Well I'm never trying this hard at an event again
Lady Gaghgagh
✭✭✭✭✭
in The Bridge
This is the first event where all my cards seemed to be going right, I had a good shuttle sendoff in the Faction part where I was in the top 500, then through the galaxy though it was monotonous as hell, I usually sat between 350-750.
I sat and clicked and clicked and clicked and clicked for hours and days. I even stayed up all last night to keep my rank nicely in the 1000s.
About 1 hour before the event end, I lay in bed at rank 650 or so and thought to myself, this should be good.
I wake up....
Finished rank 1100-something. All because DB still has this archaic idiotic system where the player base grows and grows and the winning margin gets slimmer and slimmer. This was going to be the first event I ever scored below 1000 in, and nope guess not. I put it in so much time and effort and chrons and even a good bit of dilithium in rushing chron-full voyages back, and for what? Absolutely nothing.
As I said, I will never try this hard at an event again. Until DB makes event rewards like arena rewards - based on a percentage instead of a rigid rank number in a game where more and more players enter every day, I'm out. No more wasting my chrons ad nauseam on a Galaxy event, no more throwing some dilithium at any event. You lost me with this stupid rank reward rigidity because now I feel like the biggest idiot in the world for taking a game so seriously and losing sleep over trying to win yet still not winning. DB do better!
I sat and clicked and clicked and clicked and clicked for hours and days. I even stayed up all last night to keep my rank nicely in the 1000s.
About 1 hour before the event end, I lay in bed at rank 650 or so and thought to myself, this should be good.
I wake up....
Finished rank 1100-something. All because DB still has this archaic idiotic system where the player base grows and grows and the winning margin gets slimmer and slimmer. This was going to be the first event I ever scored below 1000 in, and nope guess not. I put it in so much time and effort and chrons and even a good bit of dilithium in rushing chron-full voyages back, and for what? Absolutely nothing.
As I said, I will never try this hard at an event again. Until DB makes event rewards like arena rewards - based on a percentage instead of a rigid rank number in a game where more and more players enter every day, I'm out. No more wasting my chrons ad nauseam on a Galaxy event, no more throwing some dilithium at any event. You lost me with this stupid rank reward rigidity because now I feel like the biggest idiot in the world for taking a game so seriously and losing sleep over trying to win yet still not winning. DB do better!
Admiral of the Haus of GaghGagh, Starbase level 94, we are not accepting members at this time.
Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
Fun fact: The ships are propelled by bouncy castle technology.
Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
Fun fact: The ships are propelled by bouncy castle technology.
12
Comments
+1
Consider participating in civil discourse, understanding the Tardigrade, and wandering with the Subspace Eddies.
I had made all rewards, so well over 600k.
Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
Fun fact: The ships are propelled by bouncy castle technology.
1,000 was 628,930 so 1,100 wasn't much below that.
Correction, nothing else I'm willing to do. Staying up for four nights straight and blowing my life savings isn't on the table.
Several hundred thousand playing? Where are you getting that number? I'm all for an adjustment in the reward structure, but I'm not sure event play has grown exponentially.
Incidents like today's outage wouldn't be such a big deal if people had a reasonable buffer versus "must get to this exact place".
Your gameplay experience will improve by leaps and bounds if you ignore galaxy events. It will also improve mine, as spending only encourages more of the wretched events.
Well yes but events boil down to , 3h Voyages that are nice (if you don't want to be competitive, if you do then 3h sleep intervals ) , galaxy (no crew leveling , and you use up a lot of items that you will still have to farm back. Conveniently these items never seem to use up the items i have in the thousands, yes thousands.) expedition, well yey, wellcome to you 2nd job for 3-5 day's. you will have to spend hours and hours in the game ...because you know that damned last node won't give you the VP just because...
I saved chrons and farmed items for over 10 days for that event to give me the edge for a top 1000 rank. Then once everyone got loads of chrons it severely diminished any edge I had built up.
Galaxy events just ain’t worth it anymore... sacrificing 7 days + of leveling lots crew for the cryo to be within a ‘chance’ of getting one 1/5* after hours of grinding.
Its all those Bots DB uses. to decrease reward margins for actual players. Im positive.
I know we work hard on events.... but I am surprised not many complain about gauntlet. Some of us work very hard on gauntlet and never got any guinan... where as some people I read on forum got up to 7 already. What gives?
I made a decision at about the last mega event to stop playing. The game was becoming too samey and no fun anymore.
When I noticed that I had a years worth of sorrychrons saved (yes I barely touched those), I decided I'll win myself a Galaxy event.
So I spent the next two months stockpiling galaxy items to seal the deal whilst waiting for the right event to spend them on.
It never came so I decided to throw in my chips for this one. I spent the last of my saved dil and honour to pul and fuse up the event crew and levelled them up as quick as I could before the start.
I spent the whole of the last few days just clicking of ****ing recepies. I am fed up for clicking on those stupid things. I watched the whole of Harry Potter (yes all the movies) whilst clicking and at points I just wanted my items to run out so I could quit. I ended up with about 2.5mil vp and there were people with over 4mil. How people play these events regularly and don't die of boredom I'll never know.
All I know is that I'm leaving now glad I enjoyed the game when I did and glad that I can move on as it's served its purpose.
I've always said Galaxy events **tsk tsk** because they use your items. Now I'll say they **tsk tsk** even worse because they are so boring.
Note to anybody thinking about scoring high on a Galaxy, save your fingers and time. Go do anything else instead.
So in addition to all the other problems, this event also cost me a fleet mate.
A 10th place event ranked one at that
Well I never figured I'd ever 'win' any event ever here.... that's why I am just happy with rankin 1000. Still tedious but not all encompassing nor all consuming.
I never really gave Galaxy events much of a try because to me using the chrons for crew was much more efficient. But this mega-event I had tons of Mirror Crew to give bonuses, tons of saved up chrons, tons of stockpiled components. And the fact I made in the top 500 in the first half gave me so much hope it wasn't even funny.
I have never made the top 1000 before, and with all I had saved up, I felt certain I could make it this once. But I feel like the rug was completely snatched up from under me. I put in so much time and effort and resources just to get a Mirror Troi only to have none of that pay off whatsoever. The slim pickins of just 1000 players is too rigid and narrow a threshold in a game which in all likelihood increases its player base exponentially every day.
Let's say this game had 10000 players at the start - the top 1000 meant the top 10%
Now double the player base to 20000 - the top 1000 now means the top 5%
Google Play shows the game having over 75k ratings, Apple players would roughly equate to the same I'm guessing, but I won't high ball, I'll choose 50k from both Apple and Android, and I won't include steam players just for the sake of a nice rounded 100k.
100000 players means the top 1000 players is now the top 1%.
Remember though that was me cutting certain subsets of players out, there are more than that most likely and therefore the top 1000 is likely less than the top 1% if we go by my data.
I mean I know everyone knows this because it's obvious, but it just reinforces that players have grown but reward ranges to accommodate them have not. It's fine if DB wants things to have a strong competitive edge, that's not my complaint, my complaint is how they choose to do so.
I really don't think the game's economy would be shattered by expanding the event reward threshold to a percentage-based system rather than a one-size-fits-all system. Would it give more players rewards, yes, but that's what encourages replay value for event types. It also builds trust with players who might reap rewards even though they had to struggle balancing an event with actual daily life things like holiday visits, celebrations, etc. And if we approach this from a marketing standpoint, if someone knows they can't make a top 1000 mark, they won't bother spending, but if someone thinks they can make a percentage mark, things look more in their favour and they are liable to try harder and spend some to reach it because it is way more feasible.
Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
Fun fact: The ships are propelled by bouncy castle technology.
Actually if it is straight percentage, it might give less rewards. If it is a hybrid of percentage with a basement to make sure the rewards don't contract would be advantageous. MAA and other games have done that.
We really don't know what the event participation level is, we just have some educated guesses based on folks entering events and putting in one recipe and stopping. I remember folks this time last year seeing ~70-80k per event using that method.
Now if you're going to simply base it on players in the game at large, that would be different as that number just always goes up.
Can you explain more? I don't have all the answers, so I won't pretend I do. All I know is things desperately need a change-up which better correlates to the influx of players. Because this system has remained the same for 2 years now.
Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
Fun fact: The ships are propelled by bouncy castle technology.
Thanks man. I appreciate that! 65000 chrons. 14000 in dilithium for shuttle speed ups. Every shuttle mission with a 3,4, or 5 star time boost. That got me to the galaxy portion at 4th place. Months of resources saved, never spent on anything anticipating this run. I thought I had first for sure. This just shows it’s completely ridiculous what it takes to win first place
Percentage only works if:
We're assuming the influx of players is greater than the outflow
We're also assuming that all players play all events.
So if you say 1% of all folks get the 1/5, then 1000 people get it if its 100000 participants. But if we dip to 85000 participants that event due to unpopular characters or some such, we go down to 850 people getting it.
If you set a basement, where at least 1000 participants get the reward but more if there is a higher participation then things cannot contract.
Strangely, it seems like this past weekend, along with the last full Galaxy prior to this, Heavy Lies The Crown, were far more competitive than other Galaxy events have been, even those taking place since Voyages were introduced. I placed top ten in October's Orion Belt event, and I doubt I spent even 1/6th as many chronitons as that (though I did do some pre-farming, as well).
Things of course got pretty crazy in November's Fast As Light, when everyone was trying for Honey Bare — so much so, that as much as I wanted her, I wasn't willing to drop all those chronitons on it (knowing that even if I had given all I had, there was still a chance I would come up short), and especially when there were so many crew in my roster who would be better served by the use of those chrons. Thus, I bowed out early that event, and instead got about 12 crew immortalized that weekend.
Although they are still my favorite type, the way Galaxy events are currently structured, I'm not sure I will ever go "all-in" on one again. The price is too high. But it's not just a question of "do I want to try for a high rank?" but "do I want to try to just get high enough to score the Legendary?" And even that is something that's becoming less and less likely without a major investment of chronitons. A major investment which, due to the Voyages nerf, puts an even greater strain on one's pocketbook.
Some sort of realignment definitely needs to be done, but I kind of doubt any restructuring will ever take place. So I continue to hold out hope that new events will eventually be introduced, with rewards more accurately corresponding to the size of the player base and the current circumstances of the various parts of the game.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
I wonder how many people had this back fire on them, AMD didn't get to craft all their recipes?
A 5-day Hybrid is certainly not the right one. I placed 9th in the Honey Bare event and that gave me valuable insight in how to win one. I wasn't going to try and gain huge placement on the Faction portion of this or any Hybrid. Furthermore, the competition had 4/5 or 5/5 Picards which greatly improved everyone's efficiency.
I'm going to wait for an appropriate full Galaxy with a top prize I like but one that might not be as popular.