New Starbase Rooms Today
The Great Gornholio
✭✭✭✭✭
in The Bridge
https://forum.disruptorbeam.com/stt/discussion/3132/server-release-notes-01-25-new-starbase-rooms#latest
This makes me happy! Well done on this one DB!
This makes me happy! Well done on this one DB!
2
Comments
Greetings, Captains!
With today's server release 2 new Starbase Rooms were added to the game.
These rooms enhance the Replicator as follows:
• Industrial Replicator: provides additional Replicator uses - 3 levels for a maximum of 3 additional uses of the Replicator per day.
• Mess Hall: reduces the cost of using the Replicator - 5 levels for a maximum discount of 10% to Credit cost.
Thank you for playing!
The STAR TREK TIMELINES Team
but wondering if we are going to see a increase in ingame cash for this on missions and stuff , doesnt do any good @ 250k and @90k items to have up to 8 reps a day if you cant make the ingame cash to use them
thoughts?
Open a supply kit to generate credits during normal gameplay. Also, run the Epics on Advanced: A Certain Formality cadet challenges.
I'll be using it mostly to replicate faction items. Credit cost will be almost nil.
And on that note Author Jake will probably sit unfinished till I can find another crew that has a Basic Holoprogram in his build list.
with supply and those its like 55k right? so one set of 6 would only net 1-250k item right?
most voyages at 24 hrs nets about 100-150k and you get what maybe another 100k from dailys , thats still a lot of chrons and missions for cash that i dont get enough of to use all 8 reps a day ?
thoughts or am i missing something still newish so totally possible im missing something ?
You don't have to use each replicator use on a 5* item.
Usually, it's a lot more fuel and credit-efficient to replicate at the 1-3* level. Past that, it gets significantly more expensive.
For me to replicate a 5* item, it has to be main event crew prior to the start of the event and the item has to add a significant number to the base stat.
There are certain items you will always need in masses during the run of the game: Holoprogramms, science and medical experiment, 2 * star security codes etc. And they are cheap to replicate. Sometimes I spend a whole week with only producing one of these items in masses.
In general the right mix of replicating cheap and expensive items does it. Also be selective with whom to level. Don´t just level to level. Level if a character improves your crew, is a fav of yours or needed in an event. And sometimes take a while to only build up resources like credits. I have a strong crew in all skills by now and despite that have 39615542 creds. With patience etc. everything will fall your way in time...
And costs 200K plus to just build normally. *Cough*Icheb's Clothing*Cough*
The only criteria I have to replicate a 5* Item: Is it a royal pain in the *hugs*? Kukalaka, Geordi's 5* Toolbox and Icheb's 5 Star shirt come to mind. Lately I have been replicating a lot of little stupid things that pop up such as 1* Security Codes. Hopefully I can alleviate my Section 31 problem this week though
78,000 for final mission without a kit. 471,000 per 6 tickets. with creative replicator use it goes pretty far
Nicely done.
(Tips hat)
NOOO! I'm sure you're kidding, but for anyone else... Every recipe with holoprograms usually requires 2,4, or even 8 of them for simple items. Never replicate them one by one. Replicate the single 2* or 3* item they're making! Most of you know this of course. But if one person saves a few turns at the replicator, it's worth it.
Is it credits, rations, or both that the Mess Hall discounts?
I've replicated them when I had down time and didn't really NEED to replicate anything that day. Or had like 2 replicates left and was short on credits, just to be able to use all 5. I agree though that it is better to craft 1 bigger item with several PITA items in it
I’ve come around to this way of thinking. The added credit cost of replicating an uncommon item is negligible, especially if it saves you from building other 1* subassemblies. There are also a few rare items (like champagne) that I will replicate every time despite the credit cost, because the subassemblies are such a pain.
Credits.
The issue is known and will be corrected.
I was going to bring this up, but yes, credits are already a huge issue. I can't even afford my 4 replicators a day, let alone 7. Let's hope @Shan and the team clarify her last post, as to whether it's the wording they are correcting, or the actual issue of earning more credits to use with the replicator?