I Just Like the Game, Period
Banjo1012
✭✭✭✭✭
in The Bridge
I may be in an extreme minority, but I don’t put much thought into what I can complain about or think that game mistakes are the end of western civilization. I just like to play the game. Nothing is ever going to be exactly the way you want it to be. This game is fun to me. I totally enjoy playing it. I focus on that versus what can I think of that can bring me down. There is too much thought going into doom and gloom and not enough into the enjoyment it brings from playing. @Shan, @Black Pebble, please know that there is at least one person out here that looks to showing the game the love I feel it deserves. Thank you for that.
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Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
I’m not a fan. Nor do I care much for this guy
But yes I enjoy STT and agree with the OP. Think there are a few people who enjoy the whine more and perhaps the game is not for them
But, it is Star Trek, and with:
A little patience
A monthly card
A helpful fleet to guide us when we are new
The occasional splurge on the 10x 10 pull pack
Some experience building a balanced crew
Resource management (choose your fights [events])
You can experience the game to the fullest.
Wow... it's like staring into a mirror.
This exactly, just replace 10x 10 pack with DTC.
1. Voyage.
2. Have fun. If something isn't fun, don't do it.
3. Only pursue characters I care about.
4. Contribute to the fleet.
5. No more spending beyond monthly cards.
6. Have fun.
7. Voyage.
8. Have fun!
Honestly, I've played other mobile games from small devs that were less well-managed, and with a less well-run online community, so on whole I usually feel pretty positive about STT. And I'll likely continue to play it until it starts to feel stale, which I doubt will happen any time soon.
So, yeah. It's a great game, and I think DB is doing a noble job of keeping the ship afloat, and Shan and Black Pebble are awesome. If I'm being critical, it's out of love
Cardassian wishlist:
Tora Ziyal - Thanks!
Natima Lang
Empok Nor Garak
Tekeny Ghemor
Mira
Makbar
Dejar
Ulani Belor
I think that's where the difference between players comes in. For some, the game comes first and the collecting isn't as important. For others the collecting comes first and the game play isn't as important. If someone doesn't care at all about the collecting aspect of the game it makes a huge difference in how they view they game versus someone who cares greatly about the collecting aspect.
I collect because I finished the game - all episodes all stars and all factions at honoured status. At the current episode release rate of a new one every two years I either put the game down or start collecting.
But that is made tedious by the constant release of new cards and the event reward structure.
So I am left with the original choice, put the game down or continue collecting despite the frustrations.
I don't think you need them 3 in a row in one voyage. I picked up all the voyages characters randomly. I just kept making the right choice to get the characters and they showed up eventually throughout successive voyages.
I used to think I had to collect most of the crew when the game started but I gave up on that about a year ago and just keep the crew I really like and delete any 1*/4* and 1*/3* I get. Nowadays I get most of my crew from event ranking and threshold rewards which gives you multiple copies of the same crew and immortalize them in a few days.
I had to quote you twice. I think you are spot on.
Complaints happen so much because people love the game and want the most out of it at an economical way to play.
You don't need them in a row, but you do need them in the same voyage. If 3 dilemmas is the best you can do without extending, then you do need them in a row. Or pay.
I get mad about some stuff - the Mirror Picard fiasco had me livid - and have some low-level irritation about other stuff, but generally speaking the game is a lot of fun and has gotten a lot richer over the two years I've been playing it.
This. The idea that those who complain don't love the game is over simplistic. The passion is what drives them to be here and to want more. At the end of the day, DB isn't a perfect company, but they are also not family, they are friends at best. And friends call each other on their crap.
The only real 'issue' I have is the fact the portals haven't been updated. Not a big issue as such as I just play along - and when I get the odd behold here and there and it's a waste I don't mind because I haven't paid for it. That said - I've stopped buying 10x10 packs or anything else because it's too risky - but I have dozens of 4*s that could benefit from it from elsewhere. But minor.
Because of the way my Voyages are timed I go 1 and 2 everyday. One on my first Voyage after the reset. Two on my second Voyage. They do not have to be on the same Voyage. You can go 1 dilemma, recall, 1 dilemma, recall, 1 dilemma recall and it will still count. Or any combination.
Sounds like you're talking about the daily. We were talking about Fierce Guinan.
Oh right. Sorry, I missed that point.
A RL buddy had his fleet toss me an invite when a space opened up. There was a night and day difference joining an active fleet. While our fleet doesn't require any socialization, people where willing to offer advice or just chat. And I actually benefited from having a squad that shared crew. I relatively quickly went from someone who might have gotten a 1/4 from a faction event to someone who can typically rank in the top 1k (500-750) in most events.
The other thing is, even though we have a fleet that doesn't require socialization, there is a "core" group that does talk frequently in game chat. Things range everywhere from game strategy, bragging (in a good way, usually cheers for someone's accomplishment), venting, Star Trek chat, and even real life stuff. I really enjoy chatting with these people (you know who you all are ), and this does make the game even better.
I have enjoyed watching the game evolve and hope there is more to come. A few more event types and an occasional Expedition event couldn't hurt.