DB, have you decided what to do after Starbases reach Max?
Princess Trista
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I am curious because we are about a day or two from maxing our Starbase.
Trista
Trista
3
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Lol it is a glaring issue.
Though I appreciate the sentiment. I don't think they should be mutually exclusive. They should all be on a roadmap. Roadmaps and Gantts....
Just the 100 chrons a day.
The other bonuses don't go anywhere.
It's one of the most glaring issues in the entire game. My fleet is also getting to that point, albeit a couple of weeks and not a couple of days.
If DB doesn t fix it soon, at least we have enough time to hoard some holoemitters, so once new lvs get added, we can rush away.
Simplest solution I see (and has been said by me and many others) is to create a room that empties every night at reset. That way we always can donate whatever we have excess of and meet our donations. Thematically something like a hydroponics bay makes sense where you'd have to put time and effort into keeping your plants healthy but it doesn't provide you with any specific bonus.
sure, but with the completely artificial donation limit to bolted on as a way for more dilithium to be bought and spent...
PM for details.
So long and thanks for all the fish.
We have a trickle of holoemitters which means every single room that is not completed is waiting on holoemitters with most users in our fleet sitting on tens of thousands of all other resources
I'd be more concerned about the lack of free honour. Got that pesky new HH crew. And all those Voyage 4*'s to FF. And all the other random crap clogging up crew quarters.
I agree, but the holo wall can be overcome with organization and a fleet-wide commitment to running ship missions. There's nothing a fleet can do about the level cap.
Honor isn't based on donations, they should still be able to hit those targets just fine.
Rushes towards max cap then whines about losing bonuses. Makes total sense.
Lilac Erosion
7TH Tactical Wing
Maybe the irony is that we play because we’re Star Trek fans, those hopeful idealists that like to think things will get better when we raise valid concerns about fairness and balance, etc and we forget that DB’s greed openly mocks the values espoused by the franchise they have a license
-Lord Wizzlestix IT
Don't call them daily rewards if they're not meant to be obtained daily in perpetuity. What would you say if they decreased our free arena tickets to fewer than 5? Or increased the "do cadet missions" mission to more than 6? Same idea.
There's also no way someone internally didn't point this out from the start. Or at the least we've all been saying it since day 1 of starbases.
To my knowledge, DB has not directly commented either way on the matter.
In every incarnation of "daily" rewards I have seen in other games, the intent was that they could be collected daily if you met the criteria. There was never a "sunsetting" of benefits (unless, of course, you simply did not to complete them).
This would be the first game that I've ever seen explicitly create a daily quest that it was possible (even intentionally designed) to "grow out of".
Hydroponics, a cargo bay (sending supplies elsewhere), replicator fuel, antimatter generator (not in keeping with the QCRD technology actually used but it’s an idea)...it need not provide any bonuses, just something that is an endless pit for starbase components.
Some fleets have 50 active members and make an effort to find holoemitters, which is all the rushing required.
Adding new levels and rooms only delays the problem, so it’s not a proper resolution. So I’m still expecting DB to put something out in the next update.
Wouldn’t even mind if they just changed the daily chron reward to something other than starbase donations.
Im not going to sweat it too much, were still a few levels from maxing ours.
Jim
Im not going to sweat it too much, were still a few levels from maxing ours.
Jim
I can’t speak for everyone, but I’ve been proceeding on the basis that we shouldn’t have to worry about rationing/limiting donations because DB have been working on a proper resolution for several months now (ie after the first time this issue came up)
If that has been delayed yet again then it’s the 3rd time they’ve let everyone down and not delivered on their commitment.
Poor planning, or a lack thereof, and poor implementation, are their hallmarks.
Everyone has massive stockpiles of three components and few or no holoemitters. Having fleets focus on space battles helps... a wee, tiny, itsy bitsy bit but when the same battle drops 50 tritanium most of the time and only 11 holoemitters the rest of the time... Poor planning and poor design. For shame, DB, for shame!
I however think the lack of communication and road-map from DB is troublesome.
Since I brought the topic up in another thread over a week back, there has been 0 acknowledgement.
Even a: "we said we are working on a permanent solution, but will not be able to do further quick fixes until this solution is implemented somewhere in Q4 2018" would be great.
But implementing a feature and then just abandoning is just no way to go..