I’m an avid gauntlet player. I enjoy it, despite its obvious frustrations and rng-ness. If you don’t enjoy it, that’s ok (and certainly understandable), but this isn’t the thread for discussing that.
Oddly, for all the game results I track, I’ve never felt compelled to document gauntlet scores. I guess it never felt like something that I achieved... more like something that happens to my crew.
That said, I hit mid-7000 with 65% Balok about a month ago. I don’t recall ever getting a 7000+ score before.
2. No, I said every character should be designed to follow this rule.
so are you suggesting they remove the trait thing from gauntlet and instead give every crew a static crit rate? At least the current method gives variety to the gauntlets when the traits change so different crew members becomes viable choices, for example ive seen lots of tkuvmas and voqs in my current gauntlet where i rarely see them otherwise...
If it's static and every time the same, people will eventually figure out which crew members are the best choices and stick to those every single time if they have them, and after a while most will have them. Then you'll get even more walls...
Yes, I meant static crit rates. No, there won't be walls you try to imply as long as you follow all the rules I described, especially third and forth. Different people prefer different play styles. Some would try to maximize crit chances, others profficiency, some would try to utilize synergy, others would bet on individuality. As I said before, this game is too simple in its current shape.
You can keep trait system but these trait bonuses should be significantly reduced. They should be lower than static values.
Every time I see your posts on this subject, I just think, “Why do you play this game if you think it’s too simple and different aspects of it are “broken”?”
I like this game. I think the changes you’re proposing would ruin Gauntlet for me.
Every time I see your posts on this subject I genuinely wonder “Why are you so easily impressed by such simplistic design?”.
Ruin? Why?
Why do I need to be wowed and amazed every time I open up a game? Why do I need to be impressed?
Why can’t I just open it up, enjoy playing and leveling my crew, and do all that without going, “Oh wow this rocks! Omg! Wow!”?
That said, I am impressed.
You know what impresses me? I have a small handheld device that turns ones and zeroes into beautiful graphics, and a fun, multi-faceted online game.
I can open it up on a desktop computer, and pick up exactly where I left off.
I can see my ranks compared to other players in real time.
Ones and zeroes. That’s what this truly is, at its core.
That’s hella impressive.
Good job, human race. Seriously.
I’m not going to be the one to stand here and tell someone that their years’ worth of work, built upon a century of foundation in computer technology, is simplistic.
Because it’s not. It’s really, really, not.
What? Have we been drinking today? :-) BTW, this handheld device of yours runs out of gas after only few hours of gameplay, probably even faster. And this impresses you? Smartphone in its current shape is one of the most useless human inventions ever. Poor battery life, anti-ergonomic in use, mobile only by name. Indeed, you are easily impressed. :-)
Wait, what?
I hold in my hand an object that can access all of the knowledge of mankind and also a lot of cat pictures, and that isn’t impressively amazing?
Edit: I don’t know what you’re doing with your smartphone, but mine does not run on gas.
Also, um, I can think of more useless inventions. Bacon chapstick, for one.
At the risk of reopening the can… I honestly think @Dark Matter’s ideas sound like a great basis for a better version of gauntlet.
Problem is, it’s already here and we already have the crazy super crew. And we all know how angry people get when stats get changed!
There seem to be more B-list crew being added recently who could outscore the big guns with a fair wind behind them… so I think that is gradually providing a touch of balance. I’ve even left Locutus out of my lineup a few times in recent weeks!
Balok is a nightmare though. I have him now so can just about bear it, but he shouldn’t have been this powerful.
Haha, yup. Was just going to say that scores are going to go through the roof now that Continuum boosts are a thing. I've seen some crazy numbers on opponents (I don't play Continuum myself).
They say single picture is worth of thousand words and they are right. This image is an excellent illustration of all Gauntlet flaws.
because it's rng based like everything else in the game huh?
Overused RNG is definitely one of the biggest flaws of this game. In this particular case I meant 65% crit chance is way, way too much. 5% should be the biggest possible value to get in my opinion. The other problem clearly seen here is surreal matching. Algorithm matching two such uneven characters is obviously far from being good.
So, absolutely no point to participate and try to earn Gauntlet Crew? Interesting strategy.....
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
My best score at 65% to crit with 4 continuum bonuses.
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Voyage shouldn't count, I don't know the maths behind the scenes but sometimes some crew get a few hundred bonus points for some arbitrary reason during some encounters. I think I've got around 10.2k in normal Gauntlet although theoretically you can get Admiral Black to 15k or even 16k if you're very very lucky (Maximum of around 1.45k Science + 1.15k Diplo).
I think there are some very bizzare Q equipments like Thief + Astrophysicist that give 240-390 SCI + 240-300 ENG which are gigantic rolls so if WRG wants, they can actually create a Gauntlet Monster with some sky-high rolls like Physician+Q Continuum + Thief + Astrophysicist. That abomination of a crew will get 20k one day and I'm a believer.
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Gary Seven
And this one. It was in my screenshots but I am not entirely sure it was mine.
Wish I’d captured a screenshot, but was just over 8k with the same combo and Balok (65% crit chance, 100% crit result) earlier today.
Oddly, for all the game results I track, I’ve never felt compelled to document gauntlet scores. I guess it never felt like something that I achieved... more like something that happens to my crew.
That said, I hit mid-7000 with 65% Balok about a month ago. I don’t recall ever getting a 7000+ score before.
I once had a gauntlet this big.
At the risk of reopening the can… I honestly think @Dark Matter’s ideas sound like a great basis for a better version of gauntlet.
Problem is, it’s already here and we already have the crazy super crew. And we all know how angry people get when stats get changed!
There seem to be more B-list crew being added recently who could outscore the big guns with a fair wind behind them… so I think that is gradually providing a touch of balance. I’ve even left Locutus out of my lineup a few times in recent weeks!
Balok is a nightmare though. I have him now so can just about bear it, but he shouldn’t have been this powerful.
Mind you, current gauntlet is awash with 45% crit red angel walls, so will probably lose next matchup!
Quipment
Haha, yup. Was just going to say that scores are going to go through the roof now that Continuum boosts are a thing. I've seen some crazy numbers on opponents (I don't play Continuum myself).
So, absolutely no point to participate and try to earn Gauntlet Crew? Interesting strategy.....
This was a recent score +11.8k with only 4 bonuses
Once we add in 100% crits, quipment and voyage proficiency bonuses, 40k is potentially possible.
I think there are some very bizzare Q equipments like Thief + Astrophysicist that give 240-390 SCI + 240-300 ENG which are gigantic rolls so if WRG wants, they can actually create a Gauntlet Monster with some sky-high rolls like Physician+Q Continuum + Thief + Astrophysicist. That abomination of a crew will get 20k one day and I'm a believer.