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Player Burnout and How to Avoid It

The purpose of this thread is not to gather a list of complaints and reasons why they're burning out. There are already a zillion of those threads. The purpose of this thread is instead to hopefully solicit some helpful advice from players who have avoided burning out.

Time and again, we get manifestos posted by players who are quitting the game, detailing why they've decided to do that. It's nothing new; it was already a thing when I started playing just four months after the game launched. There are two recurring themes:

1 They gorged on everything as quickly as they could, spending obscene piles of cash to do it, and then ran out of things to chase to feed that high they got from accruing everything all at once. They were all of a sudden confronted with the fact there wasn't much left for them to buy, and that left just playing in the now-weekly events as something to do.

2 They were strictly VIP 0/F2P and came to resent the penalizing limitations and how success was kept behind a paywall, and they couldn't keep up with the now-weekly events as something they had to do.

We have, however, several prolific players in this community who have played since the beginning and have committed some big time resources to it without burning out. We also have F2P players who have been able to work within those confines and have an enjoyable--even competitive!--experience.

So, how about it? What advice were you given that you've found helpful? Have you become burnt out but then regenerated your interest and enthusiasm? If so, how'd you do it? What changes have you made in how you play that you think have helped stave off burnout?

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    WaldoMagWaldoMag ✭✭✭✭✭
    edited March 2018
    The only thing I can say, I am playing two accounts, for some reason, I wish I knew why, playing gauntlet really has taken up my time and had burned me out.

    Solution I at most play gauntlet once a week and for only a day. I start my gauntlet in the afternoon. varying between 3 hrs before the end time of the previous gauntlet or just before.

    Definitely has removed stress. And I now have time for other things then this game.

    I also have now leveled all my crew on my main account and am getting close on my 2nd account , 21 more to go. This leveling may let me take part in gauntlet twice a week, I will wait until all are leveled in both accounts.
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    Peachtree RexPeachtree Rex ✭✭✭✭✭
    For spenders: set a reasonable budget for your situation and stick to it
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    I can't imagine playing two accounts in this game. I'm trying my hardest not to be burned out from the game, but I am finding that impossible. I basically only play the events now.
    239 Immortalized
    Gametag: ECH
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    WaldoMagWaldoMag ✭✭✭✭✭
    edited March 2018
    @RNGeverything
    It definitely takes up a lot of time with two accounts. But in the past we did not have voyages or gauntlet. I was actually sitting and waiting the ten minutes for a cadet mission. Then sit and wait again.

    I started two accounts to make a fleet of those two accounts because fleet rewards for events had just started. I really regretted my decision with the old expedition event. They gave tickets for event in threshold rewards. My best event for both accounts was expedition. I spent my whole weekend stuck on my iPad and iPhone (an account on each device) just barely getting all my tickets in.

    I hated that old format of thresholds rewarding tickets and the way expeditions worked. You had to on each ticket clear the normal first, then elite, and finally epic. I do not think on the very first one they had time limits. I also think I had one account on that first one.

    The next one I think I had two accounts. I also think they put the 1hour time limit in. The next version of expedition was the ability to do higher levels of missions if we starred them in a previous ticket. But, they did one implementation of a three phase expedition. This got the best reviews of any expedition event they ever did. This did not even inplement success on node guaranteeing crit of node.

    I am of belief though the limitation of three tickets a day with no more period is the best thing they can do for expedition. With no ingame message giving any extra.

    If they want to give extra tickets. They need to remove the daily reset. And any ingame message of tickets, needs to occur before event. If tickets are on the threshold rewards, we do not need to worry about losing them at end of day, because no reset of tickets. The total tickets should just be given at start of event. ( phased expedition has to have the reset)

    They have tried many different things with expedition. They have improved it greatly. I would like to see a three phase expedition with the current things they have done, success on node gives crit and bonus crew multiply vp reward.
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    Treat spending like a meta... devise a strategy and make it part your playing style... increase slowly over time as required to increase your crew strength... eventually, you’ll get to point where you won’t really need any crew, you can then target the ones that you like without hampering your performance...
    Come join our fleet! We're a great social group that helps each other. You play the way you want to, participate as much as you want and if you want to be competitive, you can be! Check out our fleet ad. Run, don't walk, to Quark's Holosuite!

    Immortalized: 140 x 5*, 221 x 4*, 74 x 3*, 47 x 2*, 27 x 1*
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    I've only been around a year or so, but I've not felt anything close to burn out. I was initially FTP while I learned the mechanics (and decided if it would hold my interest enough to warrant investment) and then purchased a monthly card. I've gotten a monthly card a few times and even popped on a few small offers.

    A few things have been key to maintaining my interest:
    1) Finding a good fleet - don't underestimate the value of being able to laugh at a horrible portal pull with gaming friends or being able to ask questions or just chat
    2) Not under/over investing - as someone else said, budgets apply no matter what you're doing
    3) While I don't always agree with every decision, DB has added a lot to this game during the past year and most of it I've enjoyed - and it gives me new things to try
    4) Growing stronger makes some things more fun (like gauntlet) so it's nice to see consistent progression
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    I feel like it's important to say that you can be competitive without spending $100's of dollars a month. It may require reading a bit more on the forums, but there's a lot of useful tips out there. I personally believe you need to have 4 shuttles to be competitive every week, but I got those with just the monthly dilithium drops of 100 per day and some patience. That was before we could get free dilithium via achievements and vault collections, it may be possible for free now. I hope so and applaud any VIP 0 who's mananged it.
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    MagisseMagisse ✭✭✭✭✭
    edited March 2018
    Great f2p guide @For Cardassia
    I too am a chronic non-spender, and agree heartily with all his points.

    I'll add- treat your Dil like gold. Other than achievements (and now collections) there's hardly any way to get it without spending. First priority should be getting your third and fourth shuttles, then crew slots. Nothing else will have the lasting benefit of those two items.

    And speaking of crew slots, this is going to eventually be the main limiting factor for any f2p account. I'm at the ~14 month point now, and can reach top 1000 in nearly any event, easily-so in Galaxies. But there's no incentive to do it if you can't keep the rewards. So you need to be very strict on which unfused characters you're going to fight for and keep.

    Galaxies are your friends, because this is where you can get a FF 4* just by finishing the thresholds. If you're strong enough to get top 2000, there's another one. Use these to grow your power, and then you have the freedom of freezing the ones you don't need to make space for that occasional event prize 1/5 that you really want.
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    Princess TristaPrincess Trista ✭✭✭✭✭
    Once you download the game, the following is important:

    1. Do not pass go, do not collect $200.
    2. These are not the droids you are looking for. Go about your business, move along.
    3. Run! Run as fast and far away from this game as you can!

    Actually, treat the game for what it is. A GAME. Free to play, or pay to play, the key word is GAME. It is an escape from real life! So just have fun.

    Trista
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    Dirk GundersonDirk Gunderson ✭✭✭✭✭
    There have been a lot of good suggestions here but I have one more to add:

    Don’t get too hung up on “I spent X number of dollars on packs and feel robbed!!!!” Think of spending on this game as a per-hour kind of thing rather than by per-legendary-crew-received. I’m about 20k points past VIP14 but I've also put a lot of hours into this game. Maybe even more than things like Skyrim, Fallout, or Civilization. With that kind of time logged, I’m still ahead on cost-per-hour compared to going to a movie in the theater, golfing, or a host of other expensive activities. With that kind of time logged, I don’t feel like I’m overspending, whereas I would feel that even with something like GTA V...I had to buy that twice (once for Xbox 360 and again for XB1) and felt vaguely cheated, despite spending a fraction of the money that I have here.
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    IronagedaveIronagedave ✭✭✭✭✭
    I kind of had a mini burnout recently with the Super Rares being 1/4, but every time I get a voyage that drops a purple I'm like yes my hard work on building up my voyage crew has paid off. And gradually I am able to shift them over to the 2/4 or 3/4 list.

    Subsequently I have looked long and hard at my roster, worked even harder on the backlog of 3* Crew and still kept up mostly with events.

    Early on I realised voyages are incredibly important to the development of your crew this is coupled with shuttles.
    Therefore, save your dilithium for shuttles 4 shuttles turning in gives you more and more trainers, more importantly it gets you to the gold trainers sooner as well. So if you are going to spend a little shuttles is the best value in the game I would argue, it never becomes worthless and it is ever needed in the game.

    Dabo- always do dabo it's always worth it 5k is cheaper than faction store so even if it is equipment that can be added to a crew member it was still worth it.

    Faction store never buy 250k credit items (even the 50k can be too steep) - i'm learning this the hard way but it's better to replicate the damn thing (most likely), the 50 and 250 merits is more realistic to spend on items instead.

    Use all the tools available to you in particular special mention to the:
    Crew Level 100 Spreadsheet - big thank you to the creators and contributors to that workbook
    Crew Cost finder - again big thank you to the creators and contributors
    These 2 i use the most they are the best planning tools in my opinion - the Do not airlock list I don't use as much - because if I can help it I won't airlock (sorry Mirror Sisko won't happen again)
    Voyage Estimator is also a useful tool to have around, so again thank you to the creators of those.
    [was on Sabbatical/Hiatus] Currently a trialist at Galaxy SquadronSTAY SAFE and KBO
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    Secret JourneySecret Journey ✭✭✭✭
    I can't imagine playing two accounts in this game. I'm trying my hardest not to be burned out from the game, but I am finding that impossible. I basically only play the events now.

    I agreed with this until I started a second account that I spend zero on. So I’m VIP 40 or so and VIP 0. They’re both fun in such different ways that it keeps me quite content...mostly with the free account
    DB = Climbing up an endless wall...
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    NivenFresNivenFres ✭✭✭✭
    edited March 2018
    I'm going to play an alternate answer. I enjoy collecting the various characters in the game and playing the events.

    But another reason I enjoy playing is the social aspect of this game (I mentioned this in another thread recently). I found a great fleet (not trying to **tsk tsk** up here :) ), that despite not being a requirement to ever chat, there is a group of 15 or so that do frequently.

    It is just fun to chat with these people. It ranges from Star Trek chat, goofing around, to real life stuff. This is where things like the Ship "Themes" thread started.

    An example:
    Last night, I made a joke about my current voyage. I got a standard activity stating the Borg Queen and Data both got sick from the replicators ... twice in a row. Someone else (keeping anonymity) suggested they should be tested for Crohn's (check out the fleet name, it makes sense). I joked that the CMO on the voyage was Tourist Quark. This led to joking that it probably costs a strip of latinum just to see him. At that point, the language filter kicked in and censored "strip". Which then led to, "Since the filter wont allow us to use those, he's going to charge a bar just to see him". Someone else joked "That might be the most Ferengi thing ever". This went on for awhile.

    So while I enjoy the game itself, it is things like this that really elevates it for me.

    [edit]
    Additionally, if you look at my signature, this also came from our fleet chat. "If it wasn't for autocorrect, we wouldn't have Tuvok on a Giraffe". This originally came from another fleet mate who had tried to say he gotten Tuvok on a Voyage .. autocorrect had replaced Voyage with Giraffe. We ran with it :). @Shan if you are reading any of this... we need a new Tuvok card with him just riding on the back of a giraffe.
    "If it wasn't for autocorrect, we wouldn't have Tuvok on a Giraffe."
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    Use all the tools available to you in particular special mention to the:
    Crew Level 100 Spreadsheet - big thank you to the creators and contributors to that workbook
    Crew Cost finder - again big thank you to the creators and contributors
    These 2 i use the most they are the best planning tools in my opinion - the Do not airlock list I don't use as much - because if I can help it I won't airlock (sorry Mirror Sisko won't happen again)
    Voyage Estimator is also a useful tool to have around, so again thank you to the creators of those.

    One other tool is the wiki. I use it daily to select the best missions for farming. More often than not that ship battle way down th list with one pip is a better mission than the top away mission with more pips.
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    edited March 2018
    Do not try to partake in every event!

    Take a weekend or two off!

    No one is forcing you to play them!

    You will never collect all cards so don't get hung up on missing a few!

    VIP 6. Player since the beginning. Level 65
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    Data1001 wrote: »
    EVENT PARTICIPATION
    One thing I've done for the past several months is to back off from feeling like I have to expend energy on every weekend event. I've gotten top 10 in a Galaxy, and top 50 in Faction events, but as my fleetmates can attest, recently I've been very choosy about which ones I will play. Instead I have focused on working toward other goals. Which brings me to the next point...

    GOALS
    I think it's important to always be looking forward to a goal. 5 months ago, that goal was finally getting all the episodes and distress calls cleared. After that, I set a goal of getting every single one of my crew fully-equipped (which I just accomplished last week). Right now I'm in a state of limbo, as I try to figure out what my next goal should be... I think the last goal was a bit of a grind, so I'm just enjoying doing nothing for a bit, but eventually I'll want to find something else to work toward.

    IMO, these are the most important 2 especially for f2p. My first 8 months, I was F2p until the 1st Convergence Day and then I splurged on some packs. After that, I switched to the monthly card with the occasional offer(10 for 10, or DYC) here and there.

    At one point I started to go a little squirrely having to do all the events, and gauntlet every 3 hours so I stepped back a bit. Now, I mostly threshold-and-out the events that I like the characters or galaxies because they're a free 4/4 and gauntlet is down to maybe once a week for me. It's a lot more relaxed since I made the switch. It all comes down to finding which parts of the game you enjoy most and finding a good balance for you.

    Goals are also a major point. I got overwhelmed and annoyed with having no crew space and the feeling of "I'll never get them all"(there were no achievements then and now that there are, they could do so much more with them to give something smaller to do than "Can you collect them all?") so I thinned the herd a bit. I started with all the cadets. as I'd vault one, I'd pick another standard 10-pull and work on the next(which got much easier after they added the trainers for shuttle fails). By the time I got through the cadets, I moved up to Level and vault my FF 4*s, now I'm down to 2/4*s.

    Slow and steady and before you know it, Voyages go for 8 hours before you run out of AM and there's always someone(or 6) to level up.
    Immortalized crew count:
    27×1★; 45×2★; 72×3★; 121×4★; 14×5★

    FE, not fused crew count:
    0×2★; 0×3★; 18×4★; 21×5★
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    To avoid burnout as long as possible you have to realize STT is busy work thinly veiled as a game.

    Think of STT as a casino slot machine that you have to build yourself before you can pull the lever. And it's a pretty stingy slot machine too. Scrounge for parts, build. Look on the floor for left over parts, build. Buy some more parts, build. Then finally pull the lever and watch the shiny wheels spin. Collect your winnings and start building the next slot machine using some of the parts you just "won".
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    Frame of mind is probably the best way to avoid burnout.

    I don’t go into a casino with the expectation of winning money, so I’m not devastated if I don’t win any money.

    I’ve played other character collection games where the server actually lets you purchase the majority of characters without using premium game currency. It took me awhile to accept that this paradigm wasn’t likely to ever be adopted by timelines, but once I let it go, I found myself less bothered by it.

    In another example, as a f2p, you learn really quick that acquiring all crew is not a particularly realistic goal. However, as I’ve setup more reasonable goals that are still challenging, ive staved off my own burnout.
    Task Force Pike: We are recruiting!

    Task Force Pike/Garrett's Giants, Founder

    Task Force April, Fleet Founder Emeritus

    Newfie Central, Squad Founder, In Memoriam
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    I’ve been playing for 16 months. I started really being competitive in events around 9 months. Burned out shortly after.

    I still play because of my fleet, not wanting to waste all the time and money i put into this game.

    The way I deal with the burnout is to be ok with doing a lot less.

    I used to never miss dailys. Now if I miss them I don’t care. Faction I play hard (top 1000). Galaxy is just threashold. Immortalize 1-2 a week instead of 4+.

    Basically I don’t take this game seriously anymore. When I have down time I enjoy it. When life is pressing on me I do the minimum.
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    So the one Thing that Freaks me out in this game is that I am at a Point where I am only getting gradually better eventually. Getting a new star for any of my Legendaries takes about 40 days worth of honor and in the meantime I get 3-4 new Legendaries that do nothing at 1/5. Purple Cards get less and less useful and mostly I Level those out of boredom.
    I have all the green and blue Cards and currently Focus on Greys for the cryo achievement.

    I currently have 64 legendaries who in total are missing 187 stars (out of 256). At this rate (say one star per month) I have them immortalised in 15.5 years.
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