i really like this , thank you
but wondering if we are going to see a increase in ingame cash for this on missions and stuff , doesnt do any good @ 250k and @90k items to have up to 8 reps a day if you cant make the ingame cash to use them
thoughts?
Shan - the post says the Mess Hall reduces the Credit cost of replicating by up to 10%, but the room in the game says it reduces Replicator Fuel Cost (by which I assume it means rations) by up to 2%.
Is it credits, rations, or both that the Mess Hall discounts?
Credits.
The issue is known and will be corrected.
I was going to bring this up, but yes, credits are already a huge issue. I can't even afford my 4 replicators a day, let alone 7. Let's hope @Shan and the team clarify her last post, as to whether it's the wording they are correcting, or the actual issue of earning more credits to use with the replicator?
It's posted in another thread in the Engineering Room that the actual functionality is going to be credit reduction. Case closed.
i really like this , thank you
but wondering if we are going to see a increase in ingame cash for this on missions and stuff , doesnt do any good @ 250k and @90k items to have up to 8 reps a day if you cant make the ingame cash to use them
thoughts?
Shan - the post says the Mess Hall reduces the Credit cost of replicating by up to 10%, but the room in the game says it reduces Replicator Fuel Cost (by which I assume it means rations) by up to 2%.
Is it credits, rations, or both that the Mess Hall discounts?
Credits.
The issue is known and will be corrected.
I was going to bring this up, but yes, credits are already a huge issue. I can't even afford my 4 replicators a day, let alone 7. Let's hope @Shan and the team clarify her last post, as to whether it's the wording they are correcting, or the actual issue of earning more credits to use with the replicator?
Shan - the post says the Mess Hall reduces the Credit cost of replicating by up to 10%, but the room in the game says it reduces Replicator Fuel Cost (by which I assume it means rations) by up to 2%.
Is it credits, rations, or both that the Mess Hall discounts?
Credits.
The issue is known and will be corrected.
Yes. If you are replicating 4-star or 5-star equipment 6 or 7 times a day, credits are going to be a big problem. But, if you just need an extra ancient film or case file or other items that, for some reason, can't be bothered to drop after 16 straight shuttle missions, we're talking about a couple of extra arena battles, and a welcome addition.
Of course, the bigger problem is we keep kicking the same can down the road and in four weeks will be asking again about chroniton armageddon.
The Industrial Replicator is a huge boon for f2p players since they currently only get 1 use per day. As a VIP 14, it's going to be really helpful for faction items that block leveling event crew in the 24 hours between the packs and the start of the event.
But how is a F2P player going to level this up? Unless they drop into a great fleet, I have a small little fleet, and leveling is hard going on any room, even if I drop all the parts but that is still only 700 at a go
I used to have to scrounge through my inventory to find components that I had in large quantities but with a good supply of ship schematics and worthless nanopolymers, fuel is not a problem. A cost reduction in credits is nice.
But how is a F2P player going to level this up? Unless they drop into a great fleet, I have a small little fleet, and leveling is hard going on any room, even if I drop all the parts but that is still only 700 at a go
I think you answered yourself there. You don't need to "drop into" a great fleet though. Lots of active fleets are looking for good people. See the recruiting channel here on the forums for instance.
I'd suggest trying 9rs
Indeed. Instead of replicating a full legendary piece of equipment, I can do several smaller parts as I need. Should be cheaper and give more options. Also a hell of a lot quicker to cryo a grey green or blue crew when I need space in a hurry. This is one of the finest additions to the game imo. Very impressed DB
The scale of the benefits granted by these 2 rooms is completely out of whack. Whereas an additional 3 replicator uses per day is a huge advantage to many players, a 10% reduction in the credit cost of replication is hardly going to be noticed. My fleet has already agreed that the mess hall will be our lowest priority starbase room
The scale of the benefits granted by these 2 rooms is completely out of whack. Whereas an additional 3 replicator uses per day is a huge advantage to many players, a 10% reduction in the credit cost of replication is hardly going to be noticed. My fleet has already agreed that the mess hall will be our lowest priority starbase room
Yea, and that's why it costs half as much to level the credit room (at least for the first tier).
The scale of the benefits granted by these 2 rooms is completely out of whack. Whereas an additional 3 replicator uses per day is a huge advantage to many players, a 10% reduction in the credit cost of replication is hardly going to be noticed. My fleet has already agreed that the mess hall will be our lowest priority starbase room
Yea, and that's why it costs half as much to level the credit room (at least for the first tier).
I'm betting they are building in some fluff here so they can easily drop more levels on a room when they aren't ready for the next crunch and my money is on the credit reduction room being that fluff.
The scale of the benefits granted by these 2 rooms is completely out of whack. Whereas an additional 3 replicator uses per day is a huge advantage to many players, a 10% reduction in the credit cost of replication is hardly going to be noticed. My fleet has already agreed that the mess hall will be our lowest priority starbase room
Yea, and that's why it costs half as much to level the credit room (at least for the first tier).
I'm betting they are building in some fluff here so they can easily drop more levels on a room when they aren't ready for the next crunch and my money is on the credit reduction room being that fluff.
If that is the case the Credit room could eventually be really useful. I think it would have to hit 25% reduction to be really good though.
I don't understand why they've capped the chron room. It would make minimal impact on most players, so seems like an easy one to let it grow for the sake of having more levels to build. Yet it's been capped from the start and never increased.
I don't understand why they've capped the chron room. It would make minimal impact on most players, so seems like an easy one to let it grow for the sake of having more levels to build. Yet it's been capped from the start and never increased.
The chron cap encourages you to log in more often. I tend to agree, there are plenty of other things in game already encouraging you to log in more frequently than 18 hrs, so it really shouldn't come into play, but that's likely their best rationale.
Comments
It's posted in another thread in the Engineering Room that the actual functionality is going to be credit reduction. Case closed.
Shan clarified it. It's a reduction in Credits
Of course, the bigger problem is we keep kicking the same can down the road and in four weeks will be asking again about chroniton armageddon.
Join the eXo|plosion today!
But how is a F2P player going to level this up? Unless they drop into a great fleet, I have a small little fleet, and leveling is hard going on any room, even if I drop all the parts but that is still only 700 at a go
hopefully I will get to enjoy this benefit too
I'd suggest trying 9rs
Check out our website to find out more:
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(It also means we'll be able to get rid of more of the crappy Borg Cube schematics were going to be getting next month! )
Jim
Yea, and that's why it costs half as much to level the credit room (at least for the first tier).
I'm betting they are building in some fluff here so they can easily drop more levels on a room when they aren't ready for the next crunch and my money is on the credit reduction room being that fluff.
If that is the case the Credit room could eventually be really useful. I think it would have to hit 25% reduction to be really good though.
The chron cap encourages you to log in more often. I tend to agree, there are plenty of other things in game already encouraging you to log in more frequently than 18 hrs, so it really shouldn't come into play, but that's likely their best rationale.