DISCUSSION: NEW Specialist event - Video Walkthrough with the Devs

in The Bridge
Our Devs have recorded a video WALKTHROUGH about the new Specialist event, which will be premiered at 15:00 EDT on our YouTube channel: https://www.youtube.com/@startrektiltingpoint
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But I'm not just going to sit here and crap on the game. If you want to tweak events and get more engagement, #1, real easy, give real rewards for squad competition. 125k credits is almost nothing to veteran players and 10 gold replicator rations routinely pop into my account without me knowing where they come from (or that they've even gotten there). <--- I'll probably regret saying that because here comes the "oh, that's a bug. We'll fix that for you."
Would much rather play Galaxy events, tbh.
Looking at the event point ramp-up and mini mission timers, this event seems more like a variation of a faction event than a galaxy event. The only similarity to galaxy events is that heavy use of chrons, just now being used for mini mission boosting instead of farming, but without the additional benefit of farming non-event items and credits.
This new event looks boring, like combing the worst aspects of faction events and voyage events, and has no real overlap with galaxy events.
In Galaxy events, I might have to protect 3 or 4 crew from other assignments, but this looks like it might impact 10 - 12, based on depth and skill mix. If I have to be careful not to assign Specialist crew to voyages or shuttles, that might get very frustrating balancing all of those conflicts, and reduce participation.
If you think the time variation is interesting for strategy, then how about letting us preplan it? Give us a schedule for the next 12 hours or whatever, and let us say "when this crew is done with this mission, swap in this other crew on the next mission, then some other crew on the mission after." Then the strategy can actually be about optimizing the schedule and we can go have a life...
"Push two buttons every 20 minutes on average for a whole weekend" does not sound fun or engaging to me...
No clear idea of how the crew affect the main mission, and how much. Different crew have different mission times so the become unsyncronised, some crew offer 0%, others 20% with no indication why.
Edit: 5 missions completed . When I sent the seventh mission the reward went upto 100.
'For future reference' is at 75%. If it stays a t 500, or simply doubles to one thousand, I will quit.
Edit2: I got the 500 reward in my 2nd account. I not sure how. Maybe by using boost? But the reward went upto 750. I am out on all my accounts .
About the chron cost, it’s not a big issue for me since I have a large reserve, if one doesn’t care about being too competitive in this event I’d argue that it might even be cheaper to reach threshold than a galaxy event but I could be wrong. It would most definitely take much longer though.
Feel free to catch up. I'm done with this event.
I wasn't thrilled with the idea of this change to the event type in the first place. Now that I've played it, I don't see this as an improvement.
The shuttle boosts reduce the mission times by several minutes depending on the level of the boost.
The percentages don't even make sense. I've run ones where the character had a 0% chance of bonus mission progression and the character still moves it by 15%, so I don't even know what's going on with this.
There's no strategy. This will be by far the most Pay-to-Win event sytle we will have.
Come guys. You can do better than this.
Ah, I missed that. That seems counterintuitive to how those boasts work in other parts of the game. Why would they change that?
Good question. Who knows. They take the place of those time boosters from sending out shuttles.
The % chance to boost main mission makes no sense (or it's bugged).
It seemed just so tap-tappy... There was just no JOY in playing it.
However, still better than a voyage event... which just doesn't gel with me.
For Voyage events, it has an icon with a status. And you have an indicator when your shuttles have returned. The other events do not require timing.
The main reason there is any engagement now is due to the Star Trek theme.
As others have said, this event type doesn't provide any additional benefits -- farming items for Galaxy events and farming Intel for Skirmish events also gets you other items besides the one you are farming for; and you also get other loot when running shuttles in Faction events. That's of course just one of my issues with this -- pretty much all of which have been mentioned above by others in this thread.
I hope this doesn't become part of the regular rotation -- and if it is added, that it doesn't replace Galaxy events.
The only reason I'm playing this one is for the dilithium in the threshold rewards. Assuming that if/when it joins the game officially, the threshold rewards will be more typically like other event types. In which case, I may just sit it out entirely.
Again, we're glad you're trying to improve the game, but they can't all be winners. May be time to cut and run on Specialist Events, and call it a day.
Id really like to see everyone in this thread who has complained about this event make a post about a reasonable event type or tweek or game feature that you WOULD support. (and trust me, your complaints are warranted this event sux)
I mean, I get what you're saying, but that's not our job.
That having been said, however, over the years there have been a number of suggestions from players about possible new game elements and possible event types. Many of those would probably not be feasible, but it's not like nobody here has ever came up with suggestions.
My feedback:
- too much babysitting without flexible, personalized gameplay (multiple inconsistent timers)
- no residual awards (skirmish = honor, faction = farming, galaxy = farming), especially given the significant time and effort commitment needed to rank
- no fun, no strategy, no thinking
- poorly designed and even more poorly communicated mechanics
- a useless drain of chronitons for nothing beyond event points
- no alert from the home screen that missions are done
- crew involved in other aspects of the game are unavailable for event missions
- heavily favors long-time and/or big spending players (huge pay-to-win likelihood for top ranks)
- this is more like a variation of faction/expedition events, as opposed to galaxy events
My conclusions:
1) please don’t proceed with specialist events
2) please don’t remove galaxy events - just fix the cheating problem (I’m happy to deal with bot checks of that actually prevents cheating, with cheaters being permanently banned on ALL their accounts)
The point is they have brought this in to replace galaxy events, and it is horrible.
The point of galaxies and skirmishes, is that I can complete them when I choose, rather than having to dedicate the whole weekend to them. I don't mind factions/voyages, but not every weekend.
This thing it's now the whole weekend, its once and hour, instead of once every 3 hours for faction events. There is no way I can pick up my phone every hour at work to play this game. I often miss dilemmas or shuttles returning.
We have three factions, there appears to be no reason for this, just because other events do it.
I also cannot see community rewards, a big part of galaxy events as they reward the 4th star for the super rares. It would be horrible to see these go.