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Please Help !!! Airlocking 4* Crew. Looking for Veteran advice. Thanks!

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  • ~peregrine~~peregrine~ ✭✭✭✭✭
    edited June 2018
    After getting all the stars for the Advanced Cadets (Saturday/Sunday), I froze most of my 3*s and now keep only 4 active: Lwaxana, Saavik, Torres & Ezri.

    When the Arena/Commander reward is schematics for a space wessel I haven’t finished, I will thaw out the 3* Kang/O'Brien combo and join that wall. 🖖🏻
    "In the short run, the game defines the players. But in the long run, it's us players who define the game." — Nicky Case, The Evolution of Trust
  • Agree with most of this advice, but I would keep Saavik on hand for weekend cadet missions. Wish I had known how valuable she was when I was a new player.
  • Good news: looks like I've underestimated my Marshal of France Q. I've estimated only his base Command skill, while I should consider *average* Command Skill, including bonus. The Marshal has awesome bonus, and his average Command skill, considering bonus, is 1115 - the best for 4* crew and better than many 5*s have! Good to know I didn't waste my citations on him :smiley: Now I have a great Command leader, already 4*s, and all I have to develop him to level 100.
    I should also notice that his average proficiency is 518, which is amazing - the only Command leader with higher proficiency is Kahless, but he is 5*s. Actually, Marchal is one of the best 4*s in the game!

    I've made the same mistake with The Keeper. His base Science is just 922, so I've considered him a bad Science leader, but his average Science is 1478! And 556 average proficiency! All I need is to find another four copies to make him 5*s :cold_sweat: Looks like I'll have to use Sarina Douglas for my science leader, though I've got only two copies so far, as she has average rating of 1124 and is pretty nice :smile:
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