65000 chrons. 14000 in dilithium for shuttle speed ups. Every shuttle mission with a 3,4, or 5 star time boost. That got me to the galaxy portion at 4th place. Months of resources saved, never spent on anything anticipating this run. I thought I had first for sure. This just shows it’s completely ridiculous what it takes to win first place
Strangely, it seems like this past weekend, along with the last full Galaxy prior to this, Heavy Lies The Crown, were far more competitive than other Galaxy events have been, even those taking place since Voyages were introduced. I placed top ten in October's Orion Belt event, and I doubt I spent even 1/6th as many chronitons as that (though I did do some pre-farming, as well).
Things of course got pretty crazy in November's Fast As Light, when everyone was trying for Honey Bare — so much so, that as much as I wanted her, I wasn't willing to drop all those chronitons on it (knowing that even if I had given all I had, there was still a chance I would come up short), and especially when there were so many crew in my roster who would be better served by the use of those chrons. Thus, I bowed out early that event, and instead got about 12 crew immortalized that weekend.
Although they are still my favorite type, the way Galaxy events are currently structured, I'm not sure I will ever go "all-in" on one again. The price is too high. But it's not just a question of "do I want to try for a high rank?" but "do I want to try to just get high enough to score the Legendary?" And even that is something that's becoming less and less likely without a major investment of chronitons. A major investment which, due to the Voyages nerf, puts an even greater strain on one's pocketbook.
Some sort of realignment definitely needs to be done, but I kind of doubt any restructuring will ever take place. So I continue to hold out hope that new events will eventually be introduced, with rewards more accurately corresponding to the size of the player base and the current circumstances of the various parts of the game.
You’re right on. The questions you pose are serious dilemmas I have wrestled with as well. I’m cool with 1/5 of a character I want but it’s really hard to tell what it takes to get it and what is spending too much to make sure you get it. I’m not so crazy about restructuring the rewards to a percentage, but I think they can restructure to make scoring between 25 and 1000 more worthwhile. I posed this before but will again:
There have been a few galaxies which have been insane recently. I'm sure that's why voyages have been nerfed. I did well in Orion Belt too, the first I ever went hard in, and did better than 500th place (was going for the placement rewards then as well as Tilly). But I've noticed since then I haven't been able to place anywhere near as well despite spending far more chronitons to try. I must admit, I had a bad feeling about this event, and since the extra tickets last week threw me out of the top 1000 (with no real response from DB, polite though they were) and so I got threshold on shuttles only and left it at that. I'm very pleased I did. Until things settle down, or they change the reward structure, I'm not going to do more than threshold in galaxy events.
Considering the 2 previous weeks were non galaxy events and the event with reed was a bit lackluster due to his nose as well as him not being the most popular, I went into the event assuming it would require a lot to get top 1000. I learned my lesson with Tilly when I got to like 500k vp and placed 1288. I really wanted honey bare but had about 7k chrons and didn't want to have a repeat so I kept saving. This event I started with over 18k chrons and used about 15k and placed 191. Next week's event will almost for sure not be as competitive with most using their wads this event and the 5 star not being as desired. I feel for you OP but it shouldn't be a surprise when the circumstances leading into the event are the way they are. I went overboard just to ensure my spot, but the hot events you better have crazy resources in case this happens.
That being said I do think event rewards need to be restructured. There are too many plateaus, the biggest being that top 1000. Me personally I am okay with the ranks because there will always be people outside looking in, it just seems like you get nothing if you spent all those chrons and miss out. I would like to see a reward like a 10x event pack added to the 1500-1000 gap where if you miss you at least have a chance to get the yellow you strove for instead of a 5th one of the 4 star person you already get when combined with the community rewards. Event packs could be a good way to bridge the gap from 1000-25 as well.
But this mega-event I had tons of Mirror Crew to give bonuses, tons of saved up chrons, tons of stockpiled components. And the fact I made in the top 500 in the first half gave me so much hope it wasn't even funny.
For galaxy Events only 3x bonus crew really matter. This being a mega Event hybrid everybody was able to have an immortal geordi and a 4/5 picard by the start of the galaxy. You biggest advantage thus was nullified. Troi, Mega-Event and additional thresholds also increased competition compared to most other galaxy events.
I really don't think the game's economy would be shattered by expanding the event reward threshold to a percentage-based system rather than a one-size-fits-all system.
It might not, it might, hard to tell. On the other hand it would sbeure more beneficial for every player to created 100 Accounts and okay them once instead of going through the tedious work events are. You thus could created your own 1%. It would be difficult to prevent these types of abuse.
I feel however sorry for you that you missed the rank you were aiming for. Especially since it seems to be a time zone issue. I always finished top 1000 almost every galaxy since voyages were introduced. The two i missed top 1000 i was not able to babysit the last hour.
When event start / end time is during your night time you are at a severe disadvantage.
I hope DB addresses this for new event types. Something like a ticket-based system with expeditions without the daily reset would be great so that everybody can compete on their own schedule.
If you want to perform better in galaxies it is also advisable to learn, which missions are best to farm for needed components, while also dropping day to day items.
Wiki is not a really good resource for that, as it does not factor multiple items into items cost, only the own you are looking at.
One of my squad members this event was in the top 10 for the first part with shuttles (eat laser nerds) and he ended up dropping to 455 by not doing anything during the galaxy portion of it.
There really needs to be a % threshold adjustment for the rewards.
For galaxy Events only 3x bonus crew really matter. This being a mega Event hybrid everybody was able to have an immortal geordi and a 4/5 picard by the start of the galaxy. You biggest advantage thus was nullified. Troi, Mega-Event and additional thresholds also increased competition compared to most other galaxy events.
The tons of Mirror Crew was only in reference to the shuttles. When it came to the Galaxy portion, I was only using Picard, Janeway, Troi, and La Forge as there was no reason to use anyone else.
It might not, it might, hard to tell. On the other hand it would sbeure more beneficial for every player to created 100 Accounts and okay them once instead of going through the tedious work events are. You thus could created your own 1%. It would be difficult to prevent these types of abuse.
I feel however sorry for you that you missed the rank you were aiming for. Especially since it seems to be a time zone issue. I always finished top 1000 almost every galaxy since voyages were introduced. The two i missed top 1000 i was not able to babysit the last hour.
When event start / end time is during your night time you are at a severe disadvantage.
I hope DB addresses this for new event types. Something like a ticket-based system with expeditions without the daily reset would be great so that everybody can compete on their own schedule.
If you want to perform better in galaxies it is also advisable to learn, which missions are best to farm for needed components, while also dropping day to day items.
Wiki is not a really good resource for that, as it does not factor multiple items into items cost, only the own you are looking at.
I appreciate the advice and all but I may just go back to my previous way of handling galaxy events - not bothering to participate or just sticking around for the mega-event star if it's a mega-event, or work until I get another supply kit to stock up.
Admiral of the Haus of GaghGagh, Starbase level 94, we are not accepting members at this time.
Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
Fun fact: The ships are propelled by bouncy castle technology.
But I'm fed up of being f***ed over in events due to the timezone, so I'm F2P or possibly even jacking it in until DB stops designing features only giving a damn about it's local player base.
I've been a dedicated player of this game for about 18 months, and am now at level 58 with a pretty solid crew. I used to place in the top 1000 of events without too much trouble, despite getting a full night's sleep, not spending other than saved dilithium and having a family to look after. These days, no chance. With my responsibilities this can't change. I'm not a card collector, can't place well enough in events to make it worth bothering, so I find myself asking just why I'm still levelling crew and investing time throughout the day playing the game? What's the point? At this point I still get some enjoyment to levelling and voyages etc but without an ultimate aim how long will that last? Making rewards more generous for events would surely keep me, and others like me, playing for longer.
Ten Forward Loungers - Give Your Best, Get Our Best!
I made the #10 spot in this event. My highest ranking ever.
I made a decision at about the last mega event to stop playing. The game was becoming too samey and no fun anymore.
When I noticed that I had a years worth of sorrychrons saved (yes I barely touched those), I decided I'll win myself a Galaxy event.
So I spent the next two months stockpiling galaxy items to seal the deal whilst waiting for the right event to spend them on.
It never came so I decided to throw in my chips for this one. I spent the last of my saved dil and honour to pul and fuse up the event crew and levelled them up as quick as I could before the start.
I spent the whole of the last few days just clicking of ****ing recepies. I am fed up for clicking on those stupid things. I watched the whole of Harry Potter (yes all the movies) whilst clicking and at points I just wanted my items to run out so I could quit. I ended up with about 2.5mil vp and there were people with over 4mil. How people play these events regularly and don't die of boredom I'll never know.
All I know is that I'm leaving now glad I enjoyed the game when I did and glad that I can move on as it's served its purpose.
I've always said Galaxy events **** because they use your items. Now I'll say they **** even worse because they are so boring.
Note to anybody thinking about scoring high on a Galaxy, save your fingers and time. Go do anything else instead.
So in addition to all the other problems, this event also cost me a fleet mate.
Aww, it's sad to leave the fleet but I was on may way out months ago.
I'll still pop into the game on occasion so feel free to friend add me and drop me a meassage
I finished 3rd. You can believe that I devoted 5 entire days and nights of my life to it yet still didn’t win
I didn't see this. I was wondering how much time did you guys above me spend! I calculated I'd reap about 1.5k vp per hour of play and made about 2.6 mil. So I must have played around 20 hours constand clicking over the event
I finished 3rd. You can believe that I devoted 5 entire days and nights of my life to it yet still didn’t win
I didn't see this. I was wondering how much time did you guys above me spend! I calculated I'd reap about 1.5k vp per hour of play and made about 2.6 mil. So I must have played around 20 hours constand clicking over the event
I ran out of chrons late the night before (about 12 hours before the end). Before that one of my fricken fingers fell off making so many items. Started with 65000 chrons. Plus I started the galaxy part in 4th place from the faction part
I ran out of chrons late the night before (about 12 hours before the end). Before that one of my fricken fingers fell off making so many items. Started with 65000 chrons. Plus I started the galaxy part in 4th place from the faction part
EWB, several years from now when his daughter asks about how he lost a finger.
"Daddy, was it a war? Or a horrible car accident?"
I've ignored Galaxy events for a looong time now for the precise reasons so many are listing here. If you participate looking for ranked rewards, you go bankrupt buying chronitons, rushing voyages, and then spending literal dozens of hours tapping away on simple recipes...to then not get anything really good unless you truly have no life, no family, and more money than you know what to do with. For the rest of us, we go for whatever threshold rewards we care about or can afford to get and then stop.
Over the last couple of months I've tended to end up ranked anywhere between 1500 and 4500 in faction events (including 799th in the last Ghost in the Machine, which could have been top 500 if silly RL work hadn't gotten in the way) and anywhere from 10000 to 40000 in Faction/Galaxy hybrid or pure Galaxy events. Why? They're just not worth it.
Also: Expedition events are a more clicky but less resource-wasteful version of Galaxy events. I had trouble sleeping on Christmas Eve during Reflections and was able to take advantage of the six free tickets (and a few more I bought because I desperately wanted more I.S.S. Defiant schematics) but it took several extra hours that I wouldn't have spent otherwise.
I ran out of chrons late the night before (about 12 hours before the end). Before that one of my fricken fingers fell off making so many items. Started with 65000 chrons. Plus I started the galaxy part in 4th place from the faction part
EWB, several years from now when his daughter asks about how he lost a finger.
"Daddy, was it a war? Or a horrible car accident?"
Ha! OMG I didn’t think of that. I can’t tell her it happened while I was trying to be king of the dorks for a week
I ran out of chrons late the night before (about 12 hours before the end). Before that one of my fricken fingers fell off making so many items. Started with 65000 chrons. Plus I started the galaxy part in 4th place from the faction part
EWB, several years from now when his daughter asks about how he lost a finger.
"Daddy, was it a war? Or a horrible car accident?"
Ha! OMG I didn’t think of that. I can’t tell her it happened while I was trying to be king of the dorks for a week
I ran out of chrons late the night before (about 12 hours before the end). Before that one of my fricken fingers fell off making so many items. Started with 65000 chrons. Plus I started the galaxy part in 4th place from the faction part
EWB, several years from now when his daughter asks about how he lost a finger.
"Daddy, was it a war? Or a horrible car accident?"
Ha! OMG I didn’t think of that. I can’t tell her it happened while I was trying to be king of the dorks for a week
Pretend you got Carpal Tunnel and Repetitive Strain Injury from work... along with the lost finger you could totally rock workers comp. and then use the money to buy Chrons for the next event.
65 thousand!?
So how many to break the top thousand? Or two thousand?
My observations are that to break top 1000, on a "calm" event, when not many people are participating, you need at least 6000 chronitons (7000 to be on the safe side). On a more intense event, it can go up to 9000.
I ran out of chrons late the night before (about 12 hours before the end). Before that one of my fricken fingers fell off making so many items. Started with 65000 chrons. Plus I started the galaxy part in 4th place from the faction part
EWB, several years from now when his daughter asks about how he lost a finger.
"Daddy, was it a war? Or a horrible car accident?"
Ha! OMG I didn’t think of that. I can’t tell her it happened while I was trying to be king of the dorks for a week
I ran out of chrons late the night before (about 12 hours before the end). Before that one of my fricken fingers fell off making so many items. Started with 65000 chrons. Plus I started the galaxy part in 4th place from the faction part
EWB, several years from now when his daughter asks about how he lost a finger.
"Daddy, was it a war? Or a horrible car accident?"
Ha! OMG I didn’t think of that. I can’t tell her it happened while I was trying to be king of the dorks for a week
Pretend you got Carpal Tunnel and Repetitive Strain Injury from work... along with the lost finger you could totally rock workers comp. and then use the money to buy Chrons for the next event.
65 thousand!?
So how many to break the top thousand? Or two thousand?
My observations are that to break top 1000, on a "calm" event, when not many people are participating, you need at least 6000 chronitons (7000 to be on the safe side). On a more intense event, it can go up to 9000.
That sounds about right. I usually go in with about 2000 Chron. Then spend all the rest of the chron during the event from cadet missions, timer, Voyages and threshold awards. Usually does the trick although I have to occasionally burn a sorryton to stay in top 1000...
As I said, I will never try this hard at an event again. Until DB makes event rewards like arena rewards - based on a percentage instead of a rigid rank number in a game where more and more players enter every day, I'm out.
This change wouldn't necessarily have helped your situation. Even with a percentage-based system, there will always be a cutoff for rewards. It might not be exactly 1000, but it will be some number. And as long as that cutoff exists, it's possible for other players to pass you and knock you out of the reward bracket you were aiming for.
The problem is, the huge gap between threshold and ranked rewards. There are a lot of really committed players who pay real dollars who can rarely get into the top 1000. There isn't any real encouragement for them to even get close. You're either all in (and most likely lose) or just aiming for threshold, which is great in itself but considerably less challenging once you're established. I think more rewards added inbetween the two would be good, plus a reworking of the top rewards. There's a huge difference again between 1000 and 25. I mean, maybe we shouldn't increase rewards we should decrease them, make them even more special? Say only top 500 get the gold, top 1000 get the 4 super rare cards? That might help if there is a declining player base at least don't you think?
The problem is, the huge gap between threshold and ranked rewards. There are a lot of really committed players who pay real dollars who can rarely get into the top 1000. There isn't any real encouragement for them to even get close. You're either all in (and most likely lose) or just aiming for threshold, which is great in itself but considerably less challenging once you're established. I think more rewards added inbetween the two would be good, plus a reworking of the top rewards. There's a huge difference again between 1000 and 25. I mean, maybe we shouldn't increase rewards we should decrease them, make them even more special? Say only top 500 get the gold, top 1000 get the 4 super rare cards? That might help if there is a declining player base at least don't you think?
You never want to decrease rewards even with a declining player base. That's how you make the base decline even further. God I've been down that road a few times in one case even being on the support team when it was done to an at the time fairly largely played game.
You might as well back off of cumulative rewards and go back to people having to choose between the 4 and the 5 and tanking performance if they wanted the 4 more than the 5.
Make the variety between 1000 and 25 more worthwhile, yes. Fiddle with the thresholds yes. Maybe work a percentage into the ranked so more folks get it, but never less. That'll cause more of an issue than the dumpster fire you see blazing right now.
Dollars spent should not be the only measuring stick on if you succeed in an event.
Think about the stock market during the 2008 US Meltdown. I knew folks who put 10k into GM stock thinking it was a bargain and would go up. Others put 5k in to Ford thinking it was a bargain and would go up. GM Declared bankruptcy and those folks lost their 10k bet. The ones who did 5k in Ford made a niiice profit. (Incidentally I bought exactly $100 of Ford, cause that's what I could afford to lose back then.)
In many ways its the same thing. You need to not just spend but also learn the game, become smarter and sometimes become damn lucky. That's why for the first several months I was F2P. Hell, I didn't get my first 5* character til the the first Convergence day after almost 3 months of playing! (And that was CD Quark that everyone got.). I had to work my way through being in a poorly run fleet, to an inactive fleet, to the one I love now to learn and benefit the most from this game. And not cause there are awesome fleet rewards, but cause we had some vets who passed on knowledge. I learned a lot from things in the Ready Room and posts from Silver and Frank. -- And I think it was 6 months in before my first 1000 ranking. And sometimes I don't make it --- but lots of times I do, in all three event types. I rarely spend on the event itself, except chron packs on galaxies that I REALLY want the character or an event pack to FF a threshold Faction.
This game is a marathon. If its treated as a sprint, you burnout.
(I believe Frank said that in a thread a year ago, though it might have been Rose. Might have to search the old forums.)
The problem is, the huge gap between threshold and ranked rewards. There are a lot of really committed players who pay real dollars who can rarely get into the top 1000. There isn't any real encouragement for them to even get close. You're either all in (and most likely lose) or just aiming for threshold, which is great in itself but considerably less challenging once you're established. I think more rewards added inbetween the two would be good, plus a reworking of the top rewards. There's a huge difference again between 1000 and 25. I mean, maybe we shouldn't increase rewards we should decrease them, make them even more special? Say only top 500 get the gold, top 1000 get the 4 super rare cards? That might help if there is a declining player base at least don't you think?
You never want to decrease rewards even with a declining player base. That's how you make the base decline even further. God I've been down that road a few times in one case even being on the support team when it was done to an at the time fairly largely played game.
You might as well back off of cumulative rewards and go back to people having to choose between the 4 and the 5 and tanking performance if they wanted the 4 more than the 5.
Make the variety between 1000 and 25 more worthwhile, yes. Fiddle with the thresholds yes. Maybe work a percentage into the ranked so more folks get it, but never less. That'll cause more of an issue than the dumpster fire you see blazing right now.
Dollars spent should not be the only measuring stick on if you succeed in an event.
Think about the stock market during the 2008 US Meltdown. I knew folks who put 10k into GM stock thinking it was a bargain and would go up. Others put 5k in to Ford thinking it was a bargain and would go up. GM Declared bankruptcy and those folks lost their 10k bet. The ones who did 5k in Ford made a niiice profit. (Incidentally I bought exactly $100 of Ford, cause that's what I could afford to lose back then.)
In many ways its the same thing. You need to not just spend but also learn the game, become smarter and sometimes become damn lucky. That's why for the first several months I was F2P. Hell, I didn't get my first 5* character til the the first Convergence day after almost 3 months of playing! (And that was CD Quark that everyone got.). I had to work my way through being in a poorly run fleet, to an inactive fleet, to the one I love now to learn and benefit the most from this game. And not cause there are awesome fleet rewards, but cause we had some vets who passed on knowledge. I learned a lot from things in the Ready Room and posts from Silver and Frank. -- And I think it was 6 months in before my first 1000 ranking. And sometimes I don't make it --- but lots of times I do, in all three event types. I rarely spend on the event itself, except chron packs on galaxies that I REALLY want the character or an event pack to FF a threshold Faction.
This game is a marathon. If its treated as a sprint, you burnout.
(I believe Frank said that in a thread a year ago, though it might have been Rose. Might have to search the old forums.)
You’re assessment is spot on. I work for the Ford plant in Chicago. So did my father. When things looked bad he took a buyout on an early retirement. Things started looking good again. He begged for his job back. He was a millwright but at the end of his working career he ended up a security guard for the plant. If he would have just stuck with it he could have retired with so much more. Instead he struggles to meet his mortgage now.
Too right. I've seen people buy their way straight past me and then burn out. And I'm only 6 months in. Also, I don't expect to win much because, as I'm trying to explain in another thread, I am strongly disadvantaged by time zones. To me, I'm here to have fun, and meet a few folks. It's kinda been a rough few days though. I've seen people airlock themselves in frustration. I'll be taking a step back right now and let you folks figure it out.
I finished 3rd. You can believe that I devoted 5 entire days and nights of my life to it yet still didn’t win
Wow, finally went with all those chrons you've been saving then? Sorry you didn't win, man. Well played though.
Thanks man. I appreciate that! 65000 chrons. 14000 in dilithium for shuttle speed ups. Every shuttle mission with a 3,4, or 5 star time boost. That got me to the galaxy portion at 4th place. Months of resources saved, never spent on anything anticipating this run. I thought I had first for sure. This just shows it’s completely ridiculous what it takes to win first place
I would never put this kind of effort and money into a game. If this is what it takes to win, then my decision to go F2P from now on seems better and better.
Too right. I've seen people buy their way straight past me and then burn out. And I'm only 6 months in. Also, I don't expect to win much because, as I'm trying to explain in another thread, I am strongly disadvantaged by time zones.
Same here with the gauntlet that ends midnight in winter, 1am in summer. Unless I'm up late (like tonight) I miss the last push at it, so can rarely get a top position. I only just broke my top 5 duck tonight. Can't be helped though. Changing it to suit me would just mess up someone else in another part of the world. Some people are just going to miss out on time/opportunity regardless of what DB do. They're a US company so naturally are going to tailor ideal times for that market.
Level 99. Latest Immortal (957): Chancellor Gowron - October 2023.
Truly. It would, however, be far worse if people could horde gauntlet trophies and cash them in at the last minute. Besides, the gauntlet isn't quite as resource intensive nor does it have the same rewards, so it's a minor frustration than just seeing 4 days of work vanish every weekend.
Truly. It would, however, be far worse if people could horde gauntlet trophies and cash them in at the last minute.
Not really. Sure it would mean they look lower down and I look higher at say 11 when I play out the last fights. But by 12, we'd finish on the same result we would anyway. Characters take 4 hours to revive in a gauntlet, I'd have to play out before 8pm if I intended to get up just before 12 and gazump them. I don't do that though because once I'm asleep I'm asleep and holding back fights 'til as late as possible means I don't have as far to fall in the last hour or however long. So by 11 my position would be my position regardless of whether my opponents already had all their points and were higher than me, or were lower down and put the rest on at five-to-12. [shrug]
Level 99. Latest Immortal (957): Chancellor Gowron - October 2023.
Comments
You’re right on. The questions you pose are serious dilemmas I have wrestled with as well. I’m cool with 1/5 of a character I want but it’s really hard to tell what it takes to get it and what is spending too much to make sure you get it. I’m not so crazy about restructuring the rewards to a percentage, but I think they can restructure to make scoring between 25 and 1000 more worthwhile. I posed this before but will again:
500-1000 1/5
100-499 2/5
11-99 3/5
6-10 4/5
1-5 5/5
Or something like that
Check out our website to find out more:
https://wiki.tenforwardloungers.com/
That being said I do think event rewards need to be restructured. There are too many plateaus, the biggest being that top 1000. Me personally I am okay with the ranks because there will always be people outside looking in, it just seems like you get nothing if you spent all those chrons and miss out. I would like to see a reward like a 10x event pack added to the 1500-1000 gap where if you miss you at least have a chance to get the yellow you strove for instead of a 5th one of the 4 star person you already get when combined with the community rewards. Event packs could be a good way to bridge the gap from 1000-25 as well.
For galaxy Events only 3x bonus crew really matter. This being a mega Event hybrid everybody was able to have an immortal geordi and a 4/5 picard by the start of the galaxy. You biggest advantage thus was nullified. Troi, Mega-Event and additional thresholds also increased competition compared to most other galaxy events.
It might not, it might, hard to tell. On the other hand it would sbeure more beneficial for every player to created 100 Accounts and okay them once instead of going through the tedious work events are. You thus could created your own 1%. It would be difficult to prevent these types of abuse.
I feel however sorry for you that you missed the rank you were aiming for. Especially since it seems to be a time zone issue. I always finished top 1000 almost every galaxy since voyages were introduced. The two i missed top 1000 i was not able to babysit the last hour.
When event start / end time is during your night time you are at a severe disadvantage.
I hope DB addresses this for new event types. Something like a ticket-based system with expeditions without the daily reset would be great so that everybody can compete on their own schedule.
If you want to perform better in galaxies it is also advisable to learn, which missions are best to farm for needed components, while also dropping day to day items.
Wiki is not a really good resource for that, as it does not factor multiple items into items cost, only the own you are looking at.
There really needs to be a % threshold adjustment for the rewards.
The tons of Mirror Crew was only in reference to the shuttles. When it came to the Galaxy portion, I was only using Picard, Janeway, Troi, and La Forge as there was no reason to use anyone else.
I appreciate the advice and all but I may just go back to my previous way of handling galaxy events - not bothering to participate or just sticking around for the mega-event star if it's a mega-event, or work until I get another supply kit to stock up.
Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
Fun fact: The ships are propelled by bouncy castle technology.
But I'm fed up of being f***ed over in events due to the timezone, so I'm F2P or possibly even jacking it in until DB stops designing features only giving a damn about it's local player base.
Aww, it's sad to leave the fleet but I was on may way out months ago.
I'll still pop into the game on occasion so feel free to friend add me and drop me a meassage
I didn't see this. I was wondering how much time did you guys above me spend! I calculated I'd reap about 1.5k vp per hour of play and made about 2.6 mil. So I must have played around 20 hours constand clicking over the event
I ran out of chrons late the night before (about 12 hours before the end). Before that one of my fricken fingers fell off making so many items. Started with 65000 chrons. Plus I started the galaxy part in 4th place from the faction part
EWB, several years from now when his daughter asks about how he lost a finger.
"Daddy, was it a war? Or a horrible car accident?"
So how many to break the top thousand? Or two thousand?
Over the last couple of months I've tended to end up ranked anywhere between 1500 and 4500 in faction events (including 799th in the last Ghost in the Machine, which could have been top 500 if silly RL work hadn't gotten in the way) and anywhere from 10000 to 40000 in Faction/Galaxy hybrid or pure Galaxy events. Why? They're just not worth it.
Also: Expedition events are a more clicky but less resource-wasteful version of Galaxy events. I had trouble sleeping on Christmas Eve during Reflections and was able to take advantage of the six free tickets (and a few more I bought because I desperately wanted more I.S.S. Defiant schematics) but it took several extra hours that I wouldn't have spent otherwise.
Ha! OMG I didn’t think of that. I can’t tell her it happened while I was trying to be king of the dorks for a week
Pretend you got Carpal Tunnel and Repetitive Strain Injury from work... along with the lost finger you could totally rock workers comp. and then use the money to buy Chrons for the next event.
😂😂😂
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
My observations are that to break top 1000, on a "calm" event, when not many people are participating, you need at least 6000 chronitons (7000 to be on the safe side). On a more intense event, it can go up to 9000.
Woah!!! Brilliant!
Ha! Yes! Just like that. We can make him Dork Picard. The only character in the game with no skills
That sounds about right. I usually go in with about 2000 Chron. Then spend all the rest of the chron during the event from cadet missions, timer, Voyages and threshold awards. Usually does the trick although I have to occasionally burn a sorryton to stay in top 1000...
This change wouldn't necessarily have helped your situation. Even with a percentage-based system, there will always be a cutoff for rewards. It might not be exactly 1000, but it will be some number. And as long as that cutoff exists, it's possible for other players to pass you and knock you out of the reward bracket you were aiming for.
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You never want to decrease rewards even with a declining player base. That's how you make the base decline even further. God I've been down that road a few times in one case even being on the support team when it was done to an at the time fairly largely played game.
You might as well back off of cumulative rewards and go back to people having to choose between the 4 and the 5 and tanking performance if they wanted the 4 more than the 5.
Make the variety between 1000 and 25 more worthwhile, yes. Fiddle with the thresholds yes. Maybe work a percentage into the ranked so more folks get it, but never less. That'll cause more of an issue than the dumpster fire you see blazing right now.
Dollars spent should not be the only measuring stick on if you succeed in an event.
Think about the stock market during the 2008 US Meltdown. I knew folks who put 10k into GM stock thinking it was a bargain and would go up. Others put 5k in to Ford thinking it was a bargain and would go up. GM Declared bankruptcy and those folks lost their 10k bet. The ones who did 5k in Ford made a niiice profit. (Incidentally I bought exactly $100 of Ford, cause that's what I could afford to lose back then.)
In many ways its the same thing. You need to not just spend but also learn the game, become smarter and sometimes become damn lucky. That's why for the first several months I was F2P. Hell, I didn't get my first 5* character til the the first Convergence day after almost 3 months of playing! (And that was CD Quark that everyone got.). I had to work my way through being in a poorly run fleet, to an inactive fleet, to the one I love now to learn and benefit the most from this game. And not cause there are awesome fleet rewards, but cause we had some vets who passed on knowledge. I learned a lot from things in the Ready Room and posts from Silver and Frank. -- And I think it was 6 months in before my first 1000 ranking. And sometimes I don't make it --- but lots of times I do, in all three event types. I rarely spend on the event itself, except chron packs on galaxies that I REALLY want the character or an event pack to FF a threshold Faction.
This game is a marathon. If its treated as a sprint, you burnout.
(I believe Frank said that in a thread a year ago, though it might have been Rose. Might have to search the old forums.)
You’re assessment is spot on. I work for the Ford plant in Chicago. So did my father. When things looked bad he took a buyout on an early retirement. Things started looking good again. He begged for his job back. He was a millwright but at the end of his working career he ended up a security guard for the plant. If he would have just stuck with it he could have retired with so much more. Instead he struggles to meet his mortgage now.
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I would never put this kind of effort and money into a game. If this is what it takes to win, then my decision to go F2P from now on seems better and better.
Same here with the gauntlet that ends midnight in winter, 1am in summer. Unless I'm up late (like tonight) I miss the last push at it, so can rarely get a top position. I only just broke my top 5 duck tonight. Can't be helped though. Changing it to suit me would just mess up someone else in another part of the world. Some people are just going to miss out on time/opportunity regardless of what DB do. They're a US company so naturally are going to tailor ideal times for that market.
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Not really. Sure it would mean they look lower down and I look higher at say 11 when I play out the last fights. But by 12, we'd finish on the same result we would anyway. Characters take 4 hours to revive in a gauntlet, I'd have to play out before 8pm if I intended to get up just before 12 and gazump them. I don't do that though because once I'm asleep I'm asleep and holding back fights 'til as late as possible means I don't have as far to fall in the last hour or however long. So by 11 my position would be my position regardless of whether my opponents already had all their points and were higher than me, or were lower down and put the rest on at five-to-12. [shrug]