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Too many Legendaries? Not enough Honour?

Just a suggestion.
Currently, there are way too many Legendaries to be able to immortalize.
The honor system didn't solve the problem because the honor rewards are so tiny and the citations too expensive.
The occasional packs of reveals help very little because the chance of landing a legendary reveal were low and now seem to be lower still.

Perhaps DB needs to commit itself to a single replay event per month. Doing so would give people the opportunity to immortalize their existing 1 or 2* legendaries and relieve some of the pressure on the Development team so they can stop making so many blunders.
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Comments

  • DralixDralix ✭✭✭✭✭
    Perhaps DB needs to commit itself to a single replay event per month.

    They're mostly doing that now. With a mega event every other month and a rerun after every mega, it's essentially one rerun every two months. However, you should expect a new legendary in at least some of the reruns. That's where they earn their money.
  • IronagedaveIronagedave ✭✭✭✭✭
    edited June 2018
    If DB were really savvy they would create pack deals tailored to the legendaries you have, if they can pick this data for Dabo they could definitely do this for a special deal pack.
    [was on Sabbatical/Hiatus] Currently a trialist at Galaxy SquadronSTAY SAFE and KBO
  • Banjo1012Banjo1012 ✭✭✭✭✭
    If DB were really savvy they would create pack deals tailored to the legendaries you have, if they can pick this data for Dabo they could definitely do this for a special deal pack.

    Woah! You just blew my mind. They may see that as too easy to complete your crew

  • RikerWasNumber1RikerWasNumber1 ✭✭✭
    edited June 2018
    DB wants you to gamble and spend as much money as possible. They would lose money on these special tailored packs for *your* legendaries. They want you to acquire more which makes you gamble more and more and more. This is digital gambling not really that different than a casino. It's designed to make you want to spend spend spend. They let you win once in a while so you think you have a good chance at winning so you spend $50 or $100 and get tons of 3* repeats. The brilliance behind the business model here is unlike a real casino if someone wins big they would have to pay out a lot of money.....however...DB simply gives us copies of pictures of characters we like when we win big. DB would make money on your suggestion.


    Banjo1012 wrote: »
    If DB were really savvy they would create pack deals tailored to the legendaries you have, if they can pick this data for Dabo they could definitely do this for a special deal pack.

    Woah! You just blew my mind. They may see that as too easy to complete your crew

    yes....they would make more money with business as usual.
  • I am KirokI am Kirok ✭✭✭
    The brilliance behind the business model here is unlike a real casino if someone wins big they would have to pay out a lot of money.....however...DB simply gives us copies of pictures of characters we like when we win big.

    LoL.
  • t<G>e  Roonist<G>e Roonis ✭✭✭✭
    Just a suggestion.
    Currently, there are way too many Legendaries to be able to immortalize.

    At what rate? at what level of spending? If everyone can easily immortalize their 5*s, what is the motivation to higher spenders to actually spend more if they don't have to?

    If I assume the game should let me immortalize any 5* I want without having to spend or save resources to do so, where is the actual income to keep the servers running coming from?

    When DB runs more reruns, they see a huge drop in income due to folks who spent previously not needing to spend if there isn't a new 5*. They do a pretty good job in balancing the reruns right now to not lose player interest (if I don't play events two weeks a month due to reruns I don't need, they are losing some depth of my connection to the game ), and with current honor rates, a 5* citation a month is easily achievable. That's a 5/5 every other month from megas, and slowly building up the 5*s you prefer on the side, just for playing regularly. That's pretty generous.
  • PinkyfirstPinkyfirst ✭✭✭
    Roonis wrote: »
    Just a suggestion.
    Currently, there are way too many Legendaries to be able to immortalize.

    At what rate? at what level of spending? If everyone can easily immortalize their 5*s, what is the motivation to higher spenders to actually spend more if they don't have to?

    If I assume the game should let me immortalize any 5* I want without having to spend or save resources to do so, where is the actual income to keep the servers running coming from?

    When DB runs more reruns, they see a huge drop in income due to folks who spent previously not needing to spend if there isn't a new 5*. They do a pretty good job in balancing the reruns right now to not lose player interest (if I don't play events two weeks a month due to reruns I don't need, they are losing some depth of my connection to the game ), and with current honor rates, a 5* citation a month is easily achievable. That's a 5/5 every other month from megas, and slowly building up the 5*s you prefer on the side, just for playing regularly. That's pretty generous.

    But you don't get a 5/5 every other month from a mega unless you spend $25 to dyc. It is possible to earn 50K honor every month for some, but not everyone. The entire system is set up to spend a lot of real money in order to get some lines of code with a picture attached. We choose to play knowing this, but the reality of finishing a solid portion of 5* crew requires significant financial investment and "rng" beinng on your side. It will take some 15 years just to finish the legendaries I have...or winning the lottery and being able to blow thousands of dollars on a phone game...which doesn't seem to generous overall. I think a lot of people are just playing out of habit and because they have already spent an absurd amount of money on this game.
  • t<G>e  Roonist<G>e Roonis ✭✭✭✭
    edited June 2018
    Pinkyfirst wrote: »
    Roonis wrote: »
    Just a suggestion.
    Currently, there are way too many Legendaries to be able to immortalize.

    At what rate? at what level of spending? If everyone can easily immortalize their 5*s, what is the motivation to higher spenders to actually spend more if they don't have to?

    If I assume the game should let me immortalize any 5* I want without having to spend or save resources to do so, where is the actual income to keep the servers running coming from?

    When DB runs more reruns, they see a huge drop in income due to folks who spent previously not needing to spend if there isn't a new 5*. They do a pretty good job in balancing the reruns right now to not lose player interest (if I don't play events two weeks a month due to reruns I don't need, they are losing some depth of my connection to the game ), and with current honor rates, a 5* citation a month is easily achievable. That's a 5/5 every other month from megas, and slowly building up the 5*s you prefer on the side, just for playing regularly. That's pretty generous.

    But you don't get a 5/5 every other month from a mega unless you spend $25 to dyc. It is possible to earn 50K honor every month for some, but not everyone. The entire system is set up to spend a lot of real money in order to get some lines of code with a picture attached. We choose to play knowing this, but the reality of finishing a solid portion of 5* crew requires significant financial investment and "rng" beinng on your side. It will take some 15 years just to finish the legendaries I have...or winning the lottery and being able to blow thousands of dollars on a phone game...which doesn't seem to generous overall. I think a lot of people are just playing out of habit and because they have already spent an absurd amount of money on this game.

    But, why do we expect we would be able to finish legendaries easily without spending money? It kinda makes them... Not legendary.

    If you only get honor from fleet and daily missions, and 6 hour voyage runs (achievable consistently with 4/4 and 1/5 crew.) You should get 50k honor about every 33 days, and thats if you never airlock crew from any other source. That's highly achieveable for everyone after a couple months of playing. I've never bought a DYC ever, I stopped apending anything but google opinion rewards by the time I came out. I 5/5ed every mega event character I collected during the event they were released.

    You want to quickly 5/5 crew without spending on more than the "occasional packs". If that were the case, why would people continue to spend money if they 5/5 everything easily for little investment?

  • Banjo1012Banjo1012 ✭✭✭✭✭
    Roonis wrote: »
    Pinkyfirst wrote: »
    Roonis wrote: »
    Just a suggestion.
    Currently, there are way too many Legendaries to be able to immortalize.

    At what rate? at what level of spending? If everyone can easily immortalize their 5*s, what is the motivation to higher spenders to actually spend more if they don't have to?

    If I assume the game should let me immortalize any 5* I want without having to spend or save resources to do so, where is the actual income to keep the servers running coming from?

    When DB runs more reruns, they see a huge drop in income due to folks who spent previously not needing to spend if there isn't a new 5*. They do a pretty good job in balancing the reruns right now to not lose player interest (if I don't play events two weeks a month due to reruns I don't need, they are losing some depth of my connection to the game ), and with current honor rates, a 5* citation a month is easily achievable. That's a 5/5 every other month from megas, and slowly building up the 5*s you prefer on the side, just for playing regularly. That's pretty generous.

    But you don't get a 5/5 every other month from a mega unless you spend $25 to dyc. It is possible to earn 50K honor every month for some, but not everyone. The entire system is set up to spend a lot of real money in order to get some lines of code with a picture attached. We choose to play knowing this, but the reality of finishing a solid portion of 5* crew requires significant financial investment and "rng" beinng on your side. It will take some 15 years just to finish the legendaries I have...or winning the lottery and being able to blow thousands of dollars on a phone game...which doesn't seem to generous overall. I think a lot of people are just playing out of habit and because they have already spent an absurd amount of money on this game.

    But, why do we expect we would be able to finish legendaries easily without spending money? It kinda makes them... Not legendary.

    If you only get honor from fleet and daily missions, and 6 hour voyage runs (achievable consistently with 4/4 and 1/5 crew.) You should get 50k honor about every 33 days, and thats if you never airlock crew from any other source. That's highly achieveable for everyone after a couple months of playing. I've never bought a DYC ever, I stopped apending anything but google opinion rewards by the time I came out. I 5/5ed every mega event character I collected during the event they were released.

    You want to quickly 5/5 crew without spending on more than the "occasional packs". If that were the case, why would people continue to spend money if they 5/5 everything easily for little investment?

    It’s supposed to be difficult to 5* legendaries. Also Pinkyfirst, if they are just code with a picture it shouldn’t excite you that much.

  • Prime LorcaPrime Lorca ✭✭✭✭✭
    Banjo1012 wrote: »
    Roonis wrote: »
    Pinkyfirst wrote: »
    Roonis wrote: »
    Just a suggestion.
    Currently, there are way too many Legendaries to be able to immortalize.

    At what rate? at what level of spending? If everyone can easily immortalize their 5*s, what is the motivation to higher spenders to actually spend more if they don't have to?

    If I assume the game should let me immortalize any 5* I want without having to spend or save resources to do so, where is the actual income to keep the servers running coming from?

    When DB runs more reruns, they see a huge drop in income due to folks who spent previously not needing to spend if there isn't a new 5*. They do a pretty good job in balancing the reruns right now to not lose player interest (if I don't play events two weeks a month due to reruns I don't need, they are losing some depth of my connection to the game ), and with current honor rates, a 5* citation a month is easily achievable. That's a 5/5 every other month from megas, and slowly building up the 5*s you prefer on the side, just for playing regularly. That's pretty generous.

    But you don't get a 5/5 every other month from a mega unless you spend $25 to dyc. It is possible to earn 50K honor every month for some, but not everyone. The entire system is set up to spend a lot of real money in order to get some lines of code with a picture attached. We choose to play knowing this, but the reality of finishing a solid portion of 5* crew requires significant financial investment and "rng" beinng on your side. It will take some 15 years just to finish the legendaries I have...or winning the lottery and being able to blow thousands of dollars on a phone game...which doesn't seem to generous overall. I think a lot of people are just playing out of habit and because they have already spent an absurd amount of money on this game.

    But, why do we expect we would be able to finish legendaries easily without spending money? It kinda makes them... Not legendary.

    If you only get honor from fleet and daily missions, and 6 hour voyage runs (achievable consistently with 4/4 and 1/5 crew.) You should get 50k honor about every 33 days, and thats if you never airlock crew from any other source. That's highly achieveable for everyone after a couple months of playing. I've never bought a DYC ever, I stopped apending anything but google opinion rewards by the time I came out. I 5/5ed every mega event character I collected during the event they were released.

    You want to quickly 5/5 crew without spending on more than the "occasional packs". If that were the case, why would people continue to spend money if they 5/5 everything easily for little investment?

    It’s supposed to be difficult to 5* legendaries. Also Pinkyfirst, if they are just code with a picture it shouldn’t excite you that much.

    This is a slight oversimplification. The "pictures" come with game stats which can help you get more game stuff. In the end, it is all game stuff, but we are here to play a game and collect game things. Game, game, game, game.

    Ok, now that I have typed "game" a satisfactory number of times, I suggest rename the thread "A conversation about DB's business model." No one, and I do mean no one, argues semantics and parses language like Trekkies. Love it or hate it, that's a fact. :p
    Farewell 🖖
  • If DB were really savvy they would create pack deals tailored to the legendaries you have, if they can pick this data for Dabo they could definitely do this for a special deal pack.

    I can't say that I see much evidence of this being true...!

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    https://forum.disruptorbeam.com/stt/discussion/5023/qh-the-oldest-fleet-in-timelines-l91-starbase-daily-targets-met
  • Banjo1012Banjo1012 ✭✭✭✭✭
    Banjo1012 wrote: »
    Roonis wrote: »
    Pinkyfirst wrote: »
    Roonis wrote: »
    Just a suggestion.
    Currently, there are way too many Legendaries to be able to immortalize.

    At what rate? at what level of spending? If everyone can easily immortalize their 5*s, what is the motivation to higher spenders to actually spend more if they don't have to?

    If I assume the game should let me immortalize any 5* I want without having to spend or save resources to do so, where is the actual income to keep the servers running coming from?

    When DB runs more reruns, they see a huge drop in income due to folks who spent previously not needing to spend if there isn't a new 5*. They do a pretty good job in balancing the reruns right now to not lose player interest (if I don't play events two weeks a month due to reruns I don't need, they are losing some depth of my connection to the game ), and with current honor rates, a 5* citation a month is easily achievable. That's a 5/5 every other month from megas, and slowly building up the 5*s you prefer on the side, just for playing regularly. That's pretty generous.

    But you don't get a 5/5 every other month from a mega unless you spend $25 to dyc. It is possible to earn 50K honor every month for some, but not everyone. The entire system is set up to spend a lot of real money in order to get some lines of code with a picture attached. We choose to play knowing this, but the reality of finishing a solid portion of 5* crew requires significant financial investment and "rng" beinng on your side. It will take some 15 years just to finish the legendaries I have...or winning the lottery and being able to blow thousands of dollars on a phone game...which doesn't seem to generous overall. I think a lot of people are just playing out of habit and because they have already spent an absurd amount of money on this game.

    But, why do we expect we would be able to finish legendaries easily without spending money? It kinda makes them... Not legendary.

    If you only get honor from fleet and daily missions, and 6 hour voyage runs (achievable consistently with 4/4 and 1/5 crew.) You should get 50k honor about every 33 days, and thats if you never airlock crew from any other source. That's highly achieveable for everyone after a couple months of playing. I've never bought a DYC ever, I stopped apending anything but google opinion rewards by the time I came out. I 5/5ed every mega event character I collected during the event they were released.

    You want to quickly 5/5 crew without spending on more than the "occasional packs". If that were the case, why would people continue to spend money if they 5/5 everything easily for little investment?

    It’s supposed to be difficult to 5* legendaries. Also Pinkyfirst, if they are just code with a picture it shouldn’t excite you that much.

    This is a slight oversimplification. The "pictures" come with game stats which can help you get more game stuff. In the end, it is all game stuff, but we are here to play a game and collect game things. Game, game, game, game.

    Ok, now that I have typed "game" a satisfactory number of times, I suggest rename the thread "A conversation about DB's business model." No one, and I do mean no one, argues semantics and parses language like Trekkies. Love it or hate it, that's a fact. :p

    Agreed. Trekkies will pick your words apart
  • <TGE> Clifford<TGE> Clifford ✭✭✭✭✭
    The honor system is designed so that you can FF ANY character in your crew relatively inexpensively. It is not designed to let you FF EVERY character in your crew relatively inexpensively.

    Exactly this.

    It's a light at the end of the tunnel- you can see the possibility, but that doesn't mean it isn't SUPPOSED TO BE a long journey.

    Honor does exactly what it is intended to, at the rate it is intended to. I don't really understand why that's such a hard concept to grasp. Maybe you don't like it, but that's why some of us spend money.
  • JeanLucKirkJeanLucKirk ✭✭✭✭✭
    Pinkyfirst wrote: »

    The entire system is set up to spend a lot of real money in order to get some lines of code with a picture attached. We choose to play knowing this, but the reality of finishing a solid portion of 5* crew requires significant financial investment and "rng" beinng on your side. It will take some 15 years just to finish the legendaries I have...or winning the lottery and being able to blow thousands of dollars on a phone game...which doesn't seem to generous overall. I think a lot of people are just playing out of habit and because they have already spent an absurd amount of money on this game.

    Since time a 4/5 legendary every 2 months in the megas. Plus the occasional extra legendary gifts. Plus many cards up to 4* in all kinds of game modes. That is not generous? For mini spenders and even FTP players this game offers much more than many others. Guess we have a different concept of the word generous ;)

    In case you have extra wishes you can pay. Like in all kinds of business: Certain extras cost extra ;) And everyone who pays for those extras (the unsung heroes of the game really) keeps the servers running for those who don´t.

    And since it is just code with a picture attached for you finishing legendaries shouldn´t bother you overly anyway as Mr Cool Dog Banjo already said.

    That this code with pictures improves your game, makes your day to day gameplay more enjoyable + makes you more competitive in events doesn´t matter of course. Only more code to be won there :p







  • JeanLucKirkJeanLucKirk ✭✭✭✭✭
    The honor system is designed so that you can FF ANY character in your crew relatively inexpensively. It is not designed to let you FF EVERY character in your crew relatively inexpensively.

    Perfectly phrased!
  • Roonis wrote: »

    But, why do we expect we would be able to finish legendaries easily without spending money? It kinda makes them... Not legendary.

    What I am saying is that Legendaries are not Legendary anymore. 1 and 2 star legendaries are more common than commons. I literally have more 0 and 1 star legendaries than there are Commons AND uncommons in the game.

    Offering up one more opportunity to fill our your legendaries, either through competition or purchase, isn't going to break DBs model. It is throwing a bone to the non-whale players.
  • The honor system is designed so that you can FF ANY character in your crew relatively inexpensively. It is not designed to let you FF EVERY character in your crew relatively inexpensively.


    I call BS. The honor system takes three to five weeks to give ONE star to a legendary. Currently there are a **tsk tsk** ton of legendaries (thanks to a DB creating 2 to 3 new legendaries a week).
  • JeanLucKirkJeanLucKirk ✭✭✭✭✭
    I call BS. The honor system takes three to five weeks to give ONE star to a legendary. Currently there are a *Vegan Poutine* ton of legendaries (thanks to a DB creating 2 to 3 new legendaries a week).

    So what? No one needs them all. Having a clear plan, making choices based on liking, improving the crew etc. makes things much more easier. Some are made for the Gauntlet. And max proficiency is already achieved with one star ;)

    And in case a one star legendary is bonus crew and has a decent base he will still be useful etc. If you want to complete them all, yeah, that could be a problem. But that would be an individual choice/wish...

  • Peachtree RexPeachtree Rex ✭✭✭✭✭
    The honor system is designed so that you can FF ANY character in your crew relatively inexpensively. It is not designed to let you FF EVERY character in your crew relatively inexpensively.


    I call BS. The honor system takes three to five weeks to give ONE star to a legendary. Currently there are a *Vegan Poutine* ton of legendaries (thanks to a DB creating 2 to 3 new legendaries a week).

    You can call it whatever you like, but it's true.
    You can pick any single crew and FF them in a few months time. Compared to pre-honor (where it was, basically, never) this is a huge improvement. Sorry if that system isn't palatable, but they need to balance F2F players being able to finish characters while still providing incentive for the spending players to continue to fund the game.
  • The honor system is designed so that you can FF ANY character in your crew relatively inexpensively. It is not designed to let you FF EVERY character in your crew relatively inexpensively.


    I call BS. The honor system takes three to five weeks to give ONE star to a legendary. Currently there are a *Vegan Poutine* ton of legendaries (thanks to a DB creating 2 to 3 new legendaries a week).

    You can call it whatever you like, but it's true.
    You can pick any single crew and FF them in a few months time. Compared to pre-honor (where it was, basically, never) this is a huge improvement. Sorry if that system isn't palatable, but they need to balance F2F players being able to finish characters while still providing incentive for the spending players to continue to fund the game.

    I'd argue that recent changes suggest that DB itself disagrees with your assessment of what is needed to keep the game profitable. Skirmishes, if they end up being seen more often than expeditions, could significantly alter the honor economy. We've also had two events in a row now where the new crew was available at 4/4 in rankings rather than thresholds. The regular introduction of new 3/4s of increasing strength has often been a roadblock to non-spenders using their honor on legendaries.
  • Commander SinclairCommander Sinclair ✭✭✭✭✭
    This issue has been covered by several other threads. Needless to say, our calculations are at present it would take over 6 years at present rate, and spending $X per month to FF all CURRENT Legendary crew. Now add 6 years of 5* Events and other new crew, and this issue will persist until the end of time...lines.
    I want to become a Dilionaire...
  • DB wants you to gamble and spend as much money as possible. They would lose money on these special tailored packs for *your* legendaries.

    Well, that's a double edged sword. With new crew coming out faster than most players can immortalize old crew they are inundating their customers to the point of exhaustion. People will only continue to pay if they feel they're accomplishing something. With built-in "features" like, diminishing returns, it's a no brainer to cut your losses.

    It goes against all gambling logic to expect players to spend more as the odds continually get worse. At least Dabo goes in the correct direction... improving your odds for more money. But the game as a whole decreases your odds over time. You may rank higher but walk away with less rewards.

    But here's the worst part... After the player experiences the endless frustrations, "bad luck", bugs, botches, ineptness and failed compensation, they're left with an unappreciated bamboozled feeling. In the end, I'd be surprised if players would be looking for another DB game. The brand's been irreparably tarnished.
  • <TGE> Clifford<TGE> Clifford ✭✭✭✭✭
    The honor system is designed so that you can FF ANY character in your crew relatively inexpensively. It is not designed to let you FF EVERY character in your crew relatively inexpensively.


    I call BS. The honor system takes three to five weeks to give ONE star to a legendary. Currently there are a *Vegan Poutine* ton of legendaries (thanks to a DB creating 2 to 3 new legendaries a week).

    So- let me get this straight.

    You want your legendary crew to be on par with the legendary crews of some of the biggest spenders in the game, without increasing your spending.

    You want them all FF, and you want to do it without buying those stars with real money.

    You want to minimize or eliminate the benefits of being a large spender, by making it so that no-spenders to low spenders to mid spenders can be essentially on par with them.

    Basically, you want things for free.

    I'm not seeing where this is DB's problem.

    Do you walk into other places and demand free things? Just curious. xD
  • t<G>e  Roonist<G>e Roonis ✭✭✭✭
    Catpain wrote: »
    The honor system is designed so that you can FF ANY character in your crew relatively inexpensively. It is not designed to let you FF EVERY character in your crew relatively inexpensively.


    I call BS. The honor system takes three to five weeks to give ONE star to a legendary. Currently there are a *Vegan Poutine* ton of legendaries (thanks to a DB creating 2 to 3 new legendaries a week).

    You can call it whatever you like, but it's true.
    You can pick any single crew and FF them in a few months time. Compared to pre-honor (where it was, basically, never) this is a huge improvement. Sorry if that system isn't palatable, but they need to balance F2F players being able to finish characters while still providing incentive for the spending players to continue to fund the game.

    I'd argue that recent changes suggest that DB itself disagrees with your assessment of what is needed to keep the game profitable. Skirmishes, if they end up being seen more often than expeditions, could significantly alter the honor economy. We've also had two events in a row now where the new crew was available at 4/4 in rankings rather than thresholds. The regular introduction of new 3/4s of increasing strength has often been a roadblock to non-spenders using their honor on legendaries.

    And DB has seen a greater success on their Tuesday packs due to the guaranteed pool of crew, a huge improvement over the 1 new character best chance of model so maybe it's a shift to be more generous since other sales are up, or people buy more tueday when rhey dont buy event. Also, granting a new 4/4 fully from ranked increased competition and so drives more sales for people wanting a copy of the 5*. With the lower drop rate on the 5*, it may very well be that DB sees greater sales on event packs when a smaller number of people have to fish for the 5* than when folks fish for the 4*. No idea what the numbers actually are, but it's not an unsound first guess I think.

    The use of the population of 5*s to talk about honor rates, as if citationing all of them to 5/5 should be a realistic goal is ludicrous. The revenue share of mobile f2p games is well documented, with the top fraction of 1% of the spenders out spending the remaining population combined. The honor system has already devalued medium spending, taking away incentive for large spending would belly up the game.
  • Banjo1012Banjo1012 ✭✭✭✭✭
    The honor system is designed so that you can FF ANY character in your crew relatively inexpensively. It is not designed to let you FF EVERY character in your crew relatively inexpensively.


    I call BS. The honor system takes three to five weeks to give ONE star to a legendary. Currently there are a *Vegan Poutine* ton of legendaries (thanks to a DB creating 2 to 3 new legendaries a week).

    So- let me get this straight.

    You want your legendary crew to be on par with the legendary crews of some of the biggest spenders in the game, without increasing your spending.

    You want them all FF, and you want to do it without buying those stars with real money.

    You want to minimize or eliminate the benefits of being a large spender, by making it so that no-spenders to low spenders to mid spenders can be essentially on par with them.

    Basically, you want things for free.

    I'm not seeing where this is DB's problem.

    Do you walk into other places and demand free things? Just curious. xD

    You hit the nail right on the head. The free water people are way more vocal than the I’m hungry and I’ll pay you to feed me people


  • Roonis wrote: »
    And DB has seen a greater success on their Tuesday packs due to the guaranteed pool of crew, a huge improvement over the 1 new character best chance of model so maybe it's a shift to be more generous since other sales are up, or people buy more tueday when rhey dont buy event. Also, granting a new 4/4 fully from ranked increased competition and so drives more sales for people wanting a copy of the 5*. With the lower drop rate on the 5*, it may very well be that DB sees greater sales on event packs when a smaller number of people have to fish for the 5* than when folks fish for the 4*. No idea what the numbers actually are, but it's not an unsound first guess I think.

    The use of the population of 5*s to talk about honor rates, as if citationing all of them to 5/5 should be a realistic goal is ludicrous. The revenue share of mobile f2p games is well documented, with the top fraction of 1% of the spenders out spending the remaining population combined. The honor system has already devalued medium spending, taking away incentive for large spending would belly up the game.

    Maybe they're just being generous or maybe they're worried about player retention. None of us really know. Nor do any of us really know what the actual financial impact would be of any given change. We're all basing our arguments on a slew of assumptions.

    One thing I do know is that this talk about immortalizing all legendaries is irrelevant, and kind of a strawman. If my own experience is anything to go by, your average f2p is unlikely to immortalize more than a single non-mega legendary per year. That's partly because many of the new 3/4s have been a better investment. I get the impression that a lot of people here think that the honor system is a lot more generous to the f2p community than it actually is.
  • Banjo1012Banjo1012 ✭✭✭✭✭
    Catpain wrote: »
    Roonis wrote: »
    And DB has seen a greater success on their Tuesday packs due to the guaranteed pool of crew, a huge improvement over the 1 new character best chance of model so maybe it's a shift to be more generous since other sales are up, or people buy more tueday when rhey dont buy event. Also, granting a new 4/4 fully from ranked increased competition and so drives more sales for people wanting a copy of the 5*. With the lower drop rate on the 5*, it may very well be that DB sees greater sales on event packs when a smaller number of people have to fish for the 5* than when folks fish for the 4*. No idea what the numbers actually are, but it's not an unsound first guess I think.

    The use of the population of 5*s to talk about honor rates, as if citationing all of them to 5/5 should be a realistic goal is ludicrous. The revenue share of mobile f2p games is well documented, with the top fraction of 1% of the spenders out spending the remaining population combined. The honor system has already devalued medium spending, taking away incentive for large spending would belly up the game.

    Maybe they're just being generous or maybe they're worried about player retention. None of us really know. Nor do any of us really know what the actual financial impact would be of any given change. We're all basing our arguments on a slew of assumptions.

    One thing I do know is that this talk about immortalizing all legendaries is irrelevant, and kind of a strawman. If my own experience is anything to go by, your average f2p is unlikely to immortalize more than a single non-mega legendary per year. That's partly because many of the new 3/4s have been a better investment. I get the impression that a lot of people here think that the honor system is a lot more generous to the f2p community than it actually is.

    Perhaps they concern themselves less with the free water people and more with spenders as any good business should

  • t<G>e  Roonist<G>e Roonis ✭✭✭✭
    Catpain wrote: »


    Maybe they're just being generous or maybe they're worried about player retention. None of us really know. Nor do any of us really know what the actual financial impact would be of any given change. We're all basing our arguments on a slew of assumptions.

    One thing I do know is that this talk about immortalizing all legendaries is irrelevant, and kind of a strawman.
    This issue has been covered by several other threads. Needless to say, our calculations are at present it would take over 6 years at present rate, and spending $X per month to FF all CURRENT Legendary crew. Now add 6 years of 5* Events and other new crew, and this issue will persist until the end of time...lines.

    I did not mean to imply you were the one making this point, but when it's a response to something being said in the exact same thread..... really, can we cut the strawman accusations out as some sort of invalidation.

    I think the Skirmishes are a good step, as if we see one every 6 weeks or so, if you go all out in event will increase honor income somewhere in the neighborhood of 10-20%. that's a realistic increase number to look at, and something they can easily tune by event frequency without changing amounts back and forth. And additional new sources like that are much easier to balance than something like changing rates on airlocks and voyages. Can you imagine if they changed the daily targets honor for instance, then realized by metrics it was hurting things and changed it back, pitchforks and torches forever. I will always support a new source over retuning an old one on things like this, as repeated tunings lead to problems and more discontent.

    If you play hard you should be able to earn a citation a month. This allows you to max the mega every other month, and then have 6 additional citations a year. You can make the choice to not 5/5 the mega characters as well, as some do, and have even more buying power.

    I would counter argue the 3/4s are RARELY a better investment, and a waste of honor most of the time. Exceptions like the recent Kes exist, but it's usually poor allocation of resources to citation a 4*.




  • Banjo1012Banjo1012 ✭✭✭✭✭
    Roonis wrote: »
    Catpain wrote: »


    Maybe they're just being generous or maybe they're worried about player retention. None of us really know. Nor do any of us really know what the actual financial impact would be of any given change. We're all basing our arguments on a slew of assumptions.

    One thing I do know is that this talk about immortalizing all legendaries is irrelevant, and kind of a strawman.
    This issue has been covered by several other threads. Needless to say, our calculations are at present it would take over 6 years at present rate, and spending $X per month to FF all CURRENT Legendary crew. Now add 6 years of 5* Events and other new crew, and this issue will persist until the end of time...lines.

    I did not mean to imply you were the one making this point, but when it's a response to something being said in the exact same thread..... really, can we cut the strawman accusations out as some sort of invalidation.

    I think the Skirmishes are a good step, as if we see one every 6 weeks or so, if you go all out in event will increase honor income somewhere in the neighborhood of 10-20%. that's a realistic increase number to look at, and something they can easily tune by event frequency without changing amounts back and forth. And additional new sources like that are much easier to balance than something like changing rates on airlocks and voyages. Can you imagine if they changed the daily targets honor for instance, then realized by metrics it was hurting things and changed it back, pitchforks and torches forever. I will always support a new source over retuning an old one on things like this, as repeated tunings lead to problems and more discontent.

    If you play hard you should be able to earn a citation a month. This allows you to max the mega every other month, and then have 6 additional citations a year. You can make the choice to not 5/5 the mega characters as well, as some do, and have even more buying power.

    I would counter argue the 3/4s are RARELY a better investment, and a waste of honor most of the time. Exceptions like the recent Kes exist, but it's usually poor allocation of resources to citation a 4*.




    Totally agree, especially with the last point. If you have a legendary to cite, putting one on a 4* is a total waste

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