Scheduling and Player Burnout
Travis S McClain
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Burnout has been a consistent concern of, and problem for, the player base at least since I started playing four months after its launch. When I found the old forum, there were more threads about players quitting than there were about the game. It used to be largely attributed to how many bottlenecks were built into game play that impeded being able to make meaningful progress, but these days it seems it's more about how demanding the game is on our own real life time. I think the biggest problem is scheduling. Consider:
Voyage dilemmas - Every two hours
Shuttles - Every three hours
Gauntlet refresh - Every four hours
Even if players ignore the Gauntlet, Voyages and shuttles are all but mandatory for getting anywhere with this game, and, of course, shuttles are mandatory for participating in Faction Events. I thought maybe it would be helpful for DB to get a clearer sense of what we, the player base, would they could adjust on their end just with scheduling these parts of game play that might help alleviate that burnout.
Voyage dilemmas - Every two hours
Shuttles - Every three hours
Gauntlet refresh - Every four hours
Even if players ignore the Gauntlet, Voyages and shuttles are all but mandatory for getting anywhere with this game, and, of course, shuttles are mandatory for participating in Faction Events. I thought maybe it would be helpful for DB to get a clearer sense of what we, the player base, would they could adjust on their end just with scheduling these parts of game play that might help alleviate that burnout.
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Scheduling and Player Burnout 136 votes
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Comments
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
I see more of a case for shortening shuttles to match the dilemma schedule, since shuttle payouts are kind of weak and it'd be easier to coordinate voyages and shuttles.
Gauntlet doesn't tie up crew like voyages and shuttles, so I can see leaving this alone. If it was a two hour refresh, seems like it'd be more difficult to do well while playing casually and/or with lesser crew. Also, gauntlet odds are already terrible; I don't need to experience that on a more regular basis.
Voyages, shuttles and the Gauntlet are fine as is. We're all free to play or not, as time or mood allow. Events are the real cause of burn out.
Immortalized: 140 x 5*, 221 x 4*, 74 x 3*, 47 x 2*, 27 x 1*
But the reality is that for dilemmas and shuttles it works nicely. I send out out shuttle missions and then a voyage. After the dilemma, I recall the voyage and start them all fresh after everything returns. When I am not focused on shuttles and send out focused voyages, the time between dilemmas and then the time to recall the voyage means it will never match up with shuttles or gauntlet anyway, except for the first dilemma and recall.
Otherwise, I don't have a problem with the scheduling. As others point out, it's optional. If you feel compelled to set alarms and orient your schedule and your life around a game, that's your decision.
I know DB won't stop weekly events because I get that's the big money driver, but how about alternating "all new" character events with existing character events. At least then some of us could get some rest without feeling like we are missing out on the game community. I say fewer new characters.
I totally agree. I would like to see recurring crew for those legendaries with 1-4 stars.
If you feel the need to play this game every hour of every day then you probably shouldn't be playing.
If I could get a dilemma every 30 minutes I would so long as it was as strong a reward as they currently are lol, but I know im likely in the minority on this one.
Shuttles every 2 hours would be good (and this vote is for events too)
And -$#&$a; ! Please make a new event type.
If anything is contributing to burn out, it's this.
(Especially with the likely buggered state faction events will be in starting Thursday)
We need 4 or 5 event tyoes to keep it fresh.
You can only do the same level of Mario kart battle mode so many times before you just want to turn it off and hide in the freezer.
Shuttles
Galaxy
Expedition
Ship battle based event (posted ideas before)
Gauntlet based event (posted ideas before)
Voyages based event (don't know how that could work well, but I know someone here has an idea or two)
Then hybrid these too
Gauntlet/ faction
Ship battles / Expedition
Voyages / Galaxy
(Remix)
Gauntlet / Galaxy
Voyages/ Faction
Ect
Run some on dusl mode (same time both types)
Make it fresh and rewarding.
Update & upgrade the event rewards break down for existing events.
(Percentage based down scale)
Thus, they ARE on the same schedule as my shuttles. I launch my shuttles then launch a voyage, in two hours handle the dilemma and recall, and an hour after that do it all again.
https://forum.disruptorbeam.com/stt/discussion/2961/voyage-event-idea#latest
I agree. Triple the time yet double the rewards. I wake up alot randomly at night so I set the three hour variety and chance it. Sometimes I get up enough to benefit, sometimes I don’t
Faction events are better, but having finished just outside the top 1000 (due to 4 shuttle fails (all >90% btw)) and just getting a couple of single premium pulls for my efforts has started to make me think "why bother".
Jim
I'd like for voyages, instead of failing, to simply ask when out of antimatter if you'd like to recall or extend it instead of holding it hostage. I don't need to be told about DB and making money. This would simply make it a better game, more fun, and to me more ethical.
Otherwise, I guess I'd go for 2h for Dilemmas, and 4h for gauntlet and shuttles.
For 4h shuttles, the shuttle time boosts being updated to make sense with this (i.e. 3* boosts = 2h, etc).
~· Fly with the Subspace Eddies! ·~
-Two hours for everything I think is just too frequent for shuttles and gauntlet
-I wouldn't want dilemmas to be more than every two hours (in fact I would vote for dilemmas every hour)
-I don't know that 4 hours vs. 3 hours makes a big difference for shuttles/gauntlet.
--The only qualifier here would be that if shuttles were made 4 hours than we would need a complete overhaul of shuttle boosts
So I think that kind of nets me out at just leave it alone at this point
The vast majority of the 59 people who voted so far?
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So long and thanks for all the fish.
It’s also a built in safety.
I don’t think we’ll ever get 2 hour shuttles, so I tried to vote more practically...
If something were going to change voyage related, I'd want dilemmas to be every hour.
Why bother indeed. 5-day events are a pain, but I’d even take a Wed-Sun schedule over the current Thu-Mon.
Why bother dumping all the effort into an event over the weekend that finishes in (the middle of) a working day, when it’s wholly impractical to put the effort in for the final push? I’m happy to fight for my rank, but I want the opportunity to do so.
It is funny that in a time when technology reigns supreme, many of the tasks that we repetitively run are menial and tedious. While the response we get from each action is wildly different and based upon RNG, none of the reactions are anything that really requires input from the player since we aren't in any real danger.
Think of how much burnout there would be if there was no warp 1 or warp 10 option in the game to speed up missions. Now imagine how the game could be streamlined if warp-10 types of design philosophies are added elsewhere, so we could just play the fun things rather than build tap the exact same cycles 10,000 times over a weekend.
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So long and thanks for all the fish.
Before this new Mega event I only participated in the last two once - just to log in an "event participation", then I used my time and resources to upgrade my characters.
Even with that I still have something like over 40 characters below lvl 40.
If we had 2 events a month and a mega event once a quarter that would be great.
Also, the fact that an "event" takes actually more play time then "normal" during a week is a joke, but reducing the frequency of them should solve that in my opinion.