Just my experience. I ran 3 voyages - first (12.5hrs, 63K VP), second (13hrs, 85K VP), third (ended by phase change, ~11hrs, 60K VP). I didn't fail any contests, so I'm attributing the VP difference between voyage 1 and 2 to be that I used more event/+AM crew on voyage 2 rather than non-bonus crew that would otherwise be better on "normal" voyages.
I still don't have a feel for how much the bonus crew impact the passive VP. Is it just a stacked bonus modifier for the whole voyage? If not, how does it work?
So, a total of ~209K VP with 36-37 "active voyage" hours out of 48 total. I didn't use many boosts (just some encounter skips when I was sleeping). I feel like I paid more attention to this than the average player will be able to do, so I'd be concerned that semi-active players will miss a lot of thresholds. The big VP accumulations take a while to kick in, so it feels like it would be hard to rapidly gain VP if you looked up on Sunday and realized you were just picking up the 3rd copy of the super-rare. In the other 3 event types, it is possible to close that gap fairly quickly, but I'm not sure if that's possible for the voyage style (excluding how the event leaders did it).
I only got about 170k for my 48 hours worth of voyages in the first phase, just using a few boosts here and there. I got 200k in the first hour of the galaxy event phase.
I know there's people who know how to milk the VP on this event, and that's fine. For the rest of us, the final scores just aren't worth the time, and I am just going to do the bare minimum on the full voyage event and hope I can pick up what I'm missing when it comes time to buy mega packs at the end of it.
I have come to like this event, but it should be kept to a hybrid in the second phase
Why? It's the only one that requires planning every time once you get further in. You have to plan out which crew go where instead of rushing in.
As long as you have some revival tokens, it should be easy to do & finally you can put those pointless 4* skill boosts that have accumulated to use
People complain about button pressing events, then when this comes along? It's a lose-lose
The point of this event was to reward planning. The point was to emphasize strategic thinking instead of button mashing. That's exactly what it's doing.
If this event is only phase 2 with it's current VP, it'll become a two day event of the first half.
If you don't like the event, you can skip it. But for those of us who can't stand the mindless button mashing of skirmish and galaxy events, it's a much needed change of pace.
Having it a full event though is a large drain on voyage revivals.
I only pushed in the second half(still on my first voyage) & got all threshold crew easily in the first half so I had them quipped for the second - which looks like it definitely was needed - which is why I think it would be a good second half
It would be fine as long as there are plenty of midweek OE to refresh supplies
Just my experience. I ran 3 voyages - first (12.5hrs, 63K VP), second (13hrs, 85K VP), third (ended by phase change, ~11hrs, 60K VP). I didn't fail any contests, so I'm attributing the VP difference between voyage 1 and 2 to be that I used more event/+AM crew on voyage 2 rather than non-bonus crew that would otherwise be better on "normal" voyages.
I still don't have a feel for how much the bonus crew impact the passive VP. Is it just a stacked bonus modifier for the whole voyage? If not, how does it work?
So, a total of ~209K VP with 36-37 "active voyage" hours out of 48 total. I didn't use many boosts (just some encounter skips when I was sleeping). I feel like I paid more attention to this than the average player will be able to do, so I'd be concerned that semi-active players will miss a lot of thresholds. The big VP accumulations take a while to kick in, so it feels like it would be hard to rapidly gain VP if you looked up on Sunday and realized you were just picking up the 3rd copy of the super-rare. In the other 3 event types, it is possible to close that gap fairly quickly, but I'm not sure if that's possible for the voyage style (excluding how the event leaders did it).
Using encounter skips means you miss out on the gauntlet matches where the majority of the points are won.
I would imagine this is where the difference is
Just my experience. I ran 3 voyages - first (12.5hrs, 63K VP), second (13hrs, 85K VP), third (ended by phase change, ~11hrs, 60K VP). I didn't fail any contests, so I'm attributing the VP difference between voyage 1 and 2 to be that I used more event/+AM crew on voyage 2 rather than non-bonus crew that would otherwise be better on "normal" voyages.
I still don't have a feel for how much the bonus crew impact the passive VP. Is it just a stacked bonus modifier for the whole voyage? If not, how does it work?
So, a total of ~209K VP with 36-37 "active voyage" hours out of 48 total. I didn't use many boosts (just some encounter skips when I was sleeping). I feel like I paid more attention to this than the average player will be able to do, so I'd be concerned that semi-active players will miss a lot of thresholds. The big VP accumulations take a while to kick in, so it feels like it would be hard to rapidly gain VP if you looked up on Sunday and realized you were just picking up the 3rd copy of the super-rare. In the other 3 event types, it is possible to close that gap fairly quickly, but I'm not sure if that's possible for the voyage style (excluding how the event leaders did it).
Using encounter skips means you miss out on the gauntlet matches where the majority of the points are won.
I would imagine this is where the difference is
Yeah, I've come to the conclusion that the purple fast forwards are a much better way to deal with the need to sleep than the gold encounter skips.
I think once we're all as drowning in these new voyage resources the way we are in shuttle boosts the strategies that are currently only open to the big spenders will become more accessible to the rest of the player base.
I'm a light sleeper(if I sleep at all!) so not really affected. Fast forward are good though when you are on your second run of AM so you don't have to worry about waiting as you reach the encounter straight away
Having it a full event though is a large drain on voyage revivals.
I only pushed in the second half(still on my first voyage) & got all threshold crew easily in the first half so I had them quipped for the second - which looks like it definitely was needed - which is why I think it would be a good second half
It would be fine as long as there are plenty of midweek OE to refresh supplies
So don't use revivals. It's been said for years, this is a resource management game. If it's a hybrid people will ignore the voyage half and earn their point in the other half. For a full event people will need to figure out how to best use their limited revivals. Or pay to extend with DIL which is what TP is hoping we do to monetize the event.
Having it a full event though is a large drain on voyage revivals.
I only pushed in the second half(still on my first voyage) & got all threshold crew easily in the first half so I had them quipped for the second - which looks like it definitely was needed - which is why I think it would be a good second half
It would be fine as long as there are plenty of midweek OE to refresh supplies
So don't use revivals. It's been said for years, this is a resource management game. If it's a hybrid people will ignore the voyage half and earn their point in the other half. For a full event people will need to figure out how to best use their limited revivals. Or pay to extend with DIL which is what TP is hoping we do to monetize the event.
hey, I'm on your side, but not everyone has been playing for years & with voyage crew, people have used up a lot of those
For most, it will be thresholds only & the rest will go at it. I'm just outside T50 & that's pretty much all from a late start in the second half
I know I won't be extending my voyages beyond the regular 14 hours anymore. I didn't revive 2 last week cos one fell short & the other I forgot about
Comments
I still don't have a feel for how much the bonus crew impact the passive VP. Is it just a stacked bonus modifier for the whole voyage? If not, how does it work?
So, a total of ~209K VP with 36-37 "active voyage" hours out of 48 total. I didn't use many boosts (just some encounter skips when I was sleeping). I feel like I paid more attention to this than the average player will be able to do, so I'd be concerned that semi-active players will miss a lot of thresholds. The big VP accumulations take a while to kick in, so it feels like it would be hard to rapidly gain VP if you looked up on Sunday and realized you were just picking up the 3rd copy of the super-rare. In the other 3 event types, it is possible to close that gap fairly quickly, but I'm not sure if that's possible for the voyage style (excluding how the event leaders did it).
I know there's people who know how to milk the VP on this event, and that's fine. For the rest of us, the final scores just aren't worth the time, and I am just going to do the bare minimum on the full voyage event and hope I can pick up what I'm missing when it comes time to buy mega packs at the end of it.
Why? It's the only one that requires planning every time once you get further in. You have to plan out which crew go where instead of rushing in.
As long as you have some revival tokens, it should be easy to do & finally you can put those pointless 4* skill boosts that have accumulated to use
People complain about button pressing events, then when this comes along? It's a lose-lose
The point of this event was to reward planning. The point was to emphasize strategic thinking instead of button mashing. That's exactly what it's doing.
If this event is only phase 2 with it's current VP, it'll become a two day event of the first half.
If you don't like the event, you can skip it. But for those of us who can't stand the mindless button mashing of skirmish and galaxy events, it's a much needed change of pace.
Having it a full event though is a large drain on voyage revivals.
I only pushed in the second half(still on my first voyage) & got all threshold crew easily in the first half so I had them quipped for the second - which looks like it definitely was needed - which is why I think it would be a good second half
It would be fine as long as there are plenty of midweek OE to refresh supplies
I would imagine this is where the difference is
Yeah, I've come to the conclusion that the purple fast forwards are a much better way to deal with the need to sleep than the gold encounter skips.
I think once we're all as drowning in these new voyage resources the way we are in shuttle boosts the strategies that are currently only open to the big spenders will become more accessible to the rest of the player base.
So don't use revivals. It's been said for years, this is a resource management game. If it's a hybrid people will ignore the voyage half and earn their point in the other half. For a full event people will need to figure out how to best use their limited revivals. Or pay to extend with DIL which is what TP is hoping we do to monetize the event.
hey, I'm on your side, but not everyone has been playing for years & with voyage crew, people have used up a lot of those
For most, it will be thresholds only & the rest will go at it. I'm just outside T50 & that's pretty much all from a late start in the second half
I know I won't be extending my voyages beyond the regular 14 hours anymore. I didn't revive 2 last week cos one fell short & the other I forgot about