Voyages rewards nerfed?
NemoTheBlue
✭✭✭
in The Bridge
Original thread here: https://forums.disruptorbeam.com/stt/viewthread/70477/
TL;DR Many players have noticed changes to the rewards dropping from 2-hourly dilemmas in Voyages. What used to be Chrons+Honour+Crew is now sometimes as little as 1x3/4* component. Nod responded to the thread claiming there had been no [intentional] changes to the loot table, but the results show something somewhere has had an effect on which items from the loot table are actually dropping.
TL;DR Many players have noticed changes to the rewards dropping from 2-hourly dilemmas in Voyages. What used to be Chrons+Honour+Crew is now sometimes as little as 1x3/4* component. Nod responded to the thread claiming there had been no [intentional] changes to the loot table, but the results show something somewhere has had an effect on which items from the loot table are actually dropping.
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For example, if your first Voyage was in the upper 10 percentile, most after will look like a nerf, and vice versa.
Another explanation is that the loot table hasn't been modified, but the bug fixes in the latest server push now run Voyages as intended (dilemma rewards, etc.) and we all just got lucky for the first week or so.
Regardless, I'm really enjoying the new feature.
Join the eXo|plosion today!
That said, I just got 2 different 2* crew for a single Dilemma, which I also never saw happening. I hope to soon confirm that one can drop a double 4* crew in a Dilemma...
I took a long Voyage on 10/4 - 11h 21m with a 4h 32m recall (16h total). I wanted to see if anything was different. I’ve been doing 1 revive the last few missions, this time I did 2 revives (87 + 112 dil). Other than 600 schems for Hirogen Warship at the 10hr dilemma, the other 4 were 30/30. I have updated my spreadsheet here:
https://drive.google.com/open?id=1Xtrtkq6mWt1NjoL_cvEsACPiWfluVLupmEl21EBKzXY
Here is a breakdown of this one Voyage:
Progression through the hours (Fail1 at 7h 13m; Fail2 at 9h 17m):
Item 2hr / Fail1 / 8hr / Fail2 / 10hr / Recall
Honor: 31 / 91 / 144 / 220 / 220 / 272
Creds: 9800 / - / - / 37400 / - / 45000
Chrons 53 / 361 / 431 / 561 / 641 / 801
4*Train 30 / 43 / 43 / 43 / 43 / 43
5*Train 0 / 9 / 16 / 23 / 31 / 44
Totals at Recall of 11h 21m (681 minutes):
==========================================
Honor: 272 (+450 for 8 Airlock crew)
Creds: 45,000
Chrons: 801 (1.18 per minute) - 361 free, 200 for 87 dil, 240 for 112 dil
4* Crew: 0
3* Crew: 2
2* Crew: 4
1* Crew: 2
5* Trainers: 44
4* Trainers: 43
3* Trainers: 30
4* Rations: 23
3* Rations: 29
2* Rations: 1
2* Components: 35
1* Components: 33
0* Components: 27
Unusual Items: 600 Hirogen Warship Schematics (10hr Dilemma)
5 Dilemmas (Name - Choice - Reward):
2hr Dilemma: A Higher Duty, Part 1 - (Refuse to speak) - 30/30/Major Kira
4hr Dilemma: By Our Own Hands - (Reassure inhabitants) - 30/30/Cadet Sito Jaxa
6hr Dilemma: Interference, Part 1 - (Take sample to ship) - 30/30/Lt Commander Scott
8hr Dilemma: What Smiles May Hide - (Tell trader other arrangements) - 30/30/Major Kira
10hr Dilemma: Interference, Part 2 - (Lure substance out) - 600 Hirogen Warship Schematics
Last 18 Runs in Length Order showing total Honor and Chrons received:
Date. - Length - Hnr / Crn / 4* Crew
====================================
09/25 - 4h 45m - 090 / 168
09/26 - 5h 20m - 165 / 282 / 1
09/27 - 5h 31m - 093 / 183
10/02 - 5h 46m - 070 / 222
09/25 - 5h 59m - 173 / 308
09/27 - 6h 02m - 151 / 237
10/02 - 6h 07m - 112 / 288
09/28 - 6h 11m - 255 / 316 / 1
09/30 - 6h 29m - 128 / 328
09/29 - 6h 31m - 169 / 310
09/29 - 6h 38m - 175 / 237 / 1
09/28 - 8h 12m - 221 / 574 / 4
10/01 - 8h 35m - 160 / 536 / 1
09/30 - 9h 06m - 288 / 515 / 3
10/02 - 9h 34m - 235 / 649 / 1
10/03 - 9h 45m - 179 / 592
09/26 - 9h 56m - 225 / 553 / 4
10/04 - 11h21m - 272 / 801
I know this is just 1 run after changes were supposedly made. But looking at the numbers, I don’t see any noticeable drop if they did change anything. I have encountered 57 Dilemmas and the 600 Schems at the 10hr dilemma today is the only non-sequitur reward. However, I have nothing to compare it to because it’s the first 10hr dilemma I’ve encountered.
Whether nerfed or not, I cannot complain about a 9 day total of pretty much free stuff(used 775 dilithium from monthly card):
Chrons: 7,099 (used with Supply Kits made it 8,873)
Honor: 3,161 (plus 58,25 for all airlocked crew)
Credits: 473,300
Trainers: 1100
Rations: 622
2* Components: 161
1* Components: 436
0* Components: 216
If the loot table was intended to have components as rewards, then it should be something like:
uncommon table: Any Dilemma
credits
chronotons ( or ) uncommon components
2* crew
rare table: chance after X hours
more credits
more chronotons ( or ) rare components
3* crew
ultra rare table: small chance after X hours
honor
ultra rare components
4* crew
People want to know that they getting into when they spend Dilithium
To confirm, after I asked the same question in the other place - the schematic reward from the dilemma did NOT come with honor/chrons like crew does?
If so, I'm inclined to think that it's intentional that the 3* and 4* component drops also don't. Then it sounds like the only real nerf might be that these drops are occurring and they weren't before*
*Nod's post notwithstanding. To me, it just doesn't pass the sniff test that these drops were always possible but coincidentally we never saw them until the new server build. Anecdotally, schematic drops from dilemmas were rare, component drops were non existent.
Now I see them regularly.
Shan says those are for 'later dilemmas' and we are seeing them because 'our voyages are lasting longer'. I'm seeing them at the 2 hour point 2 out of the last 3 voyages.
Nod states that the loot table nor anything else has changed.
So, is Shan right and these are only for later voyages? Is Nod right that it's all working as designed? I'm having a hard time reconciling these two statements.
Correct, no honor/chrons with the schematics. I'm not concerned about once in a while not getting honor/chrons for a dilemma, but if I got the bad luck of none for 4 or 5 dilemmas on 1 voyage, that can be 18-20% of my overall chron total which I can see would be annoying. Thankfully, 5 dilemmas yesterday and 2 so far this morning only yielded the schematics... the other 6 rest have been 30/30/Crew. There are some 3*/4* components I need, but would rather have 30 chrons to run 2 higher missions to get them.
I'm yet to get anything other than honor/chrons/crew from a dilemma reward (jinx).
But if you consider a 6 hour or less voyage, which I believe most non paid voyages are likely to be, the dilemmas will make up the bulk of the chron rewards. Lose even one of those and that will seem like a huge nerf when it's really just getting that shaft by the RNG, which is bound to happen at times.
My rewards seem pretty much the same except I did receive two 3* casings from a dilemma yesterday [edit - 2 days ago]. Since then, I’ve received the (previously?) expected chrons, honor & crew from every dilemma. I will say though that I was never getting very many 4* crew, so maybe my RNG wasn’t favoring me so much at the beginning that an RNG swing downward felt like a nerf. Still receiving ~300 chrons for ~6 hour voyage. Still receiving lots of needed components. Still receiving piles of 1 & 2* (& sometimes 3*) crew.
1166 chrons, 485 honor, 47500 credits
Managed to do it with only 3 resets, the final one getting me to the 14 hour dilemma with 20 AM to spare.
Nod, was there anything about voyages that was “fixed“ which caused it to start accessing parts of the loot table that it previously wasn’t? That would most definitely explain how things could’ve gotten so much worse without the loot table actually changing
I am not saying there hasn't perhaps been some type of change, but I think to refer to it as a "nerf" is being sensationalistic.
I agree. It has changed, no doubt about that. The idea that we are only seeing it because we get farther is incorrect. You can look at code, or you can take the word of dozens, hundreds, thousands of people that actually have been doing their own tracking.
Each player has their own goal for voyages, crew, chronotons, replicators, trainers... etc. I still think the best solution is to have.
20 honor / 20 chronoton / 2* reward ( crew, components, or ship schematics )
30 / 30 / 3* reward
40 / 40 / 4* reward
50 / 50 / 5* reward
Or, something equivalent.
It would fell much less like a nerf, if it we didn't see
schematics + nothin'
components + zilch
At least then we can say, "yay I got the ultra rare dilemma... oh darn, not the reward I wanted"
Both Nod and Shan said nothing was changed. From all of my voyages, I'm not really seeing any big changes. Sometimes my voyages are poorer then others while some are quite bountiful.
I just think it has to do with probabilities. For the first days, not everyone was playing voyages because facebook or whatever wasn't updated, or there wasn't a force update yet. Since there was less people, you have a slightly higher odd in getting a great voyage. Since everyone can do voyages now, you have a slight lower chance. The percentage is the same.. just there is more people and that they might get the great voyage while you don't. It's just random
0 honor? I have never seen that happened. I'm over 100 honor right now coming back to port after 7 hrs
I have noticed a definite swing in the rewards from go live, but the voyages yesterday and today are way different for me bro.
In my experience I almost completely stop gaining honour at six hours, chronitons slow right down. Also I havent gotten a purple character in days. I used to get 2 or more from a 6 to 8 hour voyage, not anymore.
12 hour voyage right now again no 4 star crew
If you were able to run 10 voyages a day, I could see the possibility of having a "way different for me bro" view. However, when you run (2) 8-9 hour missions a day or (3) 6 hour missions, that's not a lot of data to attest a big swing considering the randomness of every Voyage. On 6 Voyages from 9/28-9/30, 4 contained at least 1 4* crew member. The next 4 days I did 7 Voyages and only had 2 that had 1 4* crew member. All other items have fluctuations as well with one voyage being heavy in trainers, another heavy in rations, etc.
No crew, no chrons, no replicator fuel, no credits, no honor...instead my 2nd dilemma nets me a power cell...oh joy
I know people here have been complaining about getting components instead of chronitons, but I wouldn't be so quick to dismiss getting a 4* Power Cell. I'd bet you don't have many of those in your inventory (I have only one myself), and if you were to farm the item, it would cost you an average of about 75 chronitons for each one. So while it's like getting a gift that you may not have been wanting instead of a gift card that you could spend on anything you wanted, it's really not that bad of a gift.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Anyone who goes I got all this stuff this one time so this makes the basic average of what I should get each voyage is setting themselves up for disappointment. Today is the first time I got just a part from a dilemma and I have been running 2 hour voyages since it got added into the game as a whole. Obviously it is clear 'evidence' the loot tables got stealth nerfed if I assume the average is from previous personal experiences. I am being sarcastic by the way just in case anyone fails to read sub context well.
I personally think Voyages is a great addition to the game but I hope it doesn't get ruined by everyone who gets disappointed because they are expecting results consistently every single time they send a ship out.
You make an excellent point, but when you're conditioned by the first week of the feature to expect Honor, Chrons, Card with each dilemma, it kinda **tsk tsk**