Time to Change the Event Rewards Table
General McDuck
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I really wanted to add another star to Obsidian Order Garak, so I pushed hard during this event. I burned through shuttle boosts and completed and sent shuttles to the best of my ability. With 15 minutes left in the event I was sitting just above 840 in the rankings. At this point, there was nothing left for me to do; I was confident I’d get the 2nd star for Garak. I logged in again at 09:00 and to my extreme disappointment saw where I placed....1001! You’ve got to be kidding me? I spent that time and effort for nothing but some honor and merits?!? It’s time for a change to the reward tables. The player base has grown too large for the table to stay as it is now.
I’ve agreed with others here about needing to change the reward table. Now after getting screwed over myself, I’m even more on board for the change.
I am not happy being the newest member of the #1001 club.
I’ve agreed with others here about needing to change the reward table. Now after getting screwed over myself, I’m even more on board for the change.
I am not happy being the newest member of the #1001 club.
16
Comments
Jim
Sorry about your Obsidian! 1001+ ranks deserve the 1/5 for their time & efforts.
~· Fly with the Subspace Eddies! ·~
While I agree that top 1000 may be arbitrary, I'm not sure how your suggestion would solve the problem. It won't be much of a consolation to someone who only makes the top 1.01% when top 1.00% is what is needed.
I think the issue is more that the value of the rank rewards far outstrips the threshold rewards but there is such a large gap in effort past threshold to reach the top of rank rewards (currently set at 1000)
The only time you want absolute rankings are in a tournament kind of setting with brackets where you need a certain amount of people to advance.
That's simply not the case here, so cutting off at 1000, when that's becoming a lower and lower percentage of players is plain silly.
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The reward is called a legendary crew for a reason. It shouldn't be easy to obtain and the fact that some people aren't good enough is no reason to change the rewards structure. It's just an incentive to get better crew and try harder next time.
I honestly don't see any compelling need to change the system. More people want the legendary, sure. I doubt that's any different than day 1.
I’ve been in the #1001 club too. Lots of time and effort and no 5*! 😫
8 x 1.5 hour boosts going 6 for 8 later I was 996 with 3 minutes left.
A failed 2.5 hour boost + dilithium and I was back to 998. A successful repeat and suddenly I'm at 900.
The last hour is crazy tight.
Legendary or legendary citation at 300,000.
That's far too easy. People outside of the top 1000 already get that
If you really want a Legendary figure, then you purchase it or run the risk of losing. That is part of DB's business plan. Aesthetically, giving out a wider, more intriguing range of rewards (especially between rank 25 - 1000 {what even is the point of those extra layers of rewards?}) would be more motivating.
I have to give DB a lot of credit for the final $9.99 offer on the last day. Though I wish it were specifically dedicated to the Thresh hold character that you usually can only earn 3/4 with.
They really should update this. Honor and citations give them at least a partial solution for what, if I remember correctly, some were asking for way back when events started having more than 1 4*: giving people the option between the featured crew. Since honor can be broken up and is relatively scarce, gradually building up honor rewards to 50,000 at 25, 100,000 at 15, etc. while only offering 1 of the 5* makes sense to me. Maybe, since they've really screwed up conversions between their various currencies, honor hits 18,000 for 1,500-1,001 and you get 2 4* citations to round out the 4* crew. That way it gives the player some options, and offers some consolation to players who are only playing for the 5* but fall short as well.
And, as is the point of the OP, since there are more active players it would be great to see the ranks adjusted to percentage based or at least increased to more reasonable numbers.
Where are you getting those numbers? I'm curious as I'd like to do some analysis on a different topic that has to do with event participation.
These diminishing rewards are certainly sapping my will to play. I liked having 30 shuttles so I could start at 4k, even though RNGeesus did drop me to 3.5 for a while, but there was no way I was interested in putting in the effort for top 1k. Last Dukat and out. So I have a 3/4 that I don't really like that might get spaced soon. More likely to get spaced and more likely to make me quit the longer the portal goes without its "90 day update".
I know DB couldn't care any less about me, and won't miss me if I leave, and no amount of grousing could ever change that. But I am representative of a larger problem and a larger population. It's far better to design for long term retention and satisfaction that a short term cash grab. Something only a management shift could do.
Yeah but they aren't getting the legendary and we all agree that the top prizes should be better distributed, yes ?
Doing the same for galaxy is an exercise in chroniton burning, and it's even worse with people turning in the super-rares at the last minute. You really have to be dedicated and throw lots of resources, and all you get is a 1/5.
But I don't want to fill my crew slots with 1/5's so I suppose that's why I'm not too fussed ultimately. Be good to have rewards in between threshold and 3000, and 1000 to 25 though. It's weirdly uninhabited null-space for some reason only DB can explain
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There will always be someone who falls just outside of a bracket.* But I think that the legendary crew (and other possible good) rewards should be expanded to more players, not only 1000 - and also be on a percentage-based system so that it fluidly updates to accommodate however many players are engaged.
If the rewards are also more spread out among the ranks/percentage brackets, so there are more incentives for each bracket, that would also help to minimize (though not eliminate) player frustration at missing a specific bracket.
*unless we move to an entirely different system I have in mind where nobody gets any legendary duplicates except for those who already have all 5 stars from the event's beginning.
~· Fly with the Subspace Eddies! ·~
I like the percentages idea. And yes, there will always be people in the 1001 Club, even if a percentage-type reward table is adopted. That being said, I would assume that those in the top 2000-3000 are regular/daily players with some investment in the game. I would venture out to guess that your run of the mill casual player isn't necessarily placing in the top 2000 on a regular basis. Rejiggering the event reward table would be good for the game - a sign that DB is invested in the player base, not just our wallets.
As far as the agony of missing a tier, I didn’t even get a Troi. Got three Odos, which I didn’t need. At least I got a time portal which yielded... a fourth Constable Odo. RNG’d.