The Starbase Apocalypse is Nigh!
Amphistaff
✭✭✭✭✭
in The Bridge
I posted about this yesterday but I want to get the conversation restarted on the new forums.
We at the Gluten Empire are fast running out of rooms to donate to which means we will lose out on the 100 daily chronitons for the "donate 20 starbase components" mission.
I would love to hear from someone at DB about the future of starbases. Someone mentioned that proficiency rooms were forthcoming and I'd love to have some more information (not necessarily specifics, just an update). It would be nice to have a room that empties every night where we can donate items for the daily mission. Thematically it could make sense as a hydroponics bay where we're offering components to keep up the plants. Or perhaps a lounge or bar where we are tipping Quark for his generous allowance of space for our shenanigans.
Already we have cut back on our donations to only 500 out of the 1100 so that we prolong the ability to get bonus chrons. We're at level 4 or 5 on everything so we're fast approaching the point where we only need jukeboxes (holoemitters) and it's becoming a huge concern.
We at the Gluten Empire are fast running out of rooms to donate to which means we will lose out on the 100 daily chronitons for the "donate 20 starbase components" mission.
I would love to hear from someone at DB about the future of starbases. Someone mentioned that proficiency rooms were forthcoming and I'd love to have some more information (not necessarily specifics, just an update). It would be nice to have a room that empties every night where we can donate items for the daily mission. Thematically it could make sense as a hydroponics bay where we're offering components to keep up the plants. Or perhaps a lounge or bar where we are tipping Quark for his generous allowance of space for our shenanigans.
Already we have cut back on our donations to only 500 out of the 1100 so that we prolong the ability to get bonus chrons. We're at level 4 or 5 on everything so we're fast approaching the point where we only need jukeboxes (holoemitters) and it's becoming a huge concern.
3
Comments
Here's the prior thread on it: https://forums.disruptorbeam.com/stt/viewthread/68891/
There will be new Starbase Rooms and Room levels added to the game in future updates, but no ETA yet.
https://forum.disruptorbeam.com/stt/discussion/45/fleet-daily-targets#latest
Thanks for the update, though that means that we will for sure come to a level, where we cannot donate further as mentioned above.
Why not simply add one or two levels (=percent) to existing rooms? That should not be a difficult task .. and perhaps the ratio away/ship missions can be reconsidered for those levels.
Frankly, with Voyages, chronitons don't seem like much of an issue right now and I'd rather have a 5 percent bump to all stats than 100 extra chronitons each day.
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Exactly. You can get an extra 500 per day (or more) from voyages. Certainly more than enough. I now only wish that legendaries will become more accessible.
Do you mean daily targets? I don't see it under daily missions.
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You're correct. I screwed that up, and have now corrected it. Thank you.
Got ya. With the new achievements, I thought I may have missed something. If you couldn't collect your daily honor I would be upset as well.
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+1
Voyages have made chronitons much more plentiful, and so the number that are potentially available from my fleet's Starbase donations is not a big deal to me.
I think the issue is more it's poor design and should have some sort of answer than "omg 100 chrono, game breaking!!!"
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Exactly this. Why even wait till rooms are maxed, I know that these holoemitters are gonna be a huge roadblock soon for us.
I am sorry where it it the DB promised we would keep getting Chronitons forever with Starbases? As much as I want to keep that 100 chronitons as day gift coming they did not say it was a permanent feature. Please do not over load CS with tickets for something you have not "lost" because it was not promised.
Lilac Erosion
7TH Tactical Wing
Maybe the irony is that we play because we’re Star Trek fans, those hopeful idealists that like to think things will get better when we raise valid concerns about fairness and balance, etc and we forget that DB’s greed openly mocks the values espoused by the franchise they have a license
-Lord Wizzlestix IT
They have stated multiple times that they want to promote teamwork and then punish fleets for being good at it. That's not acceptable and we will send the tickets until they provide an acceptable solution. End of story.
What they did say was that working as a team fleets would be given rewards of skill improvements and an increase in the chroniton cap. The have delivered on that. That is the "End of Story". So I don't see it your way. In fact when Nod the said they "may" have other rooms in the future it implies that the rewards for building would come to an end untill other things come up. To assume that because you got a incentive and that said incentive would be a continuous thing is foolish and flooding CS that is already something like a week to 2 weeks behind is not going to make the game better or get you the outcome you seek.
Lilac Erosion
7TH Tactical Wing
Maybe the irony is that we play because we’re Star Trek fans, those hopeful idealists that like to think things will get better when we raise valid concerns about fairness and balance, etc and we forget that DB’s greed openly mocks the values espoused by the franchise they have a license
-Lord Wizzlestix IT
Congratulations on your Fleet reaching level 29, but your remark about "best teamwork" comes off as snooty and not in the spirit of Star Trek. Just because your Fleet members have more money to spend than others does not give you the right to use such a stance as you stomp your feet like a child demanding DB give you what you want.
DB: Do Better.
Member of Starship Trista.
Who said anything about spending money? Half of the fleet is F2P, including myself. We work together, share advice, and make sacrifices to get the right components. I am very proud of what we do.
We would obviously be happier with an alternative solution, but it doesn't appear that one is on the horizon.
I'll reiterate this again since neither of you seem to understand what I am trying to say. If DB's stated goal is to promote teamwork then they are failing in this goal. The lack of a solution rewards fleets that demonstrate poor teamwork and punishes fleets that demonstrate good teamwork. That's a serious problem and it will be brought to their attention both in the forums (OP did a great job) and via tickets until it is resolved.
You don't get to decide what is an important issue and what is not. We feel that when a game mechanic called 'daily tasks' is impossible to complete then it is a problem worthy of a ticket.
Are you serious?! DB introduces "daily targets" that provide rewards, and you think it's unreasonable for a player/fleet to expect to have a fair chance of achieving those targets daily? They incentivised intra-fleet cooperation and those fleets who embraced the challenge will be the first to be disincentivised when the chrons dry up
Exactly. Plus they wrote on the blog "Make sure everyone in your Fleet is working toward building the same room. Fleet Commanders can help this by recommending a room in the interface. Working in dribs and drabs on more than one room at a time will significantly slow your process." which should have been expanded by "... which will not make any difference as we will anyway not be able to provide new rooms in time for those you worked towards the same goal."
Everything that has be quoted as evidence of DB's intent is just just making assumptions the are not clear statements that this would be ongoing.
Lilac Erosion
7TH Tactical Wing
Maybe the irony is that we play because we’re Star Trek fans, those hopeful idealists that like to think things will get better when we raise valid concerns about fairness and balance, etc and we forget that DB’s greed openly mocks the values espoused by the franchise they have a license
-Lord Wizzlestix IT
1) DB Rarely makes clear statements on this kind of thing without lots of prodding.
2) The fact that these are daily targets, based on not only this game, but also the industry at large shows that daily targets are meant to be tasks that can be done ad infinitum daily. All things being equal, DB probably should have never made these daily targets. They made assumptions that no one would complete the rooms as fast as some fleets are doing so. I feel lucky, as my fleet as been a lil slower, and we've still got rooms to build.
And as far as why this is a rub, for me it's less about the chrons, than it is the poor planning. It could be a 10 credit daily reward, and I'd still be annoyed that there was a daily target that I could not meet. I hope I am not alone, but I feel like the goals we are given are really an aspect of play. Goal is established, meet said goal, enjoy the game while doing so. Next day, rinse repeat. Day after that...wooo, another event. Meet Threshhold goal and see where you rank....
There are no assumptions being made. 'Daily targets' is a very clear statement. The fact that some fleets will be unable to complete them is a huge problem.
They were also very clear about encouraging teamwork on multiple occasions. This mechanism punishes good teamwork.
This isn't about the chronitons. If they want to stop rewards for everyone when the first fleet reaches max rooms then so be it. This is about fairness.