that gave you 1000 on a 10x multiplier would have only given 100.
It's even more confusing on the final one because if you've passed all the sub sections of the encounter then it shows the multiplier increasing by 1, so if you look after that's happened it won't match up.
The "base" VP for each encounter goes up as the voyage goes on, but the multiplier makes a huge difference the longer you can keep going without failing.
Details of my experience if anyone wants it:
I let both accounts go through 1 minute and 5 minutes succeeding at everything and they got the same results from encounters (even though main was using all bonus crew and Nightmare had none, so crew bonus doesn't affect encounter VP directly, although there was a big difference in passive VP between the two).
At 15 minutes my main had 3x bonus and got 90 VP for each of the three sections of the encounter for 270 VP total.
When Nightmare got to 15 minutes I deliberately (honest) failed the second of the three. The first gave 90 VP, the second gave 0 and reset the multiplier, the third gave 30 VP (so the base VP for the 15 minute encounter is 30) and the multiplier didn't increase because I hadn't passed the whole encounter. Total VP added 120.
So the event bonus crew doesn't actually affect VP at all? Just antimatter? Because yeah I'm still seeing absolutely no difference in VP accumulation with a voyage that's 100% full of bonus crew. I'm at the 8 hour mark and only accrued 35k VP. Unless someone is spending like a thousand dollars on speedups I don't see how the person in the lead has nearly 5 million points
So the event bonus crew doesn't actually affect VP at all? Just antimatter? Because yeah I'm still seeing absolutely no difference in VP accumulation with a voyage that's 100% full of bonus crew. I'm at the 8 hour mark and only accrued 35k VP. Unless someone is spending like a thousand dollars on speedups I don't see how the person in the lead has nearly 5 million points
I think the consensus is that the people at the very top are using lots of resources. Whether that's straightforward financial resources or accumulated over years of play and now being splurged I wouldn't like to speculate.
But yeah, given that the "base" VP per encounter increases with each one (I think by 10), and the multiplier keeps going up, if you keep fast forwarding and refilling, you can get to get very high totals from the encounters.
Passive VP between encounters that you get alongside credits etc. in the little flavour texts becomes negligible in comparison to that (and I think doesn't accrue for bits you use boosts to get through) but that does get affected by bonus vs non-bonus crew.
If WRG are looking for suggestions, I think event crew would feel more meaningful in the encounter phases if crit chance was linked to them. Small bonus people could be 25% crit and big bonus people 50% (or something) instead of it being about random traits that aren't the main one for the event.
Apologies for misleading people! I used a themed voyage based on science from last time (done by much better people than I), got the result I expected, and looked no further.
I'm still around rank 500 with little resource expenditure, so not sure what's going on exactly.
Passive VP between encounters that you get alongside credits etc. in the little flavour texts becomes negligible in comparison to that (and I think doesn't accrue for bits you use boosts to get through) but that does get affected by bonus vs non-bonus crew.
Turns out I was wrong about this as far as fast forwards go. I seem to recall Joe said it somewhere about the encounter skips, but the fast forward does calculate what would have happened in the bit of the voyage you fast forwarded through.
The VP given seems low? 16h Voyage for only 93k VP. Many people don't have the time to babysit every single encounter and may only be able to do 2 voyages during the 4 day event which is just 180-200k VP. Can we double the awards? During the beta, without any preparation and inoptimal crew I was able to get 500-600k VP and we didn't even know encounter timings then.
I would be on course to hit 350k in 4 days but not by much - I've not yet hit the top threshold reward and I'm in the top 400. If this was a faction/galaxy hybrid I'd have been left in the dust by now.
But I think they've said in another thread that for the full voyage event it is all going to get buffed.
Closing in on the end of phase 1, I've just hit 250K without spending any resources or using any boosts. I'm now confident that I could comfortably get past threshold in next week's full voyage based on the current reward levels.
That said, this event is not fun. It's not been enjoyable in any way, and I'm definitely not looking forward to next week. Keeping on top of encounters, especially in the early stages after the voyage launches, is just a chore, even more so than faction events.
Comments
(Asking for a few thousand friends!)
Next week?
Its easy if you pay and get lots of Fast Forwards getting so fast to encounters where the true VPs are...despite TPG(Or whatever they call themselves now) claim of more passive vps... Thats nothing we can feel.
6 hours in and not even 20k vps(and yet in top 750) , making threshold impossible with this rate of VPs.
I just think i will skip them in the future
(I definitely will be nowhere near rank 250 by the time the event phase changes, by the way. I have a flexible enough work schedule to check every 2 hours right now, but when work ends and I'm taking care of a small child, not a chance. Such is life.)
Probably because people are used to Skirmishes, where you only need one relevant crew to get the bonus, and it does not stack with multiple eligible crew.
Where something works differently to what is already well established, it needs to be very clearly communicated.
On one hand, this produces variance in VP outcomes across players, so that’s fine for staggering our rankings. On the other hand, it produces frustration when we don’t feel like our crew are producing the kinds of results we’ve come to expect from other events and other game features. We’ll learn, I suppose, but it seems like a lot of us (myself included) haven’t grasped it yet.
AIUI it counts for encounter VP, but not the passive VP accumulated between encounters. That seems to mostly be determined by how many event crew you've packed in there.
1. Pick a general roster of event-voyage-eligible crew (16-20) in this order of priority:
Category A - high bonus event crew - for antimatter and passive VP
Category B - Good Gauntleteers - enough that I've got someone with a high roll in every skill
Category C - small bonus event crew - for antimatter and passive VP - try not to do what I did in the first hybrid and forget variants of the high bonus crew even if they don't have the event trait
Category D - crew with open Quipment slots
Category E - general Good Voyagers
The more categories someone falls into, the better. (To be fair, I have been running Compromised crew in Continuum ever since we got the mega notification so I have quite a lot of C/D crossover, but that's the only bit of forward planning I've done.) The only category I would actively restrict from filling too many seats is B because you want as many bonus people as possible. (Splitting out gauntleteers as a separate category is quite possibly me being over-cautious due to a bad experience in the test event - between Quipped crew, the green-numbers buffs you get during each encounter, and judicious use of a few of the revive boosts if you do get caught out, you probably don't need to worry about this as much as I do.)
I haven't yet experimented with using the high bonus purple crew in Category A over a couple of immortalised golds, but I'm going to in my next go round.
2. Having picked, put on as much Quipment as you can to buff voyage numbers - if people have the primary and/or secondary skill, give them the Quipment that boosts those, but anything that boosts the overall numbers up is good.
3. Actually staff the voyage and send it off. If you're willing to spend tokens/dil for revives, then max out bonus crew and the primary and secondary skills. In the previous hybrid event I did two 20-hour voyages on one revive each. But then they brought in Bridge Bev as a voyage exclusive, so I'm saving up tokens to go on a long regular voyage in search of her; this time I've gone for a more balanced set of stats as with a normal voyage (but higher stats/lasting longer than usual because I don't Quip for regular voyages).
4. Now comes the challenge of scheduling, which for me is by far the worst part of these events, but if you aren't in a position to babysit for the next 2 hours, use fast forwards and encounter skips to get through to the 2-hour intervals.
And that's it. My personal top crew picks right now outside the big bonus crew are Locutus (I have all four of his Quipment slots open so he is B+C+D) and Elizabeth Dehner (access to some really good Quipment even if she doesn't match the main skills for this particular voyage).
Then is there a glitch or something? Unless I'm misunderstanding I don't see any multiplier. It will say something like "1000 x 10" but I'll only get 1000.
I just recalled my voyage and packed it with nothing but bonus event crew and I'm seeing no difference at all in VP accumulation. So either something is wrong or I'm just extremely not getting something.
In that case there is definetely something off.
Fleetmate using significally fewer event crew than i do(Nothing but event crew) and he scores about 100 vps more in the reward line than i did when comparing rewards at 45 minuttes
I've just done some playing around comparing my main and Nightmare Mode accounts going through the early stages of their next event voyages and I think the display is very confusing.
As best I can tell, the amount in the VP box is AFTER the multiplier has been applied. So if you had failed just before, the one that gave you 1000 on a 10x multiplier would have only given 100.
It's even more confusing on the final one because if you've passed all the sub sections of the encounter then it shows the multiplier increasing by 1, so if you look after that's happened it won't match up.
The "base" VP for each encounter goes up as the voyage goes on, but the multiplier makes a huge difference the longer you can keep going without failing.
Details of my experience if anyone wants it:
At 15 minutes my main had 3x bonus and got 90 VP for each of the three sections of the encounter for 270 VP total.
When Nightmare got to 15 minutes I deliberately (honest) failed the second of the three. The first gave 90 VP, the second gave 0 and reset the multiplier, the third gave 30 VP (so the base VP for the 15 minute encounter is 30) and the multiplier didn't increase because I hadn't passed the whole encounter. Total VP added 120.
I think the consensus is that the people at the very top are using lots of resources. Whether that's straightforward financial resources or accumulated over years of play and now being splurged I wouldn't like to speculate.
But yeah, given that the "base" VP per encounter increases with each one (I think by 10), and the multiplier keeps going up, if you keep fast forwarding and refilling, you can get to get very high totals from the encounters.
Passive VP between encounters that you get alongside credits etc. in the little flavour texts becomes negligible in comparison to that (and I think doesn't accrue for bits you use boosts to get through) but that does get affected by bonus vs non-bonus crew.
If WRG are looking for suggestions, I think event crew would feel more meaningful in the encounter phases if crit chance was linked to them. Small bonus people could be 25% crit and big bonus people 50% (or something) instead of it being about random traits that aren't the main one for the event.
I'm still around rank 500 with little resource expenditure, so not sure what's going on exactly.
Turns out I was wrong about this as far as fast forwards go. I seem to recall Joe said it somewhere about the encounter skips, but the fast forward does calculate what would have happened in the bit of the voyage you fast forwarded through.
But I think they've said in another thread that for the full voyage event it is all going to get buffed.
That said, this event is not fun. It's not been enjoyable in any way, and I'm definitely not looking forward to next week. Keeping on top of encounters, especially in the early stages after the voyage launches, is just a chore, even more so than faction events.
This is getting beyond annoying. You better step up your game. Rather yesterday than today