OK, I will concede that there are still things that can be happening. Such as shuttle missions running and voyages going on in the background, but that's not what I'm getting at by saying you are "stopped". Waiting 20 minutes for 4 chronitons to recharge so you can hit a single build button, or no longer having credits to build a single item and having to stop building, is being "stopped" as far as I'm concerned.
I don't disagree that running out of chrons largely stops you from playing. That is their purpose, although they've never been as plentiful as they are now.
But I thought your point was that running out of credits has stopped you from playing, and that I say is false. It does slow your leveling progress. When I run low on credits, I slow down my leveling, or switch to a character with lower credit requirements (lower level and/or lower rarity) until it builds back up.
If you replicate 5x big ticket items a day then you are not managing your credits wisely.
I have 5 million credits and I level crew constantly without an issue. I use the replicator on Legendary and Super Rare items sparingly and will farm for the items required if possible.
Saturday Cadets, stack tickets for it. 78000 credits/run ready to be had. There's no credit issue. We have an abundance of chronitons - which we wanted.
I add my voice to this, since I continually run out of credits as well. Games should be about balancing resources and making resource decisions about what to do. Not enough chrons, replicate items, need faction items, do I buy them, replicate them, run shuttles? Do I pour chrons into low drop items or use items to replicate. This is fun strategic decision making.
When credits are needed to build and equip everything and to pull the dabo wheel and to replicate items, then you can't make balancing decisions, they are just a roadblock. Game theory says that these should be balanced in a way that allows you to play. Right now they are not.
Who cares if they raise the amount of credits we can get? I'm all for it. It would encourage me to play more and would have little impact on the rest of you. Why would anyone even argue against it?
Saturday Cadets, stack tickets for it. 78000 credits/run ready to be had. There's no credit issue. We have an abundance of chronitons - which we wanted.
Yes, yes, and with boost it nets you 80K+ per. That's over 1Mil a week for my credit "income", and greatly appreciated. But still not enough if you are spending Dils on other things. I run out of credits 3 days later if I am building crew for the following weeks event.
Again, on the weekly crew build, whether for events or not, it seems they (DB) are curtailing us from "reaping our rewards", as one player put it. It's great they give us bonus offers that make us spend $ and keep the excitement of the game going, but at even more frustration once you have spent $ realizing the amount of work involved, and bottlenecked from being able to do anything in the time you want/need.
If you are only building 3* and occasional 4 & 5*, that's fine – you have plenty of surplus credits. Your Factions and Voyages are going to suffer from NOT building your 4&5* crew.
Rewards just need to scale up with your Captain & crew level, I think is the main point we are all after here. If you buy a 10 for 10 for $10 crew pack, you should also get 500K or 1Mil Credits, for example, to assist with those crew builds.
I don't just run 6 cadets, I stack them from Friday (after stacking Sun-Wed for Thursday shuttle boosts). Buy extra 6 credits for 150 dilithium 2x for Friday to get to 18/6, then twice again on Saturday to make it 30/6). 80k x 30 runs = 2.4 M credits.
The fact that you said this was not problem before Voyages means you are the cause of your own demise. Just because Voyages drops and endless supply of replicator rations does not mean you need to replicate 4* and 5* items daily.
You replicated your way o zero credits. Its not like credits are in black box. He you can see them going down yet you still continued to replicate credit costly items. After the first week of Voyages I went back to replicating low level hard to get items. I still use my 4 uses per day but only replicate 4* and 5* teams when a character gets to 100 or the recipe contains certain hard to get items.
Also if you need credits, cadet mission on the Saturday the rewards is credits. 350,000 credits just from running the free tickets. You can buy more tickets. 300 dil will get you a million credits from cadet missions
I don't just run 6 cadets, I stack them from Friday (after stacking Sun-Wed for Thursday shuttle boosts). Buy extra 6 credits for 150 dilithium 2x for Friday to get to 18/6, then twice again on Saturday to make it 30/6). 80k x 30 runs = 2.4 M credits.
Can you explain this? Do you mean:
Friday gives you 6 cadet tickets
You buy 6 more tickets and use none of them
THOSE 12 carry over into Saturday and you get 6 MORE cadet tickets
?
does that actually work?
There's some very good discussion on this thread, but i've found that whenever i am running low on credits (down to 35K now and it was under 1000 last night), i just start to replicate cheap items like 0* holos and bloodwine until the next Saturday aka credit day!
Fewer chronitons and fewer replicator rations would solve the problem as well. Voyages should give less of them and that should fix any credit problem there might be.
How is that a flaw in logic? It's a simple truth. Replications are there to be used. You have earned them and the fuel. If you don't use them each day, you have wasted them.
I'll let you in on a little secret...know what happens if you don't use them and save credits? Nothing, nothing happens. The OCD B.S. thinking this game fosters is insane. Must buy, must use, must fill my life with something. I lol
That has nothing to do with a "flaw in logic". You know what also happens when you don't use them ... Nothing. Because you have wasted them, when they could have been put to use. And saved you some future Chronitons. See how that "nothing" can be used in reverse? Just because your game goals are different from mine, or others, or you are a zen master of patience, doesn't make for a "flaw in logic". And it certainly doesn't help with the issue of not enough credits to build items that you already spent resources (often, real money), and time acquiring.
The only thing I would suggest would be to replicate only 1* or 2* items if you must use all your replications for a day. Doing the 3*, 4*, and 5* does really eat into your credits. I think the purpose of a Legendary, or a Legendary item, is that it takes time to build. Including the time to save the money to build the crew/item. Harvesting credits from space battles/away missions is a useful tactic.
I don't think there is a problem with the credits at all
I don't think there is a problem with the credits. I only replicate 1* or 2* items... sometimes 3 or 4* if it has to do with holodecks. I almost never have any problems with credits at all.
You of course have the right to your opinion but please stop flagging people's posts just because they said something you disagree with. That is not what that feature is for -- it's not a "thumbs down" button. It's for legitimate spam or abuse, neither of which I saw any hint of in the replies you flagged.
(Waiting for him to flag this post in 3... 2...)
Could you please continue the petty bickering? I find it most intriguing. ~ Data, ST:TNG "Haven"
You burn through Saturday credits pretty fast? I run 12 tickets and end up with 1.4M. When I was leveling all my 5*, I ran out by about Thursday. But now that I only have some weak unfused 4* left, they more than last the whole week.
I have to agree with the OP. Credit issues are a real concern for much of the player base. Though I would probably be just as happy with fewer replicator rations coming in from voyages as I would with more credits
Wow, that's the definition of shortsighted and selfish thinking. I can't use all of one resource I get, so give all players less of it so I don't feel like it's building up.
Not all of us have credit issues. Why should we suffer with fewer rations just because you feel the need to use everything you get immediately.
Only on the internet can asking for less be interpreted as selfish. Fine. If you are able to use all the replicator rations you receive all power to you.
I have to agree with the OP. Credit issues are a real concern for much of the player base. Though I would probably be just as happy with fewer replicator rations coming in from voyages as I would with more credits
Wow, that's the definition of shortsighted and selfish thinking. I can't use all of one resource I get, so give all players less of it so I don't feel like it's building up.
Not all of us have credit issues. Why should we suffer with fewer rations just because you feel the need to use everything you get immediately.
Only on the internet can asking for less be interpreted as selfish. Fine. If you are able to use all the replicator rations you receive all power to you.
Asking for less for only yourself because you want less = not selfish
Asking for others to also get less because you want less = selfish
You of course have the right to your opinion but please stop flagging people's posts just because they said something you disagree with. That is not what that feature is for -- it's not a "thumbs down" button. It's for legitimate spam or abuse, neither of which I saw any hint of in the replies you flagged.
(Waiting for him to flag this post in 3... 2...)
Just don't blame me. I have never flagged a post on this site.
The only thing I would suggest would be to replicate only 1* or 2* items if you must use all your replications for a day. Doing the 3*, 4*, and 5* does really eat into your credits. I think the purpose of a Legendary, or a Legendary item, is that it takes time to build. Including the time to save the money to build the crew/item. Harvesting credits from space battles/away missions is a useful tactic.
I don't think there is a problem with the credits at all
That is generally all I do replicate. And as I have stated previously, that is not the source of my problem. It's the credit cost of building numerous items to equip to level 70 through 100 4 and 5* star characters. I had a specific mission trying to get crew leveled up for the event tomorrow. I specifically ran a very long Voyage to get the Chronitons to do so. Tying up my crew for 12 hours (plus the 4+ hours return time) and spending dilithium in the process. Not to mention running numerous shuttle missions to get the faction items I needed while this was going on. And then what happens? Credits running out stopped me cold during leveling. That is where the frustration kicked in. And unfortunately, this has been happening regularly.
It just strikes me as wrong, that if you go through all that to get the chronitons and items that you need, spending resources and real money, you should not be hamstrung by a lack of credits.
But I've said all this before, so I guess I am done.
I have to agree with the OP. Credit issues are a real concern for much of the player base. Though I would probably be just as happy with fewer replicator rations coming in from voyages as I would with more credits
Wow, that's the definition of shortsighted and selfish thinking. I can't use all of one resource I get, so give all players less of it so I don't feel like it's building up.
Not all of us have credit issues. Why should we suffer with fewer rations just because you feel the need to use everything you get immediately.
Only on the internet can asking for less be interpreted as selfish. Fine. If you are able to use all the replicator rations you receive all power to you.
Asking for less for only yourself because you want less = not selfish
Asking for others to also get less because you want less = selfish
Hope this helped.
Thank you. That did help. I realize people have different reasorce walls, but the only solution I ever hear is "i want more of x". I did not even suggest that rations should be reduced for everybody, only that I, personally, would be just as happy with fewer rations as I would with more credits.
Voyages have changed the game economy so that rations, once rare, are plentiful and the replicator can no longer be used to get rid of all the virtual junk effectively.
I just wasnt expecting the backlash but I suppose I failed to read the mood of this thread. I will go now to console myself with the stacks of garbage that I accumulated with my meiserly ways and cant get rid of.
I know it is tough. I do not like doing it myself. But when you have Chrons and no credits. You need to find out what the person you are trying to level needs. You may have to use the crew cost finder and the wiki. Determine what you need to farm and where the best location is to farm. Farm what you need in advance. Now you will run out of Chron. and can wait until you have the credits to build the remaining items.
Edit: If you still have Chron left, have all the stuff you need to level the crew to 100. Try farming some of the base items we need, casing, polyalloy, power cells, clothing patterns, translation algorithms, etc. There is a lot you can do with Chrons. If you have Chrons farm items.
Edit2: I know what the real problem is. Just because my crew is level 60, should not mean I cannot see what I need to build at higher levels. This game should let me build the higher level items without having to research them on the wiki. The credit crunch basically does not let me see the higher level items so I can go ahead and gather the items I will need. This does pretty much stop game play.
I had a specific mission trying to get crew leveled up for the event tomorrow. I specifically ran a very long Voyage to get the Chronitons to do so. Tying up my crew for 12 hours (plus the 4+ hours return time) and spending dilithium in the process. Not to mention running numerous shuttle missions to get the faction items I needed while this was going on. And then what happens? Credits running out stopped me cold during leveling. That is where the frustration kicked in.
Now that you've spelled this all out, it puts things in perspective. I certainly understand your frustration.
It just strikes me as wrong, that if you go through all that to get the chronitons and items that you need, spending resources and real money, you should not be hamstrung by a lack of credits.
The problem as I see it is that you did some careful planning - voyage for chrons, shuttles for faction items - but you entirely forgot to plan for the credit cost. Hey, it happens.
My advice is to use the crew cost tool if you're not already. In addition to items, it also lists credit costs. If you're going through all that planning, you should plan for all the costs. Then you can reduce your spending and/or increase your income while you're doing the rest of your planning.
I had a specific mission trying to get crew leveled up for the event tomorrow. I specifically ran a very long Voyage to get the Chronitons to do so. Tying up my crew for 12 hours (plus the 4+ hours return time) and spending dilithium in the process. Not to mention running numerous shuttle missions to get the faction items I needed while this was going on. And then what happens? Credits running out stopped me cold during leveling. That is where the frustration kicked in.
Now that you've spelled this all out, it puts things in perspective. I certainly understand your frustration.
It just strikes me as wrong, that if you go through all that to get the chronitons and items that you need, spending resources and real money, you should not be hamstrung by a lack of credits.
The problem as I see it is that you did some careful planning - voyage for chrons, shuttles for faction items - but you entirely forgot to plan for the credit cost. Hey, it happens.
My advice is to use the crew cost tool if you're not already. In addition to items, it also lists credit costs. If you're going through all that planning, you should plan for all the costs. Then you can reduce your spending and/or increase your income while you're doing the rest of your planning.
That's exactly what happened. Prior to voyages (and the extra chronitons), I never had to consider credit costs. I was able to take them for granted because there were always enough. It wasn't until after the addition of voyages that I started running out of them. Of course once that happened, it also raised my awareness to the fact that I believe credits should always be something that there should be enough of. After all, you are spending so many resources already to be able to build those items and crew. But for now, I will have to take your (and others) advice and start planning more carefully for a lack of credits (thanks for the reminder that credits are part of the crew cost tool).
I will not spend more than 20 dil. On credits. Keep in mind the cadet challenge where we get credits is better buy at least up to and including the 200 dill. Cost of cadet tickets. I think the next is 250 dil. and still is a better buy.
I have been managing better and I stop buying cadet tickets when I have 2M credits.
Well, despite the frustration, at least now I can say that my T'Kuvma and Blood Oath Jadzia are fully equipped and sitting at lvl 100 awaiting their final star. So I should have them both immortalized during this event. Also took both my Lieutenant Commander Saru and First Officer Saru up to level 70 and 80 respectively. Might still be able to immortalize them both by the start of the event tomorrow.
I know I was frustrated and it showed at times during this thread. But I do thank all who offered advice.
Comments
I don't disagree that running out of chrons largely stops you from playing. That is their purpose, although they've never been as plentiful as they are now.
But I thought your point was that running out of credits has stopped you from playing, and that I say is false. It does slow your leveling progress. When I run low on credits, I slow down my leveling, or switch to a character with lower credit requirements (lower level and/or lower rarity) until it builds back up.
I have 5 million credits and I level crew constantly without an issue. I use the replicator on Legendary and Super Rare items sparingly and will farm for the items required if possible.
When credits are needed to build and equip everything and to pull the dabo wheel and to replicate items, then you can't make balancing decisions, they are just a roadblock. Game theory says that these should be balanced in a way that allows you to play. Right now they are not.
Yes, yes, and with boost it nets you 80K+ per. That's over 1Mil a week for my credit "income", and greatly appreciated. But still not enough if you are spending Dils on other things. I run out of credits 3 days later if I am building crew for the following weeks event.
Again, on the weekly crew build, whether for events or not, it seems they (DB) are curtailing us from "reaping our rewards", as one player put it. It's great they give us bonus offers that make us spend $ and keep the excitement of the game going, but at even more frustration once you have spent $ realizing the amount of work involved, and bottlenecked from being able to do anything in the time you want/need.
If you are only building 3* and occasional 4 & 5*, that's fine – you have plenty of surplus credits. Your Factions and Voyages are going to suffer from NOT building your 4&5* crew.
Rewards just need to scale up with your Captain & crew level, I think is the main point we are all after here. If you buy a 10 for 10 for $10 crew pack, you should also get 500K or 1Mil Credits, for example, to assist with those crew builds.
rant mode off
You replicated your way o zero credits. Its not like credits are in black box. He you can see them going down yet you still continued to replicate credit costly items. After the first week of Voyages I went back to replicating low level hard to get items. I still use my 4 uses per day but only replicate 4* and 5* teams when a character gets to 100 or the recipe contains certain hard to get items.
Also if you need credits, cadet mission on the Saturday the rewards is credits. 350,000 credits just from running the free tickets. You can buy more tickets. 300 dil will get you a million credits from cadet missions
Its clearly being abused, as flagging is supposed to be for breaking community guidelines and rules.
Can you explain this? Do you mean:
Friday gives you 6 cadet tickets
You buy 6 more tickets and use none of them
THOSE 12 carry over into Saturday and you get 6 MORE cadet tickets
?
does that actually work?
There's some very good discussion on this thread, but i've found that whenever i am running low on credits (down to 35K now and it was under 1000 last night), i just start to replicate cheap items like 0* holos and bloodwine until the next Saturday aka credit day!
The only thing I would suggest would be to replicate only 1* or 2* items if you must use all your replications for a day. Doing the 3*, 4*, and 5* does really eat into your credits. I think the purpose of a Legendary, or a Legendary item, is that it takes time to build. Including the time to save the money to build the crew/item. Harvesting credits from space battles/away missions is a useful tactic.
I don't think there is a problem with the credits at all
(Waiting for him to flag this post in 3... 2...)
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Only on the internet can asking for less be interpreted as selfish. Fine. If you are able to use all the replicator rations you receive all power to you.
Asking for less for only yourself because you want less = not selfish
Asking for others to also get less because you want less = selfish
Hope this helped.
Just don't blame me. I have never flagged a post on this site.
Yeah, I went through 3 of those this morning, each one getting more expensive, trying to level up crew for tomorrow.
That is generally all I do replicate. And as I have stated previously, that is not the source of my problem. It's the credit cost of building numerous items to equip to level 70 through 100 4 and 5* star characters. I had a specific mission trying to get crew leveled up for the event tomorrow. I specifically ran a very long Voyage to get the Chronitons to do so. Tying up my crew for 12 hours (plus the 4+ hours return time) and spending dilithium in the process. Not to mention running numerous shuttle missions to get the faction items I needed while this was going on. And then what happens? Credits running out stopped me cold during leveling. That is where the frustration kicked in. And unfortunately, this has been happening regularly.
It just strikes me as wrong, that if you go through all that to get the chronitons and items that you need, spending resources and real money, you should not be hamstrung by a lack of credits.
But I've said all this before, so I guess I am done.
Thank you. That did help. I realize people have different reasorce walls, but the only solution I ever hear is "i want more of x". I did not even suggest that rations should be reduced for everybody, only that I, personally, would be just as happy with fewer rations as I would with more credits.
Voyages have changed the game economy so that rations, once rare, are plentiful and the replicator can no longer be used to get rid of all the virtual junk effectively.
I just wasnt expecting the backlash but I suppose I failed to read the mood of this thread. I will go now to console myself with the stacks of garbage that I accumulated with my meiserly ways and cant get rid of.
Edit: If you still have Chron left, have all the stuff you need to level the crew to 100. Try farming some of the base items we need, casing, polyalloy, power cells, clothing patterns, translation algorithms, etc. There is a lot you can do with Chrons. If you have Chrons farm items.
Edit2: I know what the real problem is. Just because my crew is level 60, should not mean I cannot see what I need to build at higher levels. This game should let me build the higher level items without having to research them on the wiki. The credit crunch basically does not let me see the higher level items so I can go ahead and gather the items I will need. This does pretty much stop game play.
Now that you've spelled this all out, it puts things in perspective. I certainly understand your frustration.
The problem as I see it is that you did some careful planning - voyage for chrons, shuttles for faction items - but you entirely forgot to plan for the credit cost. Hey, it happens.
My advice is to use the crew cost tool if you're not already. In addition to items, it also lists credit costs. If you're going through all that planning, you should plan for all the costs. Then you can reduce your spending and/or increase your income while you're doing the rest of your planning.
That's exactly what happened. Prior to voyages (and the extra chronitons), I never had to consider credit costs. I was able to take them for granted because there were always enough. It wasn't until after the addition of voyages that I started running out of them. Of course once that happened, it also raised my awareness to the fact that I believe credits should always be something that there should be enough of. After all, you are spending so many resources already to be able to build those items and crew. But for now, I will have to take your (and others) advice and start planning more carefully for a lack of credits (thanks for the reminder that credits are part of the crew cost tool).
I will not spend more than 20 dil. On credits. So 70 dil. Gets a total of 144000 credits.
I gather 40 dil. Is where you stopped.
Yep. I believe it went 10, 20, 40 ... I had enough after that.
I have been managing better and I stop buying cadet tickets when I have 2M credits.
I know I was frustrated and it showed at times during this thread. But I do thank all who offered advice.